Frequent video game reviews. See thoughtful commentary on classics, hidden gems and popular titles on most gaming platforms. Willing to take video requests.
Platforms I own: -PC -NES -PAL region SNES -NTSC region SNES -Nintendo 64 -Game Cube -Wii -Wii U -Nintendo Switch -PAL region Playstation -NTSC region Playstation -Playstation 2 -Playstation 3 -Playstation 4 -Sega Master System -Sega Mega Drive -Sega Saturn -Dreamcast -Xbox -Xbox 360
Going from Sim Theme Park on PS1 to Theme Park Rollercoaster on PS2 was such a huge visual upgrade to me back in the day. My only gripes were the various glitches you mentioned and the music is so "deconstructed" compared to the actual melodies present on the PS1 game.
give me a single game that is completely similar to either of the valhalla knights games, you keep on saying it's generic yet i can barely find a single game that resembles it
Saying it would be better if Theme Park World never existed at all sounds to me like obvious rage bating. And when you claim there are better theme park management games, you point out games that came out 3 to 17 years AFTER it! That's like saying "Pac-man and Tetris shouldn't have been made 'cause the games made 40 years later are far better-looking and far more complex". -_- While I do agree that the console versions have a lot of issues, even they were way ahead of their competitors. TPW was the 1st game in its genre that allowed you to actually explore your park in 1st person and ride the rides in it - and the PC version made roller coaster track creation so much easier AND more complex than *anything* on the market at the time. The PC version was also the 1st theme park management game that allowed you full 3d rotation instead of fixed 90-degree one that Roller Coaster Tycoon 2 still used when it came out 3 years later! And Roller coaster Tyoon 3 was the 1st game in that series that allowed you to ride your roller coasters - and it came out *5 years* after TPW! The game literally revolutionized the theme park management games and set a new golden standard for everything that came after it - and you say that "it would be better if it never existed at all"!
I don’t find anyone to have too much hp tbh. you’re given so many resources and even the white ninjas get absolutely shredded if you combo into a bunch of headshots from any gun. what was strange however was the feeling some identical enemy types having seemingly variable hp (or stone doing variable damage), and wondering why some enemies seem to not die from the same number of hits.
As a Dragon Age Origins fan, i have been seeking to find rpg with similar aesthetics and mechanics. And i think i found it in this game after doing first zone of Dark Eye which was difficult at first. Just scratched the surface and tried to read the few guides out there. I'm still not sure which game to start from Dark Eye or River of time..
Y'know, the funny part is, while I had seen some videos about this game two years ago, it never seemed like an allegory for a trans person's life to me at first (I see now that I completely forgot about the Estrogen Levels stat, damn). It seemed to be more about paganism, with some neat gameplay mechanics like those modifier tarot cards. I am most curious to see how the game can be interpreted in that way, and enrich my perspective on a game that has recently returned to my mind!
About the distribution, Drakensang (but not River of Time) is on GOG, people might want to try that. Also no problems when starting the game on Windows 10. Back in the day when it first released, one of the most interesting things the publisher did was putting the Basic Rules for version 4 of the Dark Eye on the game disc. Mind you, normal play had already switched to 4.1, and the Dark Eye always had a massive problem with selling a lot of supplements for all sorts of things, even after the massive crunch going to version 5, but it got me into playing again after roughly 10 years of abstinence from Aventuria. A minor nitpick, most talents are not limited by your level, but by your attributes, not letting you go higher than the highest single value of the troika of attributes that rule over that talent. IIRC the only talents that work a bit differently are for the different weapons, but I might be wrong. It has been a rather long time.
Played it. Has some bugs with the inventory to this day. In general an ok game but incredibly unbalanced. On the hardest difficulty i killed most bosses in under 8s. This is because Kalig + Zaar end up doing attacks for over 20k damage where as bosses only have about 60k hp If you try to play anything else on the hardest you will just suffer. Because no other team comp has potential even remotely close. edit: for reference the final boss in this vid had only 26k hp. also the vid has a mistake. the soulstone does not recharge over time. but with kills. when you kill something you absorb their souls thus recharging the "soulstone" The game does crash if you play long enough. It starts running poorly after some time and will crash when you try to load a new location.
I really liked this game. It's a bunch of nonsense, like you said, but it feels like a game greater than the sum of its parts. The black ninja in the first level and Ritcher, of all bosses, are the ones I struggled with the most. Him and that friggan insta-kill attack that I kept getting hit by! I did dig Stone's backstory. A single mom thrown into an uncaring world and trying to support her son and makes a deal with the war criminal factory (she basically gets mind-blanked too, the ending cutscene pretty much spells it out) to get him the meds he needs. It's tragic and it ends on such a downer. Didn't think I'd feel a profound sense of sadness from a game where I got a poop doll from a claw machine inbetween hacking up faceless mooks. A shame we'll never get a sequel since this game ends on sequel hook. Who knows, maybe someday! But I did greatly appreciate it as just a throwback to the ol' PS2/PS3 wild west days of smaller developers swinging for the fences.
Forgot about this game. Thought it was crap until i saw actual gameplay. Looks awesome! Comedy seems satirical like Eat Lead The Return of Matt Hazzard.
Enraging boosts damage but lowers accuracy. You can miss even if you have 100% character accuracy. The giant bee attacks the last person that damaged her young. I really like this game, it's kind of unique in terms of post-apocalyptic tactical games. Scratches an itch Fallout merely nibbles at, since it's mostly an RPG. Also I feel like the Polish dub is way more dynamic, showcasing the characters better. The game has kinda legendary status among old Polish gamers, one of the first really great games from Poland.
when I played through this as a kid, the gameplay loop became spamming potions... I didn't think to run around enemies but potion spamming allowed me to eat hits pretty easily and purchasing like multiple stacks of potions is relatively cheap if you ever want to get past the final boss... not that I recommend picking this game up again.
I just beat this today and was really fun! Even a hidden gem in my opinion. should've gotten more love! they should make a sequel or spiritual successor.
Calling the GM "highlord" is what happens when you have to translate a bunch of rules, but the only professional translator you know usually translates fantasy novels.
As a guy who pronounces things wrong randomly all the time, and speaks with people who say other languages, I can't imagine the citizens of Zenozoik care about pronouncing things wrong. I would say them saying things wrong is even better, if not really an oversight.
There are things however that redeem the high difficulty. You can level up your character, even if that means to replay previous levels to also gain more practice. And you get pieces of gold to buy better weapons and spells. It is this typical From Software trademark to let the player decide to make the game difficult without reason or to level up and to git gud in the end.
nothing is well communicated in this game. even a successful parry isn't obvious, the feedback and animations are not clear. the hits have zero weight or feeling. the art is all this game has going for it. the gameplay itself below average. the exploration is dreadful. stick to the edges of the map(corridors) and spam the pickup button. sleep and walk those same spots all over again? nah hell no. art style is what gets this game a pass.
Genuinely good review of the game with a ton of depth and details. Thanks for your video as it helped me find a new shooter to add to my SMS collection. Cheers
Excellent review. I've seen Drakensang sold for pennies on the dollar over the years but I've never jumped on it, after watching this I definitely want to pick it up; it reminds me of Neverwinter Nights one of my favorite RPGs of all time. Are you planning to do a follow-up review on the sequel?
i got verbally abused by a Frenchman once by saying i didn't like wine and slightly enjoyed American cheese. apparently i created a blood feud my grand children will have to worry about 😫🤬
If anyone wonders, the game at 1:32 is The Void, an arty, bizarre, janky, somewhat freudian, not really horrific, not quite erotic either, game. And for some reason I thought it was much older than it is but checking my Steam library I just realised It's just me getting old, it released in 2016 XD Also that game was covered on this very channel, but I had not seen it yet :p
The game was actually really refreshing to play in an era of overly pretentious "cinematic" AAA games. The devs stripped everything down to the core gameplay experience similar to Ninja Gaiden.
Amazing video, I can't believe I watched two hours of it (though not in one sitting). Seriously, keep up the good work; reviewing obscure games is what sets you apart from other RU-vidrs.