Scary Times: 9:50 - 👻 14:42 - 👻👻👻 19:41 - 👻 20:47 - 👻👻 27:41 - 👻👻 28:43 - 👻 35:00 - 👻 35:08 - 👻👻👻👻 38:28 - 👻👻 39:10 - 👻 43:05 - 👻👻 43:28 - 👻👻 46:04 - 👻👻 47:04 - 👻👻 48:30 - 👻 49:10 - 👻👻 I decided to be liberal and include some things that weren't too scary to me just in case they scared others. I'm down to see more of this game, after that ending I gotta ask "Where's the payoff?"
The reason all AAA-games have those tight areas you have to squeeze through is because it's hiding a loading screen. It's a way of keeping you immersed in the world, instead of it cutting to black or freezing for the load.
@@Eventide215 The weird thing about games is that because those segments are so predictable that they end up feeling familiar and safe. You can take a mental break for that short bit.
the problem isn't that it's pointless, it's that when every single game does the same thing, it stops being clever. a genuine loading screen would probably be less immersion-breaking than the exact same squeezing-through-small-gap sequence that you've seen in every single game ever. the goal should be to come up with new/different ways of hiding loading screens, which many games actually do! as opposed to relying on already-overused methods
36:40 **not really a spoiler because it's literally explaining it in the game, but...** Each number is one of the 3 endings. 1. Keep ringing the bell, play the story as normal. 2. Escape to the elevator. (Can be done at the beginning after the first bell, or iirc somewhere near the end, hence the 2 arrows to it.) 3. Find all 3 bars and get the 6 photos before completing the game.
Yeah it's interesting that the drawing is just literally showing you how to get the endings. I'm curious of the 2nd ending with just going right to the elevator. It shows some yellow (electric?) lines to get to the elevator.
For a game that I thought was going to just P.T. this was surprisingly well done. I like the weird self hating architect story, and the idea of needing to photograph the thing you'd normally not want to be looking at is neat.
It popped up on my rec list and I thought it was an old video I'd missed. Stared at the thumbnail art a long while, like "this does not look like old Dan art..." before realising it was not an old video at all. It was minutes old.
This game is so good, cause while there are jumpscares they're scarce and very effective. Like, it has you on edge the whole time and every scare pays off that way
Out of all the games I’ve watched them play, this is the only one that actually made me jump and scare my dog. Scared me badly enough to comment on a video posted years ago right now. Sweet lord.
Narrow passages in video games are a way to slow down the player because of loading times while restricting their visual field, making it easier to load an area without them noticing. It's also a way to have them be at a specific spot in a specific animation, so if you want to surprise their character in a convenient way, placing NPCs waiting behind a narrow passage is a solution that usually feels organic enough.
God the one when you come out of the bathroom literally made me involuntarily yelp. I have seen someone play this game before and you somehow make it more scary.
good to see a scary game that dont rely on jump scares. the anticipation is so much more tense. then of course both the scares (the first with "Marcy in the kitchen door, and the one upstairs where she "jumped" you) got me good. Hope you will play the other endings and all the collectables.
I don't know if anyone else has said this, but the picture at the beginning inside the elevator and in both hallways is Horseshoe Bend in Northern Arizona which is near the Grand Canyon. I've been there before and instantly recognized it. Thought that would be a fun little tidbit. :)
I got the urge to re-watch "Old" scary game squad videos and remembered this one. I can't believe it was from this year, it feels like it was so long ago.
I would say the original Outlast and its DLC Whistleblower did the dragging/KO section very well. When Krieger has you in that wheelchair, or the Groom has you in the locker, those are very dread filling scenes
I've seen a few other youtubers play this and this is the first horror game that truly gets me no matter how many times I've seen it. I'd love for you guys to do more playthroughs!! :)
I love watching all SGS videos! When you guys are ready to go down the rabbit hole I will be there every step of the way, and I'm looking forward to whatever you decide to do in the meanwhile too!
Yall crack me up! I've been watching the start with LOTR to Mambo #5 freestyle rap and scare. I've been dead for a week. Nothing has made me laugh harder since Toy story Randy Newman in The Beast Within. Love you guys.
This was scary! So good yeah didn't overuse the scaryness! 1st game i had to look away lol good one! My heart still in my throat and sleeping and walking around with lights on tonight
Stanislaw Truchowski, the developer, also has a game called A Girls Fabric Face which is also VERY good! 🖤 Also, a game called The Possession Experiment is also super cool.
I mean.. Davis is literally surrounded by friends while playing it. Alone he'd be too terrified to really play I'm sure. 1 hour would have likely turned into 3.
4:33 Have none of these boys never heard of underground parking before? You typically have an elevator that can go up into the building to avoid the weather (especially if it's a multi-floor building). so taking an elevator up to the ground floor isn't really that weird. The thing that's unusual is that if this _was_ a ground floor unit, they normally start with the number 1 or 0/no hundredth place in order to indicate that; 776 implies it's on the 7th floor and the 76th room so I find it more difficult to believe the 7th floor is at ground level.
Definitely play this again! Taking a break is fine but i'd love to see the other endings, its a good scary game. Congrats to all of y'all on so many years of SSG, its been fun.
What I learned today with The Scary Game Squad: - Jirard + dark desolate hallways = no bueno - Marcy is a streamer - Mothman is an SGS “”approved”” game - Davis has become an adrenaline junkie(?) - Five year anniversary!!! Congratulations my dudes!! You’re hands down my favorite Let’s players and I can’t wait to see what else you’ll pick to scare all of us silly..... Or laugh at Davis for not knowing how canyons work. XD
that squeezing between tight walls is to hide a loading screen basically, it can be used to load the next section of the map without the player noticing
12:45 for me it is the complete opposite Jesse.. I feel zero fear in the games or movies where you dont SEE the thing you're supposed to be afraid of. Like walking in a spooky empty house or whatever. Those games / movies just dont "work" for me. I dont feel anything, im just too rational i guess, i cant get afraid of something that isnt there, irrational fears of the unknown.. ESPECIALLY in games where you just respawn a meter back, thats just like, removing all fear from me. Because why be afraid of getting killed by the boogeyman, if it has no consequence for you? I think thats why roguelike games are way more terrifying to me than any horror game, because when you die, you lose hours of progress. That is true terror lol. Thats why the Creeper in Minecraft was so fucking scary, because you know that if he sneaks up on you, you just drop EVERYTHING you worked hard for the last hour on the ground in a dark dank cave u might not find again (no chest marker in old vanilla minecraft). Thats also why the very FIRST time you saw a creeper in minecraft, you didnt feel fear. Because you had no reason to be afraid of a green hissing silly looking penismonster. But AFTER you know he instakills you and you lose your whole inventory. Then, the second time is scary as fuck. But when you DO see something, and it has a material physical reason to be able to hurt you, THEN im afraid. Like a lion or xenomorph from Aliens. That is scary as fuck, because you know it can physically ruin your life (even if you lose an arm but live). But just walking around in an empty level, zero fear for me, so those kinda games are totally pointless for me. =/
I haven't watched this yet. Saving for later tonight, I just want to say thank you. SGS makes my day every time. Waiting eagerly for Priest Cop 3: The Coppenning.
It's rare Ia actually scream with the boys. Startle and curse, all the damn time, but I full-on screamed for one of those. And while not normally a fan of being knocked out over and over, this wasn't overdone like the first Layers of Fear.