Hi im trying to implement this idea for a space game in godot and would really love a hand. I just want to create a map with a maybe 20 regions roughly. Within a circle specifically.
Hi, very nice explanation, but I have one question. I'm doing a similar approach to your biomes system and I have been looking through your code, and at the moment to generate the mesh I see I have the same problem as you. We both generate a mesh, but this one is just very thing and the triangles don't spread through, there are on top of each other. Do you know why could be that? Is something about the noise map?
Hi, in the code mesh is not about biomes, but rather about the terrain, and biomes themselves are displayed on the plain instead. How to integrate biomes into general terrain is another not obvious question, you can see how it can be done in folder 'Minecraft' in root of the repository, the biomes affect generation of terrain
@@rudidev5503 The problem I can see is that if I put the Map height and width to more than 250, the mesh broke's and starts putting vertices one on top of another and doing weird stuff. Do you know why can be that¿
@LadyMarinaDev As I understand it you are also generating a heightmap, and mesh is based on it and biomes, I would recommend to debug biome generation heightmap generation separately. Ie generate mesh with a single biome and display biomes on a plane via color. If there is a bug in either try to fix it. I had folowing issue with merging biomes: since heightmap generation was dependent on a biome, there were drops on biome borders.
@@ladymarinadev2885 If that is the issue github.com/kristevalex/TerrainGeneration/blob/main/Minecraft/Assets/Scripts/Chunk.cs Check line 89, there biome weighs are calculated, and height is avarage from this biomes with according weights.