I’ve found the artillery rules in “Black Powder “ to be just short of making cannons totally useless. This is antithetical to the history of the period where the number of guns per side was considered critical and capturing them was a huge factor in deciding victory. In my own games I give them an extra dice at every distance and a victory point for every battery captured. Cheers for the video & nice work on the figures.
This was great...and I often skip past solo games, but you did it really well. And I always enjoy seeing your well painted miniatures. Thanks for putting this together.
I understand the reasons for your wanting to continue the battle to see what would happen, but as far as I remember, once one unit in the brigade breaks, the remaining brigade units have to take a break test, too ( sort of " friends running away, I think I'll be off, too"!)😅
1.Where's the clickbait? 2.Is that a passed away teddy that's been skinned? 3.Who let you back inside? 4.When did you start moving so fast? That was pretty brutal! Umm...well played 🤔
1. This is the clickbait. 2. It was but don't tell the boys. 3. I have a spare key. 4. I've always moved thst fast you've just never seen me Lol. Thanks mate
Cheers. It's a very adaptable game. Done this whole thing in about an hour and half, which is great if you're stretched for time or if you want multiple games in a session
Hi there...odd comment to make. Just to say, I have plenty of friends. Not into wargaming though are the lads so we mainly play sports or hang out doing other things. I have a busy work schedule, a wife and two children under 3 so I game when I get a chance and often that's solo. I enjoy it, even if you don't. Also I Don't think anyone forces you to watch these bat reps do they? Apologies that you found it tedious. Perhaps another channel is for you?