If I remember correctly historical Blacksmith workshops were away from the homes and shops of other people. Tough they would often have a shop in town to sell any premade items. Although people these days think of a Blacksmith as a one stop metal shop. They weren't. They made horseshoes, nails, farmtools, pans and other simple day to day objects. Usually sticking to Iron rather than working with Steel. If you wanted a sword, you would go to a Swordsmith or a Bladesmith, if you wanted armour you would go to an Armoursmith. If you wanted fine jewellery you would go to a Silversmith or a Goldsmith. Pretty much every type of metal and harder to make specialty items had a different associated smithy. Brownsmiths for brass or copper, Tinsmith for tin, Pewtersmith for pewter, the list goes on. Crafting items like weapons, armour and advanced tools is a much more refined skillset than most Blacksmiths would have had. Really the type of generalist Metalsmith who can make anything as seen in games and movies, never existed. There were Metalsmiths who worked with multiple types of metal though. But even they didn't do everything. And as I said, they would be called a Metalsmith, not a Blacksmith.
I knew omnipotent metalsmith wouldn't exist, but I didn't think it was that specialized. Then again, with the way trade worked back then, sending wares to be sold elsewhere wasn't practical, so a blacksmith would realistically only learn what's going to be sold locally and maybe one village over, but not much more.
@@thomaslacroix6011 Exactly. Why bother learning to make something you'll never sell. And yeah, it gets really specialised. Different metals can work completely differently, plus there were guilds that were pretty strict about not stepping on another tradesman's toes. A Swordsmith would be understandably pissed if a Blacksmith took his business and made a sword. Especially as it could also ruin his reputation if someone misunderstands who actually made it as it would probably be a pretty crude and cumbersome weapon. There is a lot of maths and refinement in swords and armour. Armour for example (discounting generic bulk orders for soldiers) has to fit perfectly and contour to the clients body, you need a pretty deep understanding of human anatomy as well as knowing where to dome and flute the armour for maximum protection. As well as making sure the parts move over each other smoothly and without binding.
Blacksmiths did and do work with a multitude of metal types although iron and steel were primary metals you would need to know how to work other metals and woods inorder to do your jobs. Horseshoes were also done primarily by farriers and Not blacksmiths. Most towns large enough to attract a specialist as rare and coveted as a blacksmith would have a Trade district and also a market district. Unless they were extremely secreted or in the Early medieval period and back blacksmiths would have their forge with an Attached storefront, although the forge would not be an open area as you see in modern media. Most work done by your standard Smith is repairs of preexisting metalworks with custom pieces few and far between as they carried a substantial price value. Anyone that tells you that a forged piece of metalwork is cheap or inexpensive is a machinist or fabricator not a blacksmith. Forging same as any other tradeskill is a long and arduous task the fast you are rises proportionally with your skill level. Masters do Not work Cheaply.
@@DD_Dietriech Back then just about every farrier was a blacksmith and just about every blacksmith was a farrier. Blacksmiths were not rare nor coveted. Every town would have at least one. Someone needs to keep the place stocked with nails, tools and horseshoes. Hell, many villages would have had one, I know for a fact that the village I live in had one and the "village" was little more than a manor house, a church, a pub and the blacksmith to keep the local farmers taxed, devout, hydrated and working right up until mid last century when the manor house was sold off to be levelled and redeveloped into the modern village.
@@p75369 when was your "village" founded and what was the population? Cuties, towns, villages, and even smaller tribal clusters were a fraction of the size they are today arguably for the last 300 years they are still exponentially large than they were in medieval times and back. Most were or still are just the landowner's residence, a small gathering location or marketplace, and a storage location. Anything village sized or above were sparse and and far between when considering common mode of transportation for the time. The world today is much much smaller than it was back then and the population much much greater.
Realistically, the blacksmith would make the iron "tire" that goes around the wagon wheel. The wooden wheel itself was made by a carpenter or wagon wright.
Not only that but later they also made the "hubs" out of Iron as well (plus the nails). I posted else where you can watch the process from beginning to end.
I love it. Splatty -"Maybe they were limit by sunlight not enough candles around." Me a blacksmith- "We work next to a fiery forge on hot bright metal. Both produce light XD" Cool fact, blacksmiths including weapon and armour Smith used to work in a dark shop without lights or windows inorder to protect their trade skills, secrets, and metal recipes from being stolen. It also aids in telling the temperature of your metal with the glow/color produced by the heat being more accurate when not exposed to or tinted by sunlight and light sources.
"you need guys like me to be average at the game" honestly I love this opinion. A while ago I heard a quote that completely changed my outlook on playing games. "for someone to win, someone else must lose." ...it just turns out that I'm the one losing a lot XD but still
Fun fact: Due to the firehazard involved in a smithy, the blacksmith was always located more or less outside of towns/cities, so the Smith can make as much noise as he pleases without Annoying anyone:)
Yep, been craving a guild 2 sequel for a long time but with guild 3 stuck in perpetual early access and not much else out there like it I'm starving for anything that sounds remotely close.
"Dearest Child, ... I can't fulfill my duties as thy Blacksmith anymore. ... [W]e leave you thou workshop as the only thing left. If this your dream shall not be, take care and try to survive." I... really don't think the developer actually knows anything about how Early Modern English works.
It's really everything. From the graphics, to the UI, to the actual gameplay. The actual gameplay is just you waiting for stuff to be crafted, and having very little involvement.
@@dennissvitak5475 Not really, you can repair wooden rakes. What farmer would pay a pig for 1 rake when he can make his own? Metal is a luxury until industrial era.
Tried it for a few hours as I couldn't sleep. Yes it's designed to go to mobile app store. It really is a demo, only one town, shop expansion and hiring bugs out. Made infinite automatic money, TheSpiffingBrit would be proud: Auto mine ore, Auto craft Pickaxes, Auto sell on market. Now go make a coffee.. I mean Yorkshire Tea Gold ! and let the gold fly in...
@ 0:49 Indeed, Mr SplatterCat, we do NEED guys like you "to be average at stuff" - because even then, you are still better than most of us I reckon !!! 👍😊
I love that you are the "average gamer", it's your USP, i've bought countless games because i wanted to play the game but actually read the tooltips! Keep being you dude!
I love your content Splat and never miss an episode but sometimes I want to smash my keyboard while watching. Also the wife/kids think I'm a crazy person as I'm often screaming at the screen during one of your vids... Things Splat straight up ignored or that went right over his head that shouldn't have: The game told you the charges for resources are deducted/paid hourly. The game told you that taxes are deducted on Monday Morning. The game told you to remember to check the weekly rewards chest at the tavern and go to the bartender if you need a job. Ah man, we love you Splatty but sometimes holy crap... 🤣
"They were limited by sunlight, not a lot of candles to go around..." - Says Splat, as he's standing in front of a lit forge that would probably shed quite some light.
the light from the forge is probably about perfect as blacksmiths want fairly dim light. The color of the heated metal is what tells you the temperature and you can't see the initial change under bright lights. we have a few other ways now to detect the working state of the metal that is indicated by the color, but none of those existed until fairly recently.
That horse racing track near you - my grandpa used to own it (or he was the largest shareholder, rather). He once took me and my sister there when I was 12, he told me not to bet on his horse (didn’t click that he was being sarcastic, his horse won) so I bet on the one with the biggest odds to show (had no idea what that meant). It showed, and 12 year old me won $50 on a $2 bet.
Hi, I'm the solo developer of the game. Your comment is sad to read, as I've put a lot of effort into this game to look as good as possible. It's all hand painted by myself to create unique looking game. Graphics will get updated with future stuff being added into game but will never have my priority over gameplay. Cheers
someday, this will be just a single part of blacksmith class gameplay of a rpg game. Like how once full game turned into just a mini game on latter years
I've lived for decades next to a blacksmith, as in a small industrial building run by a small family that made some metal construct, like fences or beams for small constructions. (so i guess thats the modern version of a blacksmith) Yes its noisy as F.. you have to keep in mind trucks come very very early, clanking and banging big metal pieces on the ground as they unload, and thats just bringing the stuff in so they can work with it. This was all smack in the middle of a normal quiet urban neighbourhood. How the F they never got run out of town (incl. the town/major if you know what i mean itself) is beyond me.
I think the demo conveys a good idea but it needs more involvement like you said. The reputation system is interesting though, I'm curious to see how it develops and what influence you can acquire or what choices you will have to make between people and or factions.
More for the showcase. But how terrible he is at every game is making me think about just not watching anymore. I mean he ignored the glowing and flashing question mark that would have helped him.
Also keep in mind that industrialization make supporting larger populations more viable Also animals are quite noisy themselves, and dawn to dusk wasn't an uncommon historical work schedule, one has to remember work wasn't just something you did to earn money, it was the role you filled in the social order, you didn't work at the shop, you where the shopkeep
Beautiful intro splaty, mad respect for accepting and loving what you are xD Stay awesome! Also if you wouldn't be so average, people wouldn't want to pick up the games and do better. Love you man!
steam wood and it bends. you bend it to a circle around a metal guide. then tie it down so as it dry's it keeps the shape. then the spoke holds are drilled. centering pin. so on. its not hard. its just time consuming. most things in life aren't hard, just time consuming. If you were really slick, you would have some leather to wrap the outside of the week and put metal "nails" in it to give you more traction in shitty weather (like in winter)
I live in a city that has something like 40 000 people and it is considered a good sized city in my country. You have cities that has a larger population than my whole home country. That is just insane...
Apparently we can hire heroes at some point too, I assume they go and grab stuff for us That's not called heroes then Splat, I'm pretty sure the correct term would be rustler xD
There are a few GUI overlap issues, some button hit box issues, and I find the day-night cycle more of a pointless nuisance than a challenge. However, the actual feel, and play of the game is quite nice. There's even a few touches here and there, like communication with the neighbors... and their pigs... as well as props (I only noticed one) that appear once you've done something (a cart once you finish the wagon wheel quest). The way I'd personally go is nix the night, make some of the GUI smaller, and a permanent part of the main background, and maybe explain the mining system a little better, while totally removing the quest for 10 iron, which I personally think only confuses things. One thing I was thinking of was from an older game called Chocolatier. Basically, you play a minigame to learn all the recipes. The better you do, the less it costs to make, and the better the quality. From then on, unless you play the minigame again, those stats will be used for every unit made. I found that to be quite an interesting idea, but I've never seen it again.
The closest games to blacksmithing that I've played were terrafirmacraft(old Minecraft mod), and Vintage Story... I really like the smithing in VS though.
It's funny to see another blacksmith pancake mode game. I been frustrated with the offering on VR. I feel like there is massive potential for so many amazing games in VR and one of them is blacksmithing, i must not be the only one since there is like 3-4 blacksmithing games in vr on steam. the only problem is they all suck. Like i want to love them but after the initial excitement you quickly realize how buggy, terrible, etc. they are implemented. And they all have different things that are cool. I really hope that companies eventually put more effort in VR, i feel like we are stuck with "demos" and small indie teams of a couple people right now trying to make VR which is just leading to frustration with VR games still. Maybe one day it'll happen... one day....
On the topic of horse shoes and athletes to endorse them I'm going to have to go with Big Ben, one of the greatest athletes this world has ever seen of any species.