Some hitboxes are a little all over the place, but overall when it comes to humanoids they are pretty good, bigger enemies though sometimes , have some wonky stuff xb
I don't know why, maybe because of the megastructure and some of the monsters but this game reminds me of Blame! manga from Nihei Tsutomu, it's amazing, btw
Bro you're literally the only RU-vidr who still plays this game and I really mean the ONLY one LOLXD!!.. Seriously the developers of this game need to do some serious work on this game or it's going to fade into complete obscurity which is a shame cause it has so much potential. Honestly in my opinion it needed another year or even two before getting a full release.
Someone needs to document the bleakening of their faith xb Yeah i dont see a lot of content about it either which is a shame.. the game does still have many flaws and its far from a polished experience.. still feels very much "early access" but they probably needed the money after working on something on their free time for so long... they also have a dlc planned, so i hope that shakes things up :)
@@ruikiri Yeah I hope for the sake of their game that DLC doesn't take too long to make. Honestly if I was one of developers of the game I'd be incredibly stressed because clearly there doesn't seem to be much interest at this point regarding Bleakfaith and as such I'd be scrambling to come up with ways to reignite that interest. Perhaps a developers diary series to give sneak peaks of what's to come in the DLC and also to give players a chance to tell the devs what they wish to see in said DLC, interaction is key.
@@Doomseer my guess is they are probably trying to polish this as much as possible and trying to "finish it" as much as possible and hope the console release brings a new flood of people :/
Didn't need another year they should've sought an actual gameplay developer and maybe it would be good the souls formula isn't really fitting for the game a more action game feeling especially with the massive bosses and enemies wouldve been alot better.
@@ruikiriproblem is, the rest of the year is PACKED with huge videogame releases, including soulslikes (Lies of P, Lords of the Fallen). Whatever update they plan to release is doomed to be overshadowed by better games.
@@ruikiri The accent on the Skullfriend down Machinarium is so cool too, i didn't know they put dialogue to that cutscene! i'll need to start another playthrough
it already released ... "but should it already have?" is the real question xb you can get in on steam, if you are a console player though, you might have to wait a while :)
The updates won't help it unless they add obective markers i wandered for 30hrs and couldnt figure out where the true starting area was cause the balancing is all over the place and the only boss i ran into summoned minons that were 10 times stronger then the boss and one shot me when the boss couldnt honestly the artstyle is the only redeeming quality of this game they should've sought outside help to fix the combat.
The major complain I have about this game is the RNG of movesets, Pressing R1 for a single hit with the claymore and see the unsafe double spin instead juste makes me want to eat my controller. I want to to enjoy the game and I can endure jank but this particular issue is a big NO everytime I try to play.