Тёмный

[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes) 

MaxEdge
Подписаться 21 тыс.
Просмотров 59 тыс.
50% 1

👁👄👁
Textures: imgur.com/a/K8yStBd
Gumroad: maxedge.gumroad.com/l/geonode...
Twitter: / maxedge420
Email: maxedge420@gmail.com

Кино

Опубликовано:

 

9 фев 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 186   
@rudypieplenbosch6752
@rudypieplenbosch6752 2 года назад
I never liked the other eye tutorials since they were all missing something and basically were too simplistic, this one is pretty perfect. I will make me a set of eyes as an asset, thanks man you have great tutorials, I have used several of them already for a small hobby project.
@darshjoshi1641
@darshjoshi1641 2 года назад
By far one of the best Tutorials I have watched with great results and proper explanation for decision making. Thanks! keep them coming
@bluemosquedesign
@bluemosquedesign 2 года назад
Incredible tutorial. I really appreciate that you share the thinking and reasoning behind why you are using the various nodes. Thank you!
@guohengchin
@guohengchin 2 года назад
This is hands-down the best eye tutorial for Blender I've come across, for the incredibly realistic result and more importantly the ease of customizing the components of the eye. I am still in awe that I can use this single eye setup for ANY kind of characters--humans, cats, catgirls. 😸 Also, thanks for breaking down the math behind the setup. It helps a lot.
@pitched7401
@pitched7401 2 года назад
Thanks for putting the files in the decription. Awesome tutorial as always. Your Videos show this kind of professional stuff you aren't taught by casual tutorials
@M4rt1nX
@M4rt1nX 2 года назад
I'm in awe cause you always have absolute control of everything and know exactly what you are doing.
@mohammadrezamirsharafi2620
@mohammadrezamirsharafi2620 6 месяцев назад
You are a wonderful person. Before you, I had seen many tutorials to learn geometry nodes, in which most of them just present their work instead of learning the process, but you talk about geometry nodes deeply and meticulously.
@noc2_art
@noc2_art 2 года назад
You're somethin' else man. Another great video. Thank you for all your efforts. Cheers Max.
@edyzartz
@edyzartz 2 года назад
Love this! Thank you so much, the fact that i can control a lot of the parameters of the eye within geonodes is amazing, really helpful for me! I like making a lot of monsters or goo with eyes!
@gunwise7079
@gunwise7079 2 года назад
The whole tutorial is concise and awesome!! And 21:08 is gold 😄 Great job!!! Learned a lot!
@tunnis7us
@tunnis7us Год назад
lol 😄
@cyrotek3518
@cyrotek3518 2 года назад
I love this. I have no idea what the heck is happening but I just can watch it all day.
@yasunakaikumi
@yasunakaikumi 2 года назад
Another awesome in-depth tutorial, thank you, I've learned a lot from your effort tutorials.
@ScottRuggels
@ScottRuggels Год назад
Thank you for the tutorial. I confess to understanding nearly none of it, due to flunking math in High School, but followinjg the instructions gave me an asset I can plop into any character model I make from here on out. Thank you.
@bobevans5730
@bobevans5730 Год назад
This is truly amazing work. I'm new to geometry nodes and this is a work of art. Thanks so much 👌👌
@gordonbrinkmann
@gordonbrinkmann 2 года назад
Great tutorial, the only thing that's bothering in your result is the strong refraction of the cornea. Because you just use a sphere the IOR makes it refract like a solid ball of glass, while in reality it's a kind of transparent skin which has a thickness to it. It's the same as if you're modeling a bottle or a drinking glass - without a solidify modifier or actual mesh thickness it looks like a solid block of glass.
@IWDSoon
@IWDSoon 2 года назад
this is geo nodes
@MaxEdge420
@MaxEdge420 2 года назад
I simply didn't bother adjusting the IOR, since I wanted to focus more on the rig. The cornea has a 1.380 IOR, while the Aqueous Humor underneath has 1.330. If the cornea had a solidify modifier, it would mean the Aqueous Humor will have an IOR of 1. You'd actually get closer to a physically accurate result if you use an average IOR of 1.350 and no solidify modifier. Additionally, in this video I only showed Eevee, which uses screen space refractions, which are not physically accurate.
@griseldaflores6362
@griseldaflores6362 9 месяцев назад
I am a god damn dumb *** lmao, I forgot to apply transform after rotating the sphere 90 degrees over X in the beginning
@RadarLeon
@RadarLeon 2 дня назад
..... ah fack I did that too
@sqm007tv4
@sqm007tv4 2 года назад
Hey @MaxEdge, man your work is truly inspiring...! Keep it up
@phuquoc7918
@phuquoc7918 2 года назад
You are really pumping out content lately huh. I hope the algorithm picks this channel up.
@Osterprods
@Osterprods Год назад
Thank you very much, I managed to do it following step by step being a newbie to blender and without knowing much English, very well explained, working in the current version
@jasonbartlett1357
@jasonbartlett1357 2 года назад
Really enjoyed this! Thanks for making it!!
@BonzoDeAap
@BonzoDeAap 11 месяцев назад
Wonderful tutorial and excellent use of geonodes. Thanks a lot!
@CopyCatBlack
@CopyCatBlack 2 года назад
great tutorial man its my 1st time watching a tutorial where you show maths in art aswell thank you for sharing your knowledge sub u :)
@alexandermoyle9034
@alexandermoyle9034 2 года назад
Great tutorial and result! :D I found you can use CG Cookies eyeball textuing set up in combination with this to make the veins and iris procedural too :) thank you for this 🌻
@kahnmakers
@kahnmakers 2 года назад
So great. Thanks a lot for this great tutorial, you rocks !!!
@leonciocastillo6433
@leonciocastillo6433 Год назад
This is powerful. Thank you so much
@Lluc3D
@Lluc3D 2 года назад
But you just release a tutorial man! un-stopable !! great work :)
@raziel4396
@raziel4396 2 года назад
This is so cool, thank you so much it really helped me
@neogmz
@neogmz Месяц назад
This is so incredibly awesome. I just finished the tutorial as an intermediate Blender artist and I learned a lot of things. Thank you so much!! Also, since you didn't mention it, is it possible to set a control for the color of the iris? As to not having to go into the texture every time to alter it
@blenderpete
@blenderpete 2 года назад
Absolutely fantastic. Thanks a lot for sharing 👍
@wevster
@wevster Год назад
This is awesome, thank you so much for this tutorial :)
@strugglingengineer1465
@strugglingengineer1465 2 года назад
6:00 why not use the norm of the cross product that you already calculated to get the sin and then arcsin it to get the angle? 20:00 why not use the islands and the several other similar selections nodes in geonodes combined with the 'Set Material' Node without having to go in edit mode and select and assign? 23:40 Shouldn't the distance node suffice with the distance from vector (0.5, 0.5, 0) i.e. the centre of the UV map? 27:36 what I think about it? Amazing is an understatement! Excellent work! Subscribed! The eye itself matters less than the plethora of gold nuggets of geonodes techniques you've shown on the way! That being said... if it's not already done, it will be nice to see how you'd make the textures procedurally as well in shading nodes. Thanks a lot!
@Arthr0
@Arthr0 2 года назад
I got your notification from google and you are on top of google discover page. Otherwise I would have never find another amazing channel from where I can learn 😊
@parkeryates9570
@parkeryates9570 Год назад
I love it, thank you so much for this tutorial.
@kentjensen4504
@kentjensen4504 2 года назад
You're fantastic. I'm a very happy new subscriber.
@Slange717
@Slange717 Год назад
Ya you read my mind and did it the best way possible. Thank you for this gold.
@Slange717
@Slange717 Год назад
took 3 days of trial and error but ill never have to make an eye again!
@Derny.
@Derny. 2 года назад
the best blender geometry nodes channel!
@Derny.
@Derny. 2 года назад
@Captain Reason i had the same experience. it was mostly coincidence. i was searching for a blender snow tutorial. and few hours later I got his "geometry nodes - creating snow" video recommended. i saw the other things he did and I subscribed
@stuartyeo5354
@stuartyeo5354 2 года назад
Agreed he's so detailed
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
6:48 - Those who are not getting correct deform of mesh, Try to change Cross Product -Y values from -1 to positive 1 (there are two of them you need to change) Edit: Select all and rotate -z 180.
@90bubbel60
@90bubbel60 Год назад
when you mean select all, you just mean the entire sphere?
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
@@90bubbel60 yess
@alfiejackson9137
@alfiejackson9137 Год назад
Thank You!!! I added the cornea and that's when I realized I messed up.
@user-db4dt6jo3b
@user-db4dt6jo3b Год назад
changing values to positive 1 helped. rotating to 180 not, idk what I'm doing wrong
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
@@alfiejackson9137 👌
@Spooky289
@Spooky289 7 месяцев назад
Thanks you, really ! You saved me. Your tutorial is perfect and very clear for beginner.
@pZq_
@pZq_ 2 года назад
Great tutorial. One follow-up upgrade of the eyeball would be reptile type with narrow pupil. Thx!
@rainyrobloxian-xt9cl
@rainyrobloxian-xt9cl 2 месяца назад
you are a god of math
@nurb2kea
@nurb2kea 2 года назад
Amazing, thank you! :-) fiddeling around with eyes for years...
@teher1k
@teher1k 2 года назад
Blender community gold. Cheers mate.
@0O0day
@0O0day 2 года назад
This is insane,thank you
@rogierlist5769
@rogierlist5769 2 года назад
amazing tut....i need to dive more in math to understand all of this but...amazing, great, wonderfull
@DanDanceMotion
@DanDanceMotion 2 года назад
thank you tutorial! Have a blast!
@grimcatnip
@grimcatnip 2 года назад
i'm curious if it can pull off an anime effect or other weird effects. Like Heart or Star pupils. Or create strange effects on the iris. Like maybe its green but there's a spot at the bottom that is orange. This gonna be fun to play with.
@JedahVulture85
@JedahVulture85 2 года назад
Pretty sure it can be done. This tutorial, while it's about shader nodes and not geometry can give you some ideas on how to do it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Uvc2P911rZk.html I'm just learning to do these stuff, it's amazing and MaxEdge is one of the bests!
@vincivamos2118
@vincivamos2118 Месяц назад
Hey thanks for the great video, I was wondering where did you get the eye textures from? I was thinking of maybe building a model on top of this one for generation of data for medical applications. Cheers to you and your great work with this one :)
@lyosha2925
@lyosha2925 Год назад
Today I learned more useful math from a fox than I did in my last few years of school.
@Mr_Dee
@Mr_Dee 2 года назад
I wished you were my math teacher 30 years ago. Would have made math so much more fun! :)
@deoclicianookssipinvieira5858
@deoclicianookssipinvieira5858 2 года назад
Amazing! THANK YOU!
@user-my4fv9wu4x
@user-my4fv9wu4x 2 года назад
Wow. Wonderful tutorial
@dawitsileshi7378
@dawitsileshi7378 2 года назад
Hi MaxEdge. I really enjoy your tutorials. It seems like they involve a lot of mathematical concepts and I am pretty bad at it. But I want to get better. So my question for you is that, what mathematical concepts should I study to get good at these things? Thanks.
@jeremyprops6622
@jeremyprops6622 Год назад
I was going to comment this exactly. This tutorial was incredible !!! Any advice on where to start improving our understanding of the underlying mathematical principles? Thanks again for this
@studiophantomanimation
@studiophantomanimation Год назад
This is brilliant!
@FaerisG
@FaerisG Год назад
Nice Tutorials thanks 👌
@digitalloom9349
@digitalloom9349 2 года назад
You had me at single object!
@nightwintertooth9502
@nightwintertooth9502 2 года назад
A feline has made your eyes even more complicated than your initial project with material custom properties for the Iris, Iris Emmission Glow, Pupil, and I added a bloodshot veins layer and ability to tint the surface of the eye, too, as well as made the entire texture procedural with noise layering and RGB masking gradients for some very dynamic, very cool renders of the eye. Thank you for giving the base for free, its been very useful to make very customizable eyes and extend from to make it even more complex with much more configurable options. I also made NodeGraph pass through form Object properties so you can adjust them all from the object tab. If you want the improved project, contact me as it has had a few days of work pumped into it to make it even more customizable, I won't sell or distribute it public it since it started as your work.
@catchingsky334
@catchingsky334 Год назад
Why not make a follow up tutorial and reference this one as the start point for everyone to follow and drive traffic to this one too :-) Plus we get to see your modifications too :-)
@4OR-Designs
@4OR-Designs Год назад
New subscriber. From what I have seen in the first few seconds of your tutorial it will be quite difficult to create realistic Final Fantasy 10 - Albhed eyes. Which the iris is a spiral but I will watch your tutorial all the way through so perhaps I can figure something out to be successful.
@louisecollins9213
@louisecollins9213 2 года назад
wow! this is awesome
@eatapeach993
@eatapeach993 2 года назад
2 tutorials in one day? Is it Christmas already?
@Cuteathon
@Cuteathon 5 месяцев назад
This is brilliant. Will the download in your store work for v4? Also, do you have one for an oval eye?
@vanished001
@vanished001 7 месяцев назад
If at 6:48 it doesn't look like that. Its because you're working in +Y not -Y. Change the Cross Product and Dot Product Y values to 1 not -1.
@masterfootage5481
@masterfootage5481 2 года назад
An amazing lesson! It seems to me alone that the voice is similar to that of Bobo who created Krakatoa?
@elliotmarks06
@elliotmarks06 2 года назад
Lol, this video came out like one day after the CGMatter tutorial. I still like both though, as yours is harder, but more controlled, and doesn't cheat with texturing tactics!
@unicornhuntercg
@unicornhuntercg 2 года назад
Nah CG matter one sucked actually, he didn't care to make it look good enough.
@elliotmarks06
@elliotmarks06 2 года назад
@@unicornhuntercg Yeah, but it was not meant to look the most professional. It was just meant to look cool, and for that purpose, it totally did! I can see myself using both of these in the future, one for more casual project, and this one for more professional scenes.
@ScottRuggels
@ScottRuggels Год назад
I found one problem with the eyeball, unfortunately. When using AutoRigPro, when the eyeball is scaled down and the scale location and rotation is reset, applying the bind modifier causes the eyball to explode, separating the parts, and using the controls causes weird effects. I will probably have to go to a more traditionally constructed eyeball for the current project. Otherwise it's a great eyeball, for certain projects.
@ashokp9260
@ashokp9260 2 года назад
OMG! You are insanely super.
@KDawg5000
@KDawg5000 2 года назад
I finished! I will reply here w/a link to my results. One thing I changed was the names "pupil size" and "iris size", since how it was done in the video, the iris size actually controls the pupil size. Oh, and I also made the bump on my iris negative. It just looked better.
@KDawg5000
@KDawg5000 2 года назад
Here's the result. I'm going to work on the animation and try to mimic the saccade motion of eyes. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gxyBalU2L1o.html
@mhollis1989
@mhollis1989 8 месяцев назад
IDK what is wrong. For the Cross and Dot Product Nodes, I can only get my mesh to follow yours by substituting -1 for +1. This works until it is time for the cornea, which juts backwards.
@vanished001
@vanished001 7 месяцев назад
All the map range values need to be on the negative axis. At 16:14 time stamp it should be -0.730, -1.000, -0.140
@tuxgirl
@tuxgirl 2 года назад
This may be a stupid question, but... At 14:46-ish, why do we only need to add the mesh island blocking to the first set position selection, and not the second one? It seems like we *ought* to be doing both, because we don't want either of the set positions to affect the cornea. I ended up adding it to both, because that felt more correct, but I'm not understanding why the second one doesn't seem to be needed (nor does it appear to change anything).
@drpumpkinpie9516
@drpumpkinpie9516 2 года назад
Hey Max, when will you do the 3rd part of the lightning tutorial?
@TheMistyPhantom
@TheMistyPhantom 2 года назад
Would this method work if you were to make a more cartoony eye, like one where the height of the iris is greater than the width?
@LEEOSWALD69
@LEEOSWALD69 Год назад
If anyone is having a problem where the image texture is not getting well scaled or just not right I've solved this by putting a mapping node to the left of the image texture node --> connect the mapping vector output to the image texture vector input --> Put a texture coordinate node to the left of the mapping node and connecting the generated texture coordinate to the vector in mapping.
@maayaa77
@maayaa77 2 года назад
Are left handed or right handed ? Also can you set limits for slider of the group input ? And how would you separate two curves in a bezier draw mode ? Tx 🤘
@fairyflosslord7
@fairyflosslord7 2 года назад
taking the default cube tutorial to the next level
@chacho7_730
@chacho7_730 2 года назад
The tutorial is great, just one question, did you use an addon because some geometry nodes do not come out?
@pramodgaikwad9256
@pramodgaikwad9256 2 года назад
same problem?
@Yabbo06
@Yabbo06 Год назад
you are insane
@zhenqiao2762
@zhenqiao2762 2 года назад
好棒!学到了,不好意思请问下瞳孔素材这个能商用吗?谢谢
@shahedislam0002
@shahedislam0002 Год назад
thanks brother
@mke344
@mke344 2 года назад
Here from twitter!
@lv2draw1
@lv2draw1 2 года назад
Was following the tutorial without realising I needed the beta version of blender until i got to 7:35. so was like "wheres the edge neighbours node?!" My bad - didn't notice it was a 3.1 not 3.0 tutorial, although if you have advice for how to go on without the 3.1 specific nodes it'd be welcome. If not, no worries i'lll just have to remember to come back to it in march
@stefvoogt5420
@stefvoogt5420 2 года назад
Hi there! Amazing video, was following along perfectly, until I turned on Screen space reflections and refractions in the Eevee settings.. and now I don't see the Red of the Iris material? Everything else looks the same, but the red iris is not showing up.. it's not set to be transparent or anyting; any tips? 19:20 What I have right now is a white eye with a hole in it, and the transparent cornea around the eye. I'm getting the feeling I only need to select the 'outside' faces when creating the white Sclera material, but how do I do that?
@benjacob416
@benjacob416 3 месяца назад
Had the same issue. When in the settings for the cornea material scroll down to settings tab and check the box for Raytrace refraction and Subsurface Translucency. This should fix your issue
@VisionOfJeremiah
@VisionOfJeremiah 2 года назад
lmao we're going to do it..the most complicated way possible
@jarvislu9242
@jarvislu9242 2 года назад
Damn how r u so good
@kotabhi917
@kotabhi917 2 года назад
How do I manage the edge neighbour node if I am using blender 3.0? I saw the blender 3,0,1 on the website. Can I do this with that version? Is the blender 3,1 under the experimental builds?
@gehteuchnichtsan2436
@gehteuchnichtsan2436 12 дней назад
Verry nice also the download avcailable works perfectly fin. I have just one issues rendering the eye useless to add to projects. it brakes on resicing. Well i guess i could crowl through the geometry jungle and change any vector some how but i may hope you have a smart solution somewhere? I tried to apply the Geometrie node and evben then the eye Brakes apart up on resizing. special after load it in as asset libery content. Blender version 3.6 LTE
@spectrum4700
@spectrum4700 2 года назад
Thank you...!
@SuperNova-nl5eb
@SuperNova-nl5eb 2 года назад
I wonder if this is possible to do in maya, or if I'll need any other program to do that
@adrianhebreros
@adrianhebreros Год назад
i have a problem, when I put the eye texture it does not apply to only the pupil but to all fo the eye making me ntot able to do the whole ramp thing, basically the white part of the eye does not appear it just repeats the eye texture
@LED86AU
@LED86AU Год назад
Wish I could follow this tut but the first set of nodes by the 7min mark doesnt have the same effect when adjusting multiple or angle values. Either does nothing or goes crazy.
@arrtma
@arrtma 2 года назад
still confuse for newbie (me) . shading and geometry work the same or what? what is difference
@pramodgaikwad9256
@pramodgaikwad9256 2 года назад
Great Tutorial but starting sphere using vertex group not understand that why GN getting wierd result.
@davideblonda6159
@davideblonda6159 Год назад
this was really intense
@blackout382
@blackout382 2 года назад
i think i love you...
@philosophyfrog2653
@philosophyfrog2653 Год назад
Thank you for reminding me I'm bad at math.
@Haarthainy
@Haarthainy 6 месяцев назад
Hello, I just made my second eyeball following your tutorial here and for some reason both of them did not turn out like yours. I followed as closely as I could and encountered different problems for both eyeballs I made. First eyeball no longer responds to most of the Group Input controls made from the Geometry Nodes while the second eyeball is missing its Iris entirely from view and deformed? Following your tutorial felt very good at first but then I guess something happened midway during the Geometry Node setup itself on both tries. Would like some assistance to find out I am missing but I will still sub and give a like here anyway! =)
@gn0sis603
@gn0sis603 Год назад
whenever i copy/paste this or append the eyeball model to a seperate file, the eyeball comes up as just a glass ball. no materials attached to the actual object. whats weird is i can load other files with their materials into the eye ball blender file.. i dont understand why its not working. any advice?
@tuxgirl
@tuxgirl 2 года назад
One more stupid question... I'm trying to bevel the edge of the iris, but if I have my cornea turned on, when I go into edit mode, the iris shrinks down to a size of 0 (in essence, it doesn't follow the geometry nodes). If I show the cornea, the iris stays open, but I can't select any individual vertices/edges/faces -- any attempt to select individual parts of the model just selects the entire thing. (This is with the ""on cage" option set on the geometry nodes modifier).
@tuxgirl
@tuxgirl 2 года назад
Never mind... I realized that you used the bevel modifier instead of bevelling the specific edges. :)
@jeffg4686
@jeffg4686 2 года назад
sick... nice work. Anyone know the best math book for 3D. I've been through all the math classes back when, and understood most of it back when ..., but not anyone. I definitely need some touching up to say the least. actually, I think I just need to go watch freya's stuff
@grandmasteryoda3187
@grandmasteryoda3187 Год назад
are these eyes and rig transferable to a game engine? such as unreal engine?
@kreion
@kreion 2 года назад
Yer a wizard!
@enishinft
@enishinft Год назад
What is OUTSIDE suddenly spoken when material attached?
Далее
EASY Procedural eyes in EEVEE - blender 2.8 Tutorial
29:41
Creating a Procedural Eyeball with Blender 2.8
41:07
Просмотров 206 тыс.
КРЫЛЬЯ - ЗЕНИТ: все голы
01:00
Просмотров 94 тыс.
3 Hours vs. 3 Years of Blender
17:44
Просмотров 4,2 млн
Mechanics Test Futuristic Tools
19:27
Просмотров 671 тыс.
Maya Pro Tries 3D Modeling in Blender
43:52
Просмотров 152 тыс.
The FASTEST Cycles Renders you can get in Blender!
17:03
5 Topology Tips That Will  Get You HIRED
34:02
Просмотров 1 млн
I Sculpted for Over 500 Hours... in Blender
19:36
Просмотров 24 тыс.
100+ Tips to Boost Modeling in Blender
1:57:05
Просмотров 1,2 млн
Каха бизнес-класс
0:48
Просмотров 1,5 млн