I was having great difficulty trying to rig cables to a motorcycle, so they turned with the handlebar when I moved it. This clears a lot of things up for me, thanks.
Peter the great! It is so good to see you back, I have missed your tutorials so much. Cant wait to see what you`re able to achieve with the new releases of blender ;) Kindest regards... TonyC
It is true that Blender 3D is just getting better with each new release...:-)I hope I'll keep sharing my excitement about this awesome piece of software with the rest of the blender artists community through publishing some, hopefully, interesting tutorials.Thank you for your kind words and the welcome.Kindest regards,Peter
A great tutorial, thank you very much. One question: after I have set the armature up in the same matter it turned out that the bones are pretty much stuck/snapped to the NurbsPath, they are deformed rigidly along the path, while yours get bowed nicely. What have I done wrong? My version is 1.74.
Is there a way to flatten the profile of the spiral so that it looks like an old fashioned telephone cord. When I try to flatten the profile circle to an oval, it just gets weird.
I appreciate this tutorial as I think I'll be able to animate a spring easily now, but "preserve volume" in the curve's armature modifier doesn't work. I'm trying to animate a 3-coil spring bouncing forward while it rocks back and forth. Using this method, I can't squish the spring down to its fully compacted state without the "wire" going flat.
Excellent tutorial. However this shows how to make a random cord that's not connected to anything. How would i go on about when i have to achieve a flexible cord that's attached to things at both ends? Essentially having it move around and bend by the movement of the objects its attacjed to, rather than movingthe cord itself.
I have got a problem. I am not using a curve, but a mesh to start with. I tried to convert-to curve from mesh, yet this does not work. How do I get a mesh to bend with bones? I have go no 'target' to add a bone constraint.
BLender does get better each release, but I must pause to remind, it has major edit mode problems, that affect so many people. Does anyone know when/if its going to get fixed ? Its useless atm for me with my 1.3mil tri mesh because trying to rotate around mesh causing severe lag sufficient that its not workable. I upgraded from a HD 7750 to a GTX 950 and there has been no change at all sadly. I use meshmixer which is amazing in its own right but there are things, admittedly few, that it can't do for which I need blender given my income range which prohibits anything really, but blender ( atm anyway) . THey keep adding features which is good, but now fixing the underlying edit mode that we all need in various ways, seems VERY shorsided to me. WHo makes these odd decisions ? ;) I'm delighted to be using blender as some things are doable , but once a mesh, admittedly not all need to, get around 66k, the viewport slugs. Maya has no such problems, in fact maya 2017 that I"m trying atm is so fast to be actually useful. TY for tutorial as well as its handy when you need such things.