If anyone is confused on the beginning. He is in edit mode. You can click tab on keyboard to get there. Then on the top left he switched from vertex select to face select. Face select should be right next to edit mode. It's with two other little pictures. Also directly to the left of the view button near the top left of your screen. Then you can select the face and delete it. Took me forever to realize this. Also when he clicked G then X move the mouse do not click any button on mouse. To do cuts scroll up on the mouse wheel
Bro, this was so helpful! I have the basic low poly head down from other tutorials, but I couldn't find a good example of how to form the facial features. This was fantastic and so clear to follow along with. Thank you, Subscribed.
This is exactly what I was looking for, I am not an artist and wanted something that will help me use blender, you are amazing.... Thank you so much! In 18.27 minutes I learned more than what I learned by watching 4 hours long lengthy videos. You showed exactly how to use a "software" like Blender!!!
really enjoyed this tutorial! kept it simple, and was very generous with the knife tool!! I liked that! thank you for taking the time to do this carefully and patiently!
Appreciate the demonstration. Key points for me here are: Edges/loops aren’t always for moving. They are also for anchoring. Keep it as simple as possible. I can see things get complicated for you when you start adding loops to the mouth. You make an excellent point about the purpose of reference and it’s something I haven’t thought of. Without reference there is no “guide” or standard to meet, so you just “do it until it looks good” and I think that mentality has led me to draw the same head over and over my whole life.
thank you for this!!! im a beginner with blender and i get overwhelmed when seeing the wireframe of head models and i cant think of a way to make the eye sockets lol this was very helpful!!
"You wanna start at very low polygon" Me, who has converted my low poly character base into a high poly by adding a hella lot of vertices and tiny adjustments to take away the low poly look: *"oh, ok-"*
@@vijaysabarish9600 I dont know if this is still relevant to you but you could add a subdivision surfurace modifier to smooth it out without actually adding more verts as long as you dont apply it.
I like this, the only problem I had with it though, was the neck. It didn't have a setup ready to extend a neck downwards. Other than that, it was an awesome thing. Good job.
Thank you this was amazing Also if you wanna add details like wrinkles, make the mouth more detailed and such you can turn on subdivision modification, put it to 2-3, apply it and go to sculpt mode and use the brushed there to add stuff
If we're talking so many polygons that we can make wrinkles, people usually take that information and turn it into a normal map that fakes the extra detail.
@@Alex-eu6rw honestly subdivs are just plain bad taste, it may make sculpting easy but its absurd waste of triangles when better artists have done much more with much less, in other words... its a crutch
This tutorial is good for those who want to approach character creation. However, i don't know why you missed the ears although it was a good video, thanks!
I attempted the ear in the same fashion and it worked, however I found using the same type of editing it was better to form the ears out of another cube mesh, use the mirror modifier, and use the eyedropper to select the head as the mirror parent.
Yes we can eliminate the n-gons but how to explain it in text ? Im sorry i really don't know but i can tell you some, Near eye u see N-gon but both vertices are so close to eachother if u merge them it will eliminate n-gon and near mouth or cheek u can add one loop on top and one on bottom of cheek then with knife tool u can join it and it will also eliminate n-gons from cheek. I can try to post a video on how to do it if u want so just let me know :) "Sorry for bad English"
I just added the subdivision surface modifier and it gave my head more detail. I like it but there's a line that appear on half the face. How do I get rid of it?
I know the basics of blender but my mirror modifier is doing something weird idk how to explain this but after I applied the modifier and when I move vertices around it looks weird when i move the vertices of the model the vertices still appear to stay in same position so it creates this weird shape
You can do a loop cut Ctrl + R then delete the faces on one side. Or stop can snap move the face to the center by holding down ctrl and moving the face in the X axis then delete the selected face.
This is very helpful, could you please do a tutorial on texturing and painting? Also, it would be wonderful if you would ask your audience to mute themselves if they're not talking, it's annoying to hear the clanking and shifting sounds.
I didn't find it too troubling, but I can understand why others might lose their concentration with it. I think he's a teacher, though, so his priority wouldn't be a youtube audience, but rather his students.
just a tip, you should start from opening the software when it comes to beginners, not the object. How would anyone know where to start. people who claim to teach without basic step one usually look like show offs. just saying.