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[Blender 4.0 RIGIFY] #6-1: Custom Rigs (theory) 

CGDive (Blender Rigging Tuts)
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This is Chapter 6-1 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
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BONUS CONTENT
❖Get FREE file downloads and Bonus chapters here:
academy.cgdive.com/courses/ri...
❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
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In this part we will learn how Rigify works under the hood. You will understand how Meta-Rigs are constructed using "Rigify rig types".
RELATED LINKS
The "Rigify Manual" course can be found here
academy.cgdive.com/courses/ri...
VIDEO CHAPTERS
0:00 Intro to Rig Types
1:06 Rig Types
3:35 Simple Customization
6:06 A Meta-Rig from Scratch?
8:51 Rigify Samples
12:07 Customization Example
13:58 Rig Types Exercise
15:42 Rig Types Overview
23:49 The "Rigify Manual" & Next chapter
(Ignore the weird word below, it doesn't mean anything:) )
Rigify4daburadmafbgfnb

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7 июл 2024

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Комментарии : 43   
@CGDive
@CGDive 5 месяцев назад
BONUS CONTENT ❖Get FREE file downloads and Bonus chapters here: academy.cgdive.com/courses/rigify-basics ❖Or Subscribe and get all of my paid courses for $5.99/Month!
@movie_review_hindi
@movie_review_hindi 5 месяцев назад
You should make basic to advance rigging by manual and rigify
@kamius1
@kamius1 5 месяцев назад
I am delighted to watch another great Tutorial from you. This is very essential to understand the rigging in Blender. Many thanks for your Tutorials.👍
@CGDive
@CGDive 5 месяцев назад
Great to hear!
@PithyBikes
@PithyBikes 5 месяцев назад
Love your videos! Thanks so much.
@a3dadventure79
@a3dadventure79 3 месяца назад
thanks for this. comprehensive and brought a lot more clarity to my rigify skills.
@williamtolliver749
@williamtolliver749 3 месяца назад
I believe the naming conventions come from programming language. Super refers to parenting and hierarchical relationship. So im guessing it means it will be the root/parent of a chain, or one will be present in that generated set. I think we all know what "chain" refers to, and "copy" I imagine means it uses script to literally copy some default single bone, with "basic" configuration.
@CGDive
@CGDive 3 месяца назад
Yeah, of course. But why do we have names that we have to speculate about rather than ones that just make sense. That is my personal gripe with the names.
@jaim2
@jaim2 5 месяцев назад
me: *sees "theory" in the title* also me: It's just a theory, a RIGGING Theory!
@CGDive
@CGDive 5 месяцев назад
I am not sure I get it haha :D As in "a scientific theory"?
@jaim2
@jaim2 5 месяцев назад
@@CGDive ...matpat reference.
@uuffzz
@uuffzz 5 месяцев назад
​@@jaim2 Who just made a goodbye video 😢
@jaim2
@jaim2 5 месяцев назад
@@uuffzz yeah.. we know we already miss him
@PithyBikes
@PithyBikes 5 месяцев назад
Thanks!
@CGDive
@CGDive 5 месяцев назад
Thank you too! I appreciate the support!
@lildeadshot2630
@lildeadshot2630 3 месяца назад
this helped me out so muchh thank uuu
@CGDive
@CGDive 3 месяца назад
Glad it helped!
@bilosofie
@bilosofie 5 месяцев назад
the best there is the best there was and the best ever will be .. T ur awesome brother ❤
@CGDive
@CGDive 5 месяцев назад
You are too kind, mate! 😊
@soirema
@soirema 3 месяца назад
you are an angle thank you 🙏🙏
@CGDive
@CGDive 3 месяца назад
I assure you I am not. But thanks for the nice comment.
@aster6000
@aster6000 18 дней назад
I have a pretty unique case where the a character has digitegrade legs, but "human shoes" so it has an extra leg joint. I really like the foot controls you get using rigify. Is there a way to have double kneed legs using Rigify? Or could i Frankenstein something together?
@t1shaxd274
@t1shaxd274 5 месяцев назад
Here's a tip: If you want to make more than one knee for your super.furry_gf, you can use a paw sample and modify it. I didn't know that you could combine bone samples, I always made the tail bones myself.
@SonicMolina
@SonicMolina Месяц назад
What is the convergence option on the Experimental Super Chain? My assumption is that you could connect multiple Super Chains together for more control options. However, no matter how I use it, it doesnt have any useful results. I've tried for 7 hours, please help Attempting to rig both sides of a scarf
@ChilligerHund
@ChilligerHund 3 месяца назад
Hey which type of bone structure should i be using for a dolphin/ killer whale ? Is it spine or tail? I would love to see you do a rig for a dolphin or sorts
@CGDive
@CGDive 3 месяца назад
There is a shark metarig under Animals. I have used it for a whale with minor tweaks and it should work for a dolphin as well. I believe it uses both spine and tail.
@adityasingh-uz7yr
@adityasingh-uz7yr 5 месяцев назад
Is there a way in which we can add bones to already generated rig or do we have to always create everything in meta-rig and then generate?
@CGDive
@CGDive 5 месяцев назад
You can add bones to the generated rig if you want to. Just keep in mind that if you re-generate that will override your manual edits. So if you go the manual edits route, you are giving up on the metarig regeneration.
@CopyCatBlack
@CopyCatBlack 5 месяцев назад
Hi cgdive can you please teach us how you can custom rig layer (ui layout)
@CGDive
@CGDive 5 месяцев назад
Yes, in the next videos!
@CopyCatBlack
@CopyCatBlack 5 месяцев назад
@@CGDive YESSSS!!!!!!!
@FunTheMental-Studios
@FunTheMental-Studios 5 месяцев назад
Hi. I have a issue with my auto rig pro rig. The arm and legs twist weirdly when I pose them. Can you guide me how can I fix them?
@FunTheMental-Studios
@FunTheMental-Studios 5 месяцев назад
I didn't found this thing on demo Mike rig
@haruka3203
@haruka3203 3 месяца назад
So, what about for hair? I know there's addons like bone wiggle to have them automatically move as you animate, but can you still have them on a rigify meta rig somehow?
@CGDive
@CGDive 3 месяца назад
Yes, if you watched so far you should know how to add bones your metarig. So what's the issue?
@haruka3203
@haruka3203 3 месяца назад
@@CGDive I got it, thanks, sorry I kind of confused myself. As meta rig bones are the same bones and can still be manipulated with add-ons involving bones.
@jasonwilliams8730
@jasonwilliams8730 5 месяцев назад
👍
@AA-hx8rl
@AA-hx8rl 3 месяца назад
how about adding the child of constraint to rigify ""before"" I generate the rig ? don't want to applying child of every time I re-generate the rig Edit : Thanks for the tutorial very insightful for me who just using base rigify all this time
@CGDive
@CGDive 3 месяца назад
What is the context for the child of question?
@wasimulkarimniloy
@wasimulkarimniloy 5 месяцев назад
💖💖💖💖💖💖
@koushikvarun6029
@koushikvarun6029 5 месяцев назад
Hi bro can you add female rig to game to unreal addon
@nadiacorona2043
@nadiacorona2043 3 месяца назад
Why I can't see rig type?):
@CGDive
@CGDive 3 месяца назад
Make sure you are in Pose Mode and selecting the first bone in the chain.
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