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[Blender 4.0 RIGIFY] #6-2: Custom Rigs (Practice) 

CGDive (Blender Rigging Tuts)
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This is Chapter 6-2 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
In this part we will create our own custom Metarig from scratch!
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BONUS CONTENT
❖Get FREE file downloads and Bonus chapters here:
academy.cgdive.com/courses/ri...
❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
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RELATED LINKS
❖Get the start file for free:
academy.cgdive.com/courses/ri...
❖ Video "What' s new in Rigify in Blender 4.0"
• Blender 4.0: What' s n...
VIDEO CHAPTERS
0:00 Custom Rigify rigs Practice
1:13 Model Overview
1:55 Metarig from Scratch
2:53 Adding a Spine
3:35 Adding a Leg
5:12 Adding an Arm
6:06 Adding a Shoulder
7:08 Adding a Head
7:45 Adding a Tentacle
8:38 Adding a Tail
9:26 Adding Ears
10:26 Adding the Palm & Fingers
15:45 Adding a Face (optional)
16:51 Prenting the Rig Types
18:37 Troubleshooting: Connect Chain
20:02 Troubleshooting: Missing Rig Types
21:52 Rig Test
22:31 Leg Type
24:20 Tentacle Controls
(Ignore the weird word below, it doesn't mean anything:) )
Rigify4daburadmafbgfnb

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7 июл 2024

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Комментарии : 69   
@CGDive
@CGDive 5 месяцев назад
BONUS CONTENT ❖Get FREE file downloads and Bonus chapters here: academy.cgdive.com/courses/rigify-basics ❖Or Subscribe and get all of my paid courses for $5.99/Month!
@Krzyh4
@Krzyh4 4 месяца назад
You have the best rig tutorials on YT, dude. Thank you very much for that. You explain everything you do, it helps a lot! Thank you!
@CGDive
@CGDive 4 месяца назад
Nice, thanks man!
@lapuh8810
@lapuh8810 Месяц назад
I don't know why but working with this exact model is just awesome. It behaves so well and always looking good in the end. Thank you so much
@CGDive
@CGDive Месяц назад
Thank you too!
@noelcastillo3829
@noelcastillo3829 5 месяцев назад
Thank you for this course
@CGDive
@CGDive 5 месяцев назад
You are welcome!
@a3dadventure79
@a3dadventure79 3 месяца назад
v comprehensive, and a great chance to practice putting together a custom rig! thanks for taking the time and care!!
@CGDive
@CGDive 3 месяца назад
Glad you liked it!
@SimulatedSavage
@SimulatedSavage 3 месяца назад
I just wanted to say, thank you so much for putting up these extremely informative tutorials. I did purchase your video guide on how you did the dragon and I would love to see more unique rigs like that as well as the ones you showcased here!
@EyePropsStudios
@EyePropsStudios 5 месяцев назад
Great tutorial as usual Todor.
@CGDive
@CGDive 5 месяцев назад
Thank you!
@etc5526
@etc5526 5 месяцев назад
Amazing!!!
@ebelesaurus2
@ebelesaurus2 5 месяцев назад
I’ve watched sooooo much 4.0 content but im terrified of upgrading for some reason 😂 im scared to leave 3.6. It’s the most stable version I’ve used in the last 4 years of using blender. I don’t wanna let it go. I can’t be the only one 😅
@AnecProductions
@AnecProductions 5 месяцев назад
Same, I installed 4.0 used it for 10 mins then reverted back to 3.. most add-ons I'm fully reliant on for navigation aren't working on it and I hate how the new principled is organized also agx, I don't see the appeal tbh
@AutodidactAnimotions
@AutodidactAnimotions 5 месяцев назад
You are not alone If you are a character animator using the ARP, Faceit & animation layers addons with 3.6LTS you have ZERO reasons to upgrade to 4.0. I will wait to see what they do in 2025 with the animation system overhaul. Hopefully we get usable Dynamic cloth & hair
@CGDive
@CGDive 5 месяцев назад
Well, when you make the jump, the tuts are here :)
@emmyshinarts
@emmyshinarts 5 месяцев назад
You're not wrong, I had to do extra work when I had to revert back to 3.5 when 4.0screw me over
@carlosavelar5974
@carlosavelar5974 5 месяцев назад
Exactly! I'm currently studying animation a lot. I loved the 'Action Commander' addon presented in the last review video, and I wanted to use it in Blender 4.0, but all my projects are based on Auto-Rig Pro and Faceit and with this new Bone Collections system, my rigs are not they work in 4.0, I'm not going to waste time redoing them again in Blender 4.0... so I'll stay on 3.6 until there's a solution.
@VeinVex23
@VeinVex23 5 месяцев назад
👍 excellent tutorials! You explain everything very well! Thank you very much!!
@CGDive
@CGDive 5 месяцев назад
Glad you think so!
@alexandermoyle9034
@alexandermoyle9034 5 месяцев назад
So great to make any kind of character animatable :)
@Charduza
@Charduza 4 месяца назад
Great video I need this to animate some custom stuff onto my model
@hotsauce7124
@hotsauce7124 4 месяца назад
Thank you
@michaelbendavid777
@michaelbendavid777 4 месяца назад
yo coco wasup lol...
@hotsauce7124
@hotsauce7124 4 месяца назад
@@michaelbendavid777 hello michaelbendavidd777, Ha ha. I'm trying to learn how to use Rigify. I'm grateful for CGDive and all the tutorials. I hope everything is going well for you.
@jaim2
@jaim2 5 месяцев назад
2:51 CGDive: It's just like the default cube, you usually end up deleting it. Default Cube: 😢
@CGDive
@CGDive 5 месяцев назад
lol
@BowserZeki
@BowserZeki 5 месяцев назад
When i upgrade super facerig it gives me error. RIGIFY ERROR: Bone 'jaw_master': Mouth corner counts differ: ['lip_end.B.L.001'] vs [] Incorrect armature for type 'skin_jaw' And when i add custom ears to my char like in this tutorial it won't let me because superface has ears already when i delete that it gives me no ears error. I tried to generate rig first then deleted bones and re-generate also gives me error. No matter what i do i couldn't generate properly.
@CGDive
@CGDive 5 месяцев назад
Did you watch the whole series, especially the Chapter 4 Complex Human? Everything you need to avoid such errors is in these videos if you watch carefully.
@BowserZeki
@BowserZeki 5 месяцев назад
@@CGDive I did watch but found kinda a solution from your old video. (Duplicated eyes and teeth bones and gave it super.copy group) It works somewhat now i think it needs manual weight painting. I'll re watch human video for that.
@MVWDave
@MVWDave 17 дней назад
Hi, I'm rigging an octopus who will need to hold items with its tentacles (as if using a hand). I was thinking of adding finger bones at the end of the tentacle bones on the two front tentacles (the ones that will hold the items), and parenting them to the closest tentacle bones. Do you think this will work, or should I just add extra bones to the tentacle spline to give it the necessary flexibility? Thank you.
@jaspermori
@jaspermori Месяц назад
Great video as always and great courses. I'd like to ask a question. How you approach a character with let say an arm with more then 2 joint (elbow, wrist). I had a char with a limb chain shoulder-> arm-> arm2->forearm->forearm2-forearm(n)-> hand.So it is not a separete arm but the same with more bones. I tried with the rig type, limb.superlimb, but i get errors and cannot chain more then a simple limb type arm-forearm-hand. I wanted to use the limb type for the ik fk feature
@CGDive
@CGDive Месяц назад
Hi. How is that arms supposed to behave? This sounds like something quite particular so Rigify may not have a solution for it. It is difficult to cover every case with an auto-rigger.
@jaspermori
@jaspermori Месяц назад
@@CGDive I try to give you more detail. I have a "Machine/bot/humanoid" character (for a game /unity 3d). One of his arm is kinda like a chain (imagine doc octopus, but with fewer chains/piece). A human arm is usually : - Shoulder->arm->forearm-hand This character had 3 piece of arm and 2 for forearm, so: - Shoulder->arm->arm2->arm3->forearm->forearm2->hand. In you course you mentioned that rigify is pretty modular and i thought it was something possible to do. I wanted to have rigify because i wanted the fk/ik switch(+widget), and i didnt want to do it by myself and i could not spend hours on a detailed custom rig. At the end i just did a custom rig, really fast custom rig and switch for ik/fk, not optimal but was still working. It was a bit a pain to animate. So i was just curious it it was possible, or maybe i missed something from your course. I want to add couple more things to give you more context. I could have used a bendybone or tentacle something, but i need to be able to move this in an ik style, (from hand) and then at some point with the pivot point on shoulder i needed to rotate the full arm on like a helicopter blade. Hope that make sense. I have a video of the animation, in case you wanna dive deeper into this but cannot discolse here only in private.like discord or something (kinda nda)
@CGDive
@CGDive Месяц назад
@@jaspermori NAh, Rigify is customizable but not that customizable :) It gives you quick access to common rigs with some customization options (again, stuff that people need more or less often). Yours is quite specific so a custom rig will probably be best. Tentacle is probably the closest what you are looking for.
@jaspermori
@jaspermori Месяц назад
@@CGDive Yeah i see, well thank you :)
@jaspermori
@jaspermori Месяц назад
@@CGDive Ok i just played 30 minutes with rigify, i think i found a solution to override the 3 bone chain from the arm, it is pretty dumb and make no sense but it is kinda working XD, i need to test this so see it was just luck
@cg_lexus
@cg_lexus 2 месяца назад
Very nice tutorial! But how about adding extra bones in Blender 4.1, for example how can I add hairs bones to rigify? I need just make parent hair bones to head and regenerate rig? Or I need use only Samples bones? For example tails sample bones as hairs and connect it to head and regenerate rig? I just little bit confused :( Thank you if you give me answer!
@MediaGraphica
@MediaGraphica 5 месяцев назад
Are the pelvis bones required for the current rig?
@CGDive
@CGDive 5 месяцев назад
The two pelvis bones that go to the left and to the right? No, they are optional!
@fellipeoliveira3d
@fellipeoliveira3d 5 месяцев назад
How do I add a squash and stretch controller and a bend system to the character's head for cartoon animations? Is this in your course?
@CGDive
@CGDive 5 месяцев назад
It's not :) This is a more advanced topic. I will try to cover it in future intermediate/advanced courses.
@xpea16
@xpea16 5 месяцев назад
🤩
@carlosavelar5974
@carlosavelar5974 5 месяцев назад
Hi! I love your videos! Could you make a video about the problem that is happening with the new Bone Collections system. For example: The Rigs we created using Auto-Rig Pro, in versions of Blender 3.0, do not work correctly in Blender 4.0, much less apply Mixamo animations. It gives a huge error, due to them not finding the correct layers, due to the Blender 4.0 update. There are a lot of people looking for a video like this, for these answers, but there aren't any yet!
@CGDive
@CGDive 5 месяцев назад
I am not sure what that problem is. You may want to ask the Auto-Rig Pro developer about that. You should be able to update old rigs to 4.0.
@jinn_animation
@jinn_animation 5 месяцев назад
I was having the same issue with ARP in 4.0. I have to do it long way and use rigify.
@haruka3203
@haruka3203 3 месяца назад
I have a question for custom rigs. What if you purchased an already-made-rig or downloaded a humanoid 3D model that's already rigged and want to apply rigify on it, but the hierarchy of some bones aren't correct, however it's already very accurately rigged and you don't want to delete it just to re-rig it for rigify.
@hotsauce7124
@hotsauce7124 4 месяца назад
When you add a spine, is there a way to set the amount of bones you want in the spine?
@CGDive
@CGDive 4 месяца назад
Yeah, just add as many connected bones to the chain as you need. Do not alter the first bone because it has the "rig type". So the most straightforward way to do it would be to extrude more bones from the end of the spine. Or maybe subdivide the last spine bone. Don't forget to check your parenting when you are done, e.g. the head may need to be reparented to the new last bone of the spine.
@hotsauce7124
@hotsauce7124 4 месяца назад
@@CGDive Thank you.
@koryxlenshing9080
@koryxlenshing9080 5 месяцев назад
hi, do you know how to add a new slot in rig layer? I know you can add the new slot in metarig and hit the re-generate rig but I've modified the rig with new bones and the new bones disappear after regenarate the rig. Any thoughts?
@CGDive
@CGDive 5 месяцев назад
Yes, I do :D ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vzvB2u-o5ms.html
@Solidegg
@Solidegg 5 месяцев назад
Can you make a tutorial for rigging Fat characters?
@CGDive
@CGDive 5 месяцев назад
I kind of have as an advanced paid course :) (may be released for free over time this year :P ) academy.cgdive.com/courses/advanced-rigify-ogre-rigging-blender
@wasimulkarimniloy
@wasimulkarimniloy 5 месяцев назад
🥰🥰🥰🥰🥰 sir
@hotsauce7124
@hotsauce7124 4 месяца назад
Is there a way to have one spine bone in a human type rig? I get this error message that says: Rigify Error: Bone 'spine' : Input to rig type must be a chain of 3 or more bones.
@CGDive
@CGDive 3 месяца назад
No, as the error message tells you the spine has to be at least 3 bones (any number higher than that is OK). You can just use a super_copy instead.
@hotsauce7124
@hotsauce7124 3 месяца назад
@@CGDive thank you
@hardiwb
@hardiwb 5 месяцев назад
I accidentally click ignored the rig ui py script warning, now I cannot access riggify menu 😅
@CGDive
@CGDive 5 месяцев назад
Reload your file and click load this time :)
@yatendrakumar5152
@yatendrakumar5152 5 месяцев назад
Translet to Hindi
@CGDive
@CGDive 5 месяцев назад
Sounds like an order lol
@LeGrandSinnoh
@LeGrandSinnoh 4 месяца назад
In the title, you wrote 'theory' instead of 'practice,' otherwise great explanation.
@CGDive
@CGDive 4 месяца назад
Oh, nice. Thanks a bunch for the heads-up! (fixed!)
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