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🎉 Proud to be one of the five people who actively use Blender for video editing! 😆 I love the updates that are coming out, and I'm excited to see what new community projects that will be made with these advanced tools and optimizations we've all been gifted.
🎉 I hope this version is as stable as 3.6x. 4.0x is unusable on my hardware. Makes my machine freeze up, requiring a power-off / power-on. Looking forward to testing 4.1 though
🥳 I wish you luck in the health, both mental and physical, and thank you so much for looking over these updates. Though blender is putting a lot of effort into the updates and how best to show us, the users, it is a lot of weight to thumb through it all. More so when you don't quite understand the extent of the changes.
Hey Curtis, this will be my first time trying to use Blender. I've hesitated delving into it for the longest time. I only have a Android phone at my disposal, so I will have to do the best I can with what I have. Hopefully you will be able to find a silver bullet for your medical condition. You may have to experiment with your options until you hit the sweet spot. Continue uploading YT content as much as you can so we can stay informed of what's new in Blender.🎉😊😊
Thanks for the video, Curtis. I suffered two crashes with 4.0. Blender's been very stable for me since about 2.7, if memory serves, and it probably doesn't, so I was a bit disappointed. This the first time I've updated to new Blender software immediately on launch. I normally wait for others to find the problems. There's nothing dramatic in the update, but that's how I prefer it; slow and steady. The animation features look good. There are so many nodes that I have brain fade thinking about them. I always make a contribution to Blender at the major updates, you know .1 then .2 but only after I've tried it for a while. I didn't pay for 4.0. I really hope I'm going to pay for 4.1. Thanks for the effort you put into the videos you produce.
There are bugs that I could not identify in the symmetry tool. They appear and disappear sometimes in the sculpting menu. I could not determine where the problem is, so I went to an older version.4.0.2
the only industry standard software in which you are not able to select backfacing polygons without using xray... and no good unwrapper. not mentioning missing standard features like "limit editing to edges and faces"
Agree, deform modifiers 🥺 coming from Maya and I have always thought bend or lattice is not something special , but after using the things in blender ....🤯 How complicated can it be. They should improve these basic things
Kuwahara would make more sense in the shader tree than being compositor exclusive, given how few people use the compositor for anything else than organising file-outputs.
I haven't been able to figure out how to get the scopes/waveforms to appear in video sequence editor. It's not on the toolbar and the Blender online manual doesn't discuss how to make them appear.
the mess with auto smooth is such a step backwards. The only people I see excited about it are the GeoNodes users. I want auto smooth back and I want Shift+S fixed for Node Wrangler.
If someone has tested this version and can attest to it's stability, please let us know. I refused to upgraded from 3.6 to 4 because I heard about crashes.
Can someone tell me if Blender supports automatic mip mapping of textures? Does Cycles automatically convert textures to mip mapped versions during rendering, similar to Arnold, Octane, and Redshift?
Blender had this feature since forever. In the image texture node, you can select what sort of mip map algorithm you want to use like linear, cubic, closest and smart.
@@hereb4theendIf blender had this feature, then why are people resizing the textures to fit the scene into VRAM? In Redshift or Arnold you don't have to downscale your textures, even if the original size is in 8k. Arnold creates .tx files where all (256x256 512x512 1024x1024 etc) resolution variants are stored and used based on the camera distance.
It really isn't, as much as I wish it was. I'm certainly no fan of proprietary systems in rendering technologies but Nvidia works very hard to prevent users from getting away. AdaptiveCpp (used to be hipSycl/Open Sycl ) under the university of Heidelberg is pinned possibility of a way forward for the future past this mess.