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Did Blender Just Change Animation Forever? 

Smeaf
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Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/3xVnC0o
Blender 4.0 just released and with it comes some incredible changes for animation!
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29 ноя 2023

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Комментарии : 958   
@Smeaf
@Smeaf 6 месяцев назад
Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf11231
@thementalistgames192
@thementalistgames192 6 месяцев назад
Happy to have gotten that free month of Skillshare, I'll be sure to make great use of it to level up my 3d modelling game.
@losing_control1507
@losing_control1507 6 месяцев назад
Finally, some good offer thanks for free month I'm looking forward to learning a lot of new things about blender
@thatcasualgaming3114
@thatcasualgaming3114 6 месяцев назад
Thanks, Smeaf!
@wydua2049
@wydua2049 6 месяцев назад
it won't accept my card bruh
@firecrotch920
@firecrotch920 5 месяцев назад
You explained everything in a way that even people who never used Blender can understand and even get excited to try it out
@RedPianist
@RedPianist 6 месяцев назад
I really appreciate that MrBeast is generous enough to teach us about animation in so much detail! What can't this man do!
@3D___Geek
@3D___Geek 6 месяцев назад
😂😂😂
@dotnetdevni
@dotnetdevni 6 месяцев назад
its not mr beast
@Wouter4
@Wouter4 6 месяцев назад
@@dotnetdevni 🤯🤯
@ForsakenAshley
@ForsakenAshley 6 месяцев назад
@@dotnetdevni naah for real??
@Torm3ntoT3
@Torm3ntoT3 6 месяцев назад
Now I can't unseen Smeaf as Mr. Beast...
@zlobzor
@zlobzor 5 месяцев назад
It's a bit of a stretch calling it a "new way of animating" seeing as animation layers is something Maya has had for a few years. However, I'm glad Blender is finally fixing it's animation workflow. This is fantastic news. Nice roundup of the bits n bobs. The other tools look really interesting.
@ChRW123
@ChRW123 5 месяцев назад
Few years? They've been there since I started in the industry.
@Kraagzar
@Kraagzar 5 месяцев назад
@@ChRW123That's what I was going to say. I only started a decade ago too touch Maya, but it already had layers. Is great that it finally comes to blender though. But for me the best is that we'll finally be able to add a key with one touch. I find it really annoying to press "I" and then choose what to key. I never work with Auto key either because I don't want to add keys when just trying to test a pose.
@JohnDoe-tt4fm
@JohnDoe-tt4fm 5 месяцев назад
@@KraagzarYou can do that already, it's called Active Keyring Set.
@Kraagzar
@Kraagzar 5 месяцев назад
@@JohnDoe-tt4fm I didn't know that particular feature. From what I see on the doc, you still have too configure sets for that right? In the conference they just said that pressing "I" will stop calling contextual menu and simply add a key. Did I misunderstood that point? In Maya you can just press S and it will key either all keys or only the selected properties. I'd love to animate more on blender, cause it's smooth, I like the modifiers and navigation controls, and let's be honest, it's free! but Maya is way more easier and straightforward fort animation in my opinion. Also animbot plug-in is crazy good, and I would definitely miss it on blender.
@s81n
@s81n 5 месяцев назад
I was going to day, a lot of this stuff has been available in Modo for years.
@RiverHeights
@RiverHeights 6 месяцев назад
When you're still a noob at Blender and nothing he's talking about makes sense still
@ly2
@ly2 6 месяцев назад
Fax k sometimes have no idea what hes saying hut its still interesting to me
@UnderfundedScientist
@UnderfundedScientist 6 месяцев назад
Sounds like you need to watch more of his tutorials
@RiverHeights
@RiverHeights 6 месяцев назад
@@ly2Yeah, he's still one of my favorite Blender RU-vidrs
@RiverHeights
@RiverHeights 6 месяцев назад
@@UnderfundedScientist I do, but my laptop is not in great shape now, so I cannot use it at the moment. So I had to stop learning
@vincev4630
@vincev4630 5 месяцев назад
To keep it simple, you can make a basic character movement and easily add another layer of bounciness, rigidity, fluidness, springy, your choice. The modes give you different experimental blending modes. It's layers from photoshop but for animation.
@LukeFlavel
@LukeFlavel 6 месяцев назад
I always appreciate the smooth editing you implement to make these videos as readable as possible. The effort doesn't go unnoticed
@Smeaf
@Smeaf 5 месяцев назад
This is a lovely comment. Thank you🙂
@MickHeureux
@MickHeureux 5 месяцев назад
They are mainly catching up with the rest of the industry standard. Which is good because animators are one of the biggest piece of a production and right now, animating in Blender was.. let's say 'frustrating' to stay polite
@RobertFletcherOBE
@RobertFletcherOBE 5 месяцев назад
a big issue is a lack of cross pollination, when you never care to look at how much better something can be you never grow. I'm really glad that the foundation don't take this approach. The open movies have been a fantastic tool for improving blender, and having more seasoned people entering the community has given great insights into areas for improvement.
@user-ec6vf7zq9j
@user-ec6vf7zq9j 5 месяцев назад
that was like.... back in 2.7 and before
@ProjectAtlasmodling
@ProjectAtlasmodling 5 месяцев назад
geting tools while impoving on the concept at the same time, if brought to furishin this will be better than Maya animation layers by a long shot. all maya realy has going for it is the graph editer, its dope sheet is garbage and realistcly dosent exist. while blender's dope sheet is light years ahead. so if we get the layers while keeping the power of the NLA and blender's dope sheet in additon to having a better graph editer we have the potental to dethron maya by vurtue of having better tools
@JSSMVCJR2.1
@JSSMVCJR2.1 5 месяцев назад
@@ProjectAtlasmodling It's "Dethrone", with E, and "Virtue", with I instead of U.
@buda3d2007
@buda3d2007 5 месяцев назад
@@ProjectAtlasmodling Editing files in Maya using a text editor is not to be overlooked, as the man hours this saved with batch edit changes to file specfics done via text cannot be overlooked, at scale this is a must.
@litojadormeo3201
@litojadormeo3201 5 месяцев назад
As far as my knowledge goes, Motion Builder have animation layers since like in 2006, Then maya started adapting it like 2009 . Animation Layers have been in the industry for a long time and its really useful. Good to know Blender is utilizing them.
@MrSonicTeam
@MrSonicTeam 6 месяцев назад
NLA editor is kind of an animation layer system in its infancy I really hope and wish that animation layers do get introduced because it does become such a pain trying to work with the NLA editor without the urge of breaking something
@shlokbhakta2893
@shlokbhakta2893 6 месяцев назад
There is an awesome addon that does this, I think it’s called animation layers on blender market and I use it a lot lol
@MrSonicTeam
@MrSonicTeam 5 месяцев назад
@@shlokbhakta2893 paywall'd :D
@ComixProductions
@ComixProductions 5 месяцев назад
Oh hey zaq didn't think I would see you here
@MrSonicTeam
@MrSonicTeam 5 месяцев назад
@@ComixProductions dude. If I tried, I'd be everywhere
@ComixProductions
@ComixProductions 5 месяцев назад
@@MrSonicTeam LOL
@JoshRobertsonArt
@JoshRobertsonArt 6 месяцев назад
The animation layer system in Blender is not a new thing as a whole. Maya has had Animation Layers that does everything you describe for years now. Just so you are aware that this is not a new "inventive" thing that is going to change 3D forever. Blender finally getting it is cool, as well as the new features that just came out in 4.0.
@jefflhama
@jefflhama 6 месяцев назад
sometimes people lost good sense about blender updates. I'm a blender head myself, but since the intro of geonodes , reading through wars inside the development cycle in releation to advanced users(the people who does addons and even branches) trying to sugest a thing or aanother, I'm more and more convinced about some devs refusing to look to other tools for reference
@ravanin
@ravanin 6 месяцев назад
care to elaborate
@JoshRobertsonArt
@JoshRobertsonArt 6 месяцев назад
@@ravanin You mean elaborate on my comment? In Smeaf's video, he builds up that Animations Layers are "going to change how animation is done completely" and eludes to the fact that it's never been done before. When it's just new in Blender. Cool (I'm being honest). But Animation Layers are not a new concept at all. Maya already has Animation Layers that does everything Smeaf describes, and has done it for years. I should know. I work in TV/Film/Games and teach 3D animation and had it as lessons for many years now.
@ravanin
@ravanin 6 месяцев назад
@@JoshRobertsonArt I was responding to the other guy and his dev wars comment. I actually use the animation layers addon on blender.
@JoshRobertsonArt
@JoshRobertsonArt 6 месяцев назад
@@ravanin Oh cool, that makes sense.
@OhlsonAnimation
@OhlsonAnimation 5 месяцев назад
Great video! I am by no means against Blender. I use it on a daily basis in my workflow, -just not for animation... I have to point out though, that none of these features are game changing for animation -for the simple reason that we have literally used all of these for many many years in the industry. The correct message of the video would be that they are finally coming to Blender. Which is amazing! They are either already built into Maya, as plugins, or you simply create your own setups and tools that allow this type of workflow when/if you feel the need to.
@athernandez666
@athernandez666 6 месяцев назад
That dream of animating a short film is getting closer to becoming a reality.
@interactiveontariobuilding9196
@interactiveontariobuilding9196 5 месяцев назад
just get started!
@wippok42
@wippok42 5 месяцев назад
Yes don't put it off! I made my first 2d one last summer, its not perfect but nobody begins perfectly so it's best to start learning sooner imo.
@eucharistenjoyer
@eucharistenjoyer 5 месяцев назад
There's no such thing as waiting for the perfect tools, that time ain't gonna come. Start now.
@ChRW123
@ChRW123 5 месяцев назад
The new tools add complexity and open opportunities when working on advanced stuff. The base stays the same. Don't wait for the tool to make your film. Just do it. Fail. Do another. And keep moving.
@Sonario648
@Sonario648 5 месяцев назад
Source Filmmaker: Been doing that since 2012.
@adamkovarik
@adamkovarik 5 месяцев назад
It's exciting to see Blender finally getting some of the Maya features
@thirdeyenz
@thirdeyenz 5 месяцев назад
And from 3DS Max.
@lonelylama5222
@lonelylama5222 4 месяца назад
@@user-ld7vp6jt9nWell at least Blender doesn’t cost more than your entire apartment while still doing a lot of things better than Maya 😂
@Drakkira
@Drakkira 4 месяца назад
​@@lonelylama5222Spoken like someone who's never even tried Maya and is just resorting to tribalism/my team better bs.
@CuteC3
@CuteC3 5 месяцев назад
Are these layers like the 'peg layer' equivalent in ToonBoom or the Symbol system in Flash? Either way, it sounds very exciting.
@zlobzor
@zlobzor 5 месяцев назад
They are the equivalant of layers in the dreaded evil Maya by the sounds of it. They are cool, but it's not a "completly new way of animating". It's Blender implementing an already developed system. HOWEVER, it is fabulous news, and I'm very glad it's being worked on!
@skapaloka222
@skapaloka222 5 месяцев назад
@@zlobzorIt’s “free open-source software competes with corporate industry standard”, which is very, verey cool imo :)))
@K150arts
@K150arts 5 месяцев назад
kinda what i thought immediately as well
@JSSMVCJR2.1
@JSSMVCJR2.1 5 месяцев назад
@@zlobzor "Dreaded Evil Maya" FOSS purist I see? Or is there a personal beef you have?
@yes3714
@yes3714 5 месяцев назад
I honestly had to stand up and begin pacing around my room when you revealed the animation layers. Thanks for these blender news updates, i would’ve never known
@JordanWilliams-vh6em
@JordanWilliams-vh6em 6 месяцев назад
Part of my body died when he showed all of those key frames.
@ElterSouza
@ElterSouza 3 месяца назад
Awesome video Smeaf, I'm getting into blender right now and that would be overwhelming to understand by myself. You made it way clearer. Thank you!
@thegirlwithmemes
@thegirlwithmemes 5 месяцев назад
this looks awesome! it would be really awesome to see start-to-finish video of you animating a character! great work!
@onelaststop
@onelaststop 5 месяцев назад
Blender is catching up to Maya 2012. Exciting stuff!
@_waggers
@_waggers Месяц назад
lmao
@kl-vt5ko
@kl-vt5ko 5 месяцев назад
I hate to be THAT guy, but the reason why Maya is considered to be the go-to for animation is because these features have already been implemented in a neat and concise way for years. Animation layers, being able to swap between takes, almost all of the features demonstrated already exist. The only ones that I haven't seen in Maya are the filters you can put over the top of animation. I am very excited to see tools being developed that don't cost $20 a month though!
@sybren.blender
@sybren.blender 5 месяцев назад
Thanks for this video! It's so good seeing your enthousiasm about what Blender's Animation & Rigging module is doing, thanks!
@totallycarbon2106
@totallycarbon2106 4 месяца назад
First time watching your videos and its wild recognising every clip of background music and sound effect. You have good taste! The spelunky sound for reveals nearly stumped me. Admittedly I did find myself focusing on all that over blender.
@junechevalier
@junechevalier 6 месяцев назад
Not to be mean, but I feel like people who put up titles like "Blender changes animation" are more likely to have never played around with other 3D softwares. Those other DCC programs have these features, and that's why they're industry standard. It's nice that Blender get these features now, but it's not changing animation. Not yet, at least.
@glvbukz897
@glvbukz897 5 месяцев назад
Context within the video tell me he means changes for the blender community.
@junechevalier
@junechevalier 5 месяцев назад
@@glvbukz897 But the title and thumbnail tho
@kenonerboy
@kenonerboy 28 дней назад
It already had this since 2.5
@lizardy2867
@lizardy2867 5 месяцев назад
The layers workflow is so much better, it finally places blender into the same level of access as most other image editors. Traditionally, animation editors have been in their own echelon of difficulty to master. Now, we can bridge that gap.
@Fungustus1
@Fungustus1 5 месяцев назад
Dude!!! Your videos are amazingly informational and so engaging with tasteful humor and music choice I can relate to! I'm so happy. Subbed!
@GaryParris
@GaryParris 5 месяцев назад
yeah i saw that presentation, Sybren is awesome, good to see you cover it. i hope more Devs and animators talk about it. Blender is awesome as is the community, we need more financial backing for Blender considering how many people use it, even a small donation each month from more we can afford to give will see the project grow! keep up the great work
@demeterdzadik
@demeterdzadik 5 месяцев назад
Hey there! Your video made rounds among the anim dev team, it's great that you're so good at creating some hype for all this ongoing development, we really appreciate it! If you could use your amazing salesmanship to gently nudge some viewers towards signing up for the dev fund, I think that would be even more greatly appreciated! :D Also, many compliments to the editing and visuals on this video, really really top notch.
@ChernobylComedyAndWings
@ChernobylComedyAndWings 4 месяца назад
Sat here in my room, and yelled "Oh my F-ing God can you get to the F-ing point." just thought I should share this.
@Crushertalos
@Crushertalos 6 месяцев назад
Really enjoying your videos! Keep up the great work.🎉
@Stenierfromwow
@Stenierfromwow 6 месяцев назад
Smeaf-sama, that was an amazing video! thank you
@infinnite4938
@infinnite4938 6 месяцев назад
my level of blending is not enough to comprehend just how good the things you are saying, but I feel a sense of excitement making me look forward to keep learning! thanks for these wholesome, informative videos bro! :D 🥰😇 (would love to see a long, uncut video just about the graph editor, full-in-depth, from beginner to your advanced++ level )😅😊
@Axiassart
@Axiassart 6 месяцев назад
Personally I’m more into maya for animation first because of the stacked view in the graph editor, how easy it is to have the rig look textured not rendered, using the middle button for most changes, free character picker add on
@KrisuMiushy
@KrisuMiushy 5 месяцев назад
The edit make it so enjoyable and clear, loved the video!
@jeremyhughes77
@jeremyhughes77 5 месяцев назад
This was such a fantastic and well produced video!!
@Nether2342
@Nether2342 5 месяцев назад
Maya added layered animation, and layered rigs in 2009. It's a little disingenous to call blender adding the same features 14 years later "changing animation".
@JSSMVCJR2.1
@JSSMVCJR2.1 5 месяцев назад
That's how the Algorithm forces you to work. I guess.
@ZZWWYZ
@ZZWWYZ 5 месяцев назад
I can always rely on comments to get the key hype point and skip watching the video altogether
@JSSMVCJR2.1
@JSSMVCJR2.1 5 месяцев назад
@@ZZWWYZ Firefox with autoplay disabled, eh?
@KaitheArtGuy
@KaitheArtGuy 6 месяцев назад
Personally been a Blender user for 5 years now, I've been keeping at it knowing that one day it would eventually rival Maya and Zbrush even though animation professors tell you it never will. Well, it surpassed Zbrush years ago, and now it looks like Maya is gonna run for it's money too! Glad to be a part of this community!
@milo20060
@milo20060 6 месяцев назад
Surpassed Maya. But ZBrush is still superior when it comes to sculpting.
@KaitheArtGuy
@KaitheArtGuy 6 месяцев назад
Depends on if you have custom brushes or plugins@@milo20060 Blender's UIX is VASTLY easier to understand for newcomers, and with a $10 retopo plugin and some custom brushes I made, I can get the same result from blender as from Zbrush. Plus, only being $10 in the hole is a LOT easier on my rent than the $40 per MONTH Zbrush is charging.
@Hamadochi
@Hamadochi 6 месяцев назад
How did it surpassed zbrush? Zbrush only usecase is sculpting and it can handle way higher vert count then blender, offers more tools and usually is unbeaten when it comes to quality of ur sculpts
@kylestyle2202
@kylestyle2202 6 месяцев назад
*get a run for it's money
@hound_of_justice
@hound_of_justice 6 месяцев назад
Surpassed nothing! Maya and ZBrush rule over Blender in their fields
@WanerRodrigues
@WanerRodrigues 6 месяцев назад
WOW!! Can't wait to try this features, thank you!
@YoureNotBatman
@YoureNotBatman 5 месяцев назад
Brilliant! I very much enjoyed this video. Thank you. ❤
@OKevinO494
@OKevinO494 5 месяцев назад
I think the "true" new way of animating would be an in-viewport curve editing tool where you could essentially make changes to keyframe positioning and curvature in 3D view. Imagine the existing "Motions Path" tool that enables us to see a bones path except you can select keyframes in the viewport, move it around, scale and rotate it to alter curvature and pacing. I've always wanted something like this and I believe this would make animating so much easier but I haven't been able to find anything that functions somewhat well. If blender could introduce such a tool as a built-in feature that would be a game changer!
@OhlsonAnimation
@OhlsonAnimation 5 месяцев назад
You can do that in Maya if you prefer that type of workflow :) I did it a few times on a project back in 2016 - 2017.
@OKevinO494
@OKevinO494 5 месяцев назад
@@OhlsonAnimation yeah but it always comes down to the pricing issue haha
@cecylia8636
@cecylia8636 5 месяцев назад
I've been working with the NLA editor for the past year while working on a tv series and I actually love the idea of it, as I since then started working with It on other projects. For example, now I break down my body movements and the face animation and it keeps things neat and organized. The NLA layers sure has some limits (why on gods will cant I preview all layers at once when working on a bottom layer??) so I am soooo looking forward for the new update!!!
@3d-illusions
@3d-illusions 5 месяцев назад
You can, there’s an option in the menu. Think it’s shift tab instead of just tab (not at the pc)
@cecylia8636
@cecylia8636 5 месяцев назад
@@3d-illusions well, it isolates the strip, so you can see just what's happening on the strip without muting the strips below. I just want to edit one strip that's like in the middle of the strips but I also can see how it affects the strips above lol, if you know what I mean
@3d-illusions
@3d-illusions 5 месяцев назад
@@cecylia8636 you can already do that by selecting the strip and pressing shift tab. It's the 3 options at the bottom of the strip menu (edit stashed, and tweak full/below)
@Klarified01
@Klarified01 5 месяцев назад
Beautiful editing and presentation. Nice video
@dimka_dev
@dimka_dev 4 месяца назад
Very educational, thanks Smeaf
@DerekElliott
@DerekElliott 6 месяцев назад
GREAT video thanks for keeping me updated. Super excited for the layered animations! Also what a lovely surprise Skillshare shoutout!
@Smeaf
@Smeaf 5 месяцев назад
Thanks man! Gotta let the people know about your premium stuff, it's too good!
@phoenix2gaming346
@phoenix2gaming346 5 месяцев назад
Pls doesn't say anything overrated for blender. I also use blender and maya and c4d. Its doesn't change anything else in the industry. Pls 🙏
@cassette5229
@cassette5229 5 месяцев назад
Excellent video! Very well made, fun and informative.
@noriega211
@noriega211 5 месяцев назад
Great video once again.❤❤❤❤ Your video editing skills are always the best.
@MR.Fazbear-1987
@MR.Fazbear-1987 6 месяцев назад
2:22 Why does Smeaf's hand get caught in some kind of mask?
@INFINITYSTUDIOS
@INFINITYSTUDIOS 6 месяцев назад
yea noticed it ... replaced with old props i guess... may be he mode the YT play button
@jascrandom9855
@jascrandom9855 6 месяцев назад
To my understanding, Layered animation is what Maya has been doing for years. It's what made it popular for character animation. There already is a paid Addon for Blender called Animation Layers. Anyway, I wish Blender would have AI-assisted animation like Cascadeur. Then it would truly revolutionize animation.
@joywritr
@joywritr 6 месяцев назад
Yeah, even DAZ Studio can use layered animation with the aniMate2 plugin. It can be unstable at times and doesn't have a ton of features, but it's decent. Cascadeur is really doing impressive things that I'm not seeing elsewhere.
@mahmoudabuaisha125
@mahmoudabuaisha125 5 месяцев назад
Love your videos man keep it up!!❤
@Complecx
@Complecx 5 месяцев назад
this video has inspired me to start animating. thanks for sharing this cool workflow
@zurasaur
@zurasaur 6 месяцев назад
I hope this update comes sooner than 2 years! 😭 The nla editor is terrible. I use the animation layers addon that already does exactly as you’re describing. The addon does clever nla editor things for you in the background, but no doubt it would be better if blender was built for it by default because the add-on is expensive and there can be bugs due to changes to blender’s code with new releases
@AutodidactAnimotions
@AutodidactAnimotions 6 месяцев назад
“Did Blender just change animation forever?….NOPE The fact that we have to wait until 2025 before they implement the powerful animation layer system that I already get from using Tal Hershko’s addon is very disappointing. Also unless you have the great Auto rig pro addon for blender you have no general purpose retargetter like I have in Maya or even Reallusion Iclone
@kenonerboy
@kenonerboy 28 дней назад
U could already do this in blender, it used the nla editor and so does his addon
@PeakOfHumor
@PeakOfHumor 5 месяцев назад
I just started animating few days ago and I feel like I started at the right time.
@Screwypone
@Screwypone 5 месяцев назад
Wow That does sound like they've made the learning cliff less difficult to climb! I did stop animating for as a beginner some while ago, this seems like a good time to get back to learning
@thirdeyenz
@thirdeyenz 5 месяцев назад
2:30 That literally never happens. You have complete control over what curves you want to work with and if I saw an animator working with curves like that I'd question their sanity. If you need to scale or move that many keys you'd do it in the dopesheet. Also layers are not new to animation, they've been in Maya and Max for years and years. Blender is playing catch up. I wish they would spend more time improving their constraints.
@animaterob
@animaterob 5 месяцев назад
Yep. Making it seem harder than it really is.There's a lot of strawman arguments here. Pro animators get paid for a reason.
@MichaelFiguresItOut
@MichaelFiguresItOut 5 месяцев назад
I don't even use blender but watched the whole video. Great pacing, explanations and amazing editing. Tons of scene changes but it keeps interest without being too jumpy or distracting. Well done! Definitely going to check out more of your work.
@FPChris
@FPChris 5 месяцев назад
Lost me at sikillshare ad.
@BrandonBloxBB
@BrandonBloxBB 6 месяцев назад
I’m glad I’ll be able to animate with ease in a couple years. This is good timing and motivation to continue. I just passed my first year learning about blender (the software, modeling and lighting) this November and been learning animation fully since September. On the bouncing ball stuff. So i should be ready with the new features in 2025 if I keep at it!
@mirst5069
@mirst5069 5 месяцев назад
10 years ago o learned blender but now i want to get back into it thanks to your video. I learn 2d animation in college etc in maya etc but blender i liked for some things...so thank you
@Biru_to
@Biru_to 5 месяцев назад
Blender changed animation forever, by adding features that have been in Maya, Max, MotionBuilder for decades? 🤔
@Dr.W.Krueger
@Dr.W.Krueger 5 месяцев назад
Nice. Just another decade and blender is where Maya was in 2010. 👍
@amigarulez
@amigarulez 5 месяцев назад
Or more. They dont have working UV tools still, you know. Its almost 2024.
@gavtriple9
@gavtriple9 5 месяцев назад
Essentially any filter can be conceptualized as a black box that allows certain frequencies through while preventing others. A butterworth filter allows all frequencies in the pass band (the frequencies that make it through) to make it through without changing a particular frequency’s contribution to the final output signal. The frequencies above the critical frequency are attenuated (dampened) and not allowed to pass through
@_gamma.
@_gamma. 5 месяцев назад
The layer system is awesome, I’ve seen it in some game engines and it works really well!
@stephanyjablonofsky9749
@stephanyjablonofsky9749 6 месяцев назад
So..... Blender just did what all other 3D animation programs already had for like... 10 years?? That didnt change anything heheheheh
@mikemojados4402
@mikemojados4402 2 месяца назад
those other isn't free 🤣 now that production houses want it for free
@muscle__rr
@muscle__rr 6 месяцев назад
Why is there no credit to your video editor ! He/she deserves some recognition man
@infinnite4938
@infinnite4938 6 месяцев назад
i think he IS his own editor lol ;)
@muscle__rr
@muscle__rr 5 месяцев назад
@@infinnite4938 NO WAY !!! 🤯 I hope he clarifies it
@Smeaf
@Smeaf 5 месяцев назад
I just tell my dog to do it.
@muscle__rr
@muscle__rr 5 месяцев назад
@@Smeaf bruh 😭
@Smeaf
@Smeaf 5 месяцев назад
@@muscle__rr (I am the dog)💀
@jetspalt9550
@jetspalt9550 5 месяцев назад
This looks great. Im a max and maya veteran and the last 6 months switched to blender for my new job. It’s shocking how good it is but i still don’t understand the convoluted mess of actions and strips. Hope this comes soon :)
@udayjeetsingh1235
@udayjeetsingh1235 5 месяцев назад
0:38 I can't believe u used my 3d laptop model I know its just there for a few seconds but I watched ur videos to learn animation and that kinda awesome to know that something I created is being used in ur video :) even tho it something little
@hy3cinth
@hy3cinth 6 месяцев назад
I am so cool I have a cool dog next to my name, everyone should have this cool dog next to their name
@atc6266
@atc6266 5 месяцев назад
thanks well made video and good described, it was satisfying to watch it
@alternate5108
@alternate5108 5 месяцев назад
Love the music choice. I know almost every theme that played and it was super nostalgic.
@JSSMVCJR2.1
@JSSMVCJR2.1 5 месяцев назад
up to the one from Digital Circus.
@Cain-x
@Cain-x 6 месяцев назад
Regarding bones and the related stuff like IK, rigging, etc... Blender should take a playbook from DAZ Studio. Blender slowly has with things like auto-IK and asset/pose library... but I dare say it is MUCH easier to start and prototype an animation in DAZ versus Blender. DAZ pretty much forgoes rigging and has an interesting auto IK implementation & tools to give you a passable starting animation/pose. Another tool Blender I wish it had from DAZ is called Puppeteer - which is mouse controlled animation over a graph of poses.
@AutodidactAnimotions
@AutodidactAnimotions 6 месяцев назад
Daz studio does not even have a proper IK/FK foot/floor contact solver Daz depends entirely on canned mocap sold in the daz store. try hand animating a Daz character simply squatting low to pick up an object from the ground and keeping his feet solidly planted.
@jeremybaker5205
@jeremybaker5205 6 месяцев назад
@@AutodidactAnimotions never in my wildest day have I ever heard someone say Blender should be more like Daz.
@mil3k
@mil3k 5 месяцев назад
Skill Share is a scam.
@robertmartinu8803
@robertmartinu8803 5 месяцев назад
Reminds me of Softimage XSI, back in the early 2000s - let's hope it works as well as it's ancestor!
@jjohn1234
@jjohn1234 5 месяцев назад
The background music is an emotional rollercoaster. Only missing Home were finally landing
@esra_erimez
@esra_erimez 5 месяцев назад
I don't do animations, so I don't know why this came up in my recommended list. And, I don't even know why I clicked on it but I'm glad that I did. I loved this video and your enthusiasm. And, as a software developer I learned a lot about UI/UX development. Thank you for such a wonderful video!!!
@Kevdog1920
@Kevdog1920 5 месяцев назад
That so cool. I’ve been wanted to try blender again
@ronvance
@ronvance 5 месяцев назад
All of this sounds so cool!
@EngineerAAJ
@EngineerAAJ 3 месяца назад
I dont even know what I am doing here, but it was an awesome youtube suggestion. I hope this means we can se a growth in animator youtubers again :D
@theworldofthestrangethings7599
@theworldofthestrangethings7599 6 месяцев назад
It's so great to get these features in blender I'm so excited to do more animations in blender ❤😊
@dirtcreature3d
@dirtcreature3d 5 месяцев назад
Awesome update to blender! Do wanna mention tho that procedural animation layering has been around in Houdini for a few years now but still awesome to see blender get it and I’m sure it will be 100x better than the NLA workflow which I’ve never been a fan of really
@yojacq
@yojacq 5 месяцев назад
The editing and music on this is fire
@transcendtient
@transcendtient 6 месяцев назад
The last change is great. I'm a novice and I hated the system for animation. It seemed like I never knew which workspace to be in or even where my animations went.
@nixellion
@nixellion 5 месяцев назад
LAYERS! Finally. Stuff that was in max and maya for ages, and was one of the main roadblocks for shifting to blender, finally on the roadmap.
@hicarlee8762
@hicarlee8762 6 месяцев назад
thx so much for this vid!
@pineapplecatguy
@pineapplecatguy 5 месяцев назад
im finally upgrading from an 10 year old laptop to a modern one im so excited to see all the new blender features!!
@tioluwanielesho1448
@tioluwanielesho1448 5 месяцев назад
You're editing is 💯💯💯
@carlossicouret201
@carlossicouret201 6 месяцев назад
best videos ever! tks for the information!
@Minyamoo
@Minyamoo 6 месяцев назад
Smeaf is the best for showing us everything!!
@happilyeveralien
@happilyeveralien 3 месяца назад
It’s amazing that these features are available to all now, and not only those who can afford Maya.
@NathanBrownisawesome
@NathanBrownisawesome 5 месяцев назад
Hearing wii sports and other video game music in a blender video is crazy but i love it. It's like a fun little easter egg
@chezbirb5900
@chezbirb5900 5 месяцев назад
the music in this vid tells me that you have an amazing game choice
@matchdance
@matchdance 6 месяцев назад
NLA is the most complicated workflow. Your presentation of NLA actually made it easier for beginner to understand. Nicely done. But man, now that I get used to it, I kinda want it to stay lol
@anoukk_
@anoukk_ 5 месяцев назад
I had barely any idea what you were talking about but it was still enjoyable
@JoshuaMKerr
@JoshuaMKerr 6 месяцев назад
Another great video. Keep up the good work. Roll on animation 2025
@lordmanok9995
@lordmanok9995 5 месяцев назад
Im so much happy for the new animation layers. I used to have 3 splits when animation one for time line one for nla and one for action editor. Oh my im loosing my mind on this updates...
@TheOnlyGuyWhoPlaysMCPE
@TheOnlyGuyWhoPlaysMCPE 6 месяцев назад
Bro , very nice video that I literally bought you 200 subs and shared this channel
@OscarTorresWork
@OscarTorresWork 6 месяцев назад
@0:56 That's the best guy to have on your team, the one with the black hat.Jason Schliefer He was the one who animated Gollum on Lord of the rings
@Tomy_Yon
@Tomy_Yon 6 месяцев назад
😮😮😮😮
@nitentv5142
@nitentv5142 5 месяцев назад
As always MR. Smeaf sir, thank you.
@dr.koupop880
@dr.koupop880 6 месяцев назад
I need to learn how to model a character before then, then I'll have cool animation tools in 2 to 4 years. Im excited for this
@ismailAlkhateeb
@ismailAlkhateeb 5 месяцев назад
Are you series?!!! smoothing animation curves and animation layers .... that is what will change the animation industry forever?? this is our daily life routine in Maya/Max/C4D for decades, dude.
@dippydogz
@dippydogz 5 месяцев назад
The animation layers coming to blender will be a blessing for anyone looking to blend in a similar fashion to unity’s animation controller
@SHAINON117
@SHAINON117 3 месяца назад
Legend bro ❤❤❤ keep up the shari g of knowledge ❤️ ❤️ ❤️
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