Тёмный

Blender 4.2! New tone mapping, the Khronos PBR Neutral Tone Mapper. 

Christopher 3D
Подписаться 18 тыс.
Просмотров 12 тыс.
50% 1

Blender 4.2, now in beta, introduces a new view transform/tone mapper option called the Khronos PBR Neutral tone mapper, developed by Emmett Lalish, under the auspices of the Khronos 3D Commerce working group. It aims to produce better tone mapping for situations that need to match specific sRGB defined colors which is common for package design and product visualization. It helps to solve issues that both Filmic and AgX experienced. It's a new option in 4.2 alongside Filmic and AgX. You can read a technical breakdown here: modelviewer.dev/examples/tone... and also here in the release notes: developer.blender.org/docs/re...

Кино

Опубликовано:

 

9 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 109   
@YAMZOOON
@YAMZOOON 14 дней назад
When I heard about this being implemented in Blender 4.2, I was so happy I kept having problems with color consistency with sRGB textures since I do product design and product visualization in Blender Thank goodness for this new view transform
@danieleColomboChnl
@danieleColomboChnl 14 дней назад
I learn more things from this channel than the official Blender channel! keep up the good work!
@iainpendery8623
@iainpendery8623 14 дней назад
Thanks Chris, just experimented with this myself and have to say the results have been amazing when compared to the AgX maps.
@SpencerMagnusson
@SpencerMagnusson 15 дней назад
Fascinating, this is great news! As you said, this will be great for motion graphics areas where aligning to specific hues and saturations is more important. Lots of good demos to visualize this too.
@EladBarness
@EladBarness 15 дней назад
Thanks for a great video! I had a project where I needed to render yellow glass and it took me hours to understand that because of AGX the part that is transmitting the refraction (not reflection) couldn’t handle a tinted refraction, I had to go back to filmic to solve this
@starwars9191
@starwars9191 14 дней назад
Chris Tyler is a blast from the past , I’m sure I’ve read some of your early work on rendering on older 3d software! This is an excellent visual and oral to help understand the new tone mapper .
@diegopadovani4942
@diegopadovani4942 15 дней назад
Thanks Chris for bringing good news! That's exciting!
@diegopadovani4942
@diegopadovani4942 15 дней назад
I just tested here in arch viz stuff, difference is massive. The colours and contrast are very intense, probably will need some tweaks in colour correction to use.
@3dvfxprofessor
@3dvfxprofessor 7 дней назад
You are such a brilliant explainer!
@asribaharudin6801
@asribaharudin6801 11 дней назад
This is such a great educational video
@cekuhnen
@cekuhnen 9 дней назад
Tank you for the video !!! I fully missed this news.
@apatsa_basiteni
@apatsa_basiteni 15 дней назад
Finally! The video I was waiting for.😁
@digital0785
@digital0785 15 дней назад
whelp cant wait till kcycles 4.2 comes out.. between eevee next and this it's going to be really nice for my workflow
@xDaShaanx
@xDaShaanx 15 дней назад
Incredible knowledge as always 👏♥️
@Bill3D
@Bill3D 15 дней назад
Thanks for the tutorial ! It is really helpful
@baptm727
@baptm727 15 дней назад
thank you, very instructive and straight to the point
@malinegor
@malinegor 14 дней назад
Chris, thank you very much for the comprehensive explanation!
@PrashanSubasinghe
@PrashanSubasinghe 15 дней назад
The Klingons have done it again. (had to through in the star trek reference :). Great video explaining color management!!
@Mranshumansinghr
@Mranshumansinghr 14 дней назад
As always. Informative and clearly explained video. Thank you.
@oozechsoo
@oozechsoo 14 дней назад
Great knowledge! thank you for sharing
@sabatheus
@sabatheus 14 дней назад
Well, I'm sold! Great job describing this vital feature of Blender 4.2. I can't wait for it to come out of Beta!
@Olstman
@Olstman 14 дней назад
Thank you!! Very interesting and very important information!
@rahulujjal8245
@rahulujjal8245 14 дней назад
Thanks for bringing the update to limelight, I might have missed this impressive change.
@cocboss3329
@cocboss3329 15 дней назад
Wonderful Sir
@emilsvfx
@emilsvfx 15 дней назад
TNX. like your explanation :)
@AyushBakshi
@AyushBakshi 14 дней назад
Sometimes people (including me at some point) confuse Tone Mapping with LUTs. Maybe because LUTs are also "mapping" colors but its purpose is mostly to create a mood (except the conversion LUTs). Where's as Tone Mapping, as you mentioned, is strictly about converting out of range colors to fit in a defined space.
@christopher3d475
@christopher3d475 14 дней назад
Yeah, tone mapping is a bit more sophisticated than a lut. But they're related in a sense.
@buttersmooth4532
@buttersmooth4532 14 дней назад
This is the one I was looking for
@ramyissa20
@ramyissa20 14 дней назад
Always interesting videos
@Atimo133
@Atimo133 14 дней назад
Thank you for the video Chris!! I am still boggled by the fact we got 2 new Tone Mappers in the past year, and still no ACES in sight- Meanwhile theres 1000 Comment Forum Discussions about "hOw AcEs Is InAcCuRaTe" (Yeah i am talking about you Troy S) when the only thing we want is being able to play within ACES Pipelines
@Arjjacks
@Arjjacks 14 дней назад
You do actually have access to ACES in Blender, just not in the colour management section of the render settings. But if you set the view transform in there to Raw, you can then convert your renders to either ACEScg or ACES2065-1 using the Convert Colorspace node in the compositor.
@Atimo133
@Atimo133 14 дней назад
@@Arjjacks hey arjjacks thank you for your answer! Yeah sure, there are workarounds, there is the compositor method But as soon as you need your colorpicker for custom input rgb values- its over aint it?
@Arjjacks
@Arjjacks 14 дней назад
@@Atimo133 I'm . . . . . not entirely following, sorry. If you're talking about while working in the viewport, that's not really an issue either now, with the viewport compositor. You just set up the compositing nodes first, then set the Compositor in the Viewport Shading dropdown to be Always. Now you're working in ACES in the viewport as well.
@LEDs
@LEDs 10 дней назад
You are the best teacher I’ve found when it comes to learning new color spaces and tone mappers. I’ve learned nearly everything I know from your videos about AgX, Filmic, and now Khronos! I just want to ask though, what would you recommend for additional resources for learning more about color spaces, tone mappers, and achieving the best-looking results in various cases?
@christopher3d475
@christopher3d475 5 дней назад
If you want to read the document I linked to in the about video text, it'll go over more technical detail as to what's happening. Ultimately it's a matter of just using them and determining which of the tone mappers and 'looks' work best for a given rendering.
@izzieb
@izzieb 15 дней назад
Probably a stupid question, but are there any disadvantages to this new tonemapper vs Agx? Are there any scenarios where this couldn't be the default?
@nanabeniako
@nanabeniako 15 дней назад
It doesn't work well in archviz
@FrozenDozer
@FrozenDozer 15 дней назад
Iirc losing saturation in bright areas is exactly how it works in real life. So You're probably getting "wrong" results with Khronos. Sometimes that doesn't matter though, especially when clients want their CI / CD colors.
@Wrobot
@Wrobot 15 дней назад
There are a few downsides. 1. Khronos does only work with sRGB output in blender. 2. Khronos darkens some of the shadow areas, giving it more contrast, but it is less accurate. 3. Khronos doesn't work well with big high exposure areas, like a sunset hdri. (Try the built in venice sunset hdri and you can see it looks completely wrong.) Khronos is really designed for virtual product photography, and that is where it excels at.
@christopher3d475
@christopher3d475 15 дней назад
Yes, that's why it's good to have Filmic, AgX and Khronos as options, in addition to the looks. I found that Khronos can be a bit too contrasty at times, and the less contrast looks can help with that. And I do think that AgX is probably better for architecture.
@Bill3D
@Bill3D 13 дней назад
In product visualization, clients often request that colors in 3D models match those in the 2D design files. I believe Khronos would be the best choice for achieving this.
@digitalbrasilce
@digitalbrasilce 15 дней назад
Seu canal é incrível e nos fornece informações valiosas! Obrigado em nome de todos!
@sebbosebbo9794
@sebbosebbo9794 15 дней назад
like always.... damed.....nailed ....again. 💪💥🗯🔥💭❤💨🕊
@dziarskilisek
@dziarskilisek 15 дней назад
Thanks a lot. I seems that I will use mostly Khronos instead of AgX.
@superkaboose1066
@superkaboose1066 14 дней назад
Well described, will come in handy every now and then, but I've been loving AGX, I'm more cinematic based though, good to have options though for sure.
@christopher3d475
@christopher3d475 14 дней назад
Yeah, AgX still has a place. The Blender folks are just giving us an option that may be better under some circumstances.
@nekriomycin90000
@nekriomycin90000 14 дней назад
at 6:48 the Khronos color management doesn't seem to solve the issue of smooth transition from one color to another. Maybe my eye is failing to see the improvements somehow. Because I am seeing banding still persisting. But you explained it nicely otherwise.
@Alex-wg1mb
@Alex-wg1mb 14 дней назад
Probably youtube compression. You can go so far without banking on web
@BenleGentil
@BenleGentil 15 дней назад
Interesting! Maybe there's a worflow to be made where you use the Khronos render to drive the HUE of the AGX render in Photoshop - that way you get best of both world ...
@Apicedda
@Apicedda 15 дней назад
you can always set the view transform to Raw and do the tonemapping in the compositor, there you can mix different tonemapped outputs together as you please
@christopher3d475
@christopher3d475 14 дней назад
Yes, you can also bring in camera raw photos (provided you save them as EXR files) and do tone mapping work on them in the compositor, using AgX or Khronos.
@craigwall6071
@craigwall6071 14 дней назад
Hue is much more inter-related to saturation and value than people think. I don't think it will be advisable to try to create a hybrid.
@hasanhuseyindincer5334
@hasanhuseyindincer5334 14 дней назад
👌👌👍👍
@johannleo1282
@johannleo1282 14 дней назад
Thank you for a great video, just saw you have a typo in the title for "Neutral"
@christopher3d475
@christopher3d475 14 дней назад
Thanks for the catch, I've fixed that.
@jorgebernier5d
@jorgebernier5d 14 дней назад
I need this in my life life... right now! :O so, when is Blender 4.2 coming out?
@BoyceBailey
@BoyceBailey 13 дней назад
PHD level teaching
@ChristophWerner
@ChristophWerner 13 дней назад
Great video again Chris. I think Kronos is the future and will replace all alternative Color Spaces in Blender in the dailie work. I don't think someone will ever use the others again. Of course it's always better to render in raw format and make the postproduction later. But I think Kronos makes a lot of things easier and other modes obsolete.
@christopher3d475
@christopher3d475 11 дней назад
I think there's a place for the other ones and perhaps others in the future. Color is perceptual and not every scene may look great in Khronos, but it's important that we have this option for the scenes that will benefit from it.
@ChristophWerner
@ChristophWerner 11 дней назад
@@christopher3d475 Completely agree.
@Nacreous01
@Nacreous01 14 дней назад
Would be very interested to see a video on the new Thin film feature for the principled V2
@christopher3d475
@christopher3d475 14 дней назад
Yes, I'm planning on doing one on that.
@Nacreous01
@Nacreous01 13 дней назад
@@christopher3d475 sounds great, really appreciate your videos
@designfreedom3651
@designfreedom3651 14 дней назад
That’s a big step in the right direction, and it seems to work well on these small product renders with simple light setups. However, when I tried it on an interior scene with sun rays coming through and falling on the white walls, with a lot of reflections and glossy highlights on the furniture and marble floor, I have to say that although Khronos is much better than AgX (not to mention Filmic), it still unfortunately diminishes those highlights and rays... However, it does work very nicely with colors, maintaining the original saturation. Than again, I guess it's called Khronos PBR Neutral for a reason. Hope, one day it all will result in a good universal tone mapper.
@christopher3d475
@christopher3d475 14 дней назад
It's just an option to test and use on a case-by-case basis, it's not replacing AgX. I agree that for some things AgX is likely to be superior still.
@RustyNova
@RustyNova 14 дней назад
Oh no. Here comes yet again new update videos that makes me want to switch to beta...
@BeheadedKamikaze
@BeheadedKamikaze 14 дней назад
So, should everyone use Khronos for everything? What are its weaknesses, or where would you still see a use for something like AgX, rather than Khronos?
@christopher3d475
@christopher3d475 14 дней назад
It's tuned for the things I mention, product types of renderings. Whether it works for you under other circumstances is something you can determine when you use it. It's just another option you can try now.
@doldrmaster
@doldrmaster 13 дней назад
I think AGX is superior for more realistic scenes, the new khronos one has a more disney pixar feel to it, perfect colors in a vacuum where the colors don’t experience any shift. Perfrct for products and animation but maybe not if you are trying to create a cohesive room or environment where agx might help blend things better and then you just apply a hue of color on top of the image.
@christopher3d475
@christopher3d475 13 дней назад
Yes I agree. I think it's a good option to have alongside AgX.
@VoxelMusic
@VoxelMusic 14 дней назад
The improvement between Khronos and Agx is bigger than the improvement between Agx and Filmic.
@christopher3d475
@christopher3d475 14 дней назад
It is fairly substantial.
@graphikeye
@graphikeye 14 дней назад
Sorry if this is a silly question, but for those of us that work in EXR none of this matters since we're in a linear color space, right? Are you implementing any of these color space transforms in your pipeline?
@christopher3d475
@christopher3d475 14 дней назад
That's correct, EXR files are saved with the linear color data.
@craigwall6071
@craigwall6071 14 дней назад
Khronos will be better for some types of scenes, but AgX better for others. It will be nice to have both.
@christopher3d475
@christopher3d475 14 дней назад
Yes I agree. It's just a new option to test, it doesn't replace AgX.
@QaisarYegimbayev
@QaisarYegimbayev 14 дней назад
Am i wrong for thinking that this looks "too good"? The slightly washed out bright colors of AGX look a bit more realistic and pleasing to the eye in my opinion. Perhaps this isn't about realism, and in these cases color preservation is more valuable.
@christopher3d475
@christopher3d475 14 дней назад
It's up to your artistic discretion to use Khronos, it's another option to test. I agree that I think for some things AgX is better. It's case by case thing I think.
@simoko7076
@simoko7076 13 дней назад
AgX will give a result that's closest to a real camera but needs more post work.
@genesis2303
@genesis2303 14 дней назад
Thats nice, but usually color soutions are rather like too short quilt, and if you cover your head you have cold feet, so what are the downsides of this transformer, where are the weakest points?
@Misaqcieli
@Misaqcieli 5 дней назад
Standart + Filmic + Agx = Khronos )
@christopher3d475
@christopher3d475 2 дня назад
Kind of, yes.
@phalhappy8612
@phalhappy8612 14 дней назад
What color space is Blender used for scene deferred rendering? Is it ACEScg or the biggest brother ACES AP0?
@christopher3d475
@christopher3d475 14 дней назад
It uses a linear Rec709 space I believe.
@phalhappy8612
@phalhappy8612 14 дней назад
@@christopher3d475 but how does it have ACEScg in EXR export option. that is so confusing
@RazsterTW
@RazsterTW 12 дней назад
Downloaded 4.2 and I cannot get Color Management to show the differences from AGX, FIlmic, or Khronos, seems to be broken.
@christopher3d475
@christopher3d475 11 дней назад
Make sure the color space is set to sRGB.
@RazsterTW
@RazsterTW 6 дней назад
@@christopher3d475 So the version I had did have a bug, once I updated to the 06/17 release it worked, thanks!
@christopher3d475
@christopher3d475 6 дней назад
@@RazsterTW Ah ok, the challenges of beta software. Glad it's working now.
@josiahgil
@josiahgil 14 дней назад
would rec2020 make khronos look worse than with srgb? logically i don't think so, but i need certainty haha.
@christopher3d475
@christopher3d475 14 дней назад
It only works with sRGB. If you select rec2020, it's not available as an option, only AgX is.
@josiahgil
@josiahgil 14 дней назад
@@christopher3d475 okay thanks, I hope they make khronos compatible with rec2020.
@almac8840
@almac8840 14 дней назад
Not sure but seems everything I render in 4.2 is worse quality than in 4.1. EVEE now blows out the contrast more and Cycles looks muted and im using imported settings from 4.1
@christopher3d475
@christopher3d475 14 дней назад
Hmm. Have you done any head to head comparisons with a render in 4.1/4.2 to see for sure?
@almac8840
@almac8840 14 дней назад
@@christopher3d475 Yes I rendered same image side by side. I notice the biggest difference in EVEE with HDRI lighting and reflective surfaces using both same settings
@christopher3d475
@christopher3d475 14 дней назад
@@almac8840 Well, EEVEE is going through some big development so I would imagine there are going to be some differences. But you can always submit images to the bug system if you feel something is really not right. I've done things like that before and have gotten issues fixed.
@jkartz92
@jkartz92 14 дней назад
another OCIO?
@christopher3d475
@christopher3d475 14 дней назад
Yes, I believe it uses the OpenColor IO system.
@estefez
@estefez 13 дней назад
I'm sorry but i think filmic still looks best in all the examples. Khronos seems to just blend the worst elements of AGX and Standard: As colors get brighter they become oversaturated and then become undersaturated, with very obvious delineations, while filmic is the only one that keeps the saturation consistent throughout the gradient, at least in appearance. Does it look faded? Sure but it'll be alot easier to add a simple curves on top of that than trying to resaturate only the highlights in AGX and Khronos.
@christopher3d475
@christopher3d475 13 дней назад
The great thing is, you get to keep using Filmic if it's what you like.
@valentink487
@valentink487 День назад
I always thought Agx is wrong, those massive saturation loss is way too much, I couldn't understand why many thought this is ok. ACES desaturation is way less and much more realistic. With Kronos we now have the opposite, no saturation decreasing at all. More usable in everyday work but it may be too saturated at the very edge.
@thenodecamp
@thenodecamp 14 дней назад
That's great news! I always had a color problem, be it with my monitor, or filmic / agx. I understand that colors aren't supposed to be saturated much, but when I ask for 255 maximum RED color, and I get a desaturated one, it gets very annoying. Now I can actually make my diffuse map a full 255 RED, and do zero corrections on the lighting and composition!
@christopher3d475
@christopher3d475 11 дней назад
Well, this is related the close color domain issue. Khronos does a better job at retaining saturation for very bright colors.
@ruthlesscutthroat4030
@ruthlesscutthroat4030 14 дней назад
when will blender cloth work like a normal turk?
@mytube001
@mytube001 15 дней назад
This looks great! AgX invariably produces terrible colors in every project I've tried to use it in.
@craigwall6071
@craigwall6071 14 дней назад
That's not at all my experience. I have come to really admire what AgX delivers. It's just not ideal for all types of scenes.
@GencoUney
@GencoUney 14 дней назад
You define the restrictions and downfall of Khronos "PBR" Neutral in your first few sentences. "...designed to do this in neutral lighting conditions...". What is neutral? Surrounding and context matters immensely when READING an image. If you have a "warm" surround, what's R=G=B will read blueish, and if you have a "cool" surround, it will read yellowish. So once the product render is put in an environment and lit by it equation of Neutral will immediately breakdown and product colors will read wrong. Because we read images, not color-pick them. Think about the blue-yellow dress debacle. I'd provide examples to this but can't attach images here ofc. Khronos Neutral makes your images look like renders in short. In my experience client isn't always happy with that, most don't color-pick their IP Hex values. If you load up an "hdri" with clouds and the sun and view it through Khronos Neutral you will immediately see what reads wrong, polarity flips and decrements galore. I think it takes the artist a couple steps away from the right track.
@christopher3d475
@christopher3d475 14 дней назад
If you don't like Khronos, don't use it. It's that simple. It's just an option.
@GencoUney
@GencoUney 14 дней назад
I'm not arguing that it shouldn't exist, I'm trying to raise awareness to prevent people from banging their heads on walls trying to fix something that creates the issue in the first place. Your response here is basically saying, "if you don't like spiked drinks, don't order drinks"
Далее
Seven Hottest Features in Blender 4.2
10:53
Просмотров 26 тыс.
Your Colors Suck (it's not your fault)
37:01
Просмотров 481 тыс.
Blender 4.2 Beta Is Here with New Features!
26:13
Просмотров 128 тыс.
4.1 IMPORTANT change to AutoSmoothing!
14:03
Просмотров 25 тыс.
The Future of Game Development
8:58
Просмотров 1,1 млн
// TRY AGAIN - Blender Short Film
1:04
Просмотров 71 тыс.
Procedural Wood is awesome!
27:29
Просмотров 3 тыс.
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Просмотров 297 тыс.
Развёл кассиршу 😂 #shorts
0:34
Просмотров 998 тыс.