Great video! Thanks Dantti for putting it together! I have a quick question regarding the GP - 3D conversion. What you showed works great on linework strokes. Is there a way to convert FILL GPencil strokes into 3D using geometry nodes? Thanks again!
@@Dantti Gotcha! Thank you. That is great to know. I tried using the Fill Curve Geometry Node but it doesn't really work properly. I hope they will figure that one out, because this one thing is the last missing component to really have the ability to integrate GP fully with 3D scenes and transparent textures etc. Anyway, thanks so much for your reply and the video. I learnt a lot from you!
@@maciejgliwa Thank you man! I'm 100% sure they will :) I can't wait for all the cool effects and animations you can make when that's possible. Shape keys are cool and all but it's so good when you can create 3D stuff using GP keyframes ❤️
In the current version of blender grease pencil makes the system leg so much when you have more than one Grease pencil object in the scene. When making anime characters we use grease pencil outlines but it makes editing the mesh impossible because of the one and a half second leg between Mouse input and screen output. I hope they optimize the code in the next version because it's unusable for me at this point.
@@Arjjacks that could be good news. I had to put a modeling project aside due to sluggish viewport performance--I could no longer work on it with any efficiency. Hopefully I can resume the project when this update goes live.
In the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
How to increase render time fast in Blender for grease pencil. I know 3d it takes time but can it be as fast as Animate cc would love to find a hack please anyone.
How do I make an object that has an image texture on it to reflect the light. I've tried everything from different shaders.. but I can't mix a shader and the texture in anything because image texture has yellow output and shader has green output.
tired of these clickbait titles. for every release we have these "mind blowing 😱" "breakthrough" "this release will change EVERYTHING in the 3D industry"!! titles, but for every release it just feels the same with a few improvements that arent even relevant o most users.... 😴
It drives me crazy when posters insist on putting their faces over their videos, covering important parts of the actual interface, especially in tutorials, supposedly to "build their brand." But you've gone one better: Putting a damn *_CARTOON_* of yourself in there! What possible *_PURPOSE_* does that serve?! Conceited BS