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The Trick that will Make Your 3D Models 10X Better! 

Kaizen
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The first 500 people to use my link will get a 1 month free trial of Skillshare skl.sh/kaizentutorials06241
There's a technique to getting good looking 3D models in Blender. It might seem obvious, but knowing how to use bevels, how they work and what your options are is powerful knowledge that will help improve your 3D skills. In this video you'll learn all about the Power of Bevels in Blender.
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Chapters:
00:00 Intro
00:35 Why we use Bevels in 3D software
01:41 The Bevel Modifier in Blender
05:36 Bevel Setting to do it Right
09:27 A Practical Example to using Bevels
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Опубликовано:

 

20 июл 2024

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Комментарии : 125   
@KaizenTutorials
@KaizenTutorials 15 дней назад
Want to learn Blender, for example for Filmmaking? Check out Skillshare now through my link and get 1 month FREE! Skillshare skl.sh/kaizentutorials06241
@timothymcglynn1935
@timothymcglynn1935 17 часов назад
🎉 awesome 🎉
@kerhabplays
@kerhabplays 15 дней назад
I love edging in blender
@mehface
@mehface 9 дней назад
xD
@Gunner98
@Gunner98 День назад
kid named blender
@kerhabplays
@kerhabplays День назад
@@Gunner98 💀
@cerulity32k
@cerulity32k 7 часов назад
SAME
@YBlender
@YBlender 10 дней назад
Not sure if it was talked about but make sure to apply your objects scale before bevelling.
@KaizenTutorials
@KaizenTutorials 6 дней назад
Good one! This is good practice in general btw.
@Bwaptz
@Bwaptz 15 дней назад
Why am I watching a whole video about beveling? And why is it actually interesting? 😂
@KaizenTutorials
@KaizenTutorials 15 дней назад
I guess… it keeps you on edge 😏
@MomoTempest6
@MomoTempest6 15 дней назад
​@@KaizenTutorials 😮😮😮😮😮😮😮😮
@NotSoMuchFrankly
@NotSoMuchFrankly 15 дней назад
@@KaizenTutorials Ouch! That was sharp.
@Alexgudmusic
@Alexgudmusic 15 дней назад
@@NotSoMuchFranklyit was beveled
@Cts_ville
@Cts_ville 14 дней назад
​@@KaizenTutorials😂😂😂I see what you did there
@NotTheDarkLord_
@NotTheDarkLord_ 5 дней назад
Don't forget about the bevel node in the shader! It's really useful when you have far away stuff and don't want to add any geometry at all! I like to use it for wall corners. Gets rid of those sharp unrealistic junctions. And for more detailed models, you can even add noise/dirty details to the node to make it even more realistic. Great video!
@IamSH1VA
@IamSH1VA 15 дней назад
*"The Power of Bevel compels You"* ...... everytime
@Tomy_Yon
@Tomy_Yon 15 дней назад
That's funny because in Dutch 'bevel' means 'to force or obligate'. 😊
@MrRuumi1
@MrRuumi1 15 дней назад
You can use bevel weights with bevel modifiers in order to controll each edge individually for non-destructive modeling. So yeah I'm stikcing to my beloved bevel modifier
@KaizenTutorials
@KaizenTutorials 15 дней назад
Yeah you can! Its just a lot less flexible imo.
@MrRuumi1
@MrRuumi1 15 дней назад
@@KaizenTutorials Still thank you for the video! I see benefits of both teachniques, they are each unique in their own way :)
@pablitopdf2338
@pablitopdf2338 12 дней назад
@@KaizenTutorials cap! You can go back whenever you want
@rbettsx
@rbettsx 11 дней назад
​@@KaizenTutorialsGN assigned vertex groups have made the modifier much more flexible already. And we can look forward to the modifier accepting edge attributes.
@frenklemperd4969
@frenklemperd4969 8 дней назад
can you do both? for example using a bevel modifier and beveling some edges with ctrl + b does that even work?
@1coquo622
@1coquo622 4 дня назад
Personally I sometimes use the percentage bevel to increase the polygon number of a part of an object. For example an oval of only 8 sides, just put the bevel as a percentage to have more polygons (don't forget to merge by distance after the bevel). Also practical for going from a low poly to a high poly in a video game
@rbettsx
@rbettsx 11 дней назад
I think it's important to mentally distinguish 'form' bevels (for shape) from 'detail' bevels (for light response), and handle them separately. For convincing normals at corners, detail bevels should have an even number of segments.
@Tktmonreufj_suisincognito
@Tktmonreufj_suisincognito 4 дня назад
I'm not a professional modeler, and I'm still learning blender, but I often bevel things and sometimes I do change the width type to percent, mainly for more precision or simply because it produces a different result that I prefer over the default type.
@にぱー
@にぱー День назад
7:30 Face strength is used for the Weighted Normals modifier. Stronger faces will maintain their flat appearance when adjacent to the weaker faces(which will look smoothed out) Like in this case at 8:53 Even despite the weighted normals modifier, the sides still aren't looking perfectly flat. They look slightly bumped out when you look at proper angle. To fix this, just make the big faces have Strong face strength and the beveled edges have Weak. (And enable usage of Face strength in the Weighted normals modifier). The difference is subtle but makes it better.
@KabeeshS
@KabeeshS 5 дней назад
The quality of this video is like I'm watching a movie itself. Thank you so much.
@Argodux
@Argodux 3 дня назад
I’m really interested in how you made the plasticky texture in the final render, like the orange of the light coming through as if it’s somewhat transparent like if you put a light behind your thumb
@gurratell7326
@gurratell7326 14 дней назад
Bevel is king! Too bad Blenders bevel has been bugged for years now, messing up the UV and any edge data quite severely and they won't fix it for some unknown reason. I guess they're waiting for bevel v2 that's supposed to come to geo nodes, but that one have been postponed for a year or so now as well. Love that Blender is free and open source, but sometimes it has it's prices..
@DeMoNELectro
@DeMoNELectro 3 дня назад
i expected nothing and i'm happy now
@KaizenTutorials
@KaizenTutorials 2 дня назад
Haha awesome!
@awesomefm7866
@awesomefm7866 15 дней назад
the messi looks great 😁😁😁
@athosarcuri
@athosarcuri 15 дней назад
truer words were never spoken!🙌🏼
@VitalCGofficial
@VitalCGofficial 14 дней назад
Actually I am enjoying 12 min video just for bevel modifier damn:😂
@KaizenTutorials
@KaizenTutorials 13 дней назад
Hahaha
@Nickcreations.i
@Nickcreations.i 14 дней назад
Woah learned a lot of new things from this great video, I hope you kaizen will soon reach 200K
@KaizenTutorials
@KaizenTutorials 13 дней назад
Thanks a lot!
@WhenTheUhh
@WhenTheUhh 15 дней назад
You can also achieve different bevel widths non-destructively by using the 'Weight' Limit Method instead of 'Angle' inside the Bevel modifier, giving you the option to manually set bevel weights per edge.
@KaizenTutorials
@KaizenTutorials 15 дней назад
Yep as I said in the video. Its just a lot less flexible than manual bevels.
@WhenTheUhh
@WhenTheUhh 15 дней назад
@@KaizenTutorials Oh shoot, I must have completely zoned out, now I see, mb. Banger video as always then
@AzraelArt
@AzraelArt 5 дней назад
@@KaizenTutorials but also a lot more destructive, which is a no go in a modern production setting
@huefey
@huefey 9 дней назад
very rarely I'll use the percentage profile due to the specific model not going as extreme ith the default (might've just done something wrong but I haven't had that problem in a while)
@theftking
@theftking 15 дней назад
Bevels are sick
@KaizenTutorials
@KaizenTutorials 13 дней назад
A day not beveled is a day not lived!
@jamesriley5057
@jamesriley5057 15 дней назад
Select sharp edges?! Awesome thanks
@Gazing-09
@Gazing-09 15 дней назад
I wonder how it would look with thr subdivided modifier. Imma give it a try tonight!
@spartan22550
@spartan22550 15 дней назад
in max there is an "alternative" to bevel workflow, you can put weight on edges, it work well becaue you can add edit poly modifier after that and still change value of weights before subdiv. That's something i miss switching to blender.
@KaizenTutorials
@KaizenTutorials 13 дней назад
Isn't that similar to using the modifier with the weight type instead of angle?
@Benn25
@Benn25 12 дней назад
@@spartan22550 no no, you totally can do exactly that in blender, and is is extremely flexible and powerful.... and non destructive. you just have to make vertex groups, then apply your bevel modifiers to the group you want. you even can make several different bevel shapes by using different modifiers in the stack. It is very powerful, and deserve a place in this video.
@Benn25
@Benn25 12 дней назад
@@spartan22550 no no, you totally can do exactly that in blender, and is is extremely flexible and powerful.... and non destructive. you just have to make vertex groups, then apply your bevel modifiers to the group you want. you even can make several different bevel shapes by using different modifiers in the stack. It is very powerful, and deserve a place in this video.
@noturne54
@noturne54 День назад
10:01 You always can use more than one bevel modifier with the limit method on weight and mark them if you really want a non-destructive workflow, but with a simple model like this I would go destructive with no problems.
@jo_kil9753
@jo_kil9753 15 дней назад
You can also bevel on a material level, this is great for adding bevels to very sharp edges without adding any polygons.
@Alex-jf1bf
@Alex-jf1bf 15 дней назад
Back with another W
@KaizenTutorials
@KaizenTutorials 15 дней назад
Thanks!
@taridean
@taridean 7 дней назад
We just call Bevels "Fillets" in NURBS 3D modelling. It gets even more fun when you start playing around with G1, G2, G3 curvature etc especially in Autodesk Alias and Rhino 3D. 😄
@KaizenTutorials
@KaizenTutorials 6 дней назад
Fillets in CAD software packages is so satisfying usually!
@race_
@race_ 15 дней назад
I work at Blenderbottle! Thanks for the spotlight 😂
@f1_enjoyer
@f1_enjoyer 5 дней назад
7:40 i'm not getting the apply preset option after doing that does anybody know why? nvm i just forgot to add segments
@Medium_Rudi
@Medium_Rudi 14 дней назад
New pronunciation for chamfer just dropped!
@KaizenTutorials
@KaizenTutorials 13 дней назад
Haha whats the right way then? Im not a native speaker obviously
@motionelmer
@motionelmer 15 дней назад
Top notch again
@KaizenTutorials
@KaizenTutorials 15 дней назад
Thanks!
@johnpekkala6941
@johnpekkala6941 15 дней назад
I always use manual beveling over the modifier one cause then I have control over what edges are actually beveled as I rarley want all edges of an object beveled but just some of them. For ex the edge where 2 parts join together I mostly dont want beveled as that could look strange because the meeting edges would then curve inward and thus look like a cutout in the joint.
@rbettsx
@rbettsx 11 дней назад
Unless you're printing or somesuch, separate parts are better modelled *as* separate parts. In this video, for example, the window frame should have been disconnected from the glass panes in the first place.
@TheTattorack
@TheTattorack 8 дней назад
How do you solve the ngons that get created from beveling? At 10:52 you created an ngon near the back of the model.
@KaizenTutorials
@KaizenTutorials 6 дней назад
Ngons aren't always a bad thing. If they appear on places which are flat/relatively flat and don't need to deform for animation it's not a problem usually.
@TheTattorack
@TheTattorack 6 дней назад
@@KaizenTutorials You still get issues with the normals on flat surfaces, especially if the ngon is not a "nice" shape. These kinds of issues present themselves as weird "wobbles", especially noticeable on more reflective surfaces. Ngons also confuse the UV unwrap, often causing odd stretching and general wonkiness in UV islands. Personally I'd want to completely avoid ngons.
@pi198273
@pi198273 15 дней назад
Very good video :)
@KaizenTutorials
@KaizenTutorials 13 дней назад
Thanks!
@gottagowork
@gottagowork 12 дней назад
One of the things that "annoy" me when looking at hard surface modelers, is the complete lack of consideration to production. A cube with a cylinder on it? Unless creating actual welds, the bevel would always go the opposite way in real life; a chamfer to guide the insertion of the cylindrical piece. "Outside bevel" everything may cause better highlight catching, but it sure isn't "realistic" from a production (of the piece) standpoint. Also don't forget about the 0.75 superellipse, it creates a much better curvature comb, a smoother transition from flat to curve. I also often end up with shading artefacts; across long polygons due trying to keep things low poly for efficiency, or inability to keep faces flat (no smoothing) that should appear flat. I have come to love the bevel node; it does a good enough job for distant objects (all of my objects are distant - enough - anyway), and you get to add noise to it (like after a deburr operation) with no additional geometry whatsoever. I really wish the bevel operator/modifier had the option to create the last segment tangent to where it connects to. More geometry, but cause no further issues. Note that bevels in a polygon modeler will always be extremely rudimentary compared to what you can achieve in i.e. Solidworks surface modelling.
@KaizenTutorials
@KaizenTutorials 10 дней назад
You're right. If we're talking production using Blender in general isn't the best idea. CAD softwares likes Solidworks are way more suitable for that.
@gottagowork
@gottagowork 10 дней назад
​@@KaizenTutorials I don't mean strictly about creating for fabrication and documentation purposes, but the idea of creating production plausible models for 3D rendering. Especially as far as metal machining goes. Sheet metal have some considerations, milling and lathing others, whereas plastic molding has yet other considerations. We already try to accomplish plausible materials, so why not objects?
@ParagonAnimationsStudio
@ParagonAnimationsStudio 15 дней назад
What happens if you don’t like the bevel later.
@KaizenTutorials
@KaizenTutorials 15 дней назад
Thats an issue yeah, using the modifier initially can help visualize and then do the manual bevel later on.
@johnpekkala6941
@johnpekkala6941 15 дней назад
Like how I learned just today when i wanted to remove a bevel at the bottom end of a table leg. You mark all faces of the bevel and then select Dissolve faces in the delete menu and it will be removed.
@ApurvaKashyap-kj6qz
@ApurvaKashyap-kj6qz 13 часов назад
Konnichiwa ! yashashi tutorial ❤,, Arigato ❤
@IFMstudio
@IFMstudio 11 дней назад
"Because nothing in real life is 100% sharp"
@KaizenTutorials
@KaizenTutorials 10 дней назад
Nope, nothing is that sharp indeed.
@Quantumgiant1
@Quantumgiant1 День назад
How do you define "alt-right"?
@Benn25
@Benn25 15 дней назад
destructive modelling is dangerous. We should try to avoid it as much as possible. The last method you didn't showcase in this video is the vertex group applied to the bevel modifier. this is extremely powerful, and very flexible. plus it is non destructive and fully procedural. the best of both worlds.
@jo_kil9753
@jo_kil9753 15 дней назад
why would it be dangerous?
@Benn25
@Benn25 14 дней назад
@@jo_kil9753 dangerous because you cannot go back easily. you need several backups along the way, and it is a pain to manage, plus you will have to redo everything else when starting again from an outdated backup. working procedurally should be the very first priority in any workflow (true in any software! and not only 3D), whenever it is possible, this is far more flexible, and easy to correct.
@Blaxpoon
@Blaxpoon 14 дней назад
Manual bevels can't hurt you, but they can make you lose a lot of time as they are destructive. That means if you do some bevels, continue working on your model and change your mind, removing said bevels is a pain in the ass
@KaizenTutorials
@KaizenTutorials 13 дней назад
Well yeah. You can always use a bevel modifier to preview stuff. But once you're set, manual bevels just look inherently better and more real. Plus this is also why I say use bevels with 2/4/6 segments, since removing these is a LOT easier to do than using uneven amounts.
@Benn25
@Benn25 12 дней назад
@@KaizenTutorials I came from a CAD background, so the idea of modeling something you cannot undo with one clic is enough to give me goosebumps. furthermore, the fact that even with the possibility to do it very accurately and precisely in a procedural manner (vertex groups), some will still prefer to do it destructively is totally crazy to me. Now, it's ME with my personal background, and also if what you said last is correct (applying it manually look better and more real), yeah it worth the shot.... but I will probably still not do it destructively 90% of the time. (I said 90%, because when you work with converted cad data, sometimes you don't have the choice). again, it's only me, but I think that "avoid working destructively as much as possible and do it procedurally whenever possible"is a VERY good rule to live by.
@wadewatts4177
@wadewatts4177 6 дней назад
Hello, I have been in 3D slightly more than 2 years, but I can't find a job or anything can bring some money, any advices?
@KaizenTutorials
@KaizenTutorials 6 дней назад
Hmm yeah there's quite a bit of competition. I'd say; 1st try getting as good as possible at whatever you want to do with 3D. Then work on a portfolio and presenting yourself in a professional manner. With that in hand finding work should be possible for sure!
@user-nj1bh6rj7q
@user-nj1bh6rj7q 14 дней назад
Tumbnail be like: Beginner: Cool black backround but bad angle Pro: Orange background goes almost absolute white in the centre, the model looks like it`s unevenly cut in photoshop, 800x600 resolution, but camera angle is goood. No offense, I just have my own quirks Also thank you for explaining more about bevels. Never knew that it was possible to control bevel modifier with weights
@phyothu8550
@phyothu8550 2 дня назад
hi bro, I want to ask you. I don't know middle mouse.Can you answer me please where the middle mouse is.
@KaizenTutorials
@KaizenTutorials 2 дня назад
For most mouses this would be clicking on your scroll wheel.
@phyothu8550
@phyothu8550 2 дня назад
@@KaizenTutorials thanks bro💪
@kerhabplays
@kerhabplays 15 дней назад
6:00 Not Messi bruh😭
@KaizenTutorials
@KaizenTutorials 15 дней назад
Haha 😝
@abdumajid_27
@abdumajid_27 15 дней назад
What kind of laptop do you recommend for beginners and is MacBook m1 pro enough for learn modeling?
@KaizenTutorials
@KaizenTutorials 13 дней назад
Yep! Any laptop that can run Blender is good enough to begin with.
@btn237
@btn237 9 дней назад
The M1 MacBooks are extremely good for Blender, quite overpowered really (I was using Blender on a 2010s era MacBook Pro Intel for a few years). For strictly modelling, the hardware requirements are quite low.
@Trad0r
@Trad0r 14 дней назад
i guess i gotta go bevel everything now...
@KaizenTutorials
@KaizenTutorials 13 дней назад
Yupppp!
@Dapps254
@Dapps254 15 дней назад
First to like, comment and then watch
@KaizenTutorials
@KaizenTutorials 15 дней назад
Awesome!
@s1gma9000
@s1gma9000 15 дней назад
1:08 When you are too passionate about 3D... you may miss some English lessons. 😆
@KaizenTutorials
@KaizenTutorials 13 дней назад
an*
@artie92_
@artie92_ 15 дней назад
Really interesting! But... for real- Does someone know what the F- Face Strength does? 😂
@KaizenTutorials
@KaizenTutorials 13 дней назад
Yeah for real for real. What does it do?!
@artique9690
@artique9690 2 дня назад
Same
@BeveledCube
@BeveledCube 3 дня назад
sup im here
@KaizenTutorials
@KaizenTutorials 3 дня назад
yooooo the OG
@Hass206
@Hass206 15 дней назад
Hey can u make an video on how to create sky because in RU-vid non videos show how actually create custom sky in blender they show use image or use sky texture node or addons that not good ,can u make an video? It will be helpful for me,but seems like you I'll ignore my message
@KaizenTutorials
@KaizenTutorials 13 дней назад
I'm probably not doing another video on skies, but I have a video on how to do a day and night cycle in Blender. Maybe that's useful.
@asln1122
@asln1122 15 дней назад
aha seems someone changed video editor☺
@KaizenTutorials
@KaizenTutorials 15 дней назад
Nope still only me 😅
@asln1122
@asln1122 2 дня назад
I can help😅​@@KaizenTutorials
@MrPuzzoncello
@MrPuzzoncello 11 дней назад
That was very interesting! The more I study 3D modeling and architecture (as an amateur at both), the more I realize we do not observe stuff at all Who would've thought there were so many different bevels on such a simple item as a drinking cup lid?
@KaizenTutorials
@KaizenTutorials 10 дней назад
Thanks! Yeah real life objects are far more complex than they seem. Once you try recreating them in 3D you really start appreciating shapes and finishings on actual objects!
@bkun43
@bkun43 15 дней назад
:D
@thesumitsharma6760
@thesumitsharma6760 9 дней назад
Sir please provide me your blender full course in Hindi language please sir…
@KaizenTutorials
@KaizenTutorials 6 дней назад
Check my previous comment
@thesumitsharma6760
@thesumitsharma6760 9 дней назад
Sir i am big fan your projects i request please your videos post to be in Hindi language please sir.please sir..
@KaizenTutorials
@KaizenTutorials 6 дней назад
If and when YT allows multi-language uploads I'll be sure to include Hindi as one!
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