Spent 2 days trying to understand how to make this fucking sofa in a practial way and, even if it seems the opposite when you watch it, this video offered the most practial and adaptable way of doing the chesterfield apolstery. it looks less replicable but i tried many other ways and this one was the one who produced the best geometry and shape. the other ones may be faster but they start falling apart once you put modifier like bend or try to optize the models with decimate and other remesh modes..
Your tutorials are amazing! Thank you for this. I find your videos easy to follow and very informative. I’m glad that I found you while searching for my own cloth functions. Do you happen to work in Unity as well? I am learning 3D modelling for characters. I’m learning cloth physics for clothing. Something that I am trying to learn about is how to create the function that allows for grabbing clothing (in vr) and for movement realism. There are a few models with these functions but no tutorials that I can find. I want to bring this back to the creator community that I am in. Wish me luck.
everything up until 2:50 was accurate. all my faces, the non face sets, and face set circles, minus the masked area, get dragged towards the center. Edit: i figured it out, i didnt apply the subD modifier first.
thank you very much and congratulations! But when I select the faces of the lozenges that will give rise to the button and right-click, I don't see the "loop tools" option as you show in your video.
Thanks for sharing. But Please this is giving me a very hard time to follow, maybe some steps are not visible to us, I can't seem to get the object into the final shape in sculpting mode
Why my model just flys away like a plastic bag after I drag the mouse to the left? I have check "use face sets" and I have assign a beveled edges group.🥲