@KevBinge Is there a way to bake the normals from the particle modifier onto the gummy model? I'm trying to recreate this effect onto a sugar skull that will be used in AR.
I tried a workaround, I rendered it in Eevee Changed the blend mode for the sugar to additive turned up the transmission to 1 and I used layer weight fresnel and color ramp for roughness and base color to get a nice effect.
Awesome! I was just going to reply to your previous comment then I saw this. It’s a bit tricky to troubleshoot but I’d used slight emission to get lighter sugar crystals because I have a white environment, but the “is shadow ray” things would work as wells. It’s tricky all around 😀
Hi! I did everything, and worked perfectly, but when I tried to hide the Icospheres (They are in the way for the render), the render did not show the particles. Is there a way to fix that? I want to get rid of the icospheres on my render view since a character is going to hold the object
Thank you for your amazimg tutorial. It's so helpful, and your explaining is nice and easy to understand. I just wanted to say thank you for your great works. Thank you so much.
@@KevBinge huge difference from Solid part modeling to mesh modeling. Lack of precision frustrates me when trying to model objects and organic modeling is like magic lol. I have struggled with art my whole life. So this is particularly difficult for me. The shift in CAD to a more artistic modeling workflow (due to a flooded market of art degrees the last 15 years) has been frustrating, because it causes a lot of duplication of work.
I hear that about art degrees. When I started learning this stuff, there were maybe 3 schools in the world teaching it, and no degrees in “computer animation.” Also, I totally understand where you are coming from with precision, etc. I’ve seen lots of Pro-E and Catia workstations in cubicles in my time haha!
Most likely transmission “rays” in the principled shader and shadow rays. You can jack up the settings but have a long render time. The emission thing with the fresnel is a quick and dirty “trick” to get this look under this lighting condition. Does that help? Thanks!!
man, you're awesome. Here's an idea for a tut. How'd you find the the time to figure out all these settings. What's was your history of figuring out the materials part of CGI? How much time did you spend on just messing around vs watching other tuts.
Thanks!!! Great idea! I’ve used many 3D packages in production for almost 20 years now. They all kind of bleed into each other. In the beginning, all there was were books and a few online written tutorials. I’d go through those religiously and practice for hours. Production really makes you focus, so my first year on the job was more intense learning-wise than any books. RU-vid is awesome though, and I still watch other’s videos. I’m always learning, but most of the time is production for me, and making videos, which takes me a while these days lol.
It’s only emitting a small amount of light. It works for the shot but wouldn’t work as well in a dark environment. I think I talk about that in the video, unless I edited that part out. Thanks!
I think this sugar looks great, it's just what I was looking for! Real sugar isn't white, it's transparent if you look at it close enough. The grains transmit light, and the scattered beams make it look white from a distance. In a simulated environment, all those reflective and refractive surfaces eat up all your light, it looks dark because the rays use up the limited light bounces before ever completing the light path from camera to source. Reality doesn't have that problem, so to fake that you just make the sugar emit some extra light. How much extra is up to you as you tweak it for the occasion.
Thanks for another great tutorial - I love your humorous casual throw-aways - 'I don’t care, they all work'! However, something went wrong with my render - whether in Cycles or Eevee (with Color set to default RGBA), the final render comes out in black and white and I can't see why. It's definitely something to do with the Gummy things (particle settings?), because the color of other objects render okj and the gummies appear to be transparent! Have you got an idea what might be wrong?
You’re welcome! Hmmm... that’s really strange. I’d scrap it, restart Blender, and see if the same thing happens again. I haven’t had that happen to my scenes, but check the connections between nodes, and you can also go into the color settings in the render settings area and see if anything might be stripping your scene of color. Is the final render screen set to display anything other than color rgb? Maybe ZDepth or alpha? Sometimes that happens. Try saving the image as a .png and opening it in an image editor to see if it looks the same in there. Very odd...
@@KevBinge Thanks for your suggestions - eventually I found it was that the Particle emitter had been disabled in all the gummies. The clue was in the fact that other objects (e.g. the floor) rendered in full color.
Kev, an excellent tutorial. Thanks! I'm wondering if you'd take a request? I'm new to Blender and have been trying to create a shader that looks like gold leaf in Cycles. With Modo you can get a nice looking gold leaf shader by upping the roughness and playing with the specular amount. Can't do the same thing with Blender. There's got to be a simple way to do it but I can't figure it out. I like your method of teaching your and the subjects of your videos. You're awesome! Keep it up.
Thanks! I will tackle a gold leaf. The principled shader is awesome for that but takes tweaking. The Modo guys came from Lightwave and had that stuff dialed in really well. 😀
@@dancole3187 String Fairy, who does a number of procedural materials for Blender, has a tutorial on procedural copper where the end result reminds me of gold leaf. I hope you find this helpful/inspiring in some way. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nNQabgnpzJc.html
@Dan Cole Does this help with the gold leaf? Blender - Procedural Gold Leaf or Foil Material [Blender 2.8] ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u5pb6pjdgOE.html
Nice one, again.Thanks for reminding us not to be so 'pure' PBR. I wish they'd bring back the 27x-style node connections.. cobwebs of straight lines give me a headache.
AT 18:45 when I put the base color value to 1.25 it makes it %25 darker. My sugar crystals look dark like yours do at 18:55 I'm wondering what I'm doing wrong because this is a very important step to making the sugar look realistic. I tried using the light path "is shadow ray" trick That Lee suggested but not getting great results. Maybe it has something to do with my transmission or roughness? Transmission is set to 1 and roughness is 0.15.
@@KevBinge can you please do healthy themed tutorial next im trying to lose weight and sitting on the computer learning eating gummies does not help :)
WOW - those look fantastic! I've gone over your video several times and cannot find the spot that I must've missed. My rendering looks nothing like that :( The sugar crystals are what don't look right on mine.
Thanks! I found that it has to do with using slight emission on the shader. It’s NOT physically accurate but under this lighting setup, it works for the shot. Have you added emission to the crystals at all?
Ahhh....figured it out! I missed the NICE, BIG, BOLD MESSAGE at the end telling me to make sure my render settings and view settings match!!! *face palm*
Beautiful result..and good explanations! ... as usual ! youre the best , and your American is very nice to listen to :-) Can you inform me about the use and import of video and put and animate meshes in front?...
I was able to follow everything in the tutorial and can see the rendering just fine in preview render mode, but when I actually render the image, everything turns to white (similar to the Solid Display mode). I looked up similar issues to see if I could resolve it, but not having any luck. I am a newbie to Blender and would greatly appreciate any advice or suggestions! Even though I am having this issue, thank you for the tutorial and others that I plan on following and learning from!
Idk how to access the "sugar" material-the common material for all my sugar particles :(...the icospheres that I used to make my sugar are acting like they are separated objects....and I know that I selected them into a collection because that's how I put them on the gummy. can somebody help?...thanks😿
Yes there is 😀. The sugar will stick to the objects. In hindsight, I’d make these much less dense for moving objects, but yes. Thanks, and welcome to Blender!!
@@KevBinge hello! Thank you so much for the quick response 😊 I was testing this yesterday and it work wonder but when I tried to render the animation it's like the sugar grains move around the geometry and doesn't stick to the geo :( Im using an allembic file from Houdini to blender and I don't know if that's giving me the problem. Ps: I'm loving blender btw xD
Ahhh, an alembic file from Houdini.... Yeah. That would be cached data from a Houdini sim... I’d just use a copy to points sop in Houdini and do the sim there with the sugar grains, then bring that into Blender to render instead of adding the sugar in Blender. You could also use packed prims in Houdini to work way faster, then use Blender as a render engine only. That’s “probably” what I’d end up doing anyway lol 😀
I made one and imported it into unity and it made my game go from 200+ FPS down to like 2 FPS these have like a million polygons and are not good for games, but it’s a lot easier to make one for games, it just won’t look as realistic but that’s okay
I don't know what it is but your every gives has given me some bugs. Now hair is showing together with sugar particles. Other times texture coordinates don't work. Must be 2.82a problem...
Why the UV unwrap? Why not just give it a Bsdf shader with the color ramp attached to it? I admid that I am a blender dummy, So i Will ask the Allmighty ‘God of blender‘ For fergivenes if this is a dump questionnaires... 😇😘
It's good! The same will work with strawberries!! Show now how to set materials like gold, silver, platinum, glass, wood, medicine pills cover, tart creme, mushrooms in one lesson!! Preferably in python script to copy it!! Make that sugared gummy video in python script to copy and working with, please!!!
Bro, i followed this tut! but My sugar coating doesnt look good!but my render view looks fine! and you said match render settings to view settings? how????
It’s hard without seeing your scene, but I can say that to match render settings to scene is in the render properties, Settings -> render and viewport. Those should match or your render won’t look as good. The night that number, the better it will look, but the longer it will take to render. Does that help?
@@KevBinge at the end of your video theres a text you said "make sure to match your render settings to view setting" but your arrow was on display amount and render amount. im sorry im just a noob.. not familiar enough with the tabs..
@@KevBinge XD I really like your videos though. You make things and show us your way of making them, but you also highlight that there are other ways to make things., even if you're feeling a little irritable/grumpy maybe. :)