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Blender-Godot Pipeline: Navigation Mesh Support 

Michael Jared
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Latest release (v1.6) includes support for creating navigation meshes. I also do a quick walkthrough of how I create navigation meshes for my games in Godot!
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Please leave a review or a comment, good or bad! It really helps me improve :)
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Get the blender add-on from my blendermarket page:
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Take a look at the documentation page for setup details.
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4 сен 2024

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Комментарии : 8   
@MistralFlacon
@MistralFlacon Месяц назад
Dude amazing addon, only just heard about it from the humble bundle, wish I'd known sooner!
@TrifectShow
@TrifectShow 4 месяца назад
What is Navigation Meshes used for? Is it for path finding(?) I have a basic node setup for my game, as my approach is to try to be as resourceful as I can when developing my game.
@michaeljburt
@michaeljburt 4 месяца назад
Yeah exactly, path finding. If you have AIs you want to wonder around you basically just need a mesh that avoids static collisions and then the engine figured out the pathing
@TrifectShow
@TrifectShow 4 месяца назад
@@michaeljburt Ah, I see, thanks!
@Rezag888
@Rezag888 4 месяца назад
This looks nice, but not very useful if you want to rebake in runtime, i assume
@michaeljburt
@michaeljburt 4 месяца назад
Yeah it's not for dynamic objects. Like you said, you'd either need to rebake at runtime (which can give really poor results), or do dynamic object avoidance. There's some built in stuff for that with Godot, but I plan on doing a video soon showing how I accomplish it with some basic vector math
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