YAAAS! Thank you so much for making this video. The Blender Graph Editor was so frustrating for a long time Maya animator. This is so helpful. Will refer to this again and share it with other animators.
good tutorial overall but i must say the voice audio quality was really poor . i could barely understand what you were saying after cranking up the vollume and boosting it .you should be investing on some decent audio equipment and improve on the mixing, anything other then the trash tier walmart mics can improve the video dramatically . i know it sounds unnecesary but audio has been known to be a major factor in making videos watchble and it can cause poor viewer retention if the audio is poorly mixed or is low quality. as some like to say "people can forgive poor visuals but nobody can forgive bad audio quality"
Hey, thanks for the feedback. Audio's been an uphill battle for me. I'm using a Blue Yeti Microphone in this video, but since then I've invested some time in trying to find the perfect audio levels. My newer videos shouldn't have this issue 👍
Are you 'forcing' yourself to use the default Blender hotkeys? I'm also from Maya/3dsMax, as an experienced animator, default Blender hotkeys are unintuitive to me. I had to switch to Industry Compatible, but there are so many missing hotkeys that need to be added manualy to use ''that cool feature''.
I don't force myself, I bought a Tartarus V2, and mapped out the keys on it to be close to my Maya workflow. The only changes I made were 2 keys, setting W to bring up the move/rot/scale gizmo and "~" button to hide all of my controllers :)
@@BrianKouhi I should not have sold my tartarus V2 then. Maybe i'm just too scared to change things up and i'm making hotkeys a bigger deal than it should be. Thanks for your response!
Actually flatten can also be found in key-snap-flatten handles (shift-s pie menus the snap menu) But cool, hope youll make more. p.s. I too had to turn up the volume from what I usually have youtube at.
This is my animation Bible but for like future like future videos if you just louden audio a little bit so it works better on the RU-vid app on android. 👊🙂'be like this!
on 3:26 the scale on vertical axis of graph editor is in 100s (factor of 100, that is 100, 200, 300 etc) and in horizontal scale it is in factor of 2 (ie 2,4,6, etc). Please tell me how can I get this. In my graph editor Im unable to change this vertical scale to the factor of 100s. In my graph editor In both the vertical and horizontal scale its the same scale.
O e of my fav features 8n blenders graph editor this far is the fact that I can have the property value slider right there beside the channel in the graph editor. I used maya's graph editor for 3 months staright and I FAIL to see what everyone is gushing over
Great tutorial. I have a question though. I am learning how to animate using just the editor and I ran into this frustrating problem. I want to insert a keyframe(s) on "All Channels" but when I move ahead on the timeline and insert, it moves the previous made keyframe to the current position. I don't want that. Any ideas?
I don't know if it's just my computer, but the volume on your video is really low. If you can't hear the video, it defeats the point of it being a tutorial.
Every other interpolation works except constant? Make sure to have the keyframes you want to affect selected. Also keep in mind if you have 2 keys on your timeline, and you want to make the connection between them a "constant", you have to select the first key. Selecting only the second key and pressing constant won't do anything. Hopefully one of these solves your issue.
Personally it took me about 3 months to get the jest of things. So far Blender has been developing mainly focused on other aspects of the 3D pipeline, and are just now really buckling down and working on the Animation aspect. I heard the previous version was extremely hard to animate in, but in 2.8 they made huge improvements (still not as good as Maya), and in 2.9 even more improvements. I'd personally would be able to animate slightly faster in Maya, but I'm confident within a year or two Blender would catch up in that category if not pass Maya ^^
Hey! Currently I'd still prefer Maya for Animation in particular, since Blender hasn't focused too much on Animation. But I've heard the newer versions are focusing a lot more on Animation features! So I think blender will catch up.
@@BrianKouhi if someday blender can catch up maya on animation, zbrush on scuplt, C4d on motion graphic ànd houdini on simulation. That would be a very nice day 😂
hi there .I am a mograph animator .I use exponential tangents all the time(mostly in doopsheet ) and I am looking for opposite to exponential tangents (speed start to slow end ) I couldn't find one . by the way are you from tangent animation studio (I saw that on your cap)
@@BrianKouhi would have loved to see Maya and the Three as a statement to what blender can do (like next Gen did). Btw there aren’t a lot of animation youtubers and even less that actually work as animators so this channel is much appreciated 🙏
@@kolupsy don't worry Maya and the Three was fully completed several months ago and is launching this Fall! Tangent was working on a new project before it went down.
this is the only graph editor video ive been able to understand. ive been trying to ignore it but wow, it seems so useful. i had no idea the modifiers existed
Thanks for the tutorial! I've got a brief question you might know the answer to: it turns out I encoded a lot of rotations as quaternions - but quaternion scalars aren't particularly (not at all) suited for individual interpolation. Is there an easy way I can convert my quaternion rotations to euler so I can actually use them in the graph editor?
Ah, I checked on my computer and phone it seemed fine, but you're the 3rd person to say it's low. I can't reupload, but I'll try an fix the audio for future videos. thx for the feedback
I learned a lot. Thanks,! Please turn up the volumn on the next video however. It was hard to get it loud enough to hear. Otherwise, looking forward to more from you.
Thanks for the feedback Peter. I added the time codes in the bottom for people not interested in the Intro, but I'll try and keep the intros under 59seconds.
you are wrong, you can add this noise modifier in maya without keyframing or custom nodes. You just have to plug a native maya node inbetween your curve node and a simple noise for the control.
@@BrianKouhi Thanks! Meant a bit different thing. When graphs aren't normalized hot to "scale and zoom" viewport to the selected graph, but it doesn't seem to exist.
@@BrianKouhi Dang, I'm currently in LA and struggling to find studios that use blender. All the work I've been getting is freelance. Is the blender scene in Toronto pretty decent, or is Tangent just one of the few studios that are finally getting with the times and using blender?
i think you promise a lot and then you dont explain nothing so people want to see many times what you prmised and then you receive more lviews than you deserve sorry
I was looking forward to the tutorial but was disappointed by the low volume and lack of clarity in pronouncing your words. That spoilt the experience and after a few minutes I just gave up.
I'm sorry you feel that way Eddie, I've tried to fix the volume in the newer videos, but is there any question in particular you have that you couldn't understand from the video?
I see what you mean, this isn't as helpful for someone who knows nothing about how to work a graph editor, this was more of a "useful tips" for Blender's graph editor. In our upcoming course We'll be dedicating an entire section to understanding the graph editor. Otherwise, I do have a more beginner friendly graph editor video, but it's in Autodesk Maya, you can search for it on my channel. It was one of my first videos I think.
We started off with Maya, but due to Maya's new licencing update (no more Free Maya for people who aren't current students of an educational institution), we voted and people wanted more Blender content. So now I'm helping transition people who were Maya users into Blender :). From now on we'll be teaching Bender, but for my Animation tutorials it shouldn't matter which program I'm using.
Blender Graph is too much complicated compare to which is i think it very simple maya ....in blender u have to press so many hoykeys to do so many simple functions and some of the stuff u don't even need....I m not say Blender is bad but i just want it to be more simple .... :)