Thank you! Another little Proportinal Editing tip is hold Shift while scrolling to get an even finer adjustment on the circle (just as you can in other functions, moving, scaling, dragging within editable attribute fields, etc.)
Every six months or so I pop up on your RU-vid channel, I try one of your 20-min. hard-ops tutorials and all of sudden my modelling skills take a giant leap... Thanks for sharing all this
Thank you for this tutorial. I am now able to better control the edge flow of my models. I was using extra edge loops before to get that sharp edge and finalizing the shape after applying the multi res.
Ive just made a naked superbike fuel tank following along with the tutorial. Thanks Josh. Shit was impossible for me 20 minutes ago but now itss a lot possible.
Thank you so much for your tutorials! I always felt so in the dark about how to model this kind of stuff in Blender, but now I’m slowly getting the hang of it. Thank you again!
Thanks Josh. This video was so helpful. Except now, I have to destroy the seats in my curremt project (for the 3rd time) and do them correctly😁. Pleasure to watch as always. 👍
Inspirational! I alway get stuck in the beginning to get a starting object going. I just realized I was so stuck in a box with non destructive approach, I’m always left with some what interesting looking box with no way to extending it. I love the flow feeling I get to start with this approach. Absolutely subbing Thank you. Not sure any of you coming from gravity sketch background but this makes more sense to me then starting with a box and Boolean ops
What settings do you recommend for your Viewport Shding? Studio or MatCap Lightning? Cavity Screen or Both? I would highly appreciate it, thanks for reading this!
i don't have any of the black vertices 00:58 I know I'm only a minute in and I am already lost but I would love to be able to practice this stuff to get more creative. Any tips are much appreciated.
@@JoshGambrell So the nurbs modeling that exists in blender is insufficient? Is that why I see people modeling such shapes with SubD modeling in blender and not nurbs?
You only used offset cut on the first boolean you made. Can you also use offset cut on the other two boolenas you have made in the video? I am asking because I can't do the second and further offset cuts.
Hi Josh, I really appreciate your helpfuls tutorials !! I have a question . After that the faces where deleted and the subdivision modified was enabled .. how did you get the vertex edit ? ( Like in Nurbs mode )
thx for these ideas...but some things questions me hard...!? how you creat these red plane bool objects ? I have installed blender 3.4 it doesnt work.. can you show how to corect extruding some edge out to build further up the model, push in some minor details in without using all the time these proportional feature.. how you even distribute the mesh after proportional Edition ? is there some modfier like in 3dsmax or option that helps..? In blender edge extrude goes strange in wild direction..in 3dsmax its shift + mouse clicks..and it works fine..not 4 5 clicks and it goes even wild... p.s. have blender edit poly modifier for non destructiv workflow or is this G.node able or have a non destructiv workflow .. sry Im new to blender..also missing or cant find edge groups to save some crease bevel or smooth groups without selecting all the time again edges... extrude manifold is also strange like this bevel you tryed with these wierd artifacts... blender is really hard to learn the manuel is so short .. helps not really ...
There's a addon called "just paneling" that might be of interest to you. It's not free but looks like it has a lot of features if you want to check it out.
Not sure, but what I did was add a cube then added a bevel with 0.04 offset, 12 segments and it looks pretty similar to his. The one exception is that in his cube he had only the vertical edges beveled while mine would have all edges beveled. Fixable by scaling the cube on the Z axis so that the boolean looks like his (if that makes sense).
@@JoshGambrell I know, but this is useless - it says "experimental will not support" Anyway, moving thousands of verticies is always pain in the ass... I hate hardsurface for 20 years
@@WillFalcon I have zero issues. Make sure you're up to date with Blender / Mesh Machine. Otherwise, do a fresh install of Blender (uninstall and terminate files, ryuu has a tutorial on purging Blender)