Another great tutorial, really appreciate you're no nonsense straight forward approach to creating the coolest looking complex objects,while picking up new tips along the way, thanks again!
I don't know how it's going on in MachineTools, but in vanilla modifier Deform you can exclude selected vertex group out of influence the modifier (I mean the vertex group of whole circle). It's faster.
you do great education for beginners like me, i'm in tough exam and opportunity with American video game to be hard surface modeling artist ! my first exam is L 115 sniper rifle, i finished Harris bipod and the sniper object but i've been stucked in complex object that's above the scope, the concepts of this tutorial can hlps me, if i succeed in this exam, i'll get the contract !
i'm in it, i'm going to higher level, thanks much Mr. Ponte for these pro concepts and help, now i've understood why i must paying hardops and boxcutter addons, i'll do it very soon, thanks BlenderBros@@PonteRyuurui
8:28 thanks for greate video. so, that curvature issue is not reproducible from my point of view. I guess plugin has updated or my understanding is incorrect. I would like to hear your opinion.
Thanks for your videos. I got into modelling recently because I need to make a space marine model for a game. Got machine ops and boxcutter and I'm committed, even if it takes me years. But Hopefully it will be shorter. If you could do something like that I'd be interested. I'd definitely pay for it. I'm still trying to work out how to do the panelling for the shoulder armour and connect it all, as well as make a helmet that doesn't look bad. I'll take a look at your courses after this and see if you have anything similar. Cheers!
x machine tools, not machin3 but you can do it by another way : select the edge then shift + s to edge (4) then rotat on z or y or x axis work with what you have till paying x machine tools and paid addons
Hey there! I just started your starter course over at blender bros! I'm almost done and I found it to be pretty great, which resulted in me wanting to buy a course from you guys, but I don't know from were to start (I'm aiming to model 3d game assets but you never know, you might need to start from somewhere else). I was hoping you could recommend me which course to take first! Thanks in advance.
If you wanna focus only on game assets then you may consider the Game Package, just make sure you know how to use hard ops and boxcutter since we use it in the courses www.blenderbros.com/offers/biV5H6nK/checkout, and if you are after amore wholesome experience I'd consider the Academy 2.0
@@PonteRyuurui Thanks, I think ill go for the game package and the hard ops and boxcutter course. I'm new to modeling so ill avoid spending too much for now not to mention the addons are paid as well! Thanks a lot for the quick response and recommendations I look forward to the courses, the free one was very intuitive, I sure hope ill be able to apply the learned skills myself! Good day to you!
11:48 Hey Guys, can anyone give me a clue? When Ponte adds a "double" loop cut, how does he managed to slide both edges "in oppsosite direction"? Thanks in advanced!
I see you use Alt-R to rotate an edge. I am using that and I can not find where it comes from to see the docs on it. I want to move the rotation point. Can anybody help?
Ponte I love following your tuts but on this one I'm already stuck with when you "Set Flow" I right click my mouse and I don't have that. Is that an add-on? Or is there a problem on my end? Thanks for taking the time to read and answer me! Have A Great Day!
@handler_music U can use CAD but workflow changes. Ofc the purpose of the mesh matters. If u want to print this then CAD and nothing else beats that. If u need this in VFX, then there are few workflows. If u already using cad you would have to retopo the model after you import that into mesh software because models impprted from CAD software wont have perfect geometry. So the question is what's faster modelling in Blender and taking care of edge flow and density there or modelling in CAD with nurbs, then importing in blender, when doing retopo. I would say both are pretty similar, l but at the end of the day u will still need to use mesh type software to retopp so why bother with CAD. Hope this explains how there is no one universal best workflow and why u shouldn't think that your workflow is superior.