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Blender make a MMD character physics animation 

oimoyu
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16 окт 2024

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Комментарии : 31   
@MathewHills1
@MathewHills1 Месяц назад
Thank you Brother, I love YOUUU!!
@thecommentermaker
@thecommentermaker 4 месяца назад
Great tutorial, I am saving it, and going to watch it again later, a lot to learn.
@piupau5582
@piupau5582 2 месяца назад
Trying to make earrings and other small parts, I have to set huge mass numbers to make the simulation look correct but it does not always help, can you advise?
@oimoyu
@oimoyu 2 месяца назад
@@piupau5582 what do you mean correct?
@piupau5582
@piupau5582 2 месяца назад
@@oimoyu I want to make them dangle freely from the slightest movement,
@piupau5582
@piupau5582 2 месяца назад
@@oimoyu I want them to dangle freely like a bell, for example. The length of the bone to which the earring is attached is 0.05 m, at these dimensions with standard settings it is practically immobile and if you manage to move it, it very slowly returns to its original position. I tried to reduce the parameter of stiffness and damping but it did not change anything, only setting the mass value to 100-150 helps.
@oimoyu
@oimoyu 2 месяца назад
​@@piupau5582 I test it. seems like it is truely affected by the size of the bone, in this size, I saw the small item float and move slow rather than naturally droop. what I suggest is still increase the mass, that should be work. if any problem send me the detail.
@sankyu3950
@sankyu3950 4 месяца назад
I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models
@oimoyu
@oimoyu 4 месяца назад
there is no silver bullet, for rigging you have so many choices ,each has its pros and cons
@sankyu3950
@sankyu3950 4 месяца назад
​@@oimoyu I see, anyways thank you for responding back i might have to come back to ask any questions relating to the addon itself
@TanukiRael
@TanukiRael 3 месяца назад
Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper
@oimoyu
@oimoyu 3 месяца назад
select the "plane" option when creating soft connection
@sankyu3950
@sankyu3950 3 месяца назад
Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature
@oimoyu
@oimoyu 3 месяца назад
the rigidbody are saved in armatrue, if you use new armature you need to reassign it
@sankyu3950
@sankyu3950 3 месяца назад
​@@oimoyuAhhh ok thank you
@geneticallygamer
@geneticallygamer 4 месяца назад
Can you please make a video doing this process for hu tao? Her hair are hard to manage
@oimoyu
@oimoyu 4 месяца назад
I think there are no special for that character, and this video has included most usage, you can use the same trick to do that.
@piupau5582
@piupau5582 4 месяца назад
Is it possible with this addon to pin the chain of bones on both sides? To make something like wires.
@oimoyu
@oimoyu 4 месяца назад
you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object. but I'm very not recommend this, this addon is not for this
@piupau5582
@piupau5582 4 месяца назад
​@@oimoyu Thanks for the reply!
@LorHangChuan
@LorHangChuan 3 месяца назад
Hi, is it possible to use this in Riggify add-on setup?
@oimoyu
@oimoyu 3 месяца назад
should be work, this addon drive bone movement, then the bone drive mesh movement. And my demo video character is using rigify
@LorHangChuan
@LorHangChuan 3 месяца назад
@@oimoyu Thanks for the reply, in Rigify which 'Rigify Type' should I use to drive? or there are other way to do it?
@oimoyu
@oimoyu 3 месяца назад
@@LorHangChuan any type you like, just make sure the bones can drive the mesh.
@KancolleBunBun
@KancolleBunBun 4 месяца назад
im stuck at 4:10 on rigidbody group and collision group when doing the skirt also the skirt tend to start floating up and away from the rig itself
@KancolleBunBun
@KancolleBunBun 4 месяца назад
ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?
@oimoyu
@oimoyu 4 месяца назад
@@KancolleBunBun don't understand whait "freezes along with the log" means, is it raises errors?
@KancolleBunBun
@KancolleBunBun 4 месяца назад
@@oimoyu yes it raises errors and so far it works just sometime the skirt freezes and i gotta reset the animation
@oimoyu
@oimoyu 4 месяца назад
@@KancolleBunBun cloud you send me the detail by mail? I will check it out
@KancolleBunBun
@KancolleBunBun 4 месяца назад
@@oimoyu ill try
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