Trying to make earrings and other small parts, I have to set huge mass numbers to make the simulation look correct but it does not always help, can you advise?
@@oimoyu I want them to dangle freely like a bell, for example. The length of the bone to which the earring is attached is 0.05 m, at these dimensions with standard settings it is practically immobile and if you manage to move it, it very slowly returns to its original position. I tried to reduce the parameter of stiffness and damping but it did not change anything, only setting the mass value to 100-150 helps.
@@piupau5582 I test it. seems like it is truely affected by the size of the bone, in this size, I saw the small item float and move slow rather than naturally droop. what I suggest is still increase the mass, that should be work. if any problem send me the detail.
I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models
Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper
Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature
you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object. but I'm very not recommend this, this addon is not for this
ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?