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Blender Tutorial: Procedural Cobblestones using Geometry Nodes 

Redjam9
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PLEASE NOTE that the merge by distance node changed since this video was made. Most the tutorial will work , but needs a few extra nodes. Look at the community section of my channel for some node graph fixes!
In this tutorial I show how to create a cobblestone effect using geonodes and how to get per stone coloring with a shader. Blender 3.1 was used to make this tutorial.
#blender #mograph #geometrynodes

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1 окт 2024

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Комментарии : 56   
@cookiemonster_xx
@cookiemonster_xx Год назад
the "Merge by Distance" node changed in some update and is now producing a different results :/ it doesn't create a random pattern anymore
@_ZEIT_
@_ZEIT_ Год назад
Did you solve this? I need a more randomized pattern :C
@cookiemonster_xx
@cookiemonster_xx Год назад
@@_ZEIT_ Take the Random Value Node (change it to Boolean and play a bit with the Probabilit value) and put it into Selection in the Merge by Distance Node. Hope this helps
@_ZEIT_
@_ZEIT_ Год назад
@@cookiemonster_xx thaaaaanks! Gonna give it a try!
@setik1337
@setik1337 Год назад
​@@_ZEIT_ i got excellent results following the first half of this tutorial ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-a6oMMzRBIfo.html
@daggergblue
@daggergblue 3 месяца назад
@@cookiemonster_xx Thank you, I knew something must have changed the behavior. I did as you suggested, and it was better. I went a little further, followed the dual mesh with a triangulate, followed by yet another dual mesh. This produced a result much closer to how it looks in the video.
@torus1183
@torus1183 Год назад
thank you. A difference way to make a random cobblestone texture is using "Random per island" in "Geometry" node (a node named "Geometry") for the Fac of ColorRamp. Note that "Random per island" is only available in cycle render
@joshuagaramendi9597
@joshuagaramendi9597 Год назад
me sirvio !
@flavio8430
@flavio8430 2 года назад
Amazing concept -- thanks for sharing!
@VEHICROS
@VEHICROS 7 месяцев назад
This doesnt work, not with the newest version anyway.
@jbfuller9014
@jbfuller9014 2 года назад
Awesome tutorial. Easy. Clean. Not a crap ton of nodes! My one question is that despite the several times I've rewatched this to find where I messed up, I could not find the solution to why mine came out as essentially just the rim. Top looks fine, but the bottom is hollow. Haaaalp please!😖
@redjam9
@redjam9 2 года назад
thanks! I added a node graph for how to do what you are asking to the community section of my RU-vid channel.
@TheAptimn
@TheAptimn 5 месяцев назад
this doesnt work with Blender 4.0 though. not sure what needs to be changes in the process
@domichat1993
@domichat1993 2 года назад
Great tutorial - thanks for sharing! The bottom faces of the cobble stones are open/hollow. How would you close those in oder to be able to have a 360° view on the stones?
@redjam9
@redjam9 2 года назад
cheers! Have a look at the community section of my youtube channel where I have a screenshot of how to do this.
@nirmaldraws9027
@nirmaldraws9027 2 года назад
What about using object info node(shader) and realise geometry to apply random colors? Great tutorial by the way..
@redjam9
@redjam9 2 года назад
thanks. There are techniques for applying per instance colors. I will do some tutes in the future on this topic. However in this case there are no instances, so the island index is a way of tagging each mesh island to be an individual entity that can be treated in various ways.
@nirmaldraws9027
@nirmaldraws9027 2 года назад
@@redjam9 thks for the info man.
@oceanching2693
@oceanching2693 2 года назад
perfect pace for a x1.5 play speed
@onionjedi
@onionjedi 11 месяцев назад
Hey! Is it possible to apply this to a different mesh so it can follow it shape? For instance, I have a curved plane, if I apply it will it follow its shape?
@pZq_
@pZq_ 2 года назад
Thank you!
@aMySour
@aMySour Год назад
Great tutorial! Super helpful, I'm new to Geometry Nodes
@redjam9
@redjam9 Год назад
cheers!
@MultiArtartart
@MultiArtartart 2 года назад
nice
@ThaiPham-ep2ov
@ThaiPham-ep2ov 7 месяцев назад
Hi, If i has object, i need to doing ?
@Bernandez4139
@Bernandez4139 Год назад
You turned Suzanne into Ben Grimm. It's Blenderin' time!
@mrdixioner
@mrdixioner 2 года назад
Amazing!!!
@zr0gravity
@zr0gravity 8 месяцев назад
Not sure if this is a Blender 4 change to Merge by Distance or a randomization setting I don't have set, but I'm not able to reproduce the randomization of the triangles shown at 2:02. It all comes out as uniform triangles or squares. It works in Blender 3.3 LTS.
@redjam9
@redjam9 8 месяцев назад
Hi, yes I also noticed this recently. I have added some new node graph images to the community section of my channel with an explanation.
@ankudinov_art
@ankudinov_art 11 месяцев назад
Thank you very much!! Very helpful
@valleyfx
@valleyfx Год назад
So clean and to the point. After Scale Elements, the distances between the stones are not equal. Can we make them equal despite the size of the stones? I need random rectangular stones and the gap between should be equal everywhere. Thanks.
@redjam9
@redjam9 Год назад
cheers! I think the only way to get what you are after is to use circle packing which is a much more advanced technique. Have a look on blenderartists for a post by Higgsas who has a project file.
@emmanm5633
@emmanm5633 Год назад
this is what I am looking for but there something a little I want to achieve for my project pls could you do something like this but a cell skin structure I mean each object has sphere inside in it ? pls for my project
@redjam9
@redjam9 Год назад
If you use a mesh to points node in face mode after the dual mesh you will get a point in the middle of each face that can be instanced onto. You can also use a capture attribute to get the face area to then scale up each instance to the size of each face.
@ginescap
@ginescap 2 года назад
Thanks James, that was beautiful, as always :)
@redjam9
@redjam9 2 года назад
cheers Gines!
@palpytine
@palpytine Год назад
Your pebbles have flat bottoms! When you extrude like this, you then need to join & merge by distance the extruded geometry with the faces you originally extruded (after flipping their normals) before adding the subdiv
@redjam9
@redjam9 Год назад
I have already discussed this in the comments and posted a graph to do this in the community section. It depends on your needs, since in a gamedev situation you want as little geo as possible and won't see the back faces.
@guidoparacolli4112
@guidoparacolli4112 Год назад
thats soo good man, thanks u
@golemtabak1183
@golemtabak1183 Год назад
Thank you!
@xtratub
@xtratub Год назад
Very useful, thanks
@jjj-sl2ok
@jjj-sl2ok 2 года назад
Yo this was really useful! Thanks a lot !
@MarcinHRN
@MarcinHRN Год назад
BENEFIT
@BlaBla-sf8pj
@BlaBla-sf8pj Год назад
wtf ! amazing !
@artoonick
@artoonick 2 года назад
very useful! Thank you
@MR-br2uv
@MR-br2uv Год назад
THX!
@evrardpatrick14
@evrardpatrick14 Год назад
great tutorial. How would you go about it to bake the different colors into the geometry as vertex colors? To export to unreal or zbrush? thx
@redjam9
@redjam9 Год назад
thanks! Yes you can get get the island colors into the vertex colors, but the workflow is a bit clunky. You need to store the named attribute of the color to an attribute called "Color". You won't see it in the viewport though until you apply the geonodes modifier. You can use a material with the color attribute to preview the result as I did in this tute..
@evrardpatrick14
@evrardpatrick14 Год назад
@@redjam9 I will give it a try thx for pointing me in the right direction :)
@reallyarobot
@reallyarobot Год назад
Does this still work for 3.4? I heard they changed a lot in GeoNodes.
@redjam9
@redjam9 Год назад
should be fine. Some of the node names may have changed though...
@reallyarobot
@reallyarobot Год назад
@@redjam9 Thank you for getting back to me!
@gorkskoal9315
@gorkskoal9315 Год назад
the layout is different in 3.4 search for what he's using instead.
@patihgenixscoding6914
@patihgenixscoding6914 2 года назад
my man, would you do remade your 2.9 tutorial ?
@redjam9
@redjam9 2 года назад
which one?
@patihgenixscoding6914
@patihgenixscoding6914 2 года назад
@@redjam9 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-27rpd_J8lLk.html , thanks man
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