Don’t see Maya surviving much longer. Don’t think Autodesk cares ether.. so many advancements in Houdini, Blender and C4d are really highlighting how much of a dinosaur Maya is in this day and age..
Some of these are highly misleading against Maya. I'm trying to learn Blender, but it also has its own series of moves to perform certain task. In Maya you can press "G" to recreate the previous task, so you don't have to the same action again. Also, you can add them to your customized shelf which is super helpful for any type of task. z you CAN buy Maya indie (full version) at $300 a year for solo devs or shops making less than 100k. Tho, the corpos of Autodesk tries to hide it. "Most computers can't handle more than one maya window" that's a Blatant Lie? Unless "most" computers are running windows 1995. I have multiple maya windows opened as I am watching this video. Sometimes I accidently opened them at once. If maya ever gives you any issues on that regard is most likely a preference settings thing.
i am also using maya from last 4 months.. i always get a confidence while using it.. everything is customize in my maya.. i use shelves hotkeys which are customize by me.. blender is accepted by those who are not good in maya or don't do customization
I've been using Blender since 2013, and Maya since 2021, so I have a bit of a bias. In Blender you can use 'shift+R' to repeat the last action. But you're right, Maya Indie is a fantastic deal, and I hope it never goes away. I also love Autodesk's free education license. I haven't tried this in Maya yet, but Blender can have multiple files open at the same time, not just multiple 3D views open within the same file. But regarding animation, it is so much easier to animate cycles in Blender than Maya because you can copy and paste the mirror or the pose or animation. Blender also has a breakdown tool built in. To have the same ease of use in Maya, you'd need animBot and tweenMachine. A little part of me dies inside when I see beginner walk-cycle tutorials done in Maya without the necessary addons. In my opinion, copying, pasting, and inverting one key at a time isn't beginner friendly or practical. However, animation layers in Maya work significantly better, and Blender requires the Animation Layers addon to have similar functionality. That being said, the best high-fidelity rigs and the best system performance for complex rigs definitely goes to Maya.
@@raymondlauer2864 well, that's what I meant tho... about having multiple files open at the same time. Anybody in the industry knows Maya can do that. I mean, I worked with multiple files open all the time because I like updating my referenced rigs and meshes. You don't need a super power computer for it. I think Maya never really needed it to have these tools built in since aimbot and tween machine are already very powerful tools in their own right and already comparable with maya since the very beginning. The tool I mostly use for animation is tweenmachine and a few others I created (I like create my own tools). Copying and pasting poses or animation is everyday life for me and honestly it is just easier for me to do it in maya. Blender is a neat tool and all, but my point is that this video in unfair to maya and misleading. I'm learning blender little by little, but its lower priority... The Sofware that I NEED to learn is Unreal, Unity (unfortunately) and Cascaduer gained my attention.
I am very much against videos like this. Don't point fingers, or get upset. Just do art, and enjoy what tools you can afford and admire what the other guy does, whatever tool he uses. I have used most of the 3d packages, ant it all was a fun experience
where are you from and what is your monthly earning, the reason for asking is that i am new in that i want to learn but before i want to know the earning strength of it.
I have checked every comment regarding maya and blender, but it's very hard to convince others who was using maya for long time and then when they want to switch to blender, they start to panick. But let me tell you this. A tool that crashes always, too many bugs and boring user interface, just to make character rigging you need to click many buttons and layout to achieve your goal which in blender a click of button. When you start using geometry nodes in blender and then combined it with other techniques you going to see the true secret of that beast. Hair and clothes simulation in blender with version 4.1 are very powerful and can make any physics and dynamics easy, but with maya you need to click many buttons with to cluttery controls and boring setup then with all that it will crash. Tell Maya or any other 3d software to create different layout around10 - 15 viewport at the same time in realtime in the same viewport when making characters, environment in the lookdev setup. Tell Maya what is the node wrangler and when using ctrl-shift when importing your pbr textures. Tell Maya what is Box cutter and Hardops Tell Maya what is Autorigpro Tell Maya what is Tissue Tell Maya what is Micromesh Tell Maya what is Mesh materializer And I can write a list that doesn't have ending. At the end is the user choice of choosing which tool to use but the only one who look stupid using a tool that need to pay license which another tool call blender can do all that for free.
I started with Maya, it was definitely hard to switch away from it due to established muscle memory and expectation. I swapped between Modo and Blender after that, and ended up sticking with just Blender. Productivity is way up, and I couldn't be happier. It's always the "re-learning" phase that's hard.
I closed the video as soon as he claimed eevee is better than arnold. plus in Maya you can have whatever renderer you need, redshift, Vray, etc etc. it's not just arnold mate
Easy learning curve in Blender. Are you kidding me? I have been using 3D programs for 20 years and Blender is very confusing for an artist coming from other 3D programs.
If you're that experienced, Blender should be a piece of cake. I also worked 20+ years with most of the big 3d packages and you just have to learning it from the perspective of the developer. Trying to force any software to be like a different one is a huge mistake.
Thats cuz you arent trying to learn blender . treat is as a new software and youll be fine. All you have to do is fine what comands do the stuff you already know. Menus and thats it. So not understanding how it could be an issue when you have the exp
I don't like this type of comparison in general because every program has advantages. It is true that Maya has a great improvement because it is used by many companies and professionals compared to Blender. But from an economic standpoint, Blender is better. The speed of improvement is good. My advice to everyone who wants to choose from the best of them, in my opinion, is that after all, they share a lot of things. Therefore, it is not difficult to move from one to another. Although they differ in some things. But the basis remains the same. Therefore, if you start with Blender, continue with it. And if you start with Maya, continue with it. Because you can do the same thing with them (small or medium projects). And if you are able to understand the basics, you will not find difficulty in using the other program. As for if you want to create (giant projects). Or (to become a professional working with companies), I advise you to focus on Maya because it is in demand by them.
Comparing Arnold to Eevee is comical... Arnold is a professional high fidelity render used on movies industry. Eevee is used for model sketching. See how dumb is the comparison? On this video you´re basically comparing paint vs photoshop, telling that Paint is better because its free and simpler. You don´t have ANY idea what´s the workflow on Maya is and why is the tool that professionals use.
What? No, Eevee is a rendering engine similar to video games rendering engine and there's a reason for that. Blender also has Cycles, it's had Cycles long before Eevee, which is similar to Arnold. Arnold is probably better than Cycles, I dunno, but Cycles can serve the same purpose. Eevee absolutely isn't the equivalent of paint, Workbench render is I guess. Most people get into blender to develop for games. What you said is an insane take. A correct take would be Gimp or Krita (depending what you're using it for) vs. Photoshop. If the workflow of Maya is for the movie industry, no wonder it's overpriced and not as good as it used to be compared to the free option. Now there's a take that's apropos of something.
I taught myself maya and used it for over a decade. So I’ll admit i have a soft spot for it. But damn if Blender doesn’t impress me with all its capabilities
the bad thing about autodesk is that they don't care about 3D in general, like for improving maya, etc. They invest like 1% of what they win every year throught suscriptions
Blender only has half-baked tools, the new hair system that came out 2 years ago still has no physics, there are still over a hundred missing FBX functionalities after 13 years of FBX integration, same for Alembic and USD, Blender never brought anything new to the 3D world in 20+ years, the Blender Institute just doesn't have the resources to implement existing technologies, much less develop new ones!
So why do i need physics for hair? When i can just let me game engine handle the physics. Also have you seen some of the animations that has been made using blender? Lets not be single minded here man. I will never touch maya EVER. not cuz blender is better. I Wont touch it cuz blender is free, but mainly i dont feel like learning a new software. The one thing i might pay for is substance painter. HOwever subscription based software is just a stupid business model @@gcharb2d
@@cazmatism Arnold has also GPU support which is fast as much as Cycles. Also speed is not the factor that makes a render engine to be considered good or bad. Also you are able to use other GPU engines such as Octane, Vray Next, Redshift etc. without need a custom build of program :D Anyway I am user of both software and Cycles is fantastic ofc. even it is free. But it is just not better than Arnold
@@GokhanTurker-pc5bf oh, my bad, I will say I did not intend to refer to the speed, I never am able to use the eevee preview renders because eevee is ironically CPU based and my machine just dies trying to run it, so I will certainly admit that Blender really does not have any real advantage over maya for render previews and such to my knowledge
@@cazmatism no it is not much better. The entire UI around rendering in Blender is absolute trash and hobbyist at best, while Maya may not be perfect, it still has a good structured rendering interface.
@@cazmatismwell… he is not right either. If you say something vague like this, it most likely means that you are a novice in rendering. Getting things out fast, doesn’t mean you get good quality out of it. I can spit out 1 second render per frame in any software. What does it mean? GPU or not.
all these comparisons i stumble on youtube are always biased. Mostly blender users encouraging others to use it and giving other software's "the hard expensive/less intuitive" treatment.
Maya for me. If I need to do something that Maya can't, I hop to Cinema 4D. I do like some of the Blender tools (like 2D to 3D that you mentioned), but as I heard, it's a tool that can do some of everything but nothing great.
Blender continues to reign supreme in my opinion, especially when compared to Maya. The versatility and user-friendly nature of Blender make it a clear winner for me. The robust features, constant updates, and the supportive community all contribute to its excellence. In my experience, Blender stands out as the preferred choice, offering a powerful and accessible platform for 3D work. Kudos to the Blender community for fostering such an incredible tool
The Blender Institute next big project, baklava, aimed at integrating layered animation in Blender, something what has been available in Maya for 15 years, Blender tries to play catch up with other software, but they can't, just look at the Blender dev blog, a ton of projects have been dropped and the reason given is the lack of resources (money), you get what you pay for in this world, and Blender cost... well, nothing!
Why do you think that is? Blender isnt the industry standard. Thats why. Not cuz blender is worst but cuz teaching your entire staff of 200+ is a hassle . IF it aint broke dont fix it. However, blender is closing the gap . One slip up by maya and blender might take the throne
@@Omnivoid22 Doubtful, no one cares about Blender, the only software that could dethrone Maya for rigging/animation, is Houdini, that is especially true since the release of Houdini 20!
@@cursivecrowI just said why in comment above. When you hve been usng something for years even if a new software comes out that better or just as good, youre not going to switch over.
@Omnivoid22 can you give me an example of that happening in any major industry? I hear this reason a lot but find it hard to believe that studios and professionals wouldn't move to a better tool because it's new. In fact, the only examples I can think of are specifically contrary to this. Such as the entire fx industry moving to Houdini for simulations or the film industry moving to Unreal for previs and virtual production.
Blender's cloth and hair system is very bad. Without any decent hair and cloth, no DCC can compete in todays 3d industry. Even the chaeply made youtube animated vids have cloth and hair. This is impossible in blender. We tried blender in our small studio for two years and will have to give it up in favor of maya for animation. Any savings gained by not having to purchase software upfront is lost in fustration of trying to get basic things looking good. Blender needs to update its Rigging, Animation, cloth and hair dynamics system to be taken seriously by any studio. They keep adding new features that are not necessary, ViewPort compositing, new geo nodes, etc. These are not the basic foundational things that studios need. If they focus on making the basic tools better, such as cloth /hair/physics dynamics, animation, etc and slow down development in other areas, then they will be able to compete.
That's what I keep trying to explain to Blender fanboys, with Blender you have to spend a fair amount of time trying to find workarounds for Blender's many limitations, the new hair system is 2 years old now, and still no physics, and chances are that it will never get physics, and Mantaflow is 8 years old, and many of its functionalities have not been implemented yet in Blender, now they want to implement layered animation in Blender, maybe, if they get the money, layered animation has been in Maya for at least 15 years, and the list goes on!
@Red_Paper6495 And I think that you are a troll with an empty channel who has never done any pro 3D work and who has no idea of what he's talking about!!!
If Blender had a better more intuitive workflow and ui/ux design it would be the better tool at this point. But it still suffers from the horrible way of working with the tools that is just a complete turnoff for anyone who would rather work with a tried and tested way, like you do with C4D, Maya, Max or Houdini. Blender is simply annoying to work with, and it is strange that the developers of it have not adressed this yet, because it is always one of the main issues for people who might want to jump over to Blender, but then find themselves in this convoluted mess of a UI and also the thing that Blender tends to crash a whole lot more than other packages...
Not the point- its 1/5 of what was said, so why trust anything else that is said.. and free doesnt mean better, as much as premium doesnt mean better..
Guys I love Blender but Maya is still better at the moment, and it is the industry standard, backward compatible and more complex. I love Blender but be realistic...
If I'M being realistic, I would think most people would rather not pay $1,875 + $800 every single year when there is a product that is comparable and is not only free but open source.
@@cullsansbecause "most people" are amateurs and not professionals. They use it for a reason. If you're a professional you can't afford to waste time on retrocompability issues, exporting to other softwares, bugs and crashes. Some software are used for their potential in a specific usecase, like Houdini for simulations, or Cinema for the ease of use in motion graphics. Maya is better for large and complex scenes, has better rendering, better rigging capabilities and a lot of other complex features that have been consistent throughout the years. I love Blender, I personally use it, and love that they're trying to make a single open source app for literally everything, from rigging and sculpting, up to animation and compositing. But being realist, at the moment if you're a professional it's better to use this chaotic meshup of apps that rock their sector than one single app that can do everything but in a mediocre way. In the end I just hope exactly as you that Blender becomes the industry standard, but they still have lots of things to do on their way to the top 😊
Yes do respect for blender but, I feel like it’s made for hobbyist people’s rather than professional software like maya, Believe me or not industry does not care how software’s are gating new features they just want stable application so that they can trust on them, some studio’s still using Maya 2019 because if they start using newer version of software the have to adopt that tech and move there hole project and pipeline to new software’s and that my friend is so expensive….
@@sjdjjsjsjs3991 Just look at Maya 2025 new modelling tools, even with Addons Blender comes short for modelling compared to Maya, and Maya beats Blender flat for rigging, animation, and FX, so why would studio bother with Blender?
so far i been using 3ds max for 8 years blender for 2 years Z brush for 4 years and Maya for 1 year and i can spot some big difference. Blender modelling tools are super good but u will need addons asap to cover what autodesk products has by default, 3ds max and the layer system + the old CAT jesus christ man u feel in home, Maya shelf customization and curves godlike and Z brush masking system unstoppable whatever software u choose to main u will be good to go and face any challenge and it will be easy to migrate your concepts to newer softwares because is all the same. But if u ask me Z brush was the hardest for me because when u go deep into the software u will realize u have 5 or 6 different ways to achieve 1 same result so if u dont stick with Z brush and u come and go from time to time u wont be able to get the best out of it while in any 3D software such as blender maya or max u can quickly adapt.
I have a friend that works profetionaly as an animator for add agents and games, and he used to swear by maya and sh*t on blender. He finally caved one day and tried out blender and learned it a little, and he NEVER WANTS TO GO BACK TO MAYA xD He still has to use it sometimes for work, but if he is ever allowed, he ALWAYS chooses blender, and now has a burning hate for Maya xD
its not just one persone, LOTS of maya users that try out blender move over to blender. I'm at university rn, and most teachers that used to use may say they wayyy prefer blender xd pluss, may is outdated and nearly ever updates, where as blender has a pretty substantial update every month or 2, so always cool to see new things added that you can use ^-^@@dannyg8032 I've used maya a lot at uni lately, and MAN I prefer blender, things that take like 2 steps take 5+ to do the same thing, ALSO, I'm a heavy keybind user, and maya has almost no friggin keybinds for anything ;-; super slow to use because of having to click physical buttons rather than pressing a key
Why do you need a source. Why doubt it? There are videos of people who have use maya for last few years of even decades have switch to blender. @@dannyg8032
This is great and all, but i suggest learning on Maya. You'll learn fundamentals, and you'll have it under your belt for JOBS. You won't find a lot of studios that use Blender for a very important reason. Blender is open source, and if there's a big problem with the software for a project, there isn't consistent documentation, and customer support won't be able to help. Learn Blender for sure so that when a student licesne expires, you can continue to expand your skills.
I dont like the implication that the only way to get a job in 3d is with Maya or other autodesk programs. I think companies care more about your portfolio than anything else and the skills are transferable enough from Blender to Maya.
@@gcharb2d I heard studios sometimes have their own in house software. So it doesn’t matter what software you use as long as you know the fundamentals.
@@ArtofLovingsoul Yes, Pixar and Dreamworks have their own 3D animation tools which are suited for their styles of animation, but if you are a generalist, or a small studio that works for clients, the last thing you want is to use a software that limits what you can do, Blender is terrible for FX, and you are limited for the size of your scenes, so, IMHO, if you use Blender you are limiting yourself in what you can do, and subsequently you are limiting what you can offer your client, so my suggestion is to spend a bit of money, and use a software that is only limited by your workstation, RAM being the main factor, but RAM being so cheap these days, you can easily have 64-128 GB or RAM, which would allow you to make pretty much anything, but that much RAM is waisted with Blender, as it just cannot handle that much data !!!
only because its the industry standard. Which really sucks tho. A company who make millions a year. Whats 10k or howmuch ever it would cost them for all their users.
I using Maya for a long times. but I have many thinks for what select tool. now I use only FX is.. use blender. and another use all are maya use. but my think of I will use all is blender soon... I been using Maya for a long time.. from maya 1.0
It's not about the software, it's about the artist. Also an expert in Blender will destroy a noob in Maya. So if you are not an game development Co. or don't have the cash dont sweat it, you'll be just fine with Blender. I worked for a very large company where I used 3ds Max and later Maya. Now retired, I am very much enjoying Blender.
Yeah, try saying that to people with bias on either side. Maya fanboys will say true art is made by massive corporate entities charging thousands a year for their software and hire hundreds of people whose souls are so crushed that they think paying to make 3D software is the only way people will pay you for work and you wont disappoint your parents until you work at Disney. While blender fanboys will say true art is made by Furrys. Ya cant win.
First of all thanks for the good comparison except the update part which I don't agree. what I like as an ex autodesk user is rapidly increasing the quality and Blender's efficiency. I've read the comments and I should say to those who say "Maya is good for JOBS", I can easily predict that with the huge wave of blender users and its fast updates, you'll see most of the companies switch to blender as some already started to do it. Anyways creating good content is the goal not the tool. Stay creative ;)
A bunch of colleges teaching 3D switched to blender because the skills are transferable and they dont pay licensing fees. Well, here in Europe at least. Americans love spending money so...
I've been using maya for the past 8years and i recently decided to switch to blender I'm props artist and everything is more convenient on blender for what i'm doing with it Plug ins like hard ops or boxcutter made my workflow much faster, even though i'm still not as comfortable on blender as i am with maya
@UndeadGrowl Bruh for a beginner, if he learns Blender for 2 years straight, can you tell me a minimum of how much he can earn, a minimum amount per month. Pls
@Red_Paper6495 I know, what's your point ? Blender is open source, which allows a huge community to develop plug-ins/add-ons easily and share them, which is one of its main strenght
This is your opinion and does not concern anyone else's. Your words cannot influence the opinion of a person who has been working in 3DS Max for 10+ years)@@sjdjjsjsjs3991
although blender still wins on pricing, maya does offer maya indie which is identical and a 1 year license can be purchased for ~$300. as long as your annual gross revenue from creative work is less than $100k and your license isn't used on any project valued over $100k then you can purchase maya indie.
@@22cine That's the thing, Maya is technologically far superior to Blender, Maya beats Blender hands down at modelling, rigging, animation, simulations, FX, and pretty much everything else!
@@gcharb2d you are not serious, right? Is it some kind of trolling? I bet you don't know how to use blender if you are serious. I use both and maya feels like outdated old breast compae to blender in many things. I don't know how it's even possible to model in maya without tearing your hear of the head. And node system in maya is a joke, as if some drug addict on heavy drugs created it. Comphete mess, and none destructive workflow in maya is a klickbait. Maya itself without plugins is nothing. Where do you get your info about maya's superiority? I with you provide details that support your opinion otherwise I consider your reply as a joke.
Relearning Blender and will always recommend it because school made me buy a PERPETUAL license for Maya and Autodesk decided to no longer honor the purchase and try to force us into their new subscription model... Huge L for Autodesk...
Eh...... once you get the grisp of Maya, it's far more superior than Blender. But for beginners, Blender is indeed the right option. Also, Maya is still the industry standard.
One slip up by maya and one blender gets better. That might change. Anything maya can do blender can do. Some might not be innate but there is most likely an addon for it.
@@gcharb2d because Blender is free and the industry mindset the more expensive the product the better. But in reality Blender is getting better and better than maya..
@@leahjanulgue7200 No it's not, Blender is crippled by a ton of limitations, it cannot handle large scenes, if you have too many polygons, too many textures, or too many volumes in your scene, Blender will crash, I can make Blender crash on command! Blender uses archaic technologies, the tools for rigging, animating, modelling, texturing, and so on, are 15+years old, the BI made a big deal with its new light-liking tool in Blender 4.0, light linking has been around for 30+ years. Their big Blender project at the moment is the baclava project, which aims, at integrating layered animation in Blender, layered animation has been part of Maya for at least 15 years, 8 in Houdini, if they actually do it, it will take years before it become usable, as with everything else with Blender! Heck, the new hair system, the one that uses geonodes, which they directly took from Houdini, has been out for 2 years now, and still no physics, and it might never get any, because the BI doesn't have the cash to hire decent developers. I could write 50 pages about what is wrong with Blender... Blender never brought anything new to the world of 3D, no innovation whatsoever, all the BI does is play catch up with the big boys, and it is failing miserably!
@@gcharb2dits generally because studios have a pipeline for maya and licences with other autodesk products. Plus many studios use modified versions of maya for different tasks and its just easier import/export files to other programs. They're not going to trash their entire system just to use Blender. But that doesn't mean Blender is inherently better or worse. It just fills different needs.
With all college degrees going to the trash can in the entertainment industry Maya has no future. Mostly because AAA games a d animation companies are falling in pieces, and all big studios develop their OWN software, then that "industry standard" tag is more a scam than reality, I have decades on this field and was a time where Maya and Zbrush has no competitors, we all used what was available, right now is so much information available in the internet fir free that college lost meaning, big art schools in the USA are closing now, this dilemma is more about own perspective, the ones who took a huge debt in college to learn maya will defend Maya, but the truth in this case is own interest, I reached a point where i could afford the high prices, but that's doesn't mean i am STUPID, with just a small investment i modified blender to my own needs and my version of blender beat to dead Maya from all angles and is MINE, I don't need to pay a subscription, at the end of the day all is about MONEY, i like what i do, but i don't do it for free👆 Plus we need to mention houdini here, t Houdini performance is a real industry standard and any studio would benefit for using it, but uf create a pipeline ariund houdini the truth is doesn't matter if you use blender or Maya, houdini is what makes the difference.
I prefer and mainly use blender, but eevee is not blenders only or best rendering engine, its not even comparable to arnold, cycles is blenders equivalent for arnold and is far from new
I have Maya and Blender 3.6LTS do any of you Blender guys do any Character animation and/or VFX?? Vanilla Default Maya’s rigging & animation tools CRUSH vanilla default Blender’s in every possible aspect. Blender has No non destructive/additive animation layers No cached rig evaluation. the Old clunky Blender NLA cannot even compete with the NLA in the free Daz studio toy app or Reallusions Iclone system. Rigify has no native mocap retargeting system or remote rig controller selector interface. nCloth destroys Blender “cloth dynamics” on Characters Xgen hair crushes Blenders hair system. Bifrost & Aero destroys Mantaflow serious film quality simulations liquids, smoke & Pyro. I have the Auto rig pro Addon( which is mandatory for rigging and mocap retargeting in Blender) but you are still stuck with Crap cloth ,hair and no proper nonlinear motion clip options in Blender.
Just because there are other options, often paid it seems. Doesnt mean Blender cant do these things. Auto Rig pro is 100% not mandatory for rigging, skill issue. I'm sure there's free options for mocap. You're talking like all the free blender versions of these things are absolute garbage and you should never try. It's just 80% as good in blender and/or takes longer to do. This is a question of what its worth to you. I am going to look into Maya for character rigging because I hate weight painting in Blender, even with auto rig pro. Adjustments for unusual characters sucks. I think a lot of people hate it. And animation is apparently objectively better in Maya. But the free version of Cascadeur might be fine for my use case.
Compared to Blender and how fast it evolves and improves, Maya looks more and more like the legacy software that it is. Not to mention that there is no perpetual license option in Maya, this means autodesk will always be charging you to access your own work. If you become unable to pay for any reason, all the work you've ever done in Maya is no longer yours. I don't find those terms acceptable.
Do you mean that I lose ownership of my creations in maya if I don't have an active licence? Even though I created said assets when I had a commercial licence up and running?
@@rooraas6217 You technically don't lose ownership to the work you created. But if you can't open your files unless you pay your rent to autodesk every month, are they really yours ? If your landlord locks you out of the building for not paying your rent, all your stuff that is inside is still technically yours... but you can't access it unless you pay your landlord. Is it really yours if you give someone else the right to take it away ?
@@vldnsp1606 It's not about opening an exported model from your Maya project but opening the Maya project itself. As a 3D modeller you'll be spending a lot more time making and modifying an fbx to meet project specifications than merely exporting it and calling it a day.
I gotta say that i disagree with most things you’ve said in this video😅 Saying that cycles is newer then eevee, you need to do your research better. You can hardly even compare a classic unbiased path tracer such as arnold to a fast open GL rendering engine such as eevee. And what is better in animation category that maya provides and blender doesn’t? It’s massive generalization rooted deep inside of big companies pipelines and repeated narrative for ignorant people.
"Maya gets the win here because their update schedule is easy to follow" What? I kind of find that a weird point to give the win in updates Like, sure, a car that's slower is easier to follow, but that's _not the point of a car?_ an update schedule tells me nothing about the quality or size of said updates, if maya has a single version release at 12:00AM EST every Jan 1st and that's the only version for the rest of the year, i don't have any clue what's actually been added or changed to the thing same thing with blender, you could argue that it already has near hourly updates on the master branch, but knowing that it changes every hour still doesn't tell me anything meaningful about the updates nothing said about the size or quality of the updates, nothing about the support or updates for past features in fact that section almost implies that blender's updates are *too big* or frequent, but that's never elaborated on and maya's actual updates aren't mentioned or implied *at all* so it's really weird to give the entire win in updates to a point that doesn't tell me anything about updates
I'm going to correct something, the code that interacts with blender's API has to be gpl but the code that doesn't can be closed source Also giving Maya The updates thing feel forced Also Maya is not stable it will crash if you look at it wrong
Blender now should focus on pipeline feature as Maya is way ahead of Blender in this respect. Blender animation is spectacular within Blender rendering. USD and Unreal export is horrible and no specific datasmith support. Except that, Blender is King of DCC and can defeat Maya hands down.
Maya goobers charging astronomical prices cus its technically still the industry standard cus changing workflows are tedious, give it a few years and they will beg for people back
this video doesn't say it, but You can buy MAYA with free courses at $300 a year, which is the average price for most software. even cheaper than some.
@@omgjennyfer9571 Why is this always the defence, its like you're being paid to say it. Weird he doesnt know that huh? I guess Autodesk just forgot to mention. Still not free.
@@Delv3r Again, free doesn't mean good, I'll gladly pay $300 a year if it means I don't have to deal with Blender's many limitations, you get what you pay for!!!
@@Delv3r In other words, you agree that Blender has limitations, but that you are wilfully disregarding those limitations because you don't want to pay for good software, wow, I would not want to be your client!
If it was, it would be used in studios, it is not, it is not because it is crippled with limitations, it cannot handle large scenes, it has an archaic set of tools, it is not functional, which is why there are literally thousands of plugins for it, its development is erratic because it depends on donations, and it does not fully support industry standards like FBX, Alembic, or USD, and it never will!
@@gcharb2d Eh, Blender is actually is used in "studios". Most of the workstations I have seen in the VFX houses I have visited have a copy of it installed, its generally up to the artist on which software they want to use. Some of the best in those studios used Blender for most of their work. Some studios, like Barnstorm have their pipeline entirely based around it in fact. One of the Captain America movies had the studio use Blender for all the pre-viz work do its quick turn around and rapid iteration process. That said, the reason Maya is still largely prominent has to do with the fact students are taught it in school (autodesk lobbies for this as well) and thus the talent pool they pull form is only familiar with that software. No one wants to pay people to learn new software on the clock and a lot of the studios + some artist don't really like change. They stick with what they know and don't rock the boat, even if the software is worse. Remote work has helped change that a bit, as some began to adopt Blender at home.
@@deuswulf6193 Barnstorm, at least here in Montreal, use Houdini as its main DCC, and Arnold for rendering, they use Blender for modelling, Tangent went down because they used Blender as their main DCC, they could not meet Netflix deadlines and quality threshold, and the reason Maya is still the main thing, is because Maya actually support the industry standards, Blender does not, and Maya has no scene limitations, remember that LOTR scene for Helm's deep, the one that add 100 000 orcs, plus the landscapes, that was in 1999, today you can't even animate 5 characters at the time in Blender without a major slowdown, so no, most VFX studios don't use Blender as their main DCC, they might use it for modelling, but that's pretty much it!
@@deuswulf6193 And stop taking all the BS from the Blender Institute as facts, the Blender Institute is a hype machine, they rely on donations from a community of hobbyists, and they will hype anything that is done in Blender to get as many donations as possible!
@@Delv3r free doesn't mean better, and free is no good if you spend half your time looking for workarounds for Blender's limitations, time is money, especially in 3D/VFX!!!
@@gcharb2d No one said free = better. Just that it is better that $300. Half your time? There's very little tutorials compared to Blender, especially years ago. Are you basing this on experience? Time is money but you're saying that Maya is how much faster, 10x faster? Tell me how much faster Maya is. What limitation does Blender have? What limitations are there actually that a blender veteran wont call you an idiot for bringing up? I know Maya if faster at rigging, easier at animating, and better at vfx over all, i think. But by how much. Do you know? You're saying blender is garbage so you must know surely. Or do you not really care. Do you work in an industry and using Maya?
videos like that are always dancing around the real answer. maybe they are keeping the door open for potential Autodesk sponsorship. the answer is and without a doubt ... blender.
These videos are becoming more and more ridiculous, Blender is an archaic piece of software, all the BI does is try to play catch-up with Maya and Houdini, proof of that is the Baclava project from the BI that was announced some time ago, Maya had layered animation for at least 14 years, Houdini at least 8, while the BI hopes that maybe they will be able to implement layered animation in a future release of Blender, Blender never brought anything new to the world of 3D, ever, and still, the Blender community keeps pushing it as if it was a miracle, which it's not!
@@Delv3r Free doesn't mean good, you get what you pay for in this world, Blender is riddled with limitations, and it does not support industry standards, which is one of the reasons the industry doesn't use Blender in any capacity, Blender fanboys have been telling themselves for years that Blender would replace Maya in studios, and yet, Blender is still laughed at by the vast majority of professionals!
@@gcharb2d You didnt answer my question. Also, you're cynical and your opinion is wrong. Blender users dont get laughed out of anything, grow up. The reason why people have a harder time with blender as part of their portfolio is because Autodesk designed their system to pipeline and charge massive amounts of money for the "privilege". It's why people think they are scummy. I suggest people 'acquire' Autodesk programs and let big companies pay for it. Free doesnt mean good. But when free means 50% as good at least, why would a person get Maya. You're talking about an industry standard as well. You think most people using blender are in the industry? I have no idea about the statistics but how do you know there aren't more people freelancing along using blender than in "the industry" using Maya? The fact that you said blender users are laughed out of the market means you're bias. Since you use Autodesk, you probably think a $1000 wine is 100x better than $10 wine. "You get what you pay for", yeah, I bet it pisses you off that there are blender users who are much better than you. I guess you get what you pay for.
@@Delv3r Maya Indie is $300 a year, that's less than $1.25 a day, the average salary for 3D freelancer in the US in 2024 is $78,000 a year (look it up), so why would US freelancers bother with all of Blender's limitations when we can get Maya, which has none of Blender's limitations, for less than $1.25 a day, it makes no sense, I am not biased, I am just using my brain, and as a bonus I regularly get hired by studios for projects because I know Maya, on the other hand I know of no studios that hire Blender artists!
@@gcharb2d The fact that you are going on a screed mean you're biased. Funny that there are so many people in these comments that dont know Maya is $300. Also, a lot of companies will say they need 5 years experience, but dont actually. Is Maya 1.25 a day? Or is it $300 up front for a year. I genuinely dont know. Again, funny how people dont know, I mean, I had it for free when I was in college. But my uni switched to blender. "The average 3D freelancer makes..." Yeah, so why would they pay for Maya. The average freelancer likely uses blender.
@@sasnad3 I completely agree with what you said, let's "ALL" know this. Paid softwares are giving way to free super-softwares that users love and of course with full satisfaction Donate. Now you see that Autodesk software hasn't had a big update for many years, but if we compare Blender with a few years ago, we see extraordinary progress.
@@hamedazhang1985 bro ur prone to the dunning kruger effect. Let me explain, maya is a matured software and has all the functions thats blender has been adding lately and has complex versions of those tools. Let me give you an analogy, when you have already saturated a mug of milk with sugar, it gets very hard to dissolve more of it. Basically maya is already so saturated with all kinds of functions and all functions are pretty mature therefore they come up with fewer new features and updates. Once blender is done copying all of that and present the same tools in their style or interface then they wont be releasing updates that often.
Some of the comments from Blender Fanboys illustrate perfectly why the Blender community is seen more as a cult than a community of artists, pitiful IMHO!
@Red_Paper6495 Maya doesn't need such plugins, because it is a functional software, Blender on the other hand, does need a ton of plugins, because it is not a functioning piece of software, hence the thousand upon thousands of plugins that help compensate for Blender's lack of functionalities!
I could say the same about Maya users. I noticed that you bash Blender every chance you get. I think both software have strengths and weaknesses. I just prefer Blender because I like the price and power. I would use Maya if I was employed at a studio that uses Maya.
@@ArtofLovingsoulEverything I said is the truth, like it or not, and no, the same cannot be said about Maya users, the maya community is not akin to a cult, and price should not be a concern, Houdini Indie is $200 a year, Maya Indie is $300 a year, it's very little if 3D/VFX is your job, as for power, how can you say that Blender is powerful when it cannot handle large scenes, when it limits you in what you can do, and what you can offer to your clients??? 🤔
@@gcharb2d Why are you getting so defensive. I never said Maya was a bad software. I just pointed out how you bash Blender as if it were your duty. I never based Maya because I don't use it. I know it is a capable software. I just can't afford it.
@@ArtofLovingsoul Oh, and I suppose that you are not defensive because I criticize Blender, of course not, seriously, Blender fanboys get very worked up if someone dare criticize Blender, you guys are everywhere pushing Blender as if it was the second coming of Jesus!