BLENDER WATER SIMULATION IN 360 DEGREE. BLENDER OCEAN SIMULATION. FLIP FLUIDS.
Yet to add sky, clouds and other stuffs to fix the sense of scale.
Render time- 2 hours
Bake time- 8hours
Resolution- 600.
Quality- 1920*1080
Boat model by polyhaven (James Ray Cock, Nicoló Zubbini, Rico Cilliers).
Everything done in Blender. (Addons used- Flip Fluids)
11 окт 2024