It looks great man.. You are becoming an awesome animator. Keep it up!! Also, I've been wanting to try out Cascadeur for a long time now. But as with you, I can't be bothered with learning yet another program, I'm just getting into blender now as we speak.. So it will have to wait.. Great devlog dude. Keep up the good work!
Thank you for the comment :D I have seen your devlogs before and I gotta say you make some really interesting stuff over there x) And yeah, at first I didn't want to learn anything, but it wasn't as hard as I thought it would be :D
The progress looks super kool. The combat animation of the player looks awesome and the transition to every attacking animation is so smooth. I will definitely check out cascadeur it looks really useful. Keep it up! :)
Hey man! Thx for all the great game devlogs. Now i am hoping, that you could take the time to make a video about the workflow from Cascadeur to Unreal Engine. Just to hear your thought proces, experience and so on. Cheers buddy!
This is so great I am so happy for you, definitely I gonna give a shot Cascadeur too when i come back to making 3D games now I am making Top-Down... because I suck at blender :D that's pure honest there
Thank you for the video, i'm looking for good rig tool for my game, and by the look of your implement, it looks works really well, i will give it a try, hope it will work out in my game.
There is only one big deficiency in the cascadeur, which is the inability to make parametric adjustments. For example, in Maya, I can parametrically enter where the steps will step, I can capture the place I need to capture with a "snap". But there is no parametric adjustment in cascaduer, there are no features such as "snap" that make the job easier, or I couldn't see it. It is a very useful program if you are going to do business by eye, but it is impossible if you are going to work in parametric details. Or graph editor is very useless, i couldn't set like in Maya. Please correct me if I'm wrong, or let me know if there are tools I can make parametric adjustments. Thank you.
There is a transform panel aside and the node editor, altho I haven't gotten into nodes, you can check the transform panel which lets you control the local or global transform of anything you select
@@derdinne Understandable, I usually use a hybrid workflow between Blender and Cas, Case for the base animation and Blender for the details, I can export the keyframes without baking so I don't see why not, you can look into that as well also I heard they're making plugins, maybe there's one for Maya
The project is great... sorry great would be an understatement but I still wonder because most Devs use it but why bother to manually animate your character cloth physics when you can just add physics properties so it moves on its own and just add a collision property so it doesn't pass through the characters body. Sorry this is a comment for the first Dev log but I thought you wouldn't see it if I just left it there
I always wanted to get into animation but rigging , skinning always made me lose motivation. In your future videos could you make videos working with blender and cascadeur for animation. importing animation , exporting animation, exporting blender character to cascadeur etc.
Have you ever had an issue with cascadeur not recognizing your model, because I have been stuck at how to import a character to the program for months. It feels that no matter what I do the program just flat out refuses to recognize my FBX model. It's so frustrating, I feel like I am the only person in the world that can't make it work. XD
Yes looks great but their rigging is not good. You use the auto mapping for humanoids but for every creature you have to map by hand which can also lead to use more joints than you are allowed in the free version. Also one still needs blender for skinning and Animation correction. The docs are also bad. And I dont like the 100K revenue with some complex license... Lets see where the future goes.
If possible, please remix your audio with the music pulled way back. With how fast you're talking, the lack of CC, and the loud music, it's nearly impossible to follow what you're saying.