LITERALLY! It’s funny how in the cyberpunk world, BDs can make people sick in the same way that VR makes some people motion sick. So when Judy was telling me to brace myself for an intense BD…I actually had to!
@@Solar546At least have a 20 or 30 series nvidia card. The game came out during the 20 series of cards so you can probably run it okay, but as for me, I bought a 3080 and the game runs perfectly fine in high settings. You’re obviously not going to be able to use path tracing tho.
Every gamer should give Cyberpunk 2077 an unbiased chance in 2024, without listening to the haters that are stuck in 2020. It is nothing less than a masterpiece.
Im pretty sure cdpr wouldn't have gotten nearly as much hate if they just didn't released thier game on last gen consoles. Whenever anyone talks about how bad it was they always use ps4 footage, and ppl who didn't bothered to try got the impression that's how it was in general.
Cyberpunk is the one game I take the time to drive around and do basic shit like going down an elevator I walk the streets buy the food and enjoy my time to the point I have 943hrs in cyberpunk 2077
I actually forced myself to walk everywhere for missions. Have not regretted this at all, its just such a fantastic world to explore and be immersed in
One thing that i absolutely loved about this game for all my 240 hours is the HUD honestly. Because when you think about it even if it's there to help the player understand what's going on on the screen, at the same time is actually what V is costantly seeing since she has cybernetics eyes. You first understand this when Victor gives them to you and you see the Ammunition counter and the crosshair pop out on the screen, when i first played the game i didn't even notice they weren't there until Vic told me that i should now be able to see them. A feature that exist only to help the player in this game due to the settings is something that is actually part of the world building and experience.
I think this is worth doing just so I can sit down at the bar in Afterlife and toast one to all my fallen homies. Both in-universe and in real life. Now that sounds nice.
I feel like sit-down VR with modded FPP games is just that much closer to my ideal, which is to have a full-dive experience. The walking and suspension systems are interesting, but still need a lot of space and come at a significant investment. A good chunk of VR games are still locked into teleport and snap focus movement so I feel like we're not quite there yet, but I'm still optimistic and want to get my own headset when I can.
As a PC gamer that has always been curious about VR but never owned a headset, I think this kind of experience (VR with headtracking and regular controllers) are what I would be most interested in, the rest really feel like a gimmick
the seating vs standing point was smth I rly felt, always felt like sitting would be a waste, but then, when playing "I expect u to die" for the first time, I just could play for 3-4 hours till my quest ran out of energy with me still absolutly rdy to go another 1 or 2 hours, while usually after 1-max2 hours id be exhausted by any other game and had to take a break
What I find interesting is the Hud interface. Obviously, it is not made for VR so it still acts like a flat screen, but it actually translates to a good AR, like that AR headset apple put out that is crap. So in 2077, it would obviously be better. It doesn't follow your eyes at all times and is instead there in the corner of your vision, being projected by your tech eyes.
The biggest problem with vr games is that its assumed they can't be played with controller or keyboard and mouse and instead requires the use of more advanced motion controls and that it has to be a bespoke and exclusive experience. But doing things like adding vr compatibility to your game just as a way to observe while still using controller or keyboard is the way to really make vr popular. Not to say roomscale vr only experiences shouldn't be a thing but AAA companies should invest their time into adding these compatibilities especially those who care for immersion. Imagine if you could play the newest AAA title like call of duty in vr or something like death stranding, the game would instantly become more immersive even if it was still played sitting down and with a controller or keyboard. People jumped onto vr thinking it would be some massive gaming breakthrough when it should realistically be seen like a difference between books and audio books. Sure reading a book can be interesting and engaging but once the lines are acted out by a person with a voice it starts to be more immersive for the listener. You don't necessarily need all the bells and whistles we come to expect from a vr game to have a good and immersive experience and that's something I think AAA companies don't really understand.
Cyberpunk 2077. Fallout 4 vr modded. Skyrim vr modded. Elite dangerous. Are the greatest open world vr experiences you can spend 100s of hours in them.😊
I love VR, but don't have the space to enjoy roomscale. Blade and sorcery is by far my favorite, and I have so many fun clips of me dodging arrows and laying back to dodge a sword. Luckily I can just sit on my bed, so I have decent range of motion. But, really funny to see someone discover that seated VR can actually be good too.
Bro u made a great point I stopped playing my quest coz I like to chill when gaming and running around my room after a long day at work is not it , didn’t think about sitting down playing games like this seems like a perfect blend quess I’ll have to buy a PC 🤦♂️
Dude this very cool. Something I think I can pull off one day with a stronger pc and a vr headset. To think if the next Cyberpunk title is built to be VR compatible. We would have another all-time game in our hands
I'm running vr with a standard 3060. Its like living in a beach house but unable to actually walk along the beach. Beautiful view but missing the full experience of the beach.
I’m getting a quest 3 soon to AVOID sitting down all the time when I’m home and actually get some light fitness in, so it’s a bit funny when so many people recommend sitting down for certain games. 🗿
fking hell I never clicked so fast on the download button in my entire life. It's finally happening .. thank you for your amazing video! Subbed Edit: Oh yea. Chair
Even on my new rig this still struggles. Only way it's truly playable is mono. But then everything is flat and it kinda defeats the purpose of VR for me. Otherwise artifacts flickering everywhere which only kills immersion even more. "Solid gaming PC" is way underselling this.
Cyberpunk is my all time favorite game, and I too have a deep connection to it. I have a quest 3 headset, and a pc that I play it on, but I don’t have a link cable, my pc got a recent problem where it randomly shuts off, I don’t know if it could run this game in vr anyways, and besides all that I leave for basic training for 6 months on first of July. But once I get back, the first thing I will do ( in regards to video games) is buy a link cable, and potentially a new pc, and play this in vr.
Listen, I’ll come back to this when I get the new VR headset. I have the quest 2 and I can’t stand it. Cause ur making me want to get it and I just can’t afford it rn!
Do i have to use a controller to play It? Or i can use the Oculus 2 controllers? Also, how do i start It? Cuz i installed the mod but idk how to start the game with the VR thing.
How did you fix the sharpening? I tried this last year and it was so bad it was unplayable for me. I'd love to be able to get it to look clean enough to play!
I dont know about Cyberpunk VR mod.. If I am not mistaken the aiming is coupled with the view. So, the fact that the crosshair still fixed and there is no free look while aming, doesnt make me feel this is a VR game.
I tried this LUKE ROSS REAL and didn’t work as expected. the results like you playing the game in very big screen 180 but not immersive 3D VR 360 and it ruined my game settings. I had to delete the whole game and reinstall. there is no troubleshooting in his account that fixed my issue or really showing how to undo
Try playing (maybe not Cyberpunk but like Ghosts of Tabor) in VR standing up barefoot. I can go for hours. Really. It's important for your health. America has a pandemic of weak feet from wearing shoes 16 hours a day.
the video is great but is no one gonna talk about how oversharpened his game is and the insane haloing around every movement and effect, it straight up looks like someone took the sharpening filter meant to be used at 10% and cranked it to 200%
Sadly, VR is not worth it, at least for now. I bought a Quest 3 and sold it after one month. Yeah, it was a new experience and it WILL blow your mind, but after a few days, you realize that there is nothing to do in VR. My favorite games were BeatSaber and Skyrim. I tried Cyberpunk, but it's not even close to the PC version, especially if you used to play at 4K max settings with path tracing and everything. All PC games look much worse in VR than they do on PC. Also, I found that it is just much more convenient to play on a PC than using a VR headset.
How does it look in the headset compared to native VR games? I've tried a few VR ports of games and I always had problems with weird visual artifacts and really low resolution
Is the recording bugged or does it actually look like that? It kinda looks terrible, more artefacts than original pixels. You keep saying it looks great but to me it looks pixelated and distorted around everything in motion
I'm able to have path tracing running at 1440p and about 100fps with just one 4070. DLSS is really nice, I think VR is possible even on this mid range card.
This is the kind of VR quality that I had hoped I'd be getting on a regular basis at this point on PSVR2. It's crazy to me that we still need to rely on modders to create these VR versions of games like Cyberpunk, GTA, Far Cry, Portal 2 ect ect. August can't come soon enough so I can get that link cable and try this stuff out finally.
@@manuelbarreto7032 We would have it if there wasn't so many stupid VR naysayers that are keeping VR from growing faster. We should be seeing games released at this point that when you start them it says 'would you like to play the regular or VR version?' Maybe some day
@@Muz__27 This is exactly the problem. Most people i meet that like VR are people that are ahead of the curve in many things. So we are always waiting untill the rest of the world catches up to awesome stuff. It can be so frustrating knowing that things are moving slowly because the rest just doesn't get it yet.
This is what a few of us have been SCREAMING for, for over 12 years. And it has been met with "it'll never work" or "VR games have to be re-invented as it's a completely new medium" or "ground-up VR games are better". Thankfully, a handful of studios, and the modding community have proven that hybrid games offer AAA graphics, deep story, variety, etc, even if they lack deep waggle-mechanics. But they can be (and often are) FANTASTIC VR games; and it's not about one versus the other, it's about having more ways to play, and more variety of content. Thank you for your advocacy. It's important.
Totally agreed. Users saying "only full motion controls are worth it" can simply not be taken seriously : You can’t physically stand up wiggling arms for *hours* on a *daily* basis (which is what rich AAA gaming like CP77 requires). Even studios seem to be more scared about this minuscule portion of purists than about real, longing users (everspace 2...) Anyway great video to explain all of it. Seated VR gaming is the way to go for AAA. Oh by the way, Alien Isolation is (subjectively) the best VR experience to this day :) Also Elite Dangerous. You’ll get sucked into 500 hours of playtime in no time !
Exactly... THIS kind of thing is what I was expecting from VR. Not a whole new control scheme with "virtual hands", just a new, more immersive perspective for playing the same games with a regular controller. I thought that would be the most logical starting point. Don't get me wrong, a few "true VR" games are cool like HL:Alyx, Blade and Sorcery, etc, and I'm glad they exist. But we need a lot more of these VR conversions.
@@neofromthewarnerbrothersic145there are probably as many flat to vr conversions as AAA VR games. modders regularly provide them. It makes sense people ask for motion controls because things like that and vr specific uis are things that nodders can't provide and often can only be implemented by devs. flat to vr will happen with or without support because its doable by solo modders so ofc people are going to ask for more bespoke features because that actually requires people speaking up for it
Dude you can get an AMD gpu with rtx 2060 rasterize performance at the same price as gtx 1650. Stop milking Nvidia, they don't really need your money anymore 😂
What VR players really want is the quality of regular gaming in VR. Way too many of the good VR games are only made by small indie game studios, and while many may be good at just one thing, its like they didn't learn from what was good about others and they don't build from that. Its also a very niche market, and its harder to develop for VR than flatscreen. Personally, the only VR games I would play without motion controls would be VR sims like Assetto Corsa, where its better played on wheel. Basically games that have better, more immersive peripheral options.
Thats the main reason why my Quest 3 is setting up more and more dust. There are just no "real games" except a few remakes. Some level like Alyx should be the base for all upcoming games, not a futuristic "how it could be if VR ever gets the interrest of AAA Studios" demo. I am no gamer that has fun with these VR Chat, VRCricket, VRTabletennis or whatever stuff. I want real games.
Yeah but even the lower end of the production scale are still 100x more of a mind blowing cool experience that flat gaming. Its completely taking any sense of wonder and awe from flat gaming for me. VR is another level, on every level.... Except Luke Ross mods 🤣
@@eyefire979 In the porn industry yes, there are clips of the 2 VRChat founders talking about how pornographic content could be handled in VR. VRChat isnt really that big. Its just the same few things served again with a different fragrance. t. player who started in 2017.
I genuinely feel that night City is the best video game environment ever made. Yes it has flaws but when you start comprehend the actual scale and how difficult it had to have been to create it just blows me away what they were able to do, I just wish it hadn't have to be rushed
Would love to see CDPR make a VR port of this game. Don't get me wrong. The Luke Ross mod is incredible, but when you compare say VORPX Fallout 4 to Fallout 4 VR, there is no comparison. The native VR game is SOOO much better. I hope CDPR considers this.
I hope so too! Simply judging from the world they so meticulously created, the team at CDPR seem clearly fascinated with pushing the boundaries of what immersive technology is capable of. So it definitely is strange to me that they never had plans to bring this game into VR in some capacity…
I'm saving playing this in VR for when I get a Pimax Crystal Light and a 5090. When that day comes, I am definitely going to become a hermit for a week.
This will be real banger bro , I was playing On pico 4 and rtx 4090 and maaaan this was the best experience I ever had . But Yea this game is very I mean very demanding in VR and U want to play this with DLLS off as it introduces alot of shimmering so 5090 and Pimax it will do the job 😊 I will be getting Pimax light myself as I want to be ready now for Stalker 2 but I feel rtx4090 will be not enough so Nvidia cunts needs to hurry up with 5090 😂
Be aware that you eyes can get burned pretty quickly happened to me with my PSVR and had Nausea using it fornthe First Time back then be slow and steady.
A 5090 might not be enough. Due to a flaw with Luke's mod a lower resolution G2 has to upscale resolution to over 5,000x5,000 to remove the very severe ghosting artifact effect. The Pimax Crystal Light would have to run at an even higher upscale due to its higher base resolution. This is because the fix to this problem is based on upscaling from your resolution and its based on your base resolution so higher = worse...
@piotrkozak3907 I appreciate the tip. So I just try'd this out this morning and noticed the DLSS is on. And I notice this simmering or ghosting around the characters in game. It still looks clear and sharp buy I noticed that. So if I turn DLSS off this will help. Awesome! 👌
The only game I can think of where an objective marker halfway across the city doesn't spark a weary "Where's the nearest fast travel point?" and instead triggers that joyful "Goin' on a road triiiip!" feeling. Especially out in Tyger Claw territory where there's a new group of punks to go cyberpsycho on every half block or so. :D
@@FPChris dialogue is cyberpunk is much better than in other games, because instead of usually being locked in 1 place staring at the npc you are talking to, in cyberpunk you can often walk around during those dialogues
i dont think people who don’t game will ever understand a feeling quite like this, sure you could do similar hobbies but once your video game truly takes you to another world, you’re locked in for life or at least for a long time and you know it
I have noticed so many details I never saw on my pancake playthrough. All the little details the subtle movements of characters and the true emotions that can be seen through the characters, the cars, the interiors, exteriors. THE RAIN NIGHT DRIVING OMG. I literally sometimes hope in cyberpunk just to drive find a nice little picnic spot and eat a sandwich in night city. WHO NEEDS GRASS WHEN YOU GOT THIS FINE SYNTH GROUND IN THIS BRAIN DANCE WOOOOO
Right? When I got my 3080, I would play cyberpunk for whole evenings just to drive around in different cars and go sightseeing or listen do the car radio on the highway.
@@Illuminati_HD Gem of a game. Uwe Boll made the movie adaptation right at the peak of everyone hating him for making video game movies. And it's absolutely perfect. You really have to play the game at first to get all the jokes.
dude you sold me so hard on this vid, and since I had all of the requirements I bought cyberpunk on the steam sale and have been absolutely loving it, and I've been getting some real great use out of my vr headset. Thanks for the rec!
@@TeraByteify Yeah, I think so. I think that you can look around by moving your head, but the rest of the controls are WASD and mouse. You must still need a mouse to turn 360.
Thanks for the reply pal, I just ordered a kiwi link cable, I don't like the idea of tying my quest 3 down, but I have a 7900XTX that is severely under utilized so it'll be good to see how it treats cyber punk in VR! @@pushingdaisies4238
I wish there was more proper seated VR games. Motion and whatnot is great and all. I love dungeons of eternity. But i just cant be bothered to stand all the time. Standing is far worse than walking to me, and while you move around, you do just stand most of the time. I want to play games for hours on end. Especially since i enjoy progress oriented games usually.. but i really couldnt be bothered to stand 8 hours a pop in a long gaming session, so my VR headset is basically shelved most of the time, unless i find some neat but short coop game to have some fun with with a friend or smth. Or in other words, heck i wouldnt even mind using keyboard and mouse if the game still works well with a VR headset.
@@Yamyatos it’s got great coop! There’s even a two seater training jet you can fly together with someone. The screenshots don’t do justice to how much it sells the feeling, and in a way that leans into vrs advantages. It would be a huge feat to set up a controller or learn a keyboard mapping for all the buttons, but it’s all as intuitive as being in your car (which also has dozens of buttons when you think about it). Anyway, for anyone looking for a seated experience that has depth and a vast mountain of user created missions on Steam workshop and a large multiplayer community, I can’t reconnect it enough. It helps if you like the idea of flying.
@@eugenekim9961 Works for some games, feels wrong for most that arent intended to be played seated imho. I can see this working for some games, as long as you turn the camera with the stick (which i dislike), or where there is no 360° camera movement in the first place, or only slow paced. To me there is a clear distinction of games you can reasonably play seated, vs. not. The above suggested VTOL VR was build from the ground up to be played seated. The character itself is seated after all. But i couldnt ever imagine playing Dungeons of Eternity seated, even if they have a seated mode if i remember correctly. Probably very subjective, but in the end "what feels right" is an important factor to a gaming experience build pretty much solely on immersion.
@@VirtualBroVR I would highly recommend Enemies of Night City, huge lore accurate overhaul of all enemies and bosses/AI. Makes combat insanely good. All the mods made by Deceptious, he makes all the environment add ons, fixer animation overhauls, romance overhauls. One of the most recognized mod authors. Cyberpsychosis mod, especially alongside EoNC mod for full immersion. I think the Police Overhaul mod (either fugitive mode or arcade mode) works alongside EoNC, and makes th wanted systems work much better. And just all the other main core QOL mods that are the 'most downloaded', besides the NSFW mods obviously. Although the mods that makes all/most Tube Dancers and Sx Workers nude is lore/immersion neccessary imo. Also the Missing Persons Mod, that adds hundreds of sidequests and interactions through one of th fixers to find all the 'secret persons' you stumble across in the game world. Implemented as if it was a mod made for the vanilla game by the studio! Also the Realistic Gears and Transmission Overhauls mod that makes all vehicles sound much much better without changing how they drive, taken from information on the actual real life vehicles theyre based on. I have over 200 mods, so hard to offer them all. but these are honestly neccessary, I can't play vanilla due to how much these recommended mods add to the overall experience. Also Stealth Runner, and Better Knives and Silencers! adds heaps to the gigs and missions and rewards you for playing stealth.
Alien Isolation in vr is worth it! It still makes me scream at the top of my lungs when the xeno finds me lmao. Also you really get a sense of the Xenomorph and Sevastopol stations true scale it’s just perfect in vr.
It's called "mother". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
It's called "mothervr". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
You're definitely onto something with the importance of seated VR. Unfortunately we can't stand up all day and night, but at least for the time that we just need some physical rest, it should be as easy to play some VR then when we're full of energy. I haven't played much PCVR, but Quest games like Moss 1 & 2 or Max Mustard are perfect examples of enjoying the experience seated. Most of my VR games are best played standing, but with those platformer games sitting down is just as good if not better. The other day I was even playing Max Mustard as a passenger in a moving vehicle (using the experimental travel mode) and it was still a blast.
Cyberpunk 2077 in VR is one of the best gaming experiences easily, but you need a monster PC. I got a 3090, but you need more like a 4090 to have almost clean graphics. I will wait for the 5090.
I push VERY high resolutions and RT using a 4090, but I lock to 45fps to do it. I managed it on a 3080ti for a while, so you should be able to get something halfway decent out of a 3090. Try Virtual Desktop + SuperDepth VR instead of the "full VR" conversion mods; you lose head-tracking but make up for it in being able to use a lot higher clarity and more eye-candy.
Been waiting on a video from you on this VR experience for the longest time and the wait was 100% worth it! I’m more than 130 hours into the game and not only have I still not finished either the DLC or the main story, but I am also 100% ready to replay this in vr first chance I get. Gaaaaaah I can’t wait to get a quest 3 and have my first vr experience one of these days.
I played the full game and DLC in VR with the LukeRoss mod. It’s amazing! But you do need to tinker with the mod settings and the graphics to optimize the experience and the visuals so it’s the best for you. I never found sniping very easy because you eye w it h your head movement. Anyway, great video. I tried this mod on Spider-Man Remastered but it keeps crashing. Your mileage may vary on mods like this.