CORRECTIONS: 1:11 - This version of the game has a solo mode, so it's technically a 1 or 2 player game. 23:25 - The Allies forgot to move the Pacific Ocean battle token once towards them after playing the value 1 tank. 31:42 - You can only close a theatre if you placed a token there this turn! If not, then you stop one space away from closing, which means Western Europe should not have been closed here. 32:55 - When using a "Blitz" effect, all tokens must be placed into the same theatre. So this is an illegal play, due to tokens being placed into different theatres.
Could you have used your nuke in Eastern Europe to close that theater? Wouldn't it have brought your cube to the end of the axis track? Then you would have received all the uncovered bonuses
I honestly didn't see that option! Yeah that is clearly the vastly superior move, and it goes to show that I'm not always that good at actually playing these games 😛
Great video we picked up the game the other day. Quick question. Say the Allied player closed the first campaign in a theatre and scored the 1 victory point for passing the icon. Then as the game goes on the axis player moved the cube towards their side and passed over the victory point icon on the allied side. But later on if the allied player moved the cube back over the victory point icon and then closed a different campaign in that theatre do they score 1 victory point again for being on or passing that icon?
At 28:00 would you not have been better off placing the nuke into the Eastern Europe section? Unless I misunderstood you would then close the theatre scoring 12 points (perhaps more if you also include the +2 from the track). 12 coming from the 3 and 6 points for the incomplete rows, then 1 & 2 from the uncovered spaces. Either way the playthrough made me want to try this one!
I ended up getting this two weeks ago and have enjoyed playing it a number of times, mostly solo - both standard game and Nippon expansion. Thanks for drawing my interest to it.
Fantastic explanation of both rules and a decent idea of possible strategies for what looks like an intriguing game, although I think there may be other 2 player games that would score higher for replayability as the only variation here seems to be the order in which the tiles come out of the bag(s). If there's an expansion in the pipeline, perhaps the designer might consider somehow find a way of having variable starting theaters (instead of just the two board options) and/or more tiles with a wider range of effects and special abilities. There are some excellent tabletop playthrough channels but imho yours is right up there with the very best. Would give you two thumbs up if I could, and would become a patron if my better half didn't keep spending the money in the honey jar on handbags and designer sunglasses, lol. Anyway, many thanks for uploading and please take care and stay safe.
Love your videos. If I understand correctly, nuking Eastern Europe rather than South East Asia would've instantly won you the game (9 theatre points, 3 points from spaces, 2 points from track bonuses).
I honestly didn't see that option! Yeah that is clearly the vastly superior move, and it goes to show that I'm not always that good at actually playing these games 😛
Good catch! That is brutal, you are correct that that one missed move would have cost the Axis a point and therefor would have given the Allies the win on the tie. I've added notes about the mistake, thanks for mentioning it.
You only increase a different theatre when that bonus has the little arrows on either side. If they aren't there, they that increase happens in the activated theatre.
Looks like a great game, thanks! Having just watched the end, the missed point at 23:18 could have swung the game! I missed the game-ending nuke move too.
You say it's a two-player-only game, but my box says it's 1-2 players (and so does BGG). I believe the new edition includes the solo mode, as well as the Nippon expansion. You're not the first content creator to say this recently.
Crap, yeah i did forget it has a solo mode included. I almost always look at the BGG page when putting the player count in, but in this case I didn't check since I was so used to thinking of it as a 2 player only game. I've added a correction to the Klingon subtitles.
Rules: Pg 13 - You cannot close a theatre of operations that you did not just place your token in. The marker is instead stopped at the penultimate space. This would suggest the Allied Player could not close out Western Europe by placing a plane in Eastern Europe, as seen in the video.
At 31:14 you should have played a 3 strength unit to the Pacific Ocean and score +7 total VP, putting you at 25 right then and ther. The Allies would have to score 10 points in one turn to prevent you from winning. Also when the Allies used the Strategic Advantage in Eastern Europe, they can't put the Western Europe track all the way to the end. You can't use Strategic Advantage to gain the final space of a battle track.
Yeah I missed the fact that you can't close a theatre using Strategic Advantage. I re-read the rulebook but some things still slip through. I did miss a great play there at 31 minutes, it seems I wasn't doing a great job of seeing all the options available to me while I was filming this.