It's been very solid, dice rolls aside. The lack of "army building" makes setup super fast and once you get the rules down the games go lightning quick. Very lethal too, so good positioning feels awesome
Hi, great game! Just wanted to ask why you rolled 3 dice when saving against the explosives (blast) attack at 40:40 when he rolled an ace getting two successes? Also I wanted to confirm whether the damage profile on blast weapons is used when making such an attack too. Many thanks.
Thanks much :) for the armor, we made a mistake here in how we calculate damage for blast. It should be only one armor check per instance of damage regardless of the number of armor checks a model would have. We were treating it as a shot against them doing two where they get their full save. As for blast weapon damage; that damage profile is for direct hits, which would only occur against vehicles. When doing damage with blast only, it's a single instance of damage per success on the skill check.
@@DynamicEngagementGaming113 Ahh I see thank you! I don't blame you for doing this the rules can be rather... floaty at points haha. And that is what I thought! My friend was playing BORZ and using the RPG as if it did 4 damage each time it made a success (so it never failed to kill basically). I knew there was a specific reason why the blast stuff is separate to the shooting. I appreciate clearing that up for me :)
Not a problem o7 One big benefit of doing these videos is that a lot of people on the discord see them and offer corrections for the rules. That's helped me learn very quickly what I'm doing right and wrong XD if you're not already on the BLKOUT discord I highly recomment hopping in; great group of homies
That was good fun despite the brutal outcome! If I understand the 4.1 deployment rules correctly, I think you dice off sides, but no models start on the table. Then units' first reposition is to move on the table from their deployment edge.
I got some clarification from the official discord on that; basically every scenario card has its own deployment standard. For this one it should have been 2" from the board edge. But we did some weird canted deployment so that would have been awkward anyway :P