This turned into an amazing mastermind win. Only one person suspects mastermind. It was truly out of nowhere. Also, one big assist from George assassinating himself.
I made a couple shockers of mistakes, but I live storytelling more then playing. So thank you for watching, I hope you enjoyed my little flair, even if I made a couple mistakes
You're so open to feedback and discussion that it's almost a net positive for the future. I almost think you're selling yourself short because you did a really entertaining job!
Really, your great recovery from your mistakes speaks to me more than making the mistakes in the first place. And you did far better than I would have been able to, in a far more entertaining matter than I would have been able to.
This was a fantastic game. I loved every minute of watching it. A brilliant bit of play from Jams, Ben, Roxxi and George (offing themself to get into the voting block was fantastic) on both sides of the grim. Town didn't believe Jams but what a brilliant bit of world building.
Regarding the Pukka poison on the gossip, there was no interpretation where the gossip goes off. Either the gossip doesn't die and remains poisoned for an extra night, or they die.
I think that's the first time I've seen an actual Mastermind Day. Usually it's people speculating on "this could be a Mastermind Day" and the minions are other stuff.
I love watching player perspectives! :) Love Kota's dramatic storytelling. Lots of STs try to add some flavor with opening day narrations, but sometimes it comes off as boring, and the players just want to hurry to the game. Dakota is never boring! Really fun flavor!
This means so much to me. Sometimes I think about not doing my little narratives because I don’t want people to think I’m taking up time but they are just so fun to do
Disgusting read by Jams, basically calling out a Pukka/Assassin/Mastermind world out of no where. Hilariously, this is a setup where they can fix a win. Evil Voudon kills Demon Ben night 1, either nobody dies or assassin kills another to mask further, but it's an almost guaranteed victory as long as Tyler doesn't get exiled or have to leave.
Yeah I was gonna say exactly this. Evil can pretty much win on day 2 unless the traveller is voted out, which no one would really suspect if the assassin kills themself on night 2
Not sure about favorite demon but Pukka is certainly great, fully agree with BMR being harder than the other 2 base scripts and even many custom ones i've seen on the BotC channel
That has to be the most stacked evil team I've ever seen (and I've seen some stacked ones). Assassin + Mastermind, plus an evil Voudon... AND a goon for good measure? The game basically screamed "kill the pukka". So it was foretold, so it was done.
literally HOW did Jams solve the game? even though i knew everything that was happening i was like "wow, this is an unsolvabe game, i could never see that coming"
the Tea ladies ability reads "they can't die" and the tinker "could" die. so the tea ladies hard denial blocks the tinkers optional death. as I understand it.
Agree with Daniel. If the Tea lady ability was protection from execution specifically, then that possibility may be the case. But tea lady protects from all death. So if the tinker's ability were to proc (And the other neighbour were good) then the Tea lady's ability would have to also proc, as it's non-optional, and protect them
In a setup like this what's stopping the Evil Voudon from voting to kill the demon, then using the 2 only possible evil votes to vote a good player for an instant Mastermind win? Jinx of some sort? Even if say a Tinker procced and a Gambler dies it still ties if they vote perfectly, resulting in a Mastermind win anyways.
Mastermind is if someone is executed their team loses, so a tie would win the game for good. But I suppose really the answer to that is that it's just not that easy to pull off in person. Good travellers can go around on day 1 claiming to have been told players are the demon, and hope the real demon bites. So the evil team can't really be 100% sure the traveller is evil in the early game.
Here's a fun one: Dakota didn't make a mistake re: Tea Lady. Jams was the Tinker. She inadvertently used the Tinker's ability when she didn't think she was doing that, but mechanically only Jacqui being nixxed later than she should've is a mistake. Though that depends on how one reads Tinkers. I personally run them as "no matter what is happening, they could still die." and obviously using them to confound a Tea Lady without covering for an evil neighbor of theirs is bad manners.