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Blueprinting from MAP and GRID ALIGNMENT; Rails & City Blocks | Factorio 0.18 Tutorial/Guide/How-to 

Nilaus
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28 сен 2024

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Комментарии : 110   
@Nilaus
@Nilaus Год назад
All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)
@markriggs3415
@markriggs3415 4 года назад
I say this every time you post one of these but I really love this series. Every time you post a new video I get a ton of good tips from watching it. Thanks!
@peterknutsen3070
@peterknutsen3070 3 года назад
6:14 it was clear to me that the BP snap-to-grid function could be used to make some nice modular Rail lines with straights and T-intersections, to quickly cover large distances with all included infrastructure (Electric Poles, Lights, Signals and Roboports), but you’ve only now made me realize that snap-to-grid will also make it a lot easier to plonk down correctly placed Electric Mining Drills en masse. Awesome!
@joshengel251
@joshengel251 4 года назад
Absolute game changer with this. Tedious activities become a new fun aspect of blueprint creation!
@menemai
@menemai 4 года назад
This feels like a pretty revolutionary change, I am very excited to see how you use this new feature in your playthroughs!
@GSAViolist1991
@GSAViolist1991 4 года назад
These blueprints are absolutely amazing, and just in time for my new city-block train base! Are you planning a master class in for compatible stations?
@nickidk4
@nickidk4 4 года назад
I would love stations tooooo!!
@bertmcbride3655
@bertmcbride3655 4 года назад
Yes please! Need stations (would love LTN too).
@canebro1
@canebro1 4 года назад
Already there, just do a 4-2 T intersection and build from that
@nospamallowed4890
@nospamallowed4890 Год назад
I noticed a few things experimenting with grids: 1) While most people do 100x100 grids elements, a 96x96 makes it ALSO chunk alignen without much of an impact and it makes for easier designs. 2) 4 Roboports in the middle of the sides gives full construction coverage. Add roboports to the corner and one in the center and you get full logistic coverage. Handy. 3) While it wastes one chunk of coverage, a radar in a corner (i.e. top right) every other grid gives full radar coverage in a very tilable way. For rail... it seems to work best when I place the radar element in the center chunk of the grid, also every other grid.
@TamThan4ever
@TamThan4ever 6 месяцев назад
I would also love to see chunk-aligned designs too. It will guarantee to fit train rails
@shadowhenge7118
@shadowhenge7118 4 года назад
Block stations and loader/unloaders soon?
@Zncsdad
@Zncsdad 4 года назад
This update and your explanation just made me so happy!! I lost all my BPs a month ago (2000+hrs) this will be amazing for all my new prints.
@AndyPue
@AndyPue 4 года назад
Great stuff coming up! I made my rail blueprints already to be upgraded and replaced if needed, but always struggled with placing them - as they easily went over one screen size. (I use 1:4:1 trains for normal things, 1:8:1 for long range transport.) The lane switch segments took quite some time to place and align them. (I ended up creating blueprints that align with a reference on the center of the intersection to make sure the spacing is correct.) Building them from map view and having a specific grid as guideline will make this a no-brainer once I overhauled them again. So many things to redo for large scale building now.
@tomasschimanek6512
@tomasschimanek6512 4 года назад
I'm huge fan of Factorio, but i never realized/find i can make grid aligment to my blueprints to make my life easier even in my over 2k hours ingame. HUGE thanks for this and i hope i will meet you some day, in game of course.
@TheSauceBoss
@TheSauceBoss 4 года назад
I hope this series goes on forever.
@metamud8686
@metamud8686 4 года назад
W00t! Dragging cityblocks from the main map view .. wicked!
@elzar760
@elzar760 4 года назад
I feel like these features were almost targeted directly at Nilaus.
@enire8477
@enire8477 4 года назад
Or anyone thats tried to make rail blueprints that align universally, using the darned chunks
@vinnyciuspereiraalmeida4381
@vinnyciuspereiraalmeida4381 4 года назад
Hi Nilaus, thanks for this very informative video. I have watched quite a few of your tutorials/gameplays and sometimes I wonder which buttons you’re pressing to make specific actions in the game. You do mention what you’re doing most of the times, but I think it would be easier to follow if you include in the screen the hotkeys you’re using.
@AdamBoothUK
@AdamBoothUK 4 года назад
I didn't get these features at all until I built my own rail/road blueprints. I based them on the 32 square grid so everything fits in a multiple of this. Not super efficient on poles/roboports but I feel it's a good compromise for flexibility of layout.
@CoreyTyhurst
@CoreyTyhurst 4 года назад
Nilaus, the Nordic God of Blueprinting
@klydon1291
@klydon1291 4 года назад
Really amazing stuff. Thanks Nilaus!
@Fighter4473
@Fighter4473 4 года назад
At 3:40 you weren’t using the correct solar panel ratio
@awerellwv
@awerellwv 4 года назад
very nicely done!
@IrocUnforgiven
@IrocUnforgiven 4 года назад
Am I missing something? The blueprint link is nothing remotely like what you covered in the video. (as of time of this comment)
@trolltv3722
@trolltv3722 4 года назад
Same for me - the Blueprints seem pretty useless compared to what is shown in the video.
@1996Pinocchio
@1996Pinocchio 4 года назад
Yes, you do. This random text string has to be copy-pasted into the game in order to import the blueprint book with all his designs.
@sh0ker
@sh0ker 4 года назад
Can you please share a complete blueprint book with grid for city blocks + trains. In your city blocks video the blueprint for train tracks are not aligned correctly for this new one. Would love a complete and updated blueprint book. Looking specifically for more train track bp for stations and what not
@mateusaires
@mateusaires 3 года назад
I'm wondering which mod is this one that covers your map with the purple / yellow alignment dots...
@jameselliot1985
@jameselliot1985 4 года назад
Hey Nilaus, did you update the blueprint link?
@FadeRogue
@FadeRogue 4 года назад
@Nilaus This book misses the base defenses
@MarkSeve
@MarkSeve 4 года назад
Someone has way to much time on his hands. Hmm, Well, we all do for now. Brilliant Nilaus.
@orestlenczyk
@orestlenczyk 4 года назад
can you share blueprints featured in this video?
@Martel_Clips
@Martel_Clips 4 года назад
this make train cells so easy OMG
@riggel4712
@riggel4712 3 года назад
Hi @Nilaus, I have no ideas whether you still check the comments on these videos (great job by the way, loved the whole master class series), but is there a reason that makes you not use roundabouts as train intersections ?
@dripthanos5595
@dripthanos5595 Год назад
sorry for necroposting, but roundabouts can cause many deadlocks in a big train network, especially if the trains are not double sided
@Jonnyshortlegs
@Jonnyshortlegs 4 года назад
What train sizes do these blueprints support. In the base you were using a 2,8 train. will these work with 1,4 efficiently or is it better to have the biggest trains possible?
@radoslavkapran5546
@radoslavkapran5546 9 месяцев назад
Díky!
@minhthangtkqn
@minhthangtkqn 3 года назад
Hi, I new with this game & have just launched first rocket. Now I try creative mode, I see on the internet that we have Creative Mode menu on the game screen that can help me enable "Instant blueprint" and more things. I entered a single game as Creative Mode & select "Yes, cheat mode please." option on initial game popup. But then I don't see any thing appear. I play factorio 1.0 on Windows (steam). Can anyone give me a suggestion for this ?
@g.pawsplays
@g.pawsplays 3 года назад
can you please share your blueprints on another site I cannot connect to paste bin
@Nilaus
@Nilaus 3 года назад
No. It is the simplest and nost reliable
@g.pawsplays
@g.pawsplays 3 года назад
@@Nilaus would really like to know the length of the concrete between building sites etc... For some reason I cannot connect to pastebin😢
@hazyb511
@hazyb511 4 года назад
Thank you very much!!! I got a question though, are you a native speaker?
@randomlolvids1684
@randomlolvids1684 4 года назад
Can someone tell me what mod he is useing? How can his robots be so fast? is there a nice mod for testmaps?
@epylar2
@epylar2 4 года назад
Looks like editor extensions mod. When you have the mod you type /editor in the console command area.
@rubenoosting5739
@rubenoosting5739 4 года назад
I can not move the blueprints freely?
@Nilaus
@Nilaus 4 года назад
That is the entire point of the video and blueprints
@rubenoosting5739
@rubenoosting5739 4 года назад
@@Nilaus I mean I wanted to use that blueprintbook in my base that already has cityblocks but no trains yet, but I cant place the blueprint exactly on them
@Ramizz
@Ramizz 4 года назад
wow
@TheOriginalWildman
@TheOriginalWildman 4 года назад
There is a low hum coming from your mic when you talk.
@Nilaus
@Nilaus 4 года назад
Comments like these always worry me. I listened with headphones on cranked up. To both this video and on the raw videos and I really cannot hear any low hum. I'd like to investigate further, so maybe I just didn't listen at the right spot. If you specific aggrevated examples, then please let me know. I changed my set lately, so there may be some things that still need tuning
@TheOriginalWildman
@TheOriginalWildman 4 года назад
@@Nilaus i cannot hear it on my phone, so thats good, but I know i picked it up early with my headset. I will make sure to reply to this comment tomorrow with some timestamps. I saw somebody else comment this on a previous video as well.
@TheOriginalWildman
@TheOriginalWildman 4 года назад
@@Nilaus 10:35 It occurs just when you start talking until the moment after you stop talking/ clicking your mouse. This is just the most prominent example I can find. I will admit it is hard t o pick up, but it is there. Either way, amazing content!
@TheOriginalWildman
@TheOriginalWildman 4 года назад
It sounds like background noise, maybe an air conditioner or fan.
@maurovullo8714
@maurovullo8714 4 года назад
Map and grid alignmen.....3 hours save per game :)
@Giofear
@Giofear 4 года назад
This update seems as it was made only for you Nilaus :)
@ThatOliveMrT
@ThatOliveMrT 8 месяцев назад
Cityblocks and grids are UNATURAL. God created spaghetti for a reason! /s
@mrnobody0123
@mrnobody0123 4 года назад
Damn I just started using your city block design from last masterclass...
@LomionTM
@LomionTM 4 года назад
are the four lane railways online somewhere? Just get the four 50x50 two lane blueprints with the pastebin link in description ... love the design :)
@brendanleonard1867
@brendanleonard1867 3 года назад
wait, why aren't these rail blueprints designed to be compatible with the rail blueprints from your other cityblock masterclass?
@Jonathanschwa
@Jonathanschwa 4 года назад
Question: How to align absolute reference with a base that has city blocks placed offset from the grid? It's not easy to tweak the absolute reference as it moves when clicked on. Perhaps there's a way to build a reference structure to align correctly and delete it in the editor.
@gustavolecaferraz887
@gustavolecaferraz887 4 года назад
I have the same question. Has someone solved this?
@eugenekoiner
@eugenekoiner Год назад
I always wonder why do people even need those kinda huge bases. Production for the sake of production. For me this game is interesting only in wave mode and there you don't need all of that x)
@Nilaus
@Nilaus Год назад
I feel exactlt opposite. Tower defense is pointless and there are so many other games that do that, but there are no other games that can scale like Factorio can
@cornernote
@cornernote 3 года назад
I love how it sounds when you say city block. Every time I stamp it I say it out loud. City block city block city block
@MrDeothor
@MrDeothor 3 года назад
BP snapping and grid position is the most fucky and least explained thing in factorio. It is so fucking infuriating to get it right by yourself. Especially when RAILS become part of BP.
@redwards2006
@redwards2006 4 года назад
Love the master class series. Thanks for sharing
@flwi
@flwi 4 года назад
Wow - I bet that feature took a long time to develop. It's awesome and the UI looks quite useful. Quality of life +100. And then the new Spidertron 😍. Guess outposting will be lots if fun from now on. Thanks for providing the blueprints!
@DavidLindes
@DavidLindes 4 года назад
This is such a cool feature... My only wish: that they had a numeric input for setting the reference point, and that it was a bit more clear how that worked. (My current hypothesis: it's treated as 0,0, and then expands out based on the grid size (so with a grid size of 100, the reference point would land on 0, or 100, or 200, or -500, etc.) I haven't yet tested this hypothesis, though. I intend to sometime soon.) Anyway, nice demo of it. Thanks! This will be a game changer... literally. ;)
@hazyb511
@hazyb511 4 года назад
Just replying to see the outcome :)
@AdamBoothUK
@AdamBoothUK 4 года назад
I think the trick is to be consistent. I used the 32x32 grid for my blocks so the reference point is always in the middle of one block (16,16). If the print is larger, like a 64x32 then I can choose (16,16) or (48,16). It's easy to eyeball it when you set the grid as the green outline should fall on two of the boundaries.
@torgrimhanssen5100
@torgrimhanssen5100 4 года назад
I think it works as a regular multiplication table, so if you set a 100x100 referance it sets it's center on 50x50 with the upper left corner as 0.0 and bottom right as 100x100. This helps as it would be a nightmare to handle blueprints if it had negative X and Y and a 0 point that would have to be on a block forcing odd numbers or centered forcing even numbers. I think in this case adding some pavement in the very center of the city grid blueprint should help determining the absolute center without being an annoyance like a structure you need to remove from the blueprint. Most voxel based games like Minecraft and 7 days to die has a forced even number where 0x0 is not "a" block but a point in between the center 4. Minecraft has the addition of 16x16 chunks forcing a player to always consider chunk borders in their builds to avoid parts of the build ending up in an "unloaded" state disrupting any automated interactions of your system. Not to relevant to factorio tho, unless you consider pollution and factorio's own chunk system as only polution and radar cover rly interacts with the chunk systen.
@achillesa5894
@achillesa5894 4 года назад
Yeah it would be nice. But keep in mind that the position of the reference point doesn't actually matter if you use the same blueprints from the start of the base. Only in a case such as this, where you are migrating from a base built before grid alignment, is it important to change. Or in the rare cases where you really want things to be aligned to 0,0 such as in Ribbon Worlds.
@AdamBoothUK
@AdamBoothUK 4 года назад
@@achillesa5894 It also helps where your print is non-square but you want to use it in a square grid, or at different scales. I guess we all have a lot to learn about how to use these tools.
@Sedder812
@Sedder812 Год назад
Ok but what if instead of 100 by 100, you do 96 by 96
@malchezlink1359
@malchezlink1359 4 года назад
great tutorial I am quite a new factorio member and I wonder because my main base is really compact and kind of innificient so i am wondering if i should just get rid of my whole base and start over with this type of base?
@chrishunt7637
@chrishunt7637 4 года назад
it's not uncommon to have multiple bases during normal gameplay. for instance, a starter base/jump start base, a base to first rocket, and an outpost base, then a megabase (for those that like the map setup and etc). hope this helps! btw bots are awesome! so dont really deconstruct much by hand; leave that for the bots. imo.
@DavidLindes
@DavidLindes 4 года назад
Malchez: only if it sounds fun to start fresh. But also, and this may be what Chris was getting at, but I' not sure if it came through quite clearly: one can have multiple "bases" _on the same map_ at the same time... so, you have what you built when first getting started, which is used for a while to provide supplies for then building a bigger base somewhere a little ways away, which eventually starts creating its own supplies, which is then used to create an even bigger base, further afield. In such a case, it's definitely very useful to have the old base stick around, at least for a while... all that stuff you've automated is hard to get again if you start from scratch, but adding on is much easier. You might eventually deconstruct the old base, or you might not, but either way, it's useful while you're building the new stuff. Have fun! The factory must grow. :)
@malchezlink1359
@malchezlink1359 4 года назад
David Lindes thanks a lot for the information. It is quite a large base and I have had it since the beginning and am about to launch the rocket but I plan to deconstruct with robots ( I have a couple thousand of them) after I get the bomb but thanks to you and Chris hunt I now have a better plan to do so thanks a lot
@DavidLindes
@DavidLindes 4 года назад
Malchez Link gladly. Have fun!
@AssidiousBlue
@AssidiousBlue 4 года назад
The only reasons to deconstruct are to clear space or reuse the components. It’s a bit old, but you could follow Nilaus’ previous “to megabase” series to get an idea of how to scale up after rocket 1. I usually have a “kickstart” base, whose noticeable feature is red/green science and compact design, that transitions into a “jumpstart” base whise noticeable feature is a belt bus, which makes science and components (manufacturing hub) up to 1st rocket, then transition to either a “rail base” or “robot base” for endgame / infinite research.
@alingupta2809
@alingupta2809 4 года назад
Hello Nilaus! sorry for the request, but can you add a blueprint to the book that supports the Train Stations from your train world series? It would be great if the roboports were aligned for that. Thanks! Also LTN Train Depots.
@Nilaus
@Nilaus 4 года назад
I am not super happy with the Train world stations and I wouldn't recommend having so many stations in 1 City Block, so I will leave them out of this blueprint. I am working on some stations designs during the workshop sessions so they will come later
@alingupta2809
@alingupta2809 4 года назад
Nilaus Hi! Thanks for responding. If 6 stations in one block isnt an option, what should I do for say; Hub 1. It requires 6 different inputs to work fully, so would we have more than one city block unloading into said hub?
Год назад
During my Seablock playthrough i've found 256x256 blocks are extremely useful. Why? Each block consists of exactly 8x8 chunks, default roboport logistic coverage is 50x50, so you can logistically isolate every block by plasing 5x5 default roboport grid inside and only waste 3 pixels of padding(in HTML/CSS language). It also allows bigger trains, so train pathfinding puts 2 times less pressure on UPS. Bigger size also allows much more sef-contained builds but vast majority of Seablock products have water as initial ingridient, so it may be not possible in vanilla when you need to at least import oil or ore and can't remove byproducts by flaring gases and clarifiing liquids.
@Voliere-infoNl
@Voliere-infoNl 3 года назад
Dear Nilaus, is it possible to make a inverse corner (not pointing outside, but pointing inside so we can make weird shaped bases instead of pure squares) Secondly, could you make a cityblock Depot blueprint? Would help alot! I'm a real beginner with blueprints, but its so fast to stamp down a base/plan the later grid for LTN. combined Factorio with LTN realy gives me that great openTTD feeling of train planning which i liked alot. Added the cargo ships mod, and now doing off-shore oil drilling with a harbor combined with the trains just like openttd times
@JoeTaber
@JoeTaber 4 года назад
I just finished my own grid-based rail blueprint book. It's a 2-way right hand drive kit that includes a full combination of 90°/ 45° variants and junctions between them with the grid size based on the max distance between large power poles. www.reddit.com/r/factorio/comments/i2szgb/tiling_utility_rail_kit/
@rudetc
@rudetc 2 года назад
A quick question. Using the snap to option forces you to build your blocks according to the games built in grid, right? Doesn't that stop you from picking the right place for your city blocks when it comes to positioning around oil and water?
@adamgravelin3002
@adamgravelin3002 3 года назад
I still don't understand the absolute reference point. I ended up having to shift it around until eventually it lined up. it works great now, the absolute reference point is shifted in a weird way that doesn't really seem intuitive. does it align to the "chunks"? either way, it makes life so much easier for expanding.
@michelguenette8998
@michelguenette8998 4 года назад
Thank you for creating this video. I have not yet upgraded to 1.0 because I know that if I do, I will not be able to put the game back down again. In July 2020, I created some blueprints for a different streamer, but I made them with 0.17.79, so I did not have access to these new tools. I might need to go back in and revise my designs accordingly. As well, I have extended their usefulness by adding my own spin on wall defense and an eventual artillery train loop on the interior portion. I am using the big power poles as my grid and to help with the alignment of the different parts. Applying the grid and the grid alignment would probably help with my blueprint designs. I found the video quite helpful and very informative. I have not had a lot of time to return to your channel to watch all the videos that you create, but I decided to come back because a different content creator did not have anything posted to their channel. Keep up the great work.
@daniel.pedrini
@daniel.pedrini 4 года назад
I loved this Master Class and this Blueprint. But I miss the Block with Load and Unload train. Are you planning to do the Master Class with this Blueprint? I will love it. :)
@FlavioOlivriraFlores
@FlavioOlivriraFlores 4 года назад
I just started a new map from couple months. But I m going to start a city block. I never tried before. Thanks for showing. Like!
@humanbeanz8376
@humanbeanz8376 3 года назад
your videos are helpful and dont waste time (because you made timestamps) love them
@chrisparker9672
@chrisparker9672 4 года назад
Ahh, I've been hoping for some city block / rail blueprints!
@HallyVee
@HallyVee 3 года назад
Someone clip him saying, "wiggle wiggle."
@mnunnery357
@mnunnery357 4 года назад
Best Factorio videos on RU-vid!!!
@geneticwolf8571
@geneticwolf8571 4 года назад
what is that dragon sprial?
@seiggrainhart4719
@seiggrainhart4719 4 года назад
What about doing a series of videos like this on the big mods that people use often. Things like Yuoki, Bob's, and Angel's certainly need in-depth tutorials.
@Nilaus
@Nilaus 4 года назад
no interest currently. Even the most popular mods are only used by a small fraction of the community and they change so rapidly that they become outdated too fast
@seiggrainhart4719
@seiggrainhart4719 4 года назад
@@Nilaus Fair enough, thanks for the reply at least!
@mobius1qwe
@mobius1qwe 4 года назад
I know 4-way intersections slows down the trains and therefore they're not good for a rail system. But of all the 4-way intersections, the faster one that I found was the Roundabout, I know it feels not intuitive but I tested it in a speedy factory and it worked. The criteria that I was testing was: how many trains can pass through this intersection at the same time? The answer was 4, so the junction works, it doesn't slow down trains if they're comming from all directions but the second train in the line will be slowed down, unfortunatedly.
@blubbber
@blubbber 4 года назад
bit older but on last pages i think they still test... forums.factorio.com/viewtopic.php?t=46855 there you can find intersections with a lot of throughput. Roundabout has way to low throughput.
@mobius1qwe
@mobius1qwe 4 года назад
@@blubbber Yeah I came across those too but they were too big for my liking. I use 1-1 trains so I can have junctions and intersections more compact and the trains can travel faster from point a to point b. Also I have a stack mod so I can load more into the trains, so the 1-1 won't have any setbacks on the cargo matter. With those considerations, the roundabout junction I made, managed to allow 4 trains zooming in all the time without stopping, they slow down whenever they see a chain signal but they don't stop. I tried crossings like some X junctions and double T junctions on top of eachother but they all stop the trains or slow them down a lot.
@blubbber
@blubbber 4 года назад
@@mobius1qwe 1-1 ? ok.... i have 1-4-1 or 1-4-1-4-1 depending on the distance... and about 500 trains in total in later stage (4-5k SPM used ).
@sampreston410
@sampreston410 3 года назад
Great video!
@c4garula
@c4garula 4 года назад
Wonderful video, would love to see more about in-depth city block design
@Nilaus
@Nilaus 4 года назад
there is another Master Class video dedicated to the City Block design ;)
@grandfremdling3841
@grandfremdling3841 4 года назад
Very good one 👍
@chrishunt7637
@chrishunt7637 4 года назад
..... nice
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