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Board Game Design Day: Cardboard Interfaces: UX for Board Games 

GDC
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In this 2018 GDC session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
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2 дек 2018

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Комментарии : 30   
@_gamma.
@_gamma. 5 лет назад
Even if you're not doing board games I think this is a great general UX talk
@simonphillip2048
@simonphillip2048 2 года назад
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@simonphillip2048
@simonphillip2048 2 года назад
@Amir Darwin i really appreciate your reply. I found the site through google and im in the hacking process atm. I see it takes a while so I will reply here later with my results.
@simonphillip2048
@simonphillip2048 2 года назад
@Amir Darwin It did the trick and I finally got access to my account again. I'm so happy! Thanks so much you saved my ass!
@amirdarwin6633
@amirdarwin6633 2 года назад
@Simon Phillip glad I could help =)
@nikolajzwergius5931
@nikolajzwergius5931 4 месяца назад
​@@simonphillip2048😮😮😮😮
@midasgold9379
@midasgold9379 2 года назад
this is one of the best GDC talks that i've seen, great work
@mr.le-capibar
@mr.le-capibar 4 года назад
This is very helpful, I'll be honing my skills as game and ux designer with some board games!
@evanlane1690
@evanlane1690 5 лет назад
Excellent talk! Thanks for taking the time to put it together Foxtrot.
@cookies23z
@cookies23z 5 лет назад
This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day
@kaytee8716
@kaytee8716 4 года назад
Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !
@Epistemophilos
@Epistemophilos Год назад
If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)
@arenarreyes
@arenarreyes 5 лет назад
Beautiful talk I learned alot
@seizan88
@seizan88 5 лет назад
Great speech! Learned a lot. Thanks! That Lantern game seemed intersting indeed. Can't wait to to play it :)
@jurvanoerle2845
@jurvanoerle2845 2 года назад
The tips about playtesting were very helpful
@camposbeca
@camposbeca 5 лет назад
Great stuff!!!
@angerock49
@angerock49 3 года назад
Fantastic!
@bradleysmith9924
@bradleysmith9924 3 года назад
Solid talk.
@ApiolJoe
@ApiolJoe 2 года назад
I expected to get bored, I got surprised by the end of the talk coming so soon :D
@ZoidbergForPresident
@ZoidbergForPresident 5 лет назад
I'm curious about his opinion on rulebooks now! :D
@seizan88
@seizan88 5 лет назад
Same here. He better come back next year. We demand answers! :)
@VampireSquirrel
@VampireSquirrel 4 года назад
why aren't the elements of usability MEALS instead of LMEAS
@hackhenk
@hackhenk 4 года назад
Because you can't memorise something you havent learned yet. Obviously.
@leoff7
@leoff7 4 года назад
yeah, applying order. Nice Mnemonic though :D
@Ray-jb3bd
@Ray-jb3bd 2 года назад
SALEM also works as the acronym
@Ssssssnakeisone
@Ssssssnakeisone Год назад
20:09 You can't fool me, bro- that's Elfquest!
@VICE-H3RO
@VICE-H3RO 3 года назад
Very helpful, I wish they gave him some more time
@reddesertdisk5648
@reddesertdisk5648 4 года назад
Really like this talk. Makes me think of design decisions that we just sometimes take for granted and not really know it was designed that way. but it's also missing some UX design for accessibility: visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional but that probably needs another talk of it's own it's good to think of though :)
@KomentarzPolitycznyWOW
@KomentarzPolitycznyWOW 9 месяцев назад
It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.
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