If puzzles are a type of game, are games a type of puzzle? Games weirdo Amabel Holland takes an expansive definition of “puzzle” to highlight it as a fundamental building block of modern game design, and talks about the way puzzles can be designed to bring a player into a complex game. The board games Rush Hour, Septima, Scholars of the South Tigris, and Doubt Is Our Product are discussed, as well as the computer games Baba Is You, Into The Breach, Godzilla Voxel Wars, and Tekken.
Do you like these video essays? You can support Amabel’s video work at patreon.com/amabelholland
00:00 Introduction
03:12 I. Problems & Solves
05:07 II. Only the Questions
07:06 III. Efficiency Puzzles
08:39 IV. Teaching Puzzles
11:48 V. Player Puzzles
18 сен 2024