Demonskunk gathers the forces of darkness with the help of Mike, Sam and Ben. Together, channeling the spirits of long dead horror icons from history we challenge the gatekeeper at his own game - his rules.
Will we come out on top? or simply be called maggots and made fun of for the rest of eternity?
RULES OF NOTE:
Winning the game: To win the game one of us must collect all 6 of the colored keys and go to the well of fears in the middle of the board. Once there, a fear is drawn from inside. If that is the fear that player wrote, they win.
Black Hole:
The black hole space prevents players from moving from it until the gate keeper frees you, you have the key of your own color, or you roll a certain number.
The Black Key:
The black key prevents a player from winning as long as he has it. it can be pawned off on players that land on the same space as him.
Spaces:
Key: Take a key from the realm you're in
Wings: Move to any other wings space
FATE: Take a fate card and read it
TIME: Take a time card and read it - perform the text on the card when the timer reaches the number on it.
Headstone: Each player's starting head stone. When the owner of the headstone lands on it - he may roll his number to get a free key from there. If another player lands on it, the owner may roll the landing player's number to steal a key from him.
2 окт 2011