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Body Tracking (Adobe Character Animator) 

Okay Samurai
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Body tracking makes performance capture animation in Adobe Character Animator faster and more fun. In this tutorial, we'll start off by covering performance basics: where to stand in your webcam frame, how calibrating works, and the body behavior. Then we'll troubleshoot some common problems you might run into if your puppet isn't tracking correctly. Next we'll touch on how to record and edit a body tracked performance, before finishing with step-by-step details on how to rig your own characters for body tracking. Body tracking is a gamechanger for Character Animator and we're excited to see what you make with it!
Visit the Body Tracker website, which includes the free example files seen in this video: adobe.com/go/ch_bodytracker
0:00 Intro
2:20 Performing Basics
12:29 Troubleshooting
17:29 Recording & Editing
24:12 Rigging
43:40 Outro
Download Character Animator: www.adobe.com/products/charac...
Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media with #CharacterAnimator!
Subscribe on RU-vid: ru-vid.com_c...
Twitter: / okaysamurai
Website: okaysamurai.com
Track: Welcome To The Future - Vendredi [Audio Library Release]
Music provided by Audio Library Plus
Watch: • Welcome To The Future ...
Free Download / Stream: alplus.io/welcome-future

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8 авг 2024

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Комментарии : 396   
@sgabrielle2439
@sgabrielle2439 2 года назад
Thank you for being such a PHENOMENAL teacher, Dave!!! This is my favorite (and the most valuable) channel on RU-vid!
@DanEdenWasTaken
@DanEdenWasTaken 2 года назад
I've downloaded Character Animator, bought a web cam, made a puppet, and have successfully captured basic arm movements and dialogue, all in less than a week. I just want to say that Adobe Character Animator is a slam dunk, and your videos have been incredibly helpful.
@okaysamurai
@okaysamurai 2 года назад
Thanks so much!
@et2525
@et2525 2 года назад
Dan Eden, Please tell me, what camera did you buy? I want to make sure that I get the right camera
@munilava4823
@munilava4823 Год назад
hii sir how to download adobe character animatior max 2021 plese tell me
@joshuarileymagic
@joshuarileymagic Год назад
It's been about 5-6 years since I last used Character animator, this is a feature that I've been waiting for!
@Just-Dropping-Gems9622
@Just-Dropping-Gems9622 2 года назад
Thanks Dave! Really appreciate the work you & the Adobe Team put in this software.
@adntigger71015
@adntigger71015 2 года назад
This was a really great tutorial. Both myself and my 9 year old (both with ADHD) were able to follow and understand you and retain the info. That's all a challenge for us, lol. We JUST got it and have learned so much from your videos and she's already made so much. She gets bored easily but your flow worked well enough to not allow for that. 10/10, so great it works for a 9 yr old with ADHD, lol. WELL DONE!
@ImagineAS
@ImagineAS 2 года назад
So excited to dive back into Character Animator. Thank you for more videos!
@GeneHamm2
@GeneHamm2 2 года назад
I am so glad you added the body tracker countdown up to 20 seconds. Now you don't have to be The Road Runner to get into position. It will now work for us Wile E. Coyotes.
@inloggedsometimes
@inloggedsometimes 2 года назад
Hallelujah! Just when I need something like this. You are doing an amazing work developing this software, and explaining the features for us. Thank you so much!
@BazzokaJoke
@BazzokaJoke 25 дней назад
Dave the man. I just love your Adobe CH Animator explainers videos. Very helpful. I’m using Adobe a lot and your videos are perfect - cover everything and very easy to understand. Thank you.
@theresaplacestudio5743
@theresaplacestudio5743 2 года назад
You and your team… made all my dreams come true at the ripe old age of 61! Thank you!
@marcelodamm
@marcelodamm 2 года назад
This video is so well done. Super to the point. And this feature is amazing. Congrats!
@anupamagrawal2389
@anupamagrawal2389 Год назад
Thanks a lot buddy , I was searching for how we can easily make animated videos without fully making animations manually , I really like the way you explain the things 👍
@ugilani1105
@ugilani1105 2 года назад
Wow! Thank You so much dear adobe team for this amazing feature😍❤️
@h-dubs9999
@h-dubs9999 2 года назад
I've been waiting for this ever since you announced it in beta!! So excited!!
@umbertobaresi3598
@umbertobaresi3598 2 года назад
Legend! What a game changer for animation!! **pretty excited!!!* :)))
@gariplikanimasyon
@gariplikanimasyon Год назад
Thank you for everything Okay Samurai. Thanks to you, I started making my childhood dream animated series! respect and love.😍😎
@OmegaGodBahamut
@OmegaGodBahamut 2 года назад
This was just what I needed! You guys should have a million likes!
@deaudio
@deaudio 2 года назад
Your style of teaching is great! Thank you So much!
@kristihex8961
@kristihex8961 2 года назад
Another great vid. You were made for this job. Thanks Dave 🙂
@TLMOUSE
@TLMOUSE 2 года назад
Your work is amazing. The product is also amazing. Have a lot to learn. But I'm slowly starting to incorporate the motion software. With the template it still difficult but hopefully over time it will be a breeze! Thanks!
@lpeducover
@lpeducover 2 года назад
You know this has great potential when you realize you stopped watching the real dave and start focusing on the humanoid blue cat because he feels alive and is fascinating to watch!
@LambVisionStudios
@LambVisionStudios 2 года назад
Thank you so much these tutorials have been very helpful!
@igantiusfaraday5149
@igantiusfaraday5149 Год назад
These are must have tutorials. Very engaging, very informative, yet oddly very easy to follow. Learnt all I know about CA from Dave's tutorials. Brilliant 👍
@mibevan
@mibevan 2 года назад
This is a good year for this program. I like to imagine that eventually they can find a way to track fingers at some point.
@sarahcruz2103
@sarahcruz2103 2 года назад
That would be amazing
@rodrigoramos6206
@rodrigoramos6206 Год назад
Exactly what I needed and was looking for! Thanks!!
@TechnowledgeLab
@TechnowledgeLab Год назад
Thank you Trainer, its long since i started following you am now better but still following you. i went off from your lessons but am back i never had the born tool. but i now have it. its working
@CurlyTiffanyOfficial
@CurlyTiffanyOfficial 2 года назад
thanks for updating Chole for body tracking!!
@RodGibsonMusic
@RodGibsonMusic 2 года назад
Another killer video Dave. You da man!
@artgreenisland
@artgreenisland 2 года назад
Thank you so much for the great tutorial!💐
@Panucation
@Panucation 2 года назад
Oh yeah! Can't wait to use this feature!
@sharmansatyakumar5596
@sharmansatyakumar5596 2 года назад
Im very excited about this. Thank you very much
@techburstthecreativeotter488
@techburstthecreativeotter488 2 года назад
Woah! I just spend most of yesterday binding keypresses to each triggers now I can also use this now that it's out of beta. Try this as soon as I get home.
@kristihex8961
@kristihex8961 2 года назад
The body tracking override tip at 42:20 answered a few questions all at once for me (ty). You should add it to one of your tips and tricks vids.
@dominiquebrendle4283
@dominiquebrendle4283 2 года назад
Thank you. I like your Tutorials. Great Work
@fdetv420
@fdetv420 2 года назад
love this cant wait to try it out
@MarieLeiner
@MarieLeiner 2 года назад
This is amazing
@kabylieindependante4902
@kabylieindependante4902 2 года назад
Man this is good ! Respect from north africa Kabylie ! My CH unfortunately stopped and expensive for me I want to cry 😢 I can't use the new features !! Thanks lot.
@feelingatom3477
@feelingatom3477 2 года назад
Thank you Dave ! It's amazing !
@MrYuan321
@MrYuan321 2 года назад
Thank you so much for teaching us!
@MehradVision
@MehradVision 2 года назад
Finally!!!!!! I'm so excited to try it 💪😍
@t_awesomish
@t_awesomish 2 года назад
I am going to animate soon and this will be perfect for me!
@DeadassSloppy
@DeadassSloppy 2 года назад
Our new series uses Character Animator, and oh my boosh this would have been a nice feature to have when we first started. 😆
@NTuneLabs
@NTuneLabs 2 года назад
This is great. NOW, we just need CA for the iPad Pro.
@kotor1357
@kotor1357 2 года назад
It should be easier because the M1 chip is the same in both the Mac and the iPad, so performance issues and optimization isn't a problem. But remaking an entire app for a different OS and interface, is anything but easy....and will take tons of time, that they'd probably use to make better features instead....idk (I don't thinkThere's much demand for CA on thr iPad) Although it would be nice if it came to the iPad
@tunnelbrat578
@tunnelbrat578 2 года назад
@@kotor1357 Still frustrated that they haven't properly ported features from Ai or Ps to the mobile apps, too much missing functionality. Their mobile apps are way behind the curve; they feel like trial versions compared to the desktop applications.
@Larry_Diamond
@Larry_Diamond 2 года назад
Damn i was thinking of getting it for my new ipad pro doesnt it work on it ?? :( whyyyyy
@jbzavala8151
@jbzavala8151 5 месяцев назад
You are a great teacher!
@KayLifeJourney
@KayLifeJourney 2 года назад
Omg!! I've been waiting for this day!!
@mmangla5575
@mmangla5575 2 года назад
thanks 👍
@aanandraj5510
@aanandraj5510 2 года назад
I can't express what i fell. Thanku. So. Much 🌹🌹🌹😘😘😘
@BubbaSatori
@BubbaSatori 2 года назад
Freaking brilliant! Thank you! 👏👏👏👏👏
@pavansavana7425
@pavansavana7425 2 года назад
This saves a lot time for animators
@DavidSchertz
@DavidSchertz 2 года назад
You know Adobe Max is this week when Dave drops three videos the same week.
@lionval9
@lionval9 2 года назад
bro you genius work thx
@themysteriousunknownrevealed
@themysteriousunknownrevealed 2 года назад
This is so cool! I can't wait to see what the next big jump is gonna be... Like... Where can it go?!? One things for sure... It's gonna be amazing. Also I love Noodle Arms McMelonhead (aka example puppet)!
@kennySE65
@kennySE65 2 года назад
Maybe multiple characters.
@mscubetech6703
@mscubetech6703 Год назад
You took the words right outta my mouth.
@bake.agency
@bake.agency 2 года назад
This is sik! So easy.. up & running in like 5 mins.. 24:12 Rigging
@CocoaRigal
@CocoaRigal Год назад
This is perfection 😢🎉❤
@WunentertainmentStringman
@WunentertainmentStringman 2 года назад
this is freaking amazing!
@ajinkyapatil7525
@ajinkyapatil7525 2 года назад
thank you so much Dave
@iluvsapodilla
@iluvsapodilla 2 года назад
I love it, thank you verry much ❤️❤️❤️❤️❤️
@Analogburner
@Analogburner Год назад
I love this 😍
@rowellmedia
@rowellmedia 2 года назад
Great video!! Amazing work!! I am still having trouble getting my custom puppet to move the arms at all with body tracking. It works with a mouse but not with body tracking even when I disable dragger. I will keep trying.
@okaysamurai
@okaysamurai 2 года назад
Make sure the wrists are tagged and checked in the Body behavior. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@CrazyYashi
@CrazyYashi 2 года назад
Thank you so much ❤️
@AnnexF
@AnnexF 2 года назад
So love it!!
@NaruphonPunphairoj
@NaruphonPunphairoj 2 года назад
Big thanks!!
@infographie
@infographie 2 года назад
Excellent
@jamzy23
@jamzy23 2 года назад
I'm so glad I paid for this.
@JoGarciaMov
@JoGarciaMov 2 года назад
Hi Dave! I really appreciate all this amazing and helpful tuts, I'm learning a bunch of stuff with them!...I'm revisiting this tutorial because I did my own character and I've noticed that I have the same deformation problem in the lower body as your character at 36:55. Is there a way to make some parts "stiffer"? Thanks before hand!
@okaysamurai
@okaysamurai 2 года назад
Thanks! And good eyes. I don't remember 100%, but I think what may be happening is that I had the Waist tag tracked under "tracked handles" in the behavior, and unchecking might help. When things pull like that I try reducing the number of tracked handles, and/or try to adjust origin positions or independence to see if that helps. I just tried the example character now and turned waist tracking off and it seemed to work better for me. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@jimcrick4429
@jimcrick4429 2 года назад
AMAZING!
@MsBougon
@MsBougon 2 года назад
Thank you !
@jamzy23
@jamzy23 2 года назад
Wow, thanks
@DrDJ
@DrDJ 2 года назад
Great video! How do we export a png version so we can add the animated character w/ transparent background to out PrPro timelines? Thank you!!
@okaysamurai
@okaysamurai 2 года назад
File > Export > PNG sequence and wav. Or even better, just import the chproj file into Premiere and boom - instant dynamic link, no rendering needed.
@joetashaplummer1567
@joetashaplummer1567 2 года назад
I would really love to do this for a English Literature project I have to do for November 8
@bobbythespaceghost9934
@bobbythespaceghost9934 2 года назад
Love it.
@salehyousefnejad7958
@salehyousefnejad7958 2 года назад
excellent
@ariefsudaa
@ariefsudaa Год назад
I took two months to learn Adobe After Effects and Premier Pro. Now I am learning soft soft to make soft so I can have more verity
@TheFrenchPineapple
@TheFrenchPineapple 2 года назад
YOOOOO this is genius!
@letslearn4720
@letslearn4720 2 года назад
hey Dave, I'm really excited about all the new features that have been added to CA Beta, and also the new Puppet Maker, unfortunately, when you all updated the Beta I was no longer able to use it because I have Mojave 10.14. So just wondering when all this cool stuff is going to be available on the regular CA and will I have to upgrade from my present OS to use it, once that happens.
@okaysamurai
@okaysamurai 2 года назад
Current system requirements list 10.15 or above as needed: helpx.adobe.com/adobe-character-animator/system-requirements.html. So in order to use the new stuff, beta or otherwise, 10.15 or above is recommended.
@Vynsjournal
@Vynsjournal 2 года назад
Man you are perfect
@thales5080
@thales5080 2 года назад
ty mi bro♥
@johnta17
@johnta17 2 года назад
Bonkers!
@daddymarlonm.
@daddymarlonm. 2 года назад
NICE
@mibevan
@mibevan 2 года назад
The Camera on my 2020 iMac seems pretty jenk. Is there a better benefit to using a wide angle lens for tracking?
@okaysamurai
@okaysamurai 2 года назад
Yes. I have a Logitech Brio and it's great for getting a wider space, particularly for body tracking.
@magentapink4828
@magentapink4828 9 месяцев назад
Hi! I was wondering is there a way to rig a model to do foreshortening type of stuff? Like is there a way to make a character point directly at the camera? I'm currently storyboarding a bit of a short film/animation thing, I'm new to using Character Animator so I'm not sure if that's doable. Or is the best way to do that to do the tracking without that arm and then manually animate the arm on a separate software and composite it on top afterwards?
@okaysamurai
@okaysamurai 9 месяцев назад
The main way I've seen this done is through triggers, where a trigger swaps in a foreshortened version of the arm. You can also check out auto swap: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TzXKAJMcCLk.htmlsi=vp5HMd-91e-e-ws0
@obikenobi1906
@obikenobi1906 Год назад
Love your tuts and detailed information - really great stuff! In the vid you mentioned the 'Scaling' on the your head as you lean into change settings from your full body capture. This scaling triggered a thought and Im curious how you would approach it. Can I stretch or squash a puppet. For example if they reached up to take something from a high shelf how do you stretch their arm and body for better effect. In body tracking for example they would reach up to the shelf but not extend (stretch) their limps/body. Or if I jumped up and come down they puppet wont exhibit any stretch or squash, and on landing you may crouch etc but the puppet body would not compress or squash outward. How would you mimic this in ACA. Im not looking for a perfect solution - perhaps none currently exists in the software - but wondering what tips/tricks you'd use to give a similar effect or appearance for the purpose of speed of execution. I'm not sure how to go about it or if its even practically possible. What are the your thoughts on this or resources. Perhaps its a video-worthy idea. Cheers :)
@okaysamurai
@okaysamurai Год назад
Yeah! So for now I would probably do use the Transform behavior and keyframe X/Y scaling to do squash & stretch types of things - just make sure your character's main origin handle is at their feet so they expand/shrink from there.
@obikenobi1906
@obikenobi1906 Год назад
@@okaysamurai Thanks for the reply. Great idea. That makes total sense...will be interesting to see how it user friendly it works out. Cheers 😀
@bernardkamau1686
@bernardkamau1686 2 года назад
great stuff. i had an idea if you could do a tutorial on how to manipulate fluids lets say water in a clear glass or bottle
@okaysamurai
@okaysamurai 2 года назад
You can fake that a bit with physics and a clipping mask - see ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XiNOeQSmuFo.html. Maybe I'll try to cover it one day!
@chiyapet
@chiyapet 2 года назад
Hello! Thanks for your great videos! Is it possible to edit the output of Character animater in AE in a key frame style? For example, CA tracks my eye movement. Can I do fine adjustments of that in AE to get the eye in the exact location at the exact time that I want? Thanks!
@chiyapet
@chiyapet 2 года назад
and maybe edit the exact path of the movement of the eyes? I guess my question is, as opposed to the process of animating the entire scene using AE (time consuming but gives me precise control of each body part), can I cheat with CA to do the heavy lifting and use AE to fine tune?
@okaysamurai
@okaysamurai 2 года назад
So when you link into AE, you character is basically a video file with an alpha channel - so no data you can edit in AE. I do all those adjustments in Character Animator and leave AE for the compositing. There's a recording & editing section of this workflow video that talks about how I do that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VhCKD5vl848.html
@HowTo-ul2sc
@HowTo-ul2sc 2 года назад
how to enable the body tracking on "Camera and Michrophone" menu on my application only has two icon (camera and michrophone). and on the "add behavior menu" there is none the Body menu it only have "Auto Blink, Breathe, Cycle Layers, Dragger, etc......) ?
@okaysamurai
@okaysamurai 2 года назад
Sounds like you have an older version - you'll need to update CH to the 2022 version to get body tracking.
@luckytoons-LBAC
@luckytoons-LBAC 2 года назад
Hi Dave ! Did you know if we can also make a one-take or two-take of a still mouvement with the countdown recording ?
@okaysamurai
@okaysamurai 2 года назад
Not currently! That's an interesting idea though...
@5MinuteMotions
@5MinuteMotions 2 года назад
I found you becUse of storysium ✌👌
@ToonbeamStudios
@ToonbeamStudios 10 месяцев назад
Question: Say that I want to use the camera tool to do the body movements, but I want to use audio clips for the audio, is that possible or is there no way to toggle off the mouth detection during the camera tool recording session? Cudos on this program though. This is a phenomenal tool.
@okaysamurai
@okaysamurai 10 месяцев назад
Yes, just turn the mic icon off under the camera and disarm (turn off the red dot) Lip Sync. Now you can record everything else, and when you're ready for audio, turn off the red dot for everything except lip sync & the mic icon.
@oskararnarson
@oskararnarson 2 года назад
Fantastic update. I do have a question, small critique. Why in most videos is there so much emphasis on the "floaty" / "stretchy" / "rubbery" physics, for lack of a better term... like, the small things bouncing in a jello-like motion. I see it for some styles for sure but most studio quality animation isn't like that. The characters' torsos bending/stretching... that seems to take away from the studio looking effect (if that makes sense). But maybe that's just me. I would welcome a button, activated with a clicker or a phone, where you could freeze your character's body position and maybe other stuff as well. Or even have the tracking work in a way where only your very noticable body movements move the character's body, confidently to a held position. So it's less floaty/jello-like/watery. But anyway, just my 2 cents and maybe this is all possible already but I would love to see demos that try to emulate studio work. Been following for a while, this is a phenomenal software, thank you for your hard work.
@okaysamurai
@okaysamurai 2 года назад
Great points. The floaty style is kind of the default when you mix performance capture and 2D animation. It's the most accessible starting point. But professional studios using CH will follow the pose-to-pose style animation prevalent in 2D animation and tweak the settings to feel less rubbery. A future goal of ours is to give more options for newcomers to have easier ways to translate their performances into things that look like they had more of a professional touch. I think we will have some features this year that you'll like. :)
@oskararnarson
@oskararnarson 2 года назад
@@okaysamurai Thank you for taking the time to reply. Appreciate it and looking forward to seeing what you have in store for us :)
@TabletsAndTemples
@TabletsAndTemples 2 года назад
I've tried to follow the rigging as shown, but I've got an issue where when I calibrate the head gets squashed down into the body. Any tips?
@okaysamurai
@okaysamurai 2 года назад
The only times I've seen this are when I calibrate and then move to a different position. I'd also make sure no draggers or other behaviors are interfering with things - clicking the refresh icon in the scene panel can help with this. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.
@hacklabdesign
@hacklabdesign Год назад
Love this. Is there a robot starter file that has both 1/4 2.5d views and body tracking?
@okaysamurai
@okaysamurai Год назад
Hmmm I can't think of any off the top of my head, most of my robot characters are 3/4 view only.
@hacklabdesign
@hacklabdesign Год назад
@@okaysamurai maybe I’m thinking of 3/4 , I want my robot to turn a little and hinge joints not weld, and use ch beta mo cap
@okaysamurai
@okaysamurai Год назад
I've got a few robots on okaysamurai.com/puppets, maybe one of those might work? I don't think any are rigged for body tracking but a little rigging surgery could change that.
@reported7606
@reported7606 2 года назад
Thank you for your videos, how can I add the body tracker to my character animator? Is there a plug in I should install?
@okaysamurai
@okaysamurai 2 года назад
Body tracking was added two months ago to v22.0 - if you have the latest version, it should be there.
@VC007
@VC007 2 года назад
I needed that
@VC007
@VC007 2 года назад
For a school project lol
@zbracraz
@zbracraz Год назад
I'm doing a project for a class, I followed your awesome video on how to take a basic character and make it personalized. I went through the whole process, only to find out at the end it wasn't set up to be body track. Is there a video that could tell me how to set up body tracking for the basic character since I went through all the work already to make my character?
@okaysamurai
@okaysamurai Год назад
The rigging section starting at 24:12 in this video should address the basics with a very simple character. So really you just need to make sure the legs and arms are set up properly, you have all the tags you need like hips and shoulders, and you have the Body and Limb IK behaviors. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@zbracraz
@zbracraz Год назад
@@okaysamurai Thank you so much! I am so glad I found your videos!!
@luckytoons-LBAC
@luckytoons-LBAC 2 года назад
Hello Dave ! Just for know, can we export still frame of one image of your 2D motion capture animations ?
@okaysamurai
@okaysamurai 2 года назад
Yes, File > Export > Frame will save a single frame as a png!
@od8821
@od8821 2 года назад
Thanks for your amazing tutorials.Please what version of Adobe animator supports body tracking? Mine is 2020
@okaysamurai
@okaysamurai 2 года назад
Body tracking was added in the 2022 release.
@od8821
@od8821 2 года назад
@@okaysamurai thanks for replying 😊
@adeyuliova890
@adeyuliova890 2 года назад
Hai Dave, i have any question, im newbie in software ch, i have a problem, im open rig in ch and force close window, how to fix?
@okaysamurai
@okaysamurai 2 года назад
If you go to "Window" in the upper toolbar menu, you can add or remove any windows. You can also go to Window > Workspace > Reset to Saved Layout.
@1murkeybadmayn
@1murkeybadmayn Год назад
Is it possible to keep the feet from dangling all over the place, as in stuck to the floor? I know you mentioned initial foot pinning but either on or off my character's feet are still dangling all over. Is there a way to keep the fit stuck to the floor while having body behaviour?
@okaysamurai
@okaysamurai Год назад
If you don't want any movement, if you don't fully tag the legs you should be able to just keep them fixed to the ground. For example, if you don't make either leg independent, don't add any leg tags, and add Fixed handles to the Body group as if it were a static puppet, you should still get the upper body movement without the bottom. But if you want knee bends or more vertical movement I'm not sure how well this will work. I would also take a look at the example puppets and see if they tend to stick any better than yours, I guess there could be a setting or rigging that might work best. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@HorribleHomeVideo
@HorribleHomeVideo Год назад
Still can't get full nody tracking to work. I've tried everything.
@okaysamurai
@okaysamurai Год назад
Please post what errors you're running into on the official forums at adobe.com/go/chfeedback so we can take a closer look.
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