Тёмный

BOG #3-Can Games Give You TOO MUCH Freedom? 

David Jaffe
Подписаться 55 тыс.
Просмотров 1,5 тыс.
50% 1

Опубликовано:

 

29 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 34   
@zmh8595
@zmh8595 День назад
The Grand Theft Auto games used to have a lot of ways to complete missions. In 3 and Vice City, you could snipe enemies before the mission, park cars to block their getaway, steal their car and fit it with a bomb to detonate. In 4 and 5, every was extremely scripted. If you had to chase an enemy, they were invulnerable until they crashed at a predetermined point. You couldn't shoot them off their bike, blow up their car or pop their tires. Sometimes when things are so scripted, I wonder if I'm doing something wrong because I can't find the answer. In MGS5 when you first escape the hospital, you're hobbling down a hallway. A helicopter shoots through the window and sets fire to your escape route. You are supposed to turn around and stumble back the way you came. It's possible to die and there isn't a radio instruction or waypoint telling you to turn back. This type of event would be better as a cutscene where the action is taken away from the player and they are shown what happens and what to do.
@morriganrenfield8240
@morriganrenfield8240 9 дней назад
I haven't really liked the "freedom" that zelda has been doing since botw. For me it's choice paralyzation, i also hate constantly circling menus and id like a character to have a basic combat toolkit. That said if this game means dungeons are back that at least is a step back in the right direction for zelda. Botw and totk have no real dungeons and that was more or less a major reason i even played zelda games in the first place.
@AdamBlue
@AdamBlue 9 дней назад
I agree. It's the difference between dumping out a box of legos to play with, and questing in a TTRPG. They serve their own means but shouldn't replace one another.
@swapfiregame
@swapfiregame 9 дней назад
Echoes is so much more streamlined than BOTW or TOTK, that it no longer feels like such a chore to be creative.
@DavidJaffeGames
@DavidJaffeGames 9 дней назад
Agree. While it's may not be as streamlined as LINK BETWEEN WORLDS it is MUCH more of that ilk. I appreciated BOTW and TOTK but could never love them...too big, too empty, just left me cold. This isn't that at all.
@Wallace007-q1x
@Wallace007-q1x 2 дня назад
Did you like the breakable weapons?
@swapfiregame
@swapfiregame 2 дня назад
No…
@tartoras
@tartoras День назад
I don't know if you remember the 360 era Alone in the Dark, but this was some part of the premise. As a gamer, I've always been one who wanted to push against the walls, enough that they collapse and I avoided the lock door altogether. I do think this is going to be a huge stream of game design projects in the future, but there's huge drawbacks when the systems are so vast that their is no more design left (like in the last two Zeldas, which quickly become too easy). I personally MISS the classic, intricate dungeons and puzzles of Zelda and ready for the next one to return too it. But I also want to drop logs to make bridges, or start fires to make doors weak and kick them in.
@DavidJaffeGames
@DavidJaffeGames День назад
Agree on the latest Zelda being too easy. I mean, I like it because it is very satisfying when the 'I wonder if I try this will it work?!?' and it does! BUT when that occurs 90% of the time it starts to feel...flat.
@ShinjiGetsGrounded
@ShinjiGetsGrounded День назад
One of the coolest examples of a freedom game for me is Scribblenauts. Will be cool to see what is possible in that space with AI.
@TheRealBossMoss
@TheRealBossMoss 8 дней назад
I've been playing Disco Elysium on Hardcore recently and the conversation trees have varied immensely due to my constant failures thus far in a way that has been enjoyable, it feels open but I'm starting to notice how linear it truly is. Freedom in gaming or multilateral valid solutions to a seemingly simple objective are fantastic more often than not if the rails lead them to interesting encounters! Sometimes those Scribblenauts types games feel barebones relying too much on the player to conjure what's fun, the crux of too much freedom.
@silverback1074
@silverback1074 День назад
Depending on the genre both the level of freedom required and desired are very different and yes, too much Freedom can be a bad thing as it can feel directionless. It's a balancing act.
@lostwelshman55
@lostwelshman55 День назад
That is cool! My solution was to use spiders (black and red)that could climb walls or pillars.
@doug2731
@doug2731 2 дня назад
The freedom of modern Switch Zelda games actually angers me while playing. I don't have an engineering mind to create solutions to puzzles. I'm not MacGuyver. Much prefer games that offer a more direct experience. One that may still require critical thinking, but not one that requires scavenging hundreds of items and creating solutions by combining them. Most games are A --> B problem - solution. Or perhaps A --> C ---> D --> B. These Zelda games or others like Minecraft are like, "I dunno you figure it out."
@pest174
@pest174 2 дня назад
That's quite cool. I used the spider and follow method to get up that pillar.
@DavidJaffeGames
@DavidJaffeGames 2 дня назад
Me too- question: when you follow the spider do you have any control over the direction it moves or you just hope it goes where you want?
@pest174
@pest174 2 дня назад
@@DavidJaffeGames the black spider tends to be pretty predictable, but if I see it pointing the wrong direction I spawn in another. I don't think the player has any control over which direction it moves.
@zhulikkulik
@zhulikkulik День назад
I think it's being overused a bit. For example, "sentient" npcs might be cool for an RPG like Skyrim. Or sim shooter as you've shown here. And puzzles being solvable by multiple solutions might sometimes be interesting. But I definitely don't want every single game to be a sandbox with AI npcs, crafting and building, bows and horses etc. Yet it seems like every couple years someone makes something and it sticks forever even where it makes no sense.
@worldclassishot8554
@worldclassishot8554 День назад
Stay in 1950
@courtneywilliams6376
@courtneywilliams6376 2 дня назад
Jaffe are you okay brother? You look tired man, I hope you are looking after Yourself (not trying to be insulting).
@davincisdemons3126
@davincisdemons3126 2 дня назад
Peyote tastes wonderful. Great weed strain to mix with more potent stuff.
@redcommander27
@redcommander27 День назад
Peyote is mescaline not marijuana.
@davincisdemons3126
@davincisdemons3126 День назад
@@redcommander27 there's a weed strain called greasy runts but in Buffalo reservations, they sell it as Obama runts. In the meantime, I said there's a weed strain called peyote. The English I used checks out!
@AngelofD000M
@AngelofD000M 2 дня назад
Gonan wait a week to hear about how EoW is awful because [insert feature thats in every other game], because you seem to have a knack for that.
@DavidJaffeGames
@DavidJaffeGames 2 дня назад
That’s why I stopped streaming single player narrative games- I was never able to fully process the experience when my focus was split between game and chat.
@worldclassishot8554
@worldclassishot8554 День назад
Said the guy crying in comments!? 😊
@princeofchaos7
@princeofchaos7 День назад
Did you ever play Stanley parable had good meta commentary about choice in games
@Wallace007-q1x
@Wallace007-q1x 2 дня назад
Quicksand Box
@NukeSonyz
@NukeSonyz 2 дня назад
Too much freedom can be the worst thing for a game if you are a person that has a wandering mind.
@alan71102
@alan71102 День назад
✌🏻🎧🎮
@ghadibahadi3530
@ghadibahadi3530 День назад
free Palestine
@DavidJaffeGames
@DavidJaffeGames День назад
Sure, I agree.
Далее
Let’s obsessively compare ATOM RPG to Fallout
43:37
Просмотров 124 тыс.
G&G 10-29: Daily Game News, Jaffe Reacts, Chat!
3:06:53
Просмотров 1,6 тыс.
Nightmare | Update 0.31.0 Trailer | Standoff 2
01:14
Просмотров 699 тыс.
Ледник 1:0 Мужик
00:53
Просмотров 932 тыс.
WITCHFIRE: СКРЫТЫЙ СИКВЕЛ PAINKILLER
35:27
Slot It In There - Series 2- Episode 10
47:45
I Hacked Diablo II To Use Modern Graphics
13:16
Просмотров 257 тыс.
The Wacky World of Built-In Browser Games
17:01
Просмотров 186 тыс.
Four Angry Irish Lads try to play Mario Party Jamboree
39:46
What Makes a Game Feel Mysterious?
29:37
Просмотров 363 тыс.
Star Citizen Had No Other Option, Staff Leak to Press
18:00
Nightmare | Update 0.31.0 Trailer | Standoff 2
01:14
Просмотров 699 тыс.