A good story would be nice, but imo what it really needs is a non-intrusive story Like you know how in BL2 you can just turn in your objective and leave even if the characters are still talking and it'll still progress the quest? We need that What made BL3 a chore to replay was the fact we need to stand around waiting for the characters to stop yapping
@@echo5827no one is saying they should delete the story, the story is still gonna be there, you can just choose to ignore it for repeated playthroughs It's not gonna be a skip button or anything like that, you can just leave in the middle of the conversation if you aren't interested and the quest will still progress, like in BL2 Simple, because while I still want the story to be good, if it isn't: having a bad story is one thing, but having a bad story you're borderline forced to watch multiple times if you wanna play the game again is another, way more torturous thing I'm also not saying this is a fix-all for the game lol, but that'd it help a looooot
100% more characters over new skill trees. Just added so much more joy and fun into the games. The 4 dlc characters they did in 2 and TPS are some of the most iconic they ever did. I think after doing 4 and coming back to make 2 more the creative juices and ideas are flowing
I'd love to get both tbh, I want to get more characters for sure. adding new skilltrees was amazing tho, just for the extra builds it made possibe in bl3
I've always wanted to see "shiny" guns in the series. Similar to shiny pokemon, these guns would have a swapped color pallet. That's it. It doesn't add damage or anything like that, but it's stupidly rare and it would be super cool to get. Imagine having a shiny herald or cc. I think it could add something to farm for and just something cool to find while playing the game casually.
I think the main problem with the Legendary drops in Borderlands 3 is quantity over quality. After you beat something like the Slaughter Shaft, there will be dozens of Legendaries laying on the ground, but maybe like 5 of them will be actually useful in endgame.
@@TheMC1102 one thing that came to mind: if you add another rarity you wouldn't really need to bump down the legendary drop rate Isn't the main issue that since they drop like candy you don't have anything to pursue? Well now that you pearl's back you do have something to pursue
Which still makes those good drops feel special. Legendaries dropping so much don't mean shit if most of them aren't worth it cuz of shit parts they dropped. BL3 also introduced a crap ton of part variety so having them drop more common is a good thing but also some legendaries have the exact same drop chance as BL2 and TPS legendary drop chances. Nothing wrong with a loot pinata at the end of a fight, keeps the fight rewarding and allows you to get something nice while you're farming something else.
@@Necro-xy5ej In borderlands 2 at the end right before borderlands 3 came out they added a dlc that added a new rarity named rainbow guns into the game. Those were pretty fun.
Digi peak was just too long if they had taken a bunch of the different mini boss sections like Scorch, Black Queen, Assasins, and Doc Mercy and maybe had 2 of them each run and then binary boss or maybe even a chance for another boss. It would make it less grindy and more replayable
I never played TPS (I had no money and still don’t) it would be cool if they have claptrap as a vault hunter again, I seen people play him on vids for challenge runs and he’s so cool and funny
All they need to do is take away the positives from BL1, BL2, Pre-Sequal, Bl3, Tales 1, and Wonderlands and shove it all into one game with a coherent, well written story and it'd be a banger. This just make it like this game thing is dumb, just take all the positives from each game and leave out the negative things.
I want more accessibility settings. Reduced particle spam, reduced explosion shake/distortion, reduced screen flash etc. would make the game so much more bearable for longer sessions
I wanna see a fully fleshed-out villain like how jack was the main villain for bl2, not just objective villains like in bl3 (idk what to call the bl3 villains)
@@kinsan89 they dont mean the literal name. I think they mean that the bl3 villains were just there. They werent fleshed out or interesting. just annoying
What it needs from each game: 1: Atmosphere and pearlecent scarcity 2: Story writing and humour Pre Sequel: double jump and skill tree synergy (best skill trees in the series fr) 3: enhanced gunplay and movement Wonderlands: Enhanced melee combat
Also needs the matchmaking system from BL2/TPS. Let us see the games and choose which one (how many players, maybe a name we recognize, what level, what mission), rather than unceremoniously dropping us into some random lobby.
@@zdot_lazy Roland would've been killed in the core anyway, unlike Maya who sacrificed herself to save the little twat who tagged along without permission
one of the things i actually do kinda really wanna see in bl4 is the first ACTUAL multiple story system, we have snippets of it in bl2 and bl3 with like clan wars and uhhh really just clan wars honestly, but still! i would love to see actual genuine extra stories you can do that take awhile and such for rewards at the end instead of just multi-stage missions and such, like going to another solar system and finding out theres a huge tid-bit of lore there or something and solving such in a huge quest chain and such.
To make another similarity to Destiny: You could have the Vault Hunters have unique mobility unlocked in their skill trees. One character could double jump, one could grapple, wall run or climb, quick dashes, enhanced rocket/grenade jumps, enhanced sliding etc. This gives further characterization to their personality but makes it not feel too like a crazy titanfall clone which i dont think BL should be. But start at the baseline of BL3 movement for everyone.
I Love your recommendation yet "not feel like a titanfall clone" Nay - I say borrow heavily from it - I massively miss Titanfall and Respawn is too busy with Apex to give a shit
@@MixlTV2 Idk man, Destiny 2's movement has always felt pretty good to me. Some of the tricks you can do are crazy, and the Strand grapple is one of my favorite things in the game, especially when you use it on a thrown tangle.
Waiting around for story: I started a new BL3 playthrough yesterday (first time playing in a long time), and when I rescued Vaughn there was just so much waiting around. He'd say "lets go!" and then start another topic, and then "let's go!" and then another topic, and then "let's go" and then you had to interact with him to get him to move. So annoying.
"I do not want to be doing acrobatics on the battlefield." "More. Movement. Tech." Wall running and jumping over the enemy to blast a crit spot is doing acrobatics on the battlefield.
I enjoyed the Melee Weapons in Wonderlands as well. They definitely aren't "needed" to make the game better, but it's another item that we can farm for that they can make even more useful to your build if they expand upon it. I honestly just enjoyed swinging them around, hitting walls and such, oddly satisfying to do when just running to your next objective
My only gripe with this is that if they take the bl2 route, they matter a lot and would be way harder to farm a viable version of a weapon than an anoint
@@unfunnyusername0_0 You don't really need to farm parts in bl2, its helpful but not super necessary. Anoints were a must with certain builds or guns. I remember farming for an anoint on the flipper and some sniper so I could do a certain build on amara and it was just boring, I never felt that way farming for a certain grip or prefix on something like a harrold. Though farming quest weapons for parts or element like the sandhawk, orphan maker or pimpernel was terrible imo, especially for console players.
I don't hate farming for best parts, it made farming mean something especially for BL1 where you could get a considerably better gun if you got the good parts Then again i farmed Tartarus Station a billion times so it doesn't really count Also i want hybrids, it's like rolling a legendary part on top of a legendary
That side quest point is so true. An example is "safe and sound" has the unique heartbreaker shotgun and the mini boss "Blue" to farm if you want a legendary shield. Always do that mission.
The quest design in BL2 is just great in general. I don’t remember any base game quests that were badly designed or boring or felt pointless. The DLCs are another story (circles of slaughter were annoying) but the base game story and it’s side quests, and dragon keep, and some of the headhunters were all really good and fun. Usually do them even if there’s no reward because they’re just fun.
Its probably gonna be focused around or shell be the siren you play as in bl4 im 100% sure ava will either be in it it playable playable makes the most since sadly
probably not going to be a popular opinion but id like if the game was slowed down a bit. i think bl2 was a good spot. bl3 was so fast that every gun practically need to be splash damage because aiming wasnt as big a focus. you can see it in the way snipers function in each game. bl1 had some solid snipers that really shot like snipers but by the time 3 came around they were either shooting like launchers or assault rifles. not every gun has to shot room clearing explosives
Agreed! This! This so much! I forgot because I havent played 3 in awhile. There is so much clutter and things happening in 3 that I could only play for an hour or 2 at a time before my eyes wanted to bleed. And so many enemies, i get what you mean. I want less clutter and allow more diversity/specificity in builds that isnt point, click, everything dead. I want to *feel* like my character. Which is why I liked moze so much. I felt like a walking tank. Mix the slow and fast game play, someplaces have less but hard hitters, some place more, some mixed. Some are further away and harder to hit.
5:15 honestly i think 10% drop rate for dedicated is too low, I think something like 25% should be for dedicated drops while putting world drops at like each item has a 1/500 chance to be legendary, bl2 1/10000 is far to low but borderlands 3 is far to high being like 1/15 (I have no stats for this just from experience playing) so I think something like 1/500 would be a good drop rate for world drops while not being too common. Also in bl2 we didn't have anoints so the 10% farming is alright since we don't have to far for specifics as much other than grip and prefix while if anoints are back (they probs will be) then 25% would be a good balance.
@@teddybearkiller1360 Apparently she was widely disliked in her first appearance in the clone wars movie before she became a cult favorite during the clone wars TV show
@@teddybearkiller1360thing is, she wasn’t terrible at first but she was annoying but after a few episodes she became so good and I’m glad her character was fleshed out over all the seasons plus she funny
She showed some promise in the mysteriouslier designers cut missions where she wasn’t as annoying so hopefully they continue to write her better and make her less selfish and unlikable in bl4
One way the legendary issue could be fix is like what they did in borderlands 1, with higher teir legendaries but not needed to the point where the gun is useless like in wonderlands
I know that most legendary guns are not useless but very situational but there is one gun that comes to mind that is just useless it's the gun that drops from the queen of dragons i think her name is but it is just useless even in early game
Or there could be a slider to make it easier or harder with the default being more like BL2 that way most people get the proper experience but more rushed people can expedite the farming
I think legendaries dropping at 10% and uniques at 33% is a good system. Also I think everyone would agree that the loot from raids should be better than the gear you used to beat them. BL3 was pretty good at this, but man were seraph and pearls in bl2 wack a lot of the time
pitch idea; A pearlescent grenade called the "The Barrel" , only available after UVHM, billions of damage , no locked element. the slowest movement possible, slower than you can move lots of player knockback, no throw arc , just straight . red text "You troll" and gearbox can take that for free .
I'd love it if legendary was JUST a degree of strength and rarity within weapon types. Have unique weapons like the infinity exist with a specific part of the weapon making it into that gun and give us a dedicated place to acquire it, but ALSO give the weapon the ability to drop as an epic or legendary instead of rare. The main focus of the weapon can remain on its functionality and it can be more common(or even guaranteed) from a dedicated source, but then have the slightly stronger legendary variant be something you farm for. This could potentially open up the ability to get hybrid weapons like in bl1, which would be a lot of fun to grind for IMO
They need to make it little bit edgy like borderlands 2. It's an M rated game. Make it feel like it. Borderlands 3 Felt like it was written by some 50-year-old that was trying to use teenage lingo. A really good villain and great characters are also such a huge part. GET OUT AVA!! And bring farming back like in bl2. Annoints were kind of annoying honestly in bl3. They were cool but they could make or break a build because of it. I'm adding this now too. Make legendaries feel special again. Bl3 was way too generous with legendaries it made them lose their charm.
Ava was one of the good parts about BL3, that game did characters and side content really well. The problem was the main story and how certain big events were handled, it wasn't just generally awful across the board. Hell, when they went to the Jakobs planet, the story actually got pretty good for a hot minute. There's stuff to learn from BL3's story but you have to understand what was actually wrong with it in order to learn anything, and that's not as simple as it seems.
@@latrodectahespara2728 you like your own comments immediately after posting them and im met with you rewording what i told you to do? and somehow you still lack the self awareness to cease communication with real boys like the 1s and 0s that you are?
To be honest, if you make pearls super rare and difficult to obtain, there's no reason why they shouldn't be super powerful. You can always just choose not to use them.
The problem with the whole "you can just not use them" isn't as true as it may seem. Like sure you physically can not use them, but most people will subconsciously try to make the game they are playing easier for themselves even within the boundaries of a certain challenge. So locking yourself off of pearls in this case would end up like "well I could just go get a pearlescent" and then you at that point you might as well get all that you need and until there is no challenge. The balancing of this kind is to protect the player from themselves, as they could get bored if it was too easy.
@@xd3athclawx554 Definitely agreed. "you can choose not to use it" is a terrible defense for stuff that's really overpowered. Pearls should be overall strong to reward the grind, but endgame build gear should not be a straight wall of cyan gear for every VH, it'd just be boring.
@@darthvaderreviews6926 Yeah I think having some sort of limiter on the amount you can have equipped at once would be good for the game. Would make builds more dynamic with the different items to use.
Endgame Mobbing Challenges!!!! Digi Peak, Slaughter, Trial chambers, just give me a room of mobs to clear, that is challenging but can be routed and improved. Raid bosses are important, but i think mobbing challenges are almost as fun at endgame if done well. People even do this with regular maps in bl2 because it's so fun, i regularly see people post "Southpaw steam and power vs Twister Gaige in 3:57" or similar videos.
What we really need Increased price tag Higher tiers dlcs to purchase Microtransaction Battle passes Loot boxes Season passes that dont give you everything Tons of cameos and callbacks Reduced gore and strong language for the kids And a gatcha system full of scantily clad women of questionable age
I agreed for the most part, but not with the movement options: Wallrunning and double jumps are actually what kept me away from later cod games, just because they became so wacky. And things like hooks just cause lvl makers to add huge empty spaces where they "need" to be used, just dilluting the gameplay.
@@gordonfreeman1163 All the more reason that Gearbox needs a huge win here with all these flops lately. I really hope they manage to pull themselves out of this floppy rut.
@@sarlon51 they do need a huge win, but it's not realistic. They lack the means to secure that sweet W. Don't feed yourself unlikely hopes, you won't be much disappointed that way.
One thing they did for BL3 that I really hope returns in a better form is Crazy Earl's Veteran Rewards. Having quest rewards show in vendors like they did in wonderlands was okay, but having a dedicated vending machine that regularly rolls quest rewards instead of just as item of the day makes using those items at endgame so much more viable since you don't have to farm for an obscene amount of time to get an on level variant for endgame, or ignore side quests until you're already at max level to try them out at their peak. Now I'm not saying that *have* to add a copy-pasted Veteran Rewards machine to BL4, but in my mind, an ideal solution would be for quest rewards for a given region/planet/DLC to be a part of the common pool for vendors in said region, and maybe if they wanted to make a distinction between blue and purple unique items, they could by having the purple unique items be part of the item of the day rotation while leaving blue uniques in the common pool.
I know the studio is far along in the developing process but I really hope someone sees this video and implement as much of this as possible. Would make the game amazing
I feel like if there are a buut-ton of legendaries that are super rare, then you could have high chances of getting a legendary from certain enemies but low chances of getting a legendary you want without going to the dedicated drop spot.
I'm the biggest fan of the BL1 loot system, but with the style of dedicated drops of BL2. Basically generic loot feels good in BL1 because of the parts system. Just a Torgue purple can be very good, and then it could be an anarchy or a stinger smg. Or you could get legendary parts/hybrids. The legendaries were rare and had no dedicated source, but you could farm uniques that could then spawn with legendary parts. And the legendary world drops in general were common enough to find a few per playthrough rather than relying solely on dedicateds (or farming specific world drop loot pinatas like loot midgets). Plus getting the gun being used by an enemy just feels right. The problem with BL2 loot system is you basically only ever want to farm specific dedicated drops and then you use nothing else (perhaps because the fast ball and harold are too good, but that is beside the point). In BL1 if you found a perfectly parted purple gun, you could use it for like 30 levels, cause generic guns with good parts were really that good. The legendary part was usually just a modifier to make a purple even better. Same reason why there were tiers of orange for legendary, better parts - darker orange and better stats. It wasn't just: find specific legendary and no matter the parts it is amazing.
I always thought this exactly. Just add the atmosphere from BL1 and the game would be amazing. For some reason, not sure if just me, but I always loved how the guns looked in BL1 compared to BL2.
However the only other thing I would say that we actually do need for the game is build variety like we have in Borderlands 3. Borderlands 2 is great minus the fact that there's only two maybe three maximum viable strategies for the end game. For Borderlands 3 basically any bills was viable but a Borderlands 2 if you don't have specific weapons and your skill points put into specific builds then you're not going to have fun you're just going to be meta
Ive been playing Borderlands since 2009 and I disagree with the legendary drops point (to a degree). Most people are going to playthrough the game once and maybe, just maybe a second time. Let these people get at least a legendary or two over their playthrough. Make them unique, yes, make them rare, yes, but weapon variety is literally what makes borderlands, Borderlands. Let the average player enjoy the best parts of the game in regular playthroughs. Its fun to try new things. Whenever i hear this point i think people are thinking in the context of endgame or Mayhem levels, but thats not what most people will see. Most people arent even going to see a pearlescent and try less than 5 legendary guns over the course of their playthrough. Legendaries are fun, so make it so people can actually enjoy them and see them. What if they guaranteed a legendary drop if the player hasnt obtained a new one in the past few hours? That way you dont punish players who like to farm for whatever reason, and dont punish players who will NEVER farm for gear.
Completely agree with this. Also for people like me who have a kid and job with limited time to game, I don’t want to do a dozens of runs for one weapon. I don’t even play BL2 anymore because I don’t have the time to grind for the legendaries, but BL3 lets me do it so much faster.
I don't want any limitations on what kinds of gear you can have equipped. All fetch quests must be worth doing like cool weapons and armor plus major experience and money boosts.
I know it sounds like a conspiracy on my end, but I don’t get how they can fix the issue in BL2, but not have dedicated drops at launch for any of the games following it. Practically every player seems to love them. So to me it feels like something they intentionally hold back, to implement later when they see the game has issues. That way they get the “hey look they’re listening to the community!” points from people when it’s something that should be there day one
Dedicated drops are nice but borderlands has always been a game with 4 player co-op as an option and dedicated drops doesn't really sound exciting with 3/4 players
@@elmilkmannI feel like no one wants to go down the list and assign every boss a weapon. It's a tedious job and apparently gearbox doesn't think it's required.
My biggest issue with BL3 aside from the atrocious story was the rng on top of rng for weapons. There were way too many legendarys in a pool of weapons so 9 times outta 10 you weren’t excited to see a legendary until you saw if it was a “good” or “bad” one. Next it has to also have the right anointment on it which for most of BL3 there wasn’t a way to reroll so it was so tedious to get the weapon you want with a good anointment. Furthermore, you had to hope you got decent weapon parts and the right element. Rng on top of rng on top of rng. It killed the game for me and it’s the reason why even to this day I still have characters that never got to full lvl. I got so tired of grinding my weapons just to have the lvl cap extended a few months later to then force me to regained weapons. The odds of you getting the right legendary, with the right anointment, with the right parts, with the right element was so small that after an hour or two I was just tired. So for the love of god in BL4 add more ways to get gear you specifically want. Ppl might disagree with me but I don’t frankly care. If anointments return I want them to be choosable with an in game currency like Iridiam etc. If the weapon comes in all elements there should be a person you can bring the weapon to and have them change it for you. Obviously, this wouldn’t be free. Example could be if you bring a guy 15 conference calls you can melt them together to make a custom elemental one. So if I keep getting corrosive or fire and I want a shock or radiation I can do it that way. This extends to class mods as well. If I’m playing a character why am I getting mods for other characters. BL2 had it perfect and I don’t want to have a rng mess to just get a gun I want that suites how I’m playing the game 😂
I think gearbox should make bl4 legendary chances set by players in a setting so everyone can be happy with what they want so everyone can stop arguing about them being to easy or to hard to get.
I would love that but it wouldn’t stop the arguing. Do you know how in Elden Ring if you beat say margit but you used the tools the gave you to do it you’d just be met with elitists who won’t shut up about how “you didn’t play correctly, you played on easy mode you’re robbing yourself of the true game, blah blah blah” you’d essentially get the same thing with that mechanic you want. Imagine you switch the drop rates for an easy Harold and you make the mistake of telling others and they start dog piling on you about how you played the game you bought
@@nathanhendrickson790 well I'm not saying to make drops easy they should make a limit on how easy like bl3 easy is the highest and bl1 legendary drops or bl2 is the lowest idk something like that I really think this is a brilliant idea I need to work for gearbox lol.
@@Zer04887 I agree it is a brilliant idea and I hope it’s a thing. I’m just saying we’ve been on the internet long enough to know people will dogpile on anything lol
In general, grab the best of all worlds, the movement, various action skills, takedowns, the weapon diversity, and mini events (the cartel and Halloween), from BL3, and add it to everything that BL2 did perfectly, the repetiviness, the okay story, iconic characters, very good DLC, and DLC characters. I really have high hopes for BL4, I only not played wonderlands, but I would hope, gearbox is done experimenting and just focus all their attention to the stuff they had done really good and put it all together on a game
Would be funny to have a secret enemy that hits you with a splash weapon that just brings your entire system to a screeching halt. Also, please dear god no wall running. Sounds cool on paper until you accidentally jump near a wall and are suddenly running alongside it, multiple times in a row and the actual usage of it is rarely seen.
I hope the gameplay is far more skill based this time around. I want to outmaneuver and overcome my enemies, not just through proper gearing but because I really did play well.
It needs to be dark and gruesome. I’m expecting to fight in the war that was foretold. No childish edgy humor whatsoever. • All weapon types including Slag, cryo and lasers • gravity jumping & butt slams • weapons grinders • vault hunter with a jet pack •mercenary vault hunter • add pearls and dedicated drops •allow reloading speed to double during fight for your life (because adrenaline) / or let the gun ammo regen while in fight for your life so there’s no reloading and if you get second wind then you have to reload your gun. Just pick up after TPS and pretend BL3 never existed and I’m good.
I would love to have increase chance of dedicate drops while lowering world drop legendaries; I mean in BL3 I have farmed Road dog (of whatever his name is) for the hellwalker and after 30 kills, got basically nothing, yet, you can go to warden and it showers you with legendaries
Nah every mission should be a repeat of the Raid difficultly of Grandma Flexington's story like definitely would be a great story (I hated that mission and I got bored every time I went to do it)
@gordonfreeman1163 maybe not the same amount of world drops, but keeping the slightly higher drop rates for dedicated drops, actually GIVING stuff dedicated drops and just how awesome some of them were should stay. I mean cmon, bl3 had some AMAZINGLY fun guns like the kaosin, soulrender, lightshow, hellwalker, boom sickle, ION cannon (pre-nerf), roisen's thorn and so many others... and some duds but that's every borderlands game
I kinda want some kind of middle-class bosses between the regulars and raid bosses. Harder guys to kill, but not overwhelmingly hard for one player to handle? IDK
I didn't play a lot of co-op in BL3 but I liked the idea of individual scaling/difficulty of the enemies. Imagine raid boss farming with friends and the loot drops according to each player's character level, I think that would be sweet! Make it so when a rare item appears everyone can pick it up for themselves but lower the chances the more players in the squad
13:29 actually if you play moze the modifiers can make her stronget like infinite gernades, stronger mindsweeper, and the spinner just makes the chance of it to drop a mindsweeper is higher🌚
I feel like legendarys being so common only really becomes an issue lategame, where they drop by the dozen. Having a steady stream of weapons with unique properties throughout the story was something I actually quite enjoyed in bl3 because they are automatically viable due to being a higher level than your old gear and keep things fresh with their gimmicks. I think overall lower drop chance, but a guaranteed legendary drop after killing a boss for the first time would make bosses more exciting without flooding players with useless gear. And if they go with making more non legendary uniques then I’d prefer if they had another color or some obvious indication that they are special. A little red text only visible in the card is way too subtle to be noticeable in a pile of loot or even in the inventory. Alternatively they could keep legendaries the way they were in bl3 and bring back pearlescent for endgame, that way you can have cool weapons all throughout your game and also something rare to get really excited about if it drops. Also please don’t make vending machines as expensive as in wonderlands, not having cash to try something that looks interesting because it might mean you can’t afford an upgrade to your build half an hour later just felt really shitty.
i really hope that survivability in 4 doesn't water down to abusing health gate and life steal again, having survivability be based more on skill and character building is a lot more fun than trying to avoid dying in one second in bl2 and 3.
One thing I feel like BL4 wouls benfit from is a part merger. Your Torgue gun doesn't have matching grip? No biggie, go to the town gun mechanic and scrap a pistol you don't need. To not make it too broken, the guns should be equal level
I love the manufacturer parts system in these games, it's weird that they never really explain or capitalized on them in-game. It would be cool to have a catalog of all the parts which would fill up as you found or recycled weapons, and then being able to swap out equal level parts like you said.
I actually feel the opposite and think the best benefit of a crafting system would be an (expensive) option to scale gun's levels up, so you can choose to level up older legendaries you got before max level. On the other hand, I don't want a weapon modification system to remove the hunt for godrolls from the series. Either only certain parts should be swappable _(eg. scopes)_ or crafted guns should be slightly weaker than an organic drop with the same parts
@@darthvaderreviews6926i think that the crafting should make the hunt for god rolls easier. Maybe limit it so that you need the replacement parts to come from the same gun. I.e if you want a DPUH with a torgue grip you would need to salvage all the replacement parts from other Unkempt Harolds. That way you dont have to waste hours upon hours of time trying to get the best thing, only to end up with a massive pile of unwanted drops. Also, the item card should have a little hammer on it to show that it was crafted, that way people who farmed it 'legit' can still have bragging rights.
Any fan with at least 100hours of BL experience would make a better CEO than Randy Pitchford. You can rest assured none of these things that we all agree on will make it into the game.
@@biohazard724 If the CEO of a gaming company said "We must have dedicated drops at the launch of BL4" at a team meeting it would happen. He's not programing the game but he does have influence on the overall direction.
Yup. I love Joltz but we all know this video is just wishful thinking. As long as that guy is in charge of Gearbox, and as long as they didn't change the writing team, BL4 is guaranteed to be much much worse than 3.
Regarding that last point: How cool would it be if BL4 hypothetically had wall running, grapple points, double jumps, and even some fourth thing... but each Vault Hunter had their own special passive movement ability? Say, this game's Siren gets to wall run, but this game's sniper/marksman type has the grapple points, and the soldier gets to double jump. You'd have maps laid out so that your chosen character has different ways of approaching the objective and moving around arenas, making your choice of character feel that much more unique and special.
Dedicated drop system is one of top reasons borderlands 2 stands out.. It's quite an adventure to do side quests for specific weapons which you wouldn't do otherwise
Gearbox should just hire Joltz as a consultant - biggest BL creator being involved in BL4 would give the community a lot of needed confidence and would be an easy W for them
If you can only equip 1 pearlescent at a time, then you risk e.g. a pearlescent shield being so good that you feel that you have to use it all the time, and can't use the other pearlescents because this one item is just too essential. They have to be perfectly balanced if there is an equip limit, and that's a hard thing to pull off while still keeping them good and fun. I don't think there should be an equip limit, they should just be so rare that getting full pearlescents is a ridiculous thing to pull off, and you might not want to do that in the first place because it's not every pearlescent that's best in slot for your particular build. Maybe you have one or two pearlescent weapons that are perfect for your build, but otherwise legendaries for your build perform better than the pearlescents for other builds. I don't think pearls should drop from raid bosses only, but they can have a slightly better chance from raid bosses. I think you should be able to get them pretty much anywhere, but seeing them drop from random sources is just so rare that you lose your mind when it happens.
i feel like having different movement tech for different characters would be interesting so you can explore different routes for things and really expand on trying different play styles.
My personal wishlist is keep the extra gear slots from wonderlands. Proper, real melee weapons, wonderlands was the best but you still couldn't just equip them like you could a gun. Dialogue skip, every game should have it, borderlands 3 needed it, borderlands 2 needed it, every game needs it. If I'm replaying a game for the 20th time, it's not because I want to hear the same jokes that I can recite in my sleep. More build options, borderlands 3 definitely had the best build variety and options but more can't hurt
The one thing I slightly disagree on is the idea that speed/reaction time is a good way to scale bosses/enemies, because your personal top reaction time/speed as a player can be capped by stuff that's beyond practice, muscle memory, and developing skills. Sometimes your muscles just don't twitch as fast, or your setup isn't as immediately responsive as for quicker players. I think there should always be an option for different play styles, and limiting progression to something like speed will suck for anyone who either can't or just doesn't enjoy that play style. Especially with the insane explosion of particle physics making it often impossible to actually see what's going on at a glance. Just making enemies spongier is tiresome and lazy, obviously, but there are better ways to scale difficulty than upping the speed. New move sets/attacks, or even added phases (not 11) may require more thought and work on the dev side, but it's better than simply upping numbers, be they health, damage, or speed.
I would love to see more dialogue like in Pre Sequel, specifically characters giving different lines for different Vault Hunters. Like in the beginning, Jack had different lines for each Vault Hunter when they introduced themselves. Janey having specific dialogue for Claptrap not needing oxygen when landing on Elpis. More stuff like that would make the game feel so much nicer and lively
Legendary gear is called so because of the unique modifiers they have not because of rarity. What bl4 needs is tvh/uvh difficulties, a way to skip dialogue on runs even if only after you beat the game once, some sort of balance between badass and myth ranks (plus have it unlocked on all new characters once you aquire it). The ability modifiers on the skill tree like 3 has. I also wouldn't mind a way to earn extra skill points outside of leveling so we could have some crazy over the top builds in post game.
I assume you mean similar to how Path of Exile does it, you gain passive points from doing certain side quests or killing certain bosses when you return to the npc after the quest during your campaign
Something I'd really want to see in BL4 is instead of post-game scaling difficulties having massive effects on health scaling, they instead primarily effect enemy and badass enemy quantity, and at the endgame levels random "Invincible" enemies can start spawning that act as minibosses with unique drops. Kinda like a middle ground between tubbies and Vermivorous from BL2.
What you really need is like pearlescent,effervescent, and legendary items only being able to equip 1 of each because this will force build diversity so that way you can have up to purple as many as you want but after just one now make a build with your choice of 1
A good example of dedicated loot drops and quest rewards is the bfffs quest in fight for sanctuary because at the end of the quest you get a legendary and every enemy you have to kill in that quest has a dedicated drop. The rainbow rarity of weapon.
I think it would be really cool to have a large lineup of vault hunters that you could swap between through out the game, like you can change every time ur in sanctuary or smth
I’m so glad you’re still making videos, I watched you religiously during school before I had started to work ( I loved playing Borderlands 2 and the builds and guide videos. You made amazing and very helpful for grinding out and getting all my characters to OP8 while I was watching your video.) I saw that borderlands 4 trailer and I had to see if you were still making content. I can’t wait to see what the future of borderlands has to bring. Much love keep up the hard work and I have a lot of videos to catch up on 😂
Something that could help with the legendary drop system would be a setting before you start a play through like with coopetition and cooperation that either scales up or scales down the chances of getting legendary drops, like a casual/hardcore play through of the game
I think something that would be fun to play with is gun crafting like you can break guns down to learn or have parts and make your own custom weapons but not to overpowered just something nice that would bring a bit of creativity to the game and bring that creativity out of the fan base. Love your content joltz
I kinda want an toggle option for "enemies level with the player" you turn this setting on, and even with maxed out stats you can't 1 shot "all" enemies as their health, shields, armor and damage scale with you. If you toggle this off then the enemies won't scale with you This would add a challenge to the game, making the player have to think about their builds more. It also means that if you, a lvl 50, join a lvl 5 players game who also has "enemies scale with you" turned on, you won't be 1 shotting everything in sight because they scale to you on your screen, and they scale to the lvl 5 on their screen Meaning the lvl 5 won't get 1 shotted
Honestly I would like to see something like Ultrakill did with a grappler. Its just a fun mechanic to grapple to a certain spot while also being able to pull a small enemy to you or pull yourself to a big enemy like a boss.
Totally agreed with this list! Something I wanna mention that could tie into proper/fair difficulty scaling is to remove or tweak the REALLY annoying enemies, like rabid skags and stalkers. Same with enemies/bosses that have tedious immune phases.
Suggestion in regards to movement tech. Each vault hunter should have one piece of tech unique to them. For example, sirens get limited range teleportation, the assassin wall running, the gadget character a grappling hook, etc. This would make boss runs unique to each character, and add a competitive racing aspect to coop.
Your idea about restricting how many pearlescents you can equip is already used in The Division 2 for exotic gear (which is basically pearlescents with a green-ish cyan tone), in that game you can only equip up to 4 exotic items but a ton of them have useful gear set bonuses that activate with 2 matching items and if you equip 3 and 4 items you unlock more powerful bonuses, meaning that you can run hybrid loadouts with 2 item sets or a full dedicated one with 4 items.
The legendary loot fix for those that want the rare hunt vs. those who don't have the time: Make it a gamemode choice similar to the BL3 ability to have instanced Loot. Alternatively (in addition?) could be after X number of farms of a dedicated drop enemy it automatically gives say a "Legendary Voucher" or whatever that the player can cash in for that associated legendary or be sold for currency (bonus: hints at the dedicated legendary). That way those who just wanna try out Legendary gear but for whatever reason can't farm much get their opportunity while those that enjoy the hunt for it are still able to get the drops organically. The voucher doesn't replace any dropped loot either, it's a freebie alongside normal drop pool. Might also make it a one-time thing per playthrough if not an optional setting overall.
Would also love to see a method of upgrading weapons, like when you kill enemies you get items, e.g. scrap, which you can then spend to slowly add (minor) improvements to individual weapons. E.g. you get a 1/5 chance to get a scrap from a kill, 100 scrap can add 1% damage at tier 1, a further 200 scrap adds 2.5% additional at t2, 500 scrap adds 5% additional finally at t3. Maybe for pearls you can spend 5000 scrap for an additional **chosen** item effect, e.g. fire immunity on a shield, or an extra 2 pellets on a shotgun. Similar system to the BL3 anointment system but not RNG and actually feels earnt.
I think one of the most important things in borderlands 4 is going to be an alternative to the save and quit farming (save and quit for enemies to respawn). I don't have the best pc, in bl3 it takes around 6 to 10 sec to load a map, it s not bad but still it takes time. With bl4 it could be the same time or worse depending on how good the game performs. After killing an enemy in 5 sec you have to wait for like 10-15 sec for the game to load. There could be a button or something that would reset enemies. You press it, new enemies apear, you press the button and pay 500 eridium- raidboss respawn or something like this.