Me the ALPHA MALE of this comment section and me command RESPECT. Right now me ordering you to NOT view any of me v*de*s. Instead just look at me th*mbnails and be JEALOUS. Bye bye x
Miyamoto: The solution is cats. Doug Bowser: But we already had cats in the last one. Miyamoto: Yes, but what if _everything_ was a cat? Doug Bowser: ...You are a true genius, sir.
This game was an experiment. 3D world was a whole new type of 3D Mario and they continued the science with bowsers fury. They both created some really good Mario games. I think it was a success!
@Goomboom I grew up playing galaxy at home and 3d land in the go. Seeing people forget about it and claiming that 3d world was a new innovation of regular 3d mario's even thought 3d land came first makes me sad.
I dont think it was an experiment. They made Bowsers Fury so they could sell 3D World again to the players who already played it before and Bowsers Fury was way too short :(
Looking back, it feels like Odyssey's Lost Kingdom was sort of a stepping stone to Bowser's Fury. Lost is one of the only kingdoms with tons of tight and linear platforming challenges woven into the world design, and it really stood out against some of the more casual open world kingdoms like Sand or Metro.
Lost Kingdom could have literally been an island in Bowser's Fury if you just replaced the poison surrounding the island with regular water and placed it in Lake Lapcat.
I thought nintendo with 2D mario was "aight do it yourself" and just leaved everything in Mario Maker so there will be enough levels to play, as creativity the people of the whole world has, and thus they didn't need to make a 2D mario again.
I think that is their mentality, people seem tired of them making 2D Mario games, so they just gave them MM2 and said "Go nuts" making it seem that they won't be touching 2D Mario again for a bit.
I think they also don't want to cannibalize their own property, Nintendo is pretty big about that. Maker is what's shown to sell 2D marios these days, so maker is 2D mario.
Paper Mario is a different Mario, that is evident from Mario and Luigi: Paper Jam where we see both Mario and Paper Mario. But yeah, I agree that it does manage to mix the 2 and 3 dimensions
I love how ceave's channel has evolved into these quality, deep analysis videos of gaming as a whole and game design. That being said a video about crazy mario maker 2 contraptions, beating mario games while only crouching, or beating mario games without touching stinky coins every now and then wouldn't hurt :)
@@ohyeah2066 In Bowser's Fury, yeah, but the original 3D World introduced cat bowser, thus this meme. As to why people see the need to make the same joke again with it's release and act as if it hadn't been done a thousand times before, I don't know either.
Uh, Fyrl, I like Paper Mario, but this is a Bowser's Fury video and NOT a Paper Mario one. You should've posted your comment in a Paper Mario video like this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EQrZX1lEKnc.html
“I’ve never seen a second game be added as part of a remaster before” *points at xenoblade chronicles definitive edition, where the future connected “epilogue” feels like a different game with different playable characters, a new story, a new setting, and reworked combat*
Bowser's Fury and Future Connected have a lot in common! Abridged smaller bonus games Use assets from main game Explore new ideas Point towards future of their respective franchise And, honestly, Future Connected was a really fun RPG since it *was* so short. I love these tight, smaller games, a very nice contrast to so many bloated AAA games these days.
ceave: the game fails to stay at even 10 fps during bowsers fury, me, struggling with 2 fps in every other game while bowsers fury runs perfectly fine:
I can't believe ceave didn't mention how ink luigi is a copy of fake mario, the cat shines are copies of shines, the individual lighthouses that chase away corruption are copies of the shine monument in sunshine that illuminates the island, ...
I think that out of all the games I've played, the Galaxy games had the best movement. Even though the levels were very linear, it made it so fun to think outside the box, almost literally, to find even more fun ways to find a way to get around a large amount of the game while still not making it much easier. I really hope that SMG3 will be an open world style game with checkpoints and launch stars to make it bearable to get from one side to the other.
I really want to see Nintendo do more releases like this. Take an old classic, and make a new, more experimental title using the existing assets, and release it as a pack. Imagine a Zelda Hero of Time collection, with both Ocarina and Majora, but a new, third game meant to complement the two and tackle experimental gameplay concepts.
I got Mario Maker 2 less than a month ago and I've already seen so many ideas from the community that you would never see in a traditional 2D mario game. Puzzle levels, troll levels, co-op levels, kaizo levels are things you can pretty much only get from the community and it makes you realize Nintendo only scratches the surface of the possibilities of 2D mario in their game, but I think they have no other option but to play safe when they want to appeal to a big audience.
@@robuxyyyyyyyyyy4708 It was a 3D game but you could change the perspective and make it 2D, which would sometimes project things in a way, that they would come close together. Maybe watch a video about it.
I think it would be really cool to hear what you think about modern pokemon and how it could improve. Because right now it feels like nobody exept me is able to enjoy pokemon at all.
@@thegreatestdane8978 I agree that sun and moon kinda sucked, one of the more boring games. Although I enjoyed pokemon sword and shield a lot, I think it needs "side areas" to spice up the adventure, something like the dreamyard in b/w or the mansion near the start of x/y. I LOVED the sw/sh DLC, with crown tundra being my fav. Being able to explore a giant wild area with very little other than my curiosity to make me explore was a breath of fresh air from most of the isle of armor's fetch questing. This also solves my issue with "side areas" because if you wander off through the cave for example you just end up at a dead end with the temple for the new regis.
i mean i did have fun with ultra sun but ehhhh not as good as the earlier games it was way too ez i literally only lost one time to ultra necrozma and thats it and that was because i suck ass and im pretty sure the only reason i kept playing postgame was cuz i got wonder traded a mew like it was fun but really the content after the whole ultra necrozma and becoming the champion stuff sucks and before that is all way too easy
right, mario maker is basically nintendo licensing out their 2d mario content to fans to create their own levels. though i guess nintendo isnt making (most of) the levels on that game (though they did make the story mode and the title screens)
@@bigflx2754 But not only did we get Bowser's Furry, but 4 other 3D Mario game remasters in the span of just a few months. It's giving me the impression that Nintendo's next big Mario game isn't coming for awhile and these are just appetizers.
@@nickk3077 those were not remasters lmao those were roms running on an emulator. Remember this was an anniversary thing, thats why there was extra Mario, but all the Mario they gave out was low effort. It’s been 3 years since the last new 3dmario. It usually takes 3-4 years for a new 3D Mario. We’re due I don’t think there will be one in 2021 but in 2022 or 2023 for sure we’ll see a new one
like you said, Bowser's Furry seems to be an appetizer, but the full meal can still arrive soon. I think Bowser's Furry might be like MGSV: Ground Zeroes - a solid, fun, but short experience that transitions a franchise into a more open world format. Hopefully, the next Mario game will be like The Phantom Pain - fully openworld, fixing the issues of the Bowser's Fury, and containing a much long and even more enjoyable experience. edit: i actually watched the video and nevermind lol
@@bigflx2754 I keep on getting in trouble with people on the internet for misusing the words port and remaster. Like with Skyward Sword being a port, when it’s actually a remaster. This terminology is just too much.
Damn I had no idea there was so much going on in this series. You did a great job highlighting the stark differences between the 2D and 3D games. That being said it's good to see Nintendo innovating a way to combine the 2 and give us something that we can all enjoy. I look forward to seeing more of these short video essays man, this was really well done! 💎
I found Bowser's Fury far more fascinating than I had expected to. It is simultaneously strongly a sequel to 3D World (in fact, it is kind of a sequel to a specific item, the cat suit, in 3D World), while also obviously being a spiritual successor to Super Mario Sunshine, as we see with the use of Shines for (I believe) the first time since Sunshine. This video really helps explain in what ways it was a successor to both 3D World and Sunshine at a gameplay level as well!
Ceave is always describing his videos as 'silly,' but they actually have a use: they help aspiring game devs to design their games in a new light. Great video as always!
I was also thinking about that. Super Paper Mario is 2D and 3D at the same because everything is mostly 2D but the special feature makes it so you move like in a 3D environment
@@Flymerick If you didn't know, March 31st is when Nintendo is removing core features from Mario Maker on Wii U, including the ability to upload levels and bookmarking levels from the website. It's quite sad because the game is very special to me and I am sure that Ceave can agree with me.
@@Jake28 I tried to post a link and apparently got shadowbanned, so just search for "Super Mario Maker for Wii U discontinuation" on Nintendo's website. Note that it will still be possible to play courses that were uploaded prior to the discontinuation.
When I first saw Bowser's Fury, I was like "Wait, so it's like Odyssey but with the 3D World engine?" I didn't notice the paradox of that sentence until now.
The next big step for Mario that could expand things in directions on the RPGs have played with is lore. Rainbow's are a prominent feature in Mario environments and aesthetics, as are mushrooms. What do these two things have in common? They typically show up in warm weather after a period of rain: mushrooms pop up out of the ground under humid conditions. They are the fruiting part of the fungi and serve to spread spores. So such conditions are essentially mating time, which presumably happens whenever the spores of different mushrooms happen to mix. So while our society centers around the Sun, for various philosophical and religious reasons, the mythology of a toadstool society would be based around clouds, rain, and rainbows. Mushrooms also contain psychoactive chemicals that make them "magical." Conveniently, Bowser is associated with fire, and no environmental conditions are worse for mushrooms than aridity. If the world was too wet, it would become flooded like Hyrule in Wind Waker, so there his to be some antagonist force in place to keep things in accord. So Bower's line exists to drain the Mushroom Kingdom of it's water and magic and repurpose it to his own ends. Mario occupies an interesting position because, as a plumper, in order to keep sewers, drainage systems, and the like running, mushrooms would be liable to block pipes, corrode materials, and generally be bad for his business. But at the same time, in Mario's world, mushrooms exhibit sentience. So what I imagine is that a big part of Mario's work would be trying to work out compromises between people and mushrooms. Maybe other plumbers (like Wario) aren't as understanding and exterminate mushrooms as they find them, while Mario is a hero because he always finds them a new home for them even though it makes his work much more difficult. In return, the mushrooms use their magical powers to help Mario. We can take more than few liberties here to suit the purposes of Mario as a game franchise, but that's the general idea. With just a few basic concepts and without any plot, we've established, -- What the Mushroom Kingdom is -- Who Mario is and why he's a hero -- Who Bowser is and why he's evil -- How this all plays into the way Mario games already present themselves All it really takes to expand upon this is to examine each of the different elements and see how they fit into the whole. For example, since Odyssey established that the New York inspired environment Mario comes form is a real place, we can play with the dichotomy of the human and mushroom worlds and how they interact. Does the different worlds result in Mario taking on different personas; Is he known as a different person in the city? Or is he still a hero like he is in the Mushroom Kingdom? Is a person walking down the street going to know, or care, that Mario saved the colony of mushrooms growing under his house that time he called him out for repairs? If not, then Mario effectively has an alter ego as a regular joe in contrast to his wonderful journeys into the magic world of the mushroom kingdom that exists in parallel to the everyday world (an idea that the Super Maro Bros movie went with and completely botched -- but that was mainly because of how little of a relation it bore to the games.)
Dunno what he meant, but for me I take issue with enemies just standing still or just patroling areas you can avoid, collectibles feeling kinda meh, areas being designed for one power-up only, not having a good replacement for extra lives (no the odyssey system wasn't that good) or not properly balancing the extra life-system, having the difficulty on certain areas being centered on "don't fall or you will have to climb up again!" stuff etc.
pretty sure he was referring to stuff like how nintendo shuts down their fanbase when they try to do something with their game (such as with the smash tournament a while back) and their vicious stance on bugs (the way they likely messed up the catsuit in SMM2 by changing the way it works, to combat the possibility of the momentum bug with it in 3D land(or was it world? never played em))
@@DarkZide8 Odyssey System made sense in Odyssey where there was actual uses for Coins, and you could easily slip up and die a whole lot. All that lead to a kind of meaningful punishment. It means if you mess up a bunch you'll just have to spend a little extra time to get that Bone Mario or whatever you're looking forward to. It just doesn't work in Bowsers Fury because 1. You've got so many powerups that you basically never die at all 2. Because you die so rarely and get so many coins, you will never end up in a situation where you're tight on coins so there'S no point where having a coin penalty in place is relevant 3. Coins don't matter anyway there's like 0 uses for them
I think it would be cool if Mario did something similar to Nier: Automata, where there’s open 3D sections, linear 3D sections, and 2D sidescrolling sections, with seamless transitions between each gameplay style.
idea: a Mario exploration game but you have a "dimension transporter" where you can take shortcuts by going through new dimensions. The dimensions will be platforming challenges with cool gimmicks (for example in one dimension it could be a platforming challenge, but you can reverse time around you, or maybe a 2d dimension with a small boss battle ) But instead of going through dimensions to take a shortcut the star/ moon / whatever. You also have to option to explore and find it normally like in odyssey. This idea also gives Nintendo to option to have much more unique level designs and adds replayability to the game because you can explore the levels you took the shortcut in and you can take the shortcuts through levels you already explored.
This really got me thinking about how Nintendo can combine all of the different mario experiences into one game. Imagine if the next Super Mario game features time travel as a gameplay mechanic. Travel back in time to different mario games to gain their abilities. Odyssey gives you the ability to capture enemies with your cap, along with the movement from odyssey. Sunshine gives you the FLUDD to allow you to traverse large obstacles with your increased maneuverability. Travel to one of the older marios to become 2 dimensional. Maybe getting sent back in time to mario 64 would be like having your cap removed in odyssey. With each different era, the entire game could be changed to render in the grapics style of each game. Imagine, one minute you are going through a level with the moden Odyssey movement system, but then a magikoopa hits you with a spell, cursing you to become 2D. The entire level shifts to being a 2D mario game until you receive a powerup to change what era you are in.
I've always thought Mario could lean into the Paint aesthetic. The Paintings in 64, The Ink in Sunshine, the Starry Night Level in New Super Mario Bros. U. If they did that, they could totally merge what you're talking about. 2D, 3D, and Exploration, with some very out there art styles.
@@awesomness6775 Well... yes, but you couldn't exactly call the game Mario Paint now XD Mario Paint Universe? But then i believe Mario Paint is classed as a franchise to itself
i really liked how they did power-ups in fury. every one feels useful for different scenarios and they aren’t impossible or annoying to find and can be stored for whenever is appropriate
12:00 "While spawning a flagpole once we're done with the objectives is straight out of 3D World" _Mhmm, not much new there_ "but the flagpoles act the same way the pole captures do in Odyssey" [allowing you to fling yourself around the map] THAT'S GENIUS