It carried me through two Master challenges in Salvation’s Edge! I got Renewal/Cyrtarachne right after and I do prefer it though. So much DR with the Amplified DR from the artifact+Ascension aspect
@@pistolgrippoet yea ascension is good for the amplified but I'm currently running the arc super so I get amplified from picking up orbs especially in gm when arc gets a bonus
Some of these are insane combinations for general use, Boss DPS, etc etc. I haven't watched the Titan one yet, but Warlock and Hunter is amazing, thank you for testing this!!!
crazy vids, idk if youve seen but some abilities are op w inmost, iirc smoke impact/explosion and dot gives x2, titan consecration scorch also resets until runs out but idr if hit and dot gives x2, havent got inmost for warlock yet but id expect snap to be same as titan also vortex/stasis turret and maybe the unravel from strand melee
Running Renewal/Cyrtarachne with Gunpowder Gamble & Ascension, I’ve noticed Ascension in a crowd basically results in an automatic GPG charge. I throw them more often than the Duskfield grenade!
Great content. Thanks. Are you keeping all the rolls you get or you delete the ones you don't care about thinking bungie will never buff / adjust / modify any of the perks?
Interesting on the Spirit of Wormhusk. Reddit posts insist that it’s less than the regular exotic, but your testing seems to disprove that. That makes it really, really great for PvP then!
Another note for foetracer is pvp. I was hoping hitting a guardian with swarm grenades would give me the surge. But it doesn't. Only on kills I get the buff. It's pretty much worthless or very situational in pvp
Worth mentioning that while using the base Gyrfalcon exotic chest piece, you need to shoot or do anything else that gets you out of invis in order to procc the volatile rounds. In the other hand, the Gyrfalcon perk on the exotic class item doesn't require you to do this, you can just wait for the invis to go out and you'll still get the volatile rounds but this buff will only last for 4s, instead of the 8s of the base exotic It's a little handicap but still a strong option. Hope this helps :)
Actually that only occurs with base Gyrfalcon's if you have the Echo of Persistence fragment. The extended invisibility messes with the perk. With base invis cooldown you don't need to break invis early.
I've been using a HOI gyrfalcon's roll for a while but after realizing I just still just don't care for grenades, and threaded spike has good enough uptime anyways, I'm gonna aim for a galanor gyrfalcon's roll
For hunter wanted caliban+liar, Ophid+coyote or dragon+coyote, and assassin+syntho. For warlock just ophidian claws, and titan either assassin+syntho or severence+syntho, then an Ophid+arma
A bit unrelated but a prismatic interaction I've always wanted to know the outcome of: If you're on a solar subclass with ember of benevolence (get increased ability regen when applying radiant restoration or cure to allies) and you make an orb, and a teammate on prismatic with a solar super running facet of purpose picks up the orb you made (this gives them restoration), does that count as you giving them restoration and therefore proc ember of benevolence?
Liars Handshake punch does 200% increased dmg, synthos is 165% increase. However One-Two punch only does 40% instead of its regular 100% when using Liars. Lets say a base melee does 10,000 dmg. Base melee + Liars (3x) + one-two punch (1.4x) = 42,000 Base melee + synthos (2.65x) + one-two punch (2x) = 53,000 If you're going to use the shotgun synthos is better because less diminishing returns. But if you're using combination blow then the synthos buff is reduced to 30% instead of the usual 165%
Depends on what your goal is. I personally love deadfall tether with gyrfalcon and galanor. I get to spam my tether often. Works well with squall super. And neutral game is awesome with graviton lance or bloodline and gyrfalcon. Everything just explodes and edge Transit does massive damage with volatile rounds
@@therealmfwic9503 if you like the punch build. Liars hand shake or synthoceps with a 1-2 punch combination blow works well. Dodge near them or duskfield to debuff them and start going to town
After trying so many “wish list” rolls and being disappointed, found the most useful being Galanor/Liar (solo endgame, very strong plus super is back so fast) but for all content including GMs I prefer Galanor/Coyote (Coyote rocks with ascension). All the various Inmost Light / Cyrtarachne / Caliban combos were underwhelming for me