Awesome! Most of the PB2 glitch engines seem to be patched. I've been experimenting with new iterations and I've found some things which have potential for a bike power source
Aha! I caught you, Faker! You have not been posting 3,055 comments as: 1.) In your profile you have only posted 31 comments on this channel 2.) 3,055 days is aprox~9.7 years! Your account is only 5 years old and even then! 3.) Reid Captain's channel is 7 years old! It's impossible for you to be on day 3,055 of commenting! I have made a definite impact on society disproving your shallow lies "Flugo" Edit: 2 and 3 are false due to external information provided by Flugo
yo, as for the sagging, there's a second bar usually connecting the seat area to just below the handlebars where it rotates to turn. otherwise, this is a super awesome build!
So much technical knowledge of Poly Bridge, did you also have huge technical knowledge of a bike to create it? Damn, it just crazy how you can make something so beautifully engineered.
That is soooo awesome =D I've build a few chain-mechanisms in PB2, but my stuff is far away from what you've built. [Okay, I had another concept: Wheels weren't real cogwheels, but wheels with lots of splitjoints - and the chains were built from elements with some more beams - so each element had to open on the outer side when "entering" the wheel etc. Was tideous though ... every cog movement needed an own hydro phase. With that mechanism a gearbox or just wheels of different sizes would be impossible, I think ...]
they (aka I) always (aka just now started to) say "if you want to test the durability of something, don't give it to your best friend. Give it to your worst enemy."
This man made a bike in a game that was definitely not been for it, but still forgot the crossbar Either way, definitely showed why mountain bikes have a crossbar
Ive been watching you for so long I still cant believe you got a key for poly bridge 3 congrats!! cant wait to see you what destroy this game with your genius 😂
Looks like the "spring engine" is cause by the springs not coming off the surface perfectly perpendicular, if you angled the anchor point you'd probably get more rotation.
with the hydraulic muscle engine around 2,ish minutes, you are pushing perpendicular to it, and cuz trig, have like infinite mechanical disadvantage, and infinite starting torque, you want to start with the push direction tangent to the wheel. by having 3 seperate muscles, spaced 120 degrees apart, you guarantee always having one force able to push at all times. This is the basic premise behind the 3 phase AC motor, arguably the most common motor in existence.
I went from "huh!" to awed to mind-blown. :D It was the gears which blew my mind, I didn't realise you could do that. Then the adjustable gear came along and was really cool. :D Why don't they use adjustable gears IRL? Hmm... probably the torque oscillation as the expanded gear effectively has flat sides, and expanding pullies are simpler IRL anyway. Cool game trick! Though having said that, I was puzzled by the pistons early on, from about 2:07 . Is there a reason they weren't attached as in 2-cylinder steam engines; 90 degrees apart from each other? I know it wouldn't look like feet on pedals, but feet can push backward and forward too.
if it you were going down hill on your bike and you used your front break you would go flying over your handle bars, remember this: use your back break when going down a hill.