I saw someone suggest I try this challenge in the new game, and I thought it would be a fun throwback! I'm going to try to cycle between doing builds and campaign challenges for the next few videos, so if you have any ideas leave them below!
Could you perhaps try beating the game with fully self-destructing bridges? (i.e. every bridge you build has to be fully destroyed by the end of the level)
When the car hit the foundation for the first time, I realized that foundation was a collision object and could be used as a road substitute. Very satisfying to see it be the final solution! Though, I bet that makes some levels into 0 roads necessary.
I feel like a Roberts linkage might be better suited for bridges than the Grasshopper/Evans linkage you always use. It doesn't create a perfect straight line, but it only requires attachments on the ends of the line, no towers required.
@@ReidCaptain I know that probably makes you sad, but I love avoiding hydraulics so much. Also that last level is a really fun solve with the hydraulic only bridge
I definitely want to see you try this on more levels. I'd also love to see you challege RCE to this on each level you succeed on. That should be quite the entertaining series.
I got one last idea on Poly Bridge 2. The way it works is you have unbreakable mode on,but you can't use supports. Non-hydraulic levels would be a bit easy,so maybe just the levels that require hydraulics.(it's idea-o-clock)
I would call that last one the Dutch approach - just dredging up a bunch of land instead of building a bridge - but I guess they're kinda known for bridges too. Huh. Personally I thought you'd put a bunch of foundations and use them as attachment points for a piston walking machine of some sort, but in hindsight I'm not sure it that actually would have been possible. Idk how hydraulic phases work
Personally to do Back to Foundations, I would have added the hydraulic controller to the level for split joints as well as some checkpoints to make a series of linkages that carry the road straight across and drop it off with the next one in line
So, the next challenge: can you beat poly bridge 3 using one bridge? (And by one bridge i mean the same bridge design for every level). I understand, that this raw is actually impossible, but you can, for example, add a lot of hydraulic phases to every level and a hydraulic controller; so each new level the bridge will look the same, but different hydraulics will be activated and change the bridge for this level
One thing I like about the challenges is that I can get away from the traditional ruleset the game has and do my own thing, but if it fits the challenge I could consider keeping one of those
"poly bridge 3 is a game" No way. I truly cannot comprehend this. My mind is blown. I am crying, and I dying. I am shitting and I am screaming. All jokes aside love you man full homo
Idk, I feel like going into unlimited money kind of defeats the point of a "challenge", I mean with infinite money you can get the car across with anything. Ofc if this was nothing but a showcase I'd understand, but still.