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Brennan Lee Mulligan & Matthew Mercer question about Alignments (Adventuring Academy) 

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Комментарии : 523   
@brianhalligan9268
@brianhalligan9268 2 года назад
I like the idea that the ability to shift alignment is one of the big things that separates mortals from other beings and this is why the Gods actually care about mortals our capacity to change is something that they lack.
@blazerheata6479
@blazerheata6479 2 года назад
Ooh, that's a very cool take! I like the "Change is our unique ability" idea a lot as well
@simonmaltewiemann1801
@simonmaltewiemann1801 2 года назад
That take very much reminds me of the Drseden Files book series. In that universe the primary difference between mortals and fae/divine etc. is the capacity of free will. The more divine or elemental power a being holds the more it fulfills a "role".
@Joescotterpuss
@Joescotterpuss 2 года назад
@@simonmaltewiemann1801 I immediately thought the same thing! The more powerful most beings become the less choices they have and humanity's greatest strength is their ability to make their own choices.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@blazerheata6479 You can take it a step further and say that to be a god is to no longer be free - when you exist in the the collective consciousness, everything about you is constrained to the perceptions of that subconsciousness. To be a god is to be a slave to all who perceive you. To no longer be perceived is to be consigned to oblivion.
@feyefall4855
@feyefall4855 2 года назад
That's sort of what I boiled the soul down to in my campaign setting (for warlock reasons mostly). The idea that the soul is sort of a being's absolute potential for change, not just in making choices but like sporadic change. The ability to become something different from what you were/are or what others make you. When a warlock or anyone 'sells' their soul for whatever reason, it's the higher power taking a bit of that potential for change for themselves, with the by product of locking the soul-donor into a more rigid nature. Also the more powerful/certain a being is, usually the more crystalized/rigid their soul is = less potential for change, but their are ways to break or undo this process.
@lesbianeevee6715
@lesbianeevee6715 2 года назад
"there's no one going like,jeffrey dahmer is just misunderstood!" let me introduce you to the nightmare that is serial killer fandoms
@blazerheata6479
@blazerheata6479 2 года назад
I had a shameful creepy pasta phase when I was like, 10 or so luckily I didn't fully understand it and wasn't american to be introduced to that fandom from another lol.
@wanderer202
@wanderer202 2 года назад
The potential argument is this... If a mindflayer can NOT survive without eating the brains of sapient creatures, is it actually evil for eating those brains. If the ONLY way they can re-produce is through ceramorphosis (turning other living sapient beings in to mind flayers) is actually it evil for reproducing and carrying on its species? Of course there is more to mindflayer history (slavery and such) and why they are evil than those two things, but those two things also in a way inform that history to an extent as well. No sapient species will willingly submit to being either eaten or forcibly converted, and it's right for them to do that. But also no sapient species is going to sit by and choose to die off just because others don't want to become food. Anyway this is all a dumb argument for arguments sake, not anything to take seriously.
@josephine4s
@josephine4s 2 года назад
@@wanderer202 your comment reminds me of the Wraiths in Star Gate. They prey on human beings for food, but there was no other way they could sustain themselves. They were intelligent, and while some held no regard for human life, others-if they were in a position to have a conversation with a human- would acknowledge that it is a terrible situation, and that human beings have the same feelings and value as them, but its just how the cookie crumbles.
@ffffffffffffffff5840
@ffffffffffffffff5840 2 года назад
@@wanderer202 This is just why conflict is unavoidable sometimes
@nekoali2
@nekoali2 2 года назад
@@wanderer202 The mindflayer issue is one of the things I specifically tackled in my game. I don't do 'evil races' for the most part. Traditional enemy monsters like orcs, goblins and drow are not inherently and universally evil in my game. It doesn't mean they can't be antagonistic, but you can't just assume seeing one that they are going to be evil. Mindflayers are a different story, because their survival and life cycle requires the consumption of intelligent brains. Their very nature makes other races consider them inherently evil. There's also the slavery, using living beings for all kinds of severely unethical experimentation and for a while subjugating most of the intelligent races. So to pretty much everyone, Mindflayers are pure evil. They of course don't seem themselves as evil. They consider themselves above such petty concerns as morality and all other races as insignificant next to them. They would argue a human doesn't consider the morality of using animals as food or taming them to serve, why should they treat a human any better than they treat their cattle? Because that's all they see other races as, food and raw materials.
@Squids_MacKenzie
@Squids_MacKenzie 2 года назад
"Mostly, people are not motivated by ideological code, people are motivated by impulse and construct ideological codes to justify and rationalize what they were already going to do. And that's where Bonds, Flaws, and Ideals is actually kind of truthful. On the levels of individuals and civilizations, personality predates ideology: meaning, before you were a fascists you were a bully and an asshole." - Brennan Lee Mulligan The whole hours this is from is totally worth your time.
@josephine4s
@josephine4s 2 года назад
It sure is!
@RunningWithRoses
@RunningWithRoses 2 года назад
True, but thr alignment system was originally built as a generalization of personality. I still force my players to pick an alignment but its almost never mentioned. Its really useful as a counter to that "but thats what my character would do" type player. if you use your tool kit correctly, a lot of bad players can be guided and limited so that they don't disrupt everyones enjoyment, including their own.
@lagg1e
@lagg1e 2 года назад
@@RunningWithRoses That's funny, because the only "that's what my character would do" stuff that happened in my games were punctuated by "Look at my alignment"
@RunningWithRoses
@RunningWithRoses 2 года назад
@@lagg1e youve been fortunate then. I run a d&d club at my college (the largest club on campus) and 90% of the stories I see/hear are more akin to a paladin murdering some innocent farmer because he seemed suspicious and Seinfelding it going "whaaaaaaat?! its what my character would do!"
@doomerbloomer6160
@doomerbloomer6160 2 года назад
I'm not sure that's true, though. In nazi germany pretty much everyone was a fascist. I doubt pretty much everyone had similar personalities. I think a more useful idea would be that personality determines your motivations to stick to a particular ideology. An ideology is something that possesses you. No one is immune to them, no one is immune to any of them. We'd do good to remember that
@xianritchie
@xianritchie 2 года назад
One of my greatest villains was a general who was essentially Lawful Evil from a D&D standpoint, but it was so hard to pin down. He was at war with a neighboring country, and believed fully that if he wasn't ruthless and brutal, he would both put his people at risk and prolong the conflict. He scorched and burned border villages to the ground, no survivors, but he took no joy in it, and it in fact made him incredibly sad and gave him a form of PTSD. And he had a family, and was beloved among his people not even primarily for war, but for his generosity and kindness and intelligence. He was even incredibly nice to the PCs, and provided them ample opportunities to sidestep conflict with him. He understood their point of view and why they would hate him. But it didn't change his mission. Their final confrontation was...emotionally charged, let me tell you.
@steellegion7054
@steellegion7054 2 года назад
So almost like Attila.
@johnallencrist.delosreyes9491
@johnallencrist.delosreyes9491 2 года назад
Holy shit. Would have loved to play that campaign
@Harrowed2TheMind
@Harrowed2TheMind 2 года назад
That's why I believe characters are better described with two types of Alignement: Personality and Karma, where Personal Alignment is a character's personality and values, and Karmic Alignment is the result of their actions and place in the cosmos, such as where your soul is headed in the Afterlife. A person can be really nice when you met them personally and even believe their actions justified, yet their actions can have devastating effects. We can see many people in history being described as being kind, welcoming, well-mannered, generous, etc. while being responsible for massacres, war crimes and other atrocities.
@jonmkl
@jonmkl 2 года назад
Honestly that sounds like a chaotic good antagonist that was forced to make brutal choices, willing to go to any ends to ensure the protection of his people. That or true neutral depending on his motivations and character. (If it’s a “greater good” motivation than it’s chaotic good, if it’s a “my people and family before all other people, I don’t care about them it’s not my concern” then it’s a true neutral kind of thing.) Lawful evil would be more like him oppressing every people, including his own, because he felt that absolute control and terror was necessary for order, or that might makes right. Him being generous and caring to his own people shows that the brutality was more for a good or neutral end than for a lawful one only. That’s just the way I’d see it.
@SirNightmareFuel
@SirNightmareFuel 2 года назад
@@jonmkl I've always looked at 🔸Law vs Chaos as 'Conviction to principalities, strongly upheld vs detested & abhorred' 🔸and Good vs Evil as 'selfless vs selfish' In that framework, I think this lawful evil General character's *'evilness'* does not stem from *'all other peoples must die'* but rather *' **_my_** people must survive'* (maybe this is nonsense to anyone else)
@MegaTyler93
@MegaTyler93 2 года назад
I really like how this isn't just bashing alignment. I feel like too many long-time players and DMs diminish alignment without really considering that it's just an option.
@blazerheata6479
@blazerheata6479 2 года назад
*whispers fearfully to myself* _I do not have the commitment nor bravery to be a clipper channel the fact people have watched this is terrifying_
@Oddricm
@Oddricm 2 года назад
Hey bud, you tried something new! And that's awesome. If you decide it ain't for you, there's no shame to that. But you should feel good about going for it and feeling comfortable enough in this space to make the attempt. No matter what I'm sure everybody who's seen this today has appreciated it, I know I have.
@OrionTaltos
@OrionTaltos 2 года назад
The algorithm smelled a fun sized bit of content with two very popular names in it. It has 'blessed' you ;) And it is an interesting clip!
@torymiddlebrooks
@torymiddlebrooks 2 года назад
Bon courage, Mon Ami. You did it once and that can be enough but you can always test your luck twice
@ryanjones_rheios
@ryanjones_rheios 2 года назад
lol, this is part of the reason I didn't comment. I enjoy both these DMs but *passionately* disagree with them. I was partway into a thesis before I remembered (a) they'll never see it, and (b) this isn't even fucking for you its for this nice person's players. lol. Good on you for putting it up anyway, and I hope your sessions go well.
@blazerheata6479
@blazerheata6479 2 года назад
@@ryanjones_rheios thank you, we haven't even started it because of Christmas, and then new years, and then exams, hoping we'll have time during the chinese new year
@mach6794
@mach6794 2 года назад
I like that Brennan touches on how in regular D&D lore, alignment is more than just morality as we would think of it in real life; it is a series of tangible, provably real universal forces that have real, enforcable power and fight for control of the cosmos. I'm always more interested in exploring alignment as a cosmic force and something far different that how we imagine "good and evil" in the real world, because that's what alignment is supposed to be, not a personality quiz result. Real morality is grey and nebulous, as the two discuss here. Alignment is and should be treated as something different; a force that influences mortals' morality, but is not to be confused for it, and a lot of people just don't know enough about the lore (or don't care enough and replace it with their own lore or cosmos) to really represent that in their games. You can tell that Brennan loves his Planescape, and I'm endlessly appreciative for it.
@justinbuergi9867
@justinbuergi9867 2 года назад
I was reading a manga based on DND and there was an interesting moment where the protagonist decided to trust a guy because his alignment was lawful good. Turns out he was a serial killer but he only killed evil people so in his own eyes he was a hero
@shuukenji6585
@shuukenji6585 2 года назад
Do you remember the title bro? It sounds interesting
@justinbuergi9867
@justinbuergi9867 2 года назад
@@shuukenji6585 Isekai Munchkin -HP 1 no Mama de Saikyou Saisoku Danjon Kouryaku-
@jeffreykann213
@jeffreykann213 2 года назад
I remember that one
@Bl00dgarm
@Bl00dgarm 2 года назад
Thats not lawfull though. Thats chaotic good.
@justinbuergi9867
@justinbuergi9867 2 года назад
@@Bl00dgarm it’s been a while since I read it so I can’t remember all the details but he only killed followers of the most evil god
@bskec2177
@bskec2177 2 года назад
Original DnD, "Protection from Evil" defined evil as being anyone that wanted to hurt you, but provided extra benefit against enchanted or extra-planar creatures, regardless of alignment. So a fighter attacks you you got an AC bonus, but a fire elemental couldn't approach within 10 ft.
@ajh3461
@ajh3461 2 года назад
In 5e, Protection from Evil and Good and Detect Evil and Good only have the effect on extraplanar/undead beings. So Evil and Good in the divine sense rather than the moral one.
@ANDELE3025
@ANDELE3025 2 года назад
Incorrect. In both OG and AD&D it was against creatures of evil alignment + conjured creatures (be they actually conjured/summoned or creatures that per their lore text, which people forget is actually part of their statblock, are brought forth from other places by someone); in D&D basic (box set) Protection from Good/Evil was protection against creatures whose alignment you dont share (and yes, evil prot existed, but basic literally had as part of the rules written that it assumes no player will be using a evil character so only monsters had the variants, unlike 1es AD&D which outright had a small pamphlet worth of info in addition to a focus on the reverse casts of spells.
@bskec2177
@bskec2177 2 года назад
@@ANDELE3025 Basic didn't have "evil" as an alignment option. It was Lawful, neutral, or chaotic, without any "good or evil" modifiers.
@ANDELE3025
@ANDELE3025 2 года назад
@@bskec2177 Incorrect. Hell the Detect evil spell even notes so that the lawful/neutral/chaotic alignments are not a representation of Good and Evil alignments. The only difference was that in Basic the players just dont have a choice RAW if they want to play a evil character in the first place (well, they can, it just has to be "evil" not "Evil" so likely some bastard under chaotic neutral). Hell the companion set Paladin of basic wouldnt work because literally states they need to be Lawful Good, they lose their half magic user abilities when they dont follow the powers of Good and that Evil (not small letters evil or even Chaos under the idea that basic only had 3 alignments overall rather than just a choice of good and neutral for players of the 3 flavours) doesnt need to be helped or their laws followed.
@whodareswins999
@whodareswins999 2 года назад
I think alignment can be a useful addition to a character sheet because it serves as convenient shorthand for everyone at the table about the kind of characters you're trying to build. Specifically, it's an easily understandable reference point for everyone at the table for a character's basic social mores and how they can be reasonably expected to react in a given situation. It's something that ideally should diminish in importance over the course of character creation, and the campaign as a whole, because human nature is such a complex thing, but giving your players an easily understandable pastiche of qualities to work with in the beginning helps make the group dynamic easier to navigate and manage, especially if you're working with a new group or setting, no matter how experienced the individual players are.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
That's a fair way to do it, but my god does it sometimes lead to some shocking revelations of what people are willing to consider "good" 🙃
@SylviusTheMad
@SylviusTheMad 2 года назад
My first D&D character was a Paladin. I was TERRIBLE at playing him (according to the other players) because I interpreted Lawful Good as an intractable conflict between goodness and order, so when faced with an orderly society of villains vs. well-intentioned free spirits, I genuinely couldn't pick a side. An interesting character for me, but infuriating for the DM whose plot hooks kept not working (I was 13 - I didn't know what I was doing).
@shmeebs387
@shmeebs387 Год назад
One thing that is important about lawful alignments is understanding that not all orders are created equal in a particular person's eyes. Your character may not agree with the order of an evil society. Despite being ordered, they may not agree that it is the "proper" order. They may want to dismantle that society, so that they can re-order it properly.
@AriesCorinthier
@AriesCorinthier Год назад
I take paladins edicts based on their deities. A Paladin of Bahamut would have a much stricter "obey the rule of law and order" than say a Paladin of the Raven Queen whose almost sole purpose is to hunt down undead and necromancers. The Paladin of Bahamut would have a much easier time in say a city of sentient ghouls that followed normal laws than the Raven Queen would.l, etc.
@marcdumont2275
@marcdumont2275 2 года назад
Never played a game of DnD in my life, but it's very interesting to watch people who are clearly intelligent and passionate talk about it.
@TrevorWaytowitch
@TrevorWaytowitch 2 года назад
I really hope that one day Brennan does a guest spot on CR!
@masterstudios1040
@masterstudios1040 2 года назад
well guess what
@HearthFlow
@HearthFlow 2 года назад
@TW yo!
@TrevorWaytowitch
@TrevorWaytowitch 2 года назад
@@HearthFlow Haha I was pumped! :)
@CriticalCoen
@CriticalCoen 2 года назад
Ask and ye shall receive. Now lets go stack some horses.
@kumonoameai
@kumonoameai 2 года назад
Have you heard of Exandria Unlimited Calamity?
@note4note804
@note4note804 2 года назад
Alignment is fun because as a gameplay element it subverts expectations and creates intrigue and suspense. If characters encounter a supposed leader of a bandit camp and they aren't evil, what does that mean? If a paladin smites evil against a long standing foe or a race they suspect to be evil only for it to fail, that could open up a moment where characters act differently. Alignment is a tool for the dm to weave stories and choices, nothing more and nothing less.
@Lobsterwithinternet
@Lobsterwithinternet 2 года назад
Not to mention that same paladin trying to pray to their deity only to find out they're not answering anymore. Really is a wake-up call.
@Retardidity
@Retardidity 2 года назад
Something that I've always liked about the alignment system and its application to D&D, Is that there's something satisfying in the fact that Terms like good and evil isnt just arbitrary human created moral compass. They are a very physical and literal force the world. Sometimes it's just satisfying to know that when you go to destroy something evil, You know for a fact it's actually evil and not just philosophically evil.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
It's a pretty dangerous satisfaction, though. It is the satisfaction of ignorance from not questioning the effects of one's actions. Morality without thoughtfulness is the bane of humanity. In-game, it's lawful stupid. But mainly it just doesn't even make sense given the words. Good and evil are adjectives, sometimes applied to voided/implied nouns. Treating good and evil as non-adjectives means that they have nothing to do with actions or motivations - i.e., good or evil isn't what you do, it's some other quality you possess. You "have" good or evil, like you might have an in or out belly button or an object in your possession. That's sort of how Puritans thought of it, and lead to ideologies of predestination (since you'd be evil and go to hell no matter what you did in life), but most people don't want THAT in their games when they talk about this. Not that it couldn't be a cool story - the hero who did heroic things despite knowing full-well he was destined for hell and did nothing wrong! Still, not what most people want for their characters or the foundational axis of their setting.
@Retardidity
@Retardidity 2 года назад
@@monsieurdorgat6864 OK you just went on a rant about the real world politics of good and evil and I have no idea what that has to do with me saying that there's satisfaction and not applying that to a game.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@Retardidity lol the rant about the real world was the first three sentences. The rest was why, even in the game, it just doesn't make sense grammatically or logically, unless you start adopting predestination as the main facet of your lore. Hope that clears things up, and maybe you'd understand why more people don't find those narratives terribly compelling.
@Retardidity
@Retardidity 2 года назад
@@monsieurdorgat6864 It just seems like you're trying to apply those 1st 3 sentences to your analogy for the rest of your point and I don't know where you're pulling these ideas from. Like I don't know where you're getting the destined stuff at all. Like you brought up a point about a player destined for hell without explaining why they would be destined for hell in the 1st place, And then passingly said it might be interesting watching them try to do good even though they were going to hell. If they were going to go to hell it's probably because they did evil things, And likely wouldn't be trying to good anyway, unless they were repenting, In which case yeah that would be interesting. But Is completely relevant to what I said.
@Retardidity
@Retardidity 2 года назад
@@monsieurdorgat6864 Hold on I think you're reading something entirely different out of what I said. I'm talking about a universe where the forces of good and evil are literal energy sources, With physical attributes that can be seen through magical sensors, And have entire planes of existence and afterlife based off of varying degrees of them, with gods tied to them as well. In a world like this the type of satisfaction that I'm talking about is that when something is defined as evil, There is no cultural or political bias to debate. It is evil. It's not "evil to us" or "evil because it's my enemy" 2 kingdoms with mostly lawful good people could be at war with one another, and be enemies but not be evil. But if I say the evil god Gruumsh created a race of beings called Orcs in his image, and by their creation are made to be evil monsterous warmongers, then Orcs are just evil. And the type of satisfaction I was talking about would be that if I'm in a party and I run up against some orcs, Yeah sometimes it's just nice knowing there's monsters that are just pure evil that you can kill and you don't have to debate or wonder or feel bad about defeating. Sometimes it's nice to not have intricate layers of nuance with absolutely everything. Or every villain is a tragic back story waiting to be told. In games like this evil can just be evil and good guys defeat evil. Which intentionally goes against how things work in the real world because it's a nice simple fantasy trope.
@giraffedragon6110
@giraffedragon6110 2 года назад
This, I love this. I had a character in a one off I played CN satyr moon Druid named Fen (at least that’s the name he gave at the time). I made him to strongly mimic Bacchae Dionysus (a god in mortal form/a force of nature and whim etc.) he was motivated by selfish desire of interest with a color of doing good things on occasion because a little girl he befriended about gave this 50ish y/old satyr a crisis of perspective. He was willing to do what was perceived as a good deed so long as it didn’t endanger his life to an unnecessary degree/betrayal (y’know, baby steps). And there was this moment where a different little girl knew his identity, sicked a T-Rex like monstrosity on them, wasn’t interested in making a truce or conversation of compromise, and was more afraid of her boss than she was of them OR the Dino. So, as a level 10 Druid with no access to a memory altering spell, Fen came to a conclusion “if lightning struck a tree in the middle of a nowhere forest and killed a girl, does anyone hear it?”. I decided, in character, that killing this girl was in the best interest for myself and my allies at this moment of time. Round 1, girl fails her Dex save, takes lightning damage, fails another save to stay in the tree and goes unconscious as she hits the ground. She fails her first death save. I should note that no one else knew what my intent was until round 2 when I called lightning again and said with a straight face “confirm kill” now she’s at 2 fails and everyone else at the table is getting worried (the 2 other players were a light cleric and a devotion Paladin, obviously very strong good alignment, I don’t blame them in the least) at that moment of deciding to harm a child with intent to kill (even though if she survived our faces would be known to this mysterious figure who owned this t-Rex monster like it was a pet), my alignment went to chaotic evil and I was ok with that even though I disagreed personally. The others were very against killing the child so my character relented leaving a blatant threat to the child that “if you attack us after I decided to spare you BECAUSE they pleaded me to, they will not stop me the second time” What he did, I agree, was evil. But this is about morality and the perspective of someone who hasn’t lived their life being pious before.
@EnbyNomad
@EnbyNomad 2 года назад
Alignment and Bonds/Ideals/Flaws actually work very interestingly together. The b/i/f generally influence the Alignment my character ends up at. Like a wizard that is true neutral not because they're so balanced/ impartial but because they were so fractured and conflicted.
@gdrad
@gdrad 2 года назад
One of my major issues with "Detect Alignment" spells is when they can be applied rigidly in a society. It's one of the classic ways a Paladin may be poorly played. This is where I prefer when alignments are more about the extremes or cosmology connected stuff then society level stuff. It's also why I prefer when a town is 90% neutral aligned npcs going about their lives. A karmic alignment where it's more reflection actions you've taken is another route to my taste. This is where the adjustment for "Detect Cowardice" sits weird for me. As that feels like an adjustment aimed straight at society level detect "if this person is approved by our culture". Which very quickly gets into some dystopian applications if you pull the thread. Not what I feel the default approach should be, even if some GMs/Groups (such as Brennan) can handle it. I personally think it's okay for the Detect alignment spells to be largely irrelevant in a setting that's more people/society based. Then when it *does* pop up it becomes a major deal to the party. Maybe adjust by allowing it to be a more passive detection so the player doesn't have to constantly ask for it without result.
@gdrad
@gdrad 2 года назад
Also want to mention that Shadowrun has a totally different take on Detect spells. The library of Shadowrun Detect spells are more about detecting categories like [Life], [Enemies (works via hostility)], [Specific individual], [Type of lifeform]. [Magic], [Specified object], ETC. As well as analysis spells like "Analyze Device" which is a detailed scan of a singular device for purpose/operation. This take on detection type spells have massive use in playing detective or searching in urban settings. Without just finding the badguy in one go.
@ticklord
@ticklord 2 года назад
I personally never really considered detect alignment spells to be for the average NPC. More like trying to see if there are hidden entities, or influence with important characters, that kind of stuff. Also I generally apply the neutral good brush to all npcs unless there's good reason to stray from that because I associate neutral good as simply a person that does what they're meant to do in life and try to treat others around them the same as they want to be treated.
@9Johnny8
@9Johnny8 2 года назад
Given that Detect Alignment spells are usually granted by a divine being, I like to treat it as Detect Alignment with God's Interests. A cleric of the god of law and protection would detect a city guard as good, while a cleric worshipping the god of freedom and generosity might detect the same person as neutral or even evil, depending on the harsness of government and such. Or the city guard is neutral to the god of Law, but lawful to the god of Agriculture, because the god of Law has higher standards.
@ryanjones_rheios
@ryanjones_rheios 2 года назад
Its also worth acknowledging that in older editions, any common person was going to show up as very faint even if they were hardcore murderers, up till level 10. Its *hard* to get more than the faintest evil aura as a mortal, so Brennan's problem isn't even a *thing*. The average foot-soldier on the ground, invading another culture, is probably Neutral because of his actions, might rarely be good if he does a lot of undercutting, and the worst rapist and church burner is still going to show up as evil. And its all going to be faint. (i.e. normally in-actionable through force unless you want to lose paladin status or earn some evil yourself)
@ANDELE3025
@ANDELE3025 2 года назад
Alignment in D&D literally is from 2e on (technically from 1e AD&D but it was only mentioned for pallies and clerics) a cosmic reference point that the DM keeps separate from the player. A mass murdering hobo that cannibalizes babies for fun and helps orcs rape every grandpa in the local village can have "lawful good" written on their character sheet, but unless its some really fucked up homebrew setting that character will always ping chaotic evil.
@FatCat3390
@FatCat3390 2 года назад
Honestly the idea of detect good and detect evil works very well. It is simply understanding that the vast majority of individuals won't register as anything but neutral. However there are people who go against the flow to try and make things better for others solely because they want things to be better for them who may register as good. There are also those who truly do not care for the wellbeing of others and seek only whatever they find self gratifying. Tywin lanister, not evil, cruel, cold, manipulative, but he has a purpose beyond just himself, definitely leans that way though. The Mountain, just so evil since his only apparent drive is rape and murder.
@mildsatyr3731
@mildsatyr3731 2 года назад
I always view the alignment chart as something to help newer players and as they get more used to D&D, more nuanced systems such as the MTG color pie work better.
@anonymouspotato3453
@anonymouspotato3453 2 года назад
I’m a big fan of the Virtues and Vices system in Chronicles of Darkness, and it’s various offshoots. Not only does it have actual mechanical weight (which is nice) but you as a player get to choose what you emphasize more, and some traits, like ‘ambitious’ and ‘faithful’ could fit into either. It’s super flexible.
@Facebooker413
@Facebooker413 2 года назад
Big fan of the color pie, and the guilds and arcs. Real useful because like Sorin despite having black mana typically sides with good more often than evil, and the added complexity of guilds and arcs for representation
@scotth8408
@scotth8408 2 года назад
Had this discussion once with a group, and with D&D as the focus. The alignment system is based on planes, and the collective conciousness. Gods are powered with belief, and thus belief has power. The magics that flow through the world are tainted by actions and belief, this is how the original penalties for alignments were explained. Basicly your alignment is a secret god your gaining power from, your sort of a warlock to your alignment, and when your alignment significatly shifts, your changing power sources and that weakens you until you get used to it. Yes, your mind and choices are realistic, but the powers in the background are also affecting you in subtle ways. The alignments are basicly unconsious gods.
@chrislundgren182
@chrislundgren182 Год назад
As a DM and a player I love Alignment system especially within the realm of how the Planes of Existence and Deities. It gives us as players a strong sense of foundation.
@micahcurtis5333
@micahcurtis5333 2 года назад
I loved delving into concepts like this in my current campaign. The concept of morally gray npcs and D&D really helped the players build more intensive and inventive character arca
@sebastaroth
@sebastaroth Год назад
My bard in Tomb of Annihilation was "officially" Lawful Evil. He cared for his group and kept them alive, but the motivation for it was ultimately selfish along the lines of "I cannot achieve my goal alone. A happy and healthy adventuring group is key to achieving my goals". That said, he would not risk his own personal safety for anyone in the group and most definitely would always persuade the group not to risk theirs for anyone who didn't help achieve his goals. Of course, being the bard, all his arguments were super reasonable! ;-)
@potatogamerfiber
@potatogamerfiber 2 года назад
Im playing a necromancer who's motivation is to simply learn/understand the art in a world that despises magic. He's content just learning & living as a hermit, but travels due to the limited resources where he's from. When the paladin used detect good/evil in the starting room my character was in, I was surprised to find out the dm defined my character as good. I had expected to be outed as a necromancer right away.
@Naev0w0
@Naev0w0 Год назад
Taken from the Book of Vile Darkness -- "Unliving corpses-corrupt mockeries of life and purity-are inherently evil. Creating them is one of the most heinous crimes against the world that a character can commit. Even if they are commanded to do something good, undead invariably bring negative energy into the world, which makes it a darker and more evil place" I don't mean to Back-seat DM, but your DM did it wrong. Animating the undead is Incredibly evil under *ANY* circumstance and with *ANY* motivation. Don't get me wrong, I love necromancy and my favorite character ive ever made was a Necro, but that crap is evil, period.
@potatogamerfiber
@potatogamerfiber Год назад
@@Naev0w0 this is just a homebrew world where we interpreted how necromancy works differently than what it is officially, so it fit within the theme of the world
@HotaruZoku
@HotaruZoku Год назад
Wow. Most interesting conversation about alignment I've EVER heard. Thanks for making me aware of this show. Proud 174th subscriber.
@nathanbaca5131
@nathanbaca5131 2 года назад
I always thought of the paladin even pre 5e as being full of self-righteous conviction rather than being trapped in the box of lawful good. As long as the paladin adheres to the belief that their actions were 100% right they would maintain their power but a little self doubt or regret trickling in and left unchecked will lead to a broken oath. A perfect example of this in fantasy literature is Kaladin from Stormlight Archive.
@scrumpors8706
@scrumpors8706 2 года назад
I can see where you're coming from but 3.5 had specific alignment requirement's for classes like paladin so that you literally could not be evil. So it is a little baked into the mechanics that players will be funneled towards the LG box. Edit: Just checked the 3.5 rules to make sure I wasn't misspeaking and I was! paladins HAVE to be lawful good or else they are stripped of their powers
@Freekymoho
@Freekymoho 2 года назад
Kaladin also has to answer to a seperate entity. The oath also breaks if he does something syl considers wrong, even if he's 100% convinced by it
@scrumpors8706
@scrumpors8706 2 года назад
@@Freekymoho in 3.5 definitely, however with 5e depends on your dm
@9Johnny8
@9Johnny8 2 года назад
The point was not that the character was constrained, but the player. The player could not allow any doubt or character growth, or the character would lose their class abilities. Thus the toxic "I know it hurts the party but it is what my character would do" was baked into the rules, so the sensible action of "Then don't play that character" became "Then don't play that class".
@saffron97
@saffron97 2 года назад
@@scrumpors8706 Paladins had variant version for each alignment extreme later in the edition. Paladin of Freedom [CG], Honor [LG], Slaughter [CE] & Tyranny [LE]. I also think theret was one for extreme balance called something like Avatar.
@jonnyso1
@jonnyso1 2 года назад
I kinda like the way Pillars of Eternity aproached it, its less about alignment and more about reputation but it can also work similarly to alignments in a game mechanic sense.
@kyuubifox33
@kyuubifox33 2 года назад
I like the alignment system and always defend it. I find relative morality to be flaws in the person and not the system and honestly, that’s how it should be. Your characters motives and path are what decide your alignment to me and not your one major action. A Paladin can kill, lie and steal in scenarios but burning down women and children is clearly a step too far. An alignment shift usually doesn’t happen all at once, it’s a slow roll and culminates in a climax that only exists from the path they walked before that step. Great convo
@Nickle_King
@Nickle_King 2 года назад
I like the idea of Personalization for the Detect Good and Evil spell. That's clever to me. I, personally, like the Alignment idea playing such a role in D&D, but I also think people are not understanding that Alignment really only matters (in a role play, character creation sense) if your character is actively trying to be on a side of that scale. If you want your former cultist and addict Paladin to stay on the path of the righteous and not fall back on harmful practices, then yes, wrestling with the ideas of what is Good and Evil could be a fun internal and party conflict. Whereas, if your character's base personality is deemed worthy of championing this deity, then that conflict won't be there unless something antagonizes some sort of change. Both are fun characters to play, but the idea of Alignment only really comes into play with one of them because they are actively working and trying to change who they were. For other such situations, it has to be a case by case basis. If you have a generally Neutral Good character, but their actions of late have been taking things from people just because they want them, or treating helpless creatures (even formerly aggressive ones) with heartlessness, there can be a seed that anyone who uses that spell on them could see, and it will be up to the caster to decide how to deal with that. Because everybody has that little seed in them. It's only if you try to nurture it or stifle it that that seed will take root and stain the person or be nothing but an irrelevant, forgotten blip. I have a character who is a Yuan Ti Pureblood who was removed from her people and now lives among people because, in her travels, she learned that she will be MUCH better off and more powerful if she works with the systems these people have created than if she tries to overthrow them. As a Yuan Ti, she doesn't feel emotion like most people do, and still feels superior to almost everyone and everything, and she still will use the ideals of Trust, Honor, and Attraction as tools to gain herself power and safety, but she understands she can't survive without the people she's using, so she actually does treat them fairly well. As a DM, how would you play it if you cast Detect Good and Evil on her? She doesn't mistreat people she is deals with blindly, but she doesn't (and physically can't) feel things like Empathy, Love, or Honor. She could gut an innocent child without blinking, but generally doesn't because she doesn't want the Authorities kicking in her door. How would that spell treat her? Comment below. I'm curious.
@carlcook3487
@carlcook3487 2 года назад
Good example of the Yuan Ti changing alignment to neutral as her motivations seem to have changed. Any character can do evil things or good things but what is their motivation in most circumstances? I also agree that most of the time and most of the people would show close to neutrality in reality, but using a spell to determine an alignment is asking a god to give their determination. Even arcane spells would be asking the universe for answers not just your idea of what they are like. Unless you explain the spell in a personal way coming from your experience or feelings or culture, the alignment system is there to give a universal answer to their current status. Really like the idea of changing up the expectations of the players with creatures that have motivations, wants and needs and not just 'alignment evil so I kill you'. They have been more receptive to talking to and making compromises with obviously evil characters because it suits their needs at the time or fits their idea of fairness and being 'Heroes'.
@shadowlord1418
@shadowlord1418 Год назад
Probably lawful evil tbh
@cloudstone123
@cloudstone123 2 года назад
Speaking on Paladins, in 2E, they were required to have 17 Charisma and be lawful good. If you stopped being lawful good, you became a fallen paladin. As Matt put it, this put you into a box of what you could do. With 5E, they substituted the lawful good requirement for following oaths but this again puts you in a narrow box of what you can do and going outside it makes you an oathbreaker paladin. In fact, I'd argue it even more clearly lays out the edges of that box by giving explicit instructions on what you are required to do, not what you ought to do.
@jacobthompson1569
@jacobthompson1569 2 года назад
I think Brennan nails it by asking what the alignment system means [to the individual(s) playing the game] rather than projecting meaning onto it and then molding a character to that.
@mistamemewide
@mistamemewide 2 года назад
This feels like I’m watching Plato and Aristotle have a conversation.
@NyarlathotepCrawlingChaos
@NyarlathotepCrawlingChaos 2 года назад
My problem with the whole bonds, ideals, flaws thing is that the way it is written in the books, it still makes an inaccurate and highly flawed assumption of alignment. For example, let’s take Logic. As written in the bonds, ideals and flaws section, Logic is always assumed to be somehow “Lawful.” To cut to the point, Logic has nothing to do with Lawfulness, and it is entirely possible for a completely Chaotic character to be even more logical about it than a Lawful character. Same thing goes for the opposite with Creative being assumed to always be “Chaotic,” etc. It sets a bad precedent in general, for both long time players and potential newcomers. If they want alignments, then they should own it and stick with alignments. If they don’t want alignments, then they should get rid of them all together and be done with it. At the very least, treat them as optional rules and keep them separate from each other. This weird and inaccurate hybrid nonsense is poorly done, because in trying to have both, they end up with a lesser result than they would have gotten if they had just stuck with one or the other. In short, they need to shit or get off the pot.
@aaronnunavabizniz199
@aaronnunavabizniz199 2 года назад
I look at alignments in the terms of sacrifice. A good character is more likely to sacrifice themselves. Where as an evil person is more likely to sacrifice others.
@shadowlord1418
@shadowlord1418 Год назад
There are situations where a lawful evil person may sacrifice themselves for their cause. Even if that cause is evil e.g the genocide of the elves
@Loki-
@Loki- Год назад
6:37 Human sacrifice, dogs and cats living together... MASS HYSTERIA! - Peter Venkman
@annalisasteinnes
@annalisasteinnes 2 года назад
The title for this in my feed read "Brennan Lee Mulligan & Matthew Mercer question abo..." and was very glad to read the full title. (Probably a better way to put it would be "discuss alignments")
@maxducks2001
@maxducks2001 Год назад
The Jeffery Dahmer comment unfortunately aged poorly.
@Terralventhe
@Terralventhe 2 года назад
Honestly, the alignment system gets a lot of dumping on by people who seem to misread or fail to understand the nuances involved in the roleplay behind that system. The majority of the time things like AD&D repeatedly expressed the fact that the rules and the system were a series of guidelines and 'ease of resolution' methods to facilitate roleplaying. Lawful Good, even as it's described in the Player Handbook for 2nd Edition, isn't this ultra-restrictive or 'lawful dumb' stereotype that always gets highlighted as "this is why paladins weren't fun until we made it so anyone could be one, regardless of if they're good or evil." The alignment had a pretty clear, but otherwise malleable, sense of priorities and ideals which could be tailored to any class of person whilst still having shades of (very light) grey in the direction of neutral conduct as well. Quite frankly the vast majority of the bad stereotyping can be chalked up to bad players or bad DMs rather than any major flaws in the system itself.
@Wandervenn
@Wandervenn 2 года назад
My only issue with that in early dnd books is the amount of spells that are reliant on alignment. I can't remember what it is but when I was making my 2e Druid there was a spell that I really liked but it required everyone I wanted to cast it on to be my same alignment... but like... besides all of us having the "good" alignment none of us were the same on lawful/neutral/chaotic. Players can justify whatever alignment for their actions but having spells or abilities that then use the alignments as a utility just further pushes the feeling that there should be strict alignments. I just find that frustrating personally :(
@Terralventhe
@Terralventhe 2 года назад
@@Wandervenn I mean, unless it was a pretty obvious case of 'this thing has all kinds of lore restraints attached' you could always have worked with your DM to homebrew an equivalent spell.
@floofzykitty5072
@floofzykitty5072 2 года назад
@@Terralventhe if you need to use homebrew to resolve issues in a game's systems then it's probably not a very robust system
@Ailieorz
@Ailieorz 2 года назад
This. Lawful good does not equal lawful nice. There's plenty of room to play, it just means being a dick or going murderhobo doesn't fit. Most players just want to do what they want free of consequence, which would put them in the neutral/evil realm by most of their actions, but then they also want to be seen as "good", hence the disconnect. Well if you want to be seen to be good, don't go around stealing shit and killing people for little to no reason!
@Terralventhe
@Terralventhe 2 года назад
@@Ailieorz Pretty much. In fact in the earliest editions under Gygax alignment wasn't even meant to represent a strict and defined personality but rather 'where do your allegiances lie?' In essence, who, or rather what, do you serve? Whose ideals, whose philosophies, whose goals do you want to see fulfilled in the grand scheme of things? That was broken down upon two axis: that of Law and Chaos, and that of Good and Evil. Everything past that can best be summarized as 'allegiances made from common goals'. In short, you are deciding what 'side' (in the great cosmic scheme of things) you are on. ex: Are you purely interested in the pursuit of good, and the matters of law or chaos mean little to you, or you're otherwise fine with working with the forces of law or chaos so long as it promotes good at the end of the day? Sounds like a Neutral Good person to me.
@LoboDibujante
@LoboDibujante 2 года назад
My rule of thumb is: your choices is what determine your alignment, not vice versa.
@dragonettiification
@dragonettiification Год назад
I've always liked at it as good is selfless, evil is selfish, lawful is strict and orderly, chaotic is wild and untamed
@Starcraftgamer97
@Starcraftgamer97 2 года назад
As much as I love the classic Alignment System, I always liked the Palladium system better. It seemed better simply because there was more details pertaining to what each one does and how they interact with other types.
@SnowWhite-fg3sc
@SnowWhite-fg3sc Год назад
I still play Palladium to this day, and I definitely agree. Obviously it's not hard and fast, once you're comfortable with RPing you can go your own way and explore characters but the Palladium alignments really spelled out what it meant to be each alignment. Would they take dirty money? Would they torture? Would they like or cheat? How do they treat the concept of "the law"? Etc
@anarkizt
@anarkizt 2 года назад
I always say a character’s alignment is a product of their personality. Their personality is not dictated by their alignment.
@Lord_necromancer
@Lord_necromancer 2 года назад
In my opinion, alignment on the lawful to chaotic axis is something along the lines of do you have a personal code, do you keep your word, are you relatively predictable in your actions? On the good to evil access, it is more of a benevolent to malicious or are you selfish or are you selfless that kind of thing. So basically, lawful to chaotic is what you do, good to evil is why you do it.
@crimsoninsight97
@crimsoninsight97 2 года назад
Part of this discussion reminds me of the PhilosphyTube quote, "People don't go around thinking, 'I'm going to be a bad person on purpose!' I know it feels that way sometimes, but it's not"
@Grizzlox
@Grizzlox Год назад
Subjective vs Objective good-v-evil will always be a touchy subject. I personally find the alignment system to be great. Where I stand is I completely allow evil characters in the party. Hey, the Rogue is everyone's friend, nice, funny, and a joy to be around. But he also steals for self gain whenever he possibly can, and is the first to slit an enemy's throat without question. He's evil.
@angelocosentino9903
@angelocosentino9903 2 года назад
As a longtime Paladin player, I still subscribe to the line of strict Lawful Goodness. The caveat being is not so much having the pally being an overtly smiteful and ironically belligerent deliverer of justice. They have wisdom and understand that collaboration with those that are outside of their strict moral leanings is acceptable as long as the work that is done fulfills the paladin's need to bring about what is just and good. :) So many players saw old Paladins as inquisitors and tyrants of purity, but they lose the point that a Paladin is a champion of their faith and in such an instance would be very careful to commit dishonorable acts and have to be very thoughtful in their approach to situations. Their God is watching them at all times and they must carry that weight.
@Syurtpiutha
@Syurtpiutha 2 года назад
I like working with the notion that alignment is fluid and requires 'upkeep' the further you are away from Neutral, with neutral being the default. You want to be Lawful Good? Cool, that takes work. You wanna be Chaotic Evil? Good luck. And know that when you meet something that is Chaotic Evil, that really means something. And that an entity who embodies Lawful Good may genuinely not understand why you are not, or why you struggle. I like the idea of angels being as terrifying as devils or demons (or worse, possibly) when you consider for a moment the alien mindset they must have. I dunno, just a thought.
@shadowlord1418
@shadowlord1418 Год назад
I like the idea humans are scary to angels they literally cannot comprehend not being lawful good
@alemirdikson
@alemirdikson 2 года назад
My first character as a player after years as forever DM was a confused person. I had no idea what to pin his alignment at. Depending on point of view, his actions and ideals could be considered evil, but others might see him as a force of good. He doesn't follow laws, but has a strict moral code. Neither lawful, evil, chaotic, or lawful every really made sense for this guy. By the end of the campaign though, he bent fully into Lawful Evil. His psyche and reality as a person broke, and he has fully embraced darkness, greed, and cowardice. He's now returning as the BBEG in my next campaign I'm running.
@Naev0w0
@Naev0w0 Год назад
"depending on point of view" There is only one point of view about alignment in D&D, and that is the correct one. Evil and Good are not matters of opinion, nor are they subjective in D&D.
@gabrialguerin7829
@gabrialguerin7829 Год назад
Quotes that did not age well, "there's nobody going, 'oh Jeffery Dahmer is just misunderstood'"
@chrisnewman2737
@chrisnewman2737 2 года назад
I'm planning on mostly using alignment for figuring out how NPCs are going to react to things. I don't have the time or inclination to construct elaborate backstories for every NPC my players might encounter, so I'll use alignment as a convenient shorthand for how they will behave. If my players keep interacting with that NPC to the point it makes sense to do so, then I'll flesh them out some more.
@spudthepug
@spudthepug 2 года назад
I see alignment as a thumbnail of a character’s personality.
@magellan6439
@magellan6439 Год назад
Ironically the "lawfully good" paladin is closer to what I describe as chaotic evil
@RubysWrath
@RubysWrath 2 года назад
Someone lawful good does not mean they can only make lawful or good choices. It just means they make mostly lawful and good choices that's it. You can make other choices for your roleplay just most of them should align to your base personality. If your just a neutral paladin of good then maybe don't slaughter a village. If your a lawful good paladin just try to help people and punish evil rule breakers not break your word or allow injustices to happen for your own benefit. If your chaotic evil you should be prone to solving things violently or with a sadistic joy of doing what you want. It's just most of what you do not all. As long as like 60% of your choices are in either of your alignments your good
@danlewis7707
@danlewis7707 2 года назад
The question of alignment is the question of philosophy. Philosophy is always debatable. The alignment system creates a dynamism and definition to solidify the mater enough that a discussion might be had. Certainly moral realitivism can exist within such a framework. Equally certainly, heroic narrative could not exist as easily without it.
@shmeebs387
@shmeebs387 Год назад
One thing that is important about lawful alignments is understanding that not all orders are created equal in a particular person's eyes. Your character may not agree with the order of an evil society. Despite being ordered, they may not agree that it is the "proper" order. They may want to dismantle that society, so that they can re-order it properly. Like how in real life, Christians and Muslims both believe in an ordered cosmology, but those two orders often come into conflict on an ideological level.
@GustavSvard
@GustavSvard Год назад
This kind of discussion on stated moral alignments, how morality is affected by culture, etc., this is what I'd love to see like a couple of senators talking about. Seriously. If that means Brennan & Matthew were senators? all the better.
@orelyosif5852
@orelyosif5852 2 года назад
Alignment is just another chart to fill in Character Creation, like "Goal, flaws, ideals and personality"
@slashandbones13
@slashandbones13 2 года назад
To me: Lawful is strictly following a extental code, Chaotic is doing what feels right to you individually, Good is beneficial to other people, Evil is harming another person for your own gains.
@LeBigsou
@LeBigsou 2 года назад
One can be lawful good in the morning, neutral at midday, chaotic evil in the evening, and neutral once again at night
@MannyNamiro
@MannyNamiro Год назад
I like to interpret the Good/Evil scale as Selfless/Selfish. That's why I play my Chaotic Evil Barbarian as a total sellout merc who wouldn't lift a finger when asked to help but isn't eating babies or burning down temples just for the fun of it.
@kevinkastle612
@kevinkastle612 Год назад
i love you, Matt Mercer!
@andyl7677
@andyl7677 2 года назад
I'd watch a movie about scientists combining their DNA to create the perfect DM but then the kid just wants to play football and they come around to it at the end.
@AnEvilBastard
@AnEvilBastard Год назад
I just make up nonsense alignments and refuse to elaborate when asked.
@econe921x
@econe921x 2 года назад
To see 2 of the best DMs as a sideline D&D enthusiast/viewer bounce this concept back and forth is extremely entertaining
@cyrussmith5242
@cyrussmith5242 2 года назад
Nale, Member of the Fifth Ideal in the Order of the Skybreakers, is a phenomenal execution of a perfectly lawful character, good or evil, it's not easy to say.
@jessicafrost7579
@jessicafrost7579 2 года назад
You know, if alignments' main purpose within the setting is to show which plane you're conceptually resonant with, it naturally follows that you could have an alignment of Fire or Positive Energy or Shadows or whatnot and have the principles of that plane guide your behavior.
@alexandercross9081
@alexandercross9081 Год назад
I think of alignment in two areas, it's a cosmic alignment, there's a war in the cosmos going on, and if you pick a side you have to live up to its ideals, which alignments are, they are ideals on a moral and social level
@oliverworley5162
@oliverworley5162 2 года назад
The reason I keep alignment is so the game can evolve around what it means to be that alignment. What is a lawful good character? When someone shooses that disposition we delve into and evolve the concept. That's where the interesting character stuff happens, but the framework has to exist for the topic to be tackled
@relishcakes4525
@relishcakes4525 Год назад
I have only ever used the alignment chart as a reminder for my character.
@rsrocha1984
@rsrocha1984 2 года назад
It is also usefull for NPC because as a DM you dont have time to deep thinking about every NPC the PCs find
@rosenrot234
@rosenrot234 2 года назад
"Dahmer was just so understood" nobody show Matt serial killer fandoms
@maltesefalcon85
@maltesefalcon85 9 месяцев назад
building on the culture thing in a tribal world you could have different settlements have different laws and rules and have the alignment actually be the source for character moments. where a lawful player is upset about the laws being "wrong" and having development in accepting other viewpoints or a chaotic character arrives in a lawless area where there's no structure to break and losing their purpose
@last2nkow
@last2nkow Год назад
I've been using the Magic the Gathering colour pie for morality and personality for a few years now and find it far more descriptive.
@killwatch1
@killwatch1 2 года назад
Good is being willing to sacrifice yourself for others Evil is taking pleasure in the suffering of others Both are extremes and relatively rare
@Naev0w0
@Naev0w0 Год назад
No... I think that such people aren't that rare even in the real world. So why would that be considered extreme or weird in a fantasy world where everything is dialed up to 11?
@dam49365
@dam49365 2 года назад
I think alignment is only for roleplay, "with your alignment, is that something you would do?"
@AlternetRedSkys
@AlternetRedSkys Год назад
Funny thing is detect good and evil doesn't go off of alignment it goes off of creature types like Celestial (Good) and fiend (evil)
@TYOjoe
@TYOjoe Год назад
It sounded like matt spent 2 minutes describing what "neutral" is. Across the board, most humanoids would fall into the neutral category.
@TheGIJew.
@TheGIJew. 2 года назад
I remember being really surprised when Talisen Jaffe said that he hated alignment and he created Mollymauk to be a character that "breaks" alignment. I was surprised because... I don't think Molly was that at all. I guess the older editions emphasized alignment more as something stamped onto your soul. But I always just thought it was a result of your own personal actions and beliefs. I think Molly fits neatly into the alignment system, he always seemed to me to be a classic example of a chaotic good character. The fact that Molly was a fragment or remnant of another being's soul didn't seem important to me.
@Ailieorz
@Ailieorz 2 года назад
Yeah but Taliesin also tried to claim Percy was chaotic good... Everyone fits within alignment, it's just how much they tend to ebb and flow between them over time
@TheGIJew.
@TheGIJew. Год назад
​@@AilieorzPercy came very close to being something worse but ultimately confronted his demons, physically and literally, and triumphed over them. When he got a kill shot on Delilah Briarwood he didn't take it because he knew there was more to him than his revenge. Of course his darkness and demons will always be with him but, even though he came very close to it, he was never completely consumed by them
@simstephen
@simstephen 2 года назад
Where Brennan plays Foucault and Matt plays Chomsky
@Joshuazx
@Joshuazx Год назад
Relative morality is ruining fantasy
@ulykkestrollet
@ulykkestrollet 2 года назад
I think Maybe Kayle and Morgan from LoL might illustrate it. Its about perspective, and Kayle being the angel is to rigid in following the laws and morally right whilst Morgana is a fallen angel, but she fights for free will and freedom of choise kinda. So they reversed the roles. In DnD I would reckon it is possible to shift perspectives to make the reality one wants too
@ddqfpluskick
@ddqfpluskick Год назад
I have come to see lawful good as being a person whose sees a collective understanding of society as far more beneficial than acting on your own without regard for others. I see the good as want to help others and trying the get the current structure of the society to do that. In the end you can fully know that the world has problems and your society isn't perfect, but you still know there are some good things about it.
@TD-ug4mg
@TD-ug4mg 2 года назад
Personally, I always wanted there to be a unique paladin archetype for each alignment. I would be very interested in playing a lawful neutral paladin where it's basically judge dred with magic
@Kuijano
@Kuijano 2 года назад
I remember making a Orc Paladin who served a god of war. He was Chaotic Neutral, because to him and his god, all that mattered was that there *existed* conflict and battles.
@TD-ug4mg
@TD-ug4mg 2 года назад
@@Kuijano ahh a true servant of the Waaaagh. Gork and Mork would be pleased.
@philipfahy9658
@philipfahy9658 2 года назад
Alignment can be a cool story telling element as well. My celestial warlock is a chaotic neutral alchemist. He just wants to make money and research. However, his patron is lawful good and influences his actions over time without being a chain that restricts me like a Cleric.
@romanterry7215
@romanterry7215 Год назад
As an autistic person, the alignment chart is useful to me because I'm so exhausted with the greyness of real life morality. Sometimes i just want to know that I'm making the right decision
@Mary_Studios
@Mary_Studios Год назад
Interesting that they mention bonds and ideals because as DM that's more what I look for at player characters to see how I can challenge them what will make them more interested in the story.
@juliansmeeth-serrano4299
@juliansmeeth-serrano4299 2 года назад
Most chaotic neutral characters are actually neutral neutral or neutral evil with no ideological beliefs whatsoever.
@kylekillgannon
@kylekillgannon Год назад
Imagine playing a paladin where your personal and ethical qualities are at odds
@ashrowan2143
@ashrowan2143 2 года назад
I often used the moral alignments as a more broad description of who my character was and then broke down my character further for my DM so he knew what kind of party he was dealing with.Vesta was an overall good person but they had a very strict internal moral code that they followed that didn't always align with the laws of the land and Vesta very rarely if ever broke their own moral code even if it meant breaking the law and break the law they did when participating in what could have boiled into a full blown civil war as our party was split Vesta was a Hinterlander and would protect their people even if it meant going against the church in the area and the newer settlers who had turned on the Hinterlander (turns out their was a bit of magic mumbo-jumbo causing tensions to be un-naturally raised we dealt with that once things had been cooled down to a low simmer rather than an active boil) our DM intentionally formulated a setting that resulted in PVP and while Vesta was hesitant to fight the people they had lived alongside for so long as the party had settled in this city for so long they where at the end of the day willing to kill if it meant protecting what they stood for
@harrywhiteley89
@harrywhiteley89 2 года назад
I think one of the crazy things is when people think that good is always good and evil is always evil, the two problems is stealing bread in order to feed your family and then cutting off the hands of all thieves... in the prime material one of those is good and the other is evil, however in the outer planes it is the opposite way around because of the more extreme alignment decisions are... but that is because they ironically live in a more ordered realm however the prime material plans is chaotic and difficult to pin down... but I thought that was something that TSR baked into the game around or before 1st or 2nd edition or at least they did with Grayhawk and then Faerun kinda continued it for example, Mordenkainen is so LN that he seems to be CN but his idea is to try and keep the multiverse in balance and so he seems to pull some very violent character manoeuvres in order to manipulate scales and events in order to keep everything in balance... However from the outside it looks like he is thrashing around randomly and acting on a whim. However these are just my thoughts and observations so I might be wrong :)
@bmardiney
@bmardiney Год назад
I mean, it's pretty simple - if you hurt other people, you're evil. If you promote thriving for yourself and those you care about, you're good. It's not all that complex or difficult.
@Qjciak
@Qjciak 2 года назад
im yoinking that idea for detect good and evil being cultural thing, it is mine now, god that is so smart, you could build games around that concept alone
@Naev0w0
@Naev0w0 Год назад
but it's actually a really bad idea. The books tell you straight up "if you're going to make good and evil subjective and cultural, just remove all the spells and abilities that relate to alignment, because now they mean nothing."
@Qjciak
@Qjciak Год назад
​@@Naev0w0 so its bad idea because book says so? pardon if im not convinced, it sounds fun so im keeping it
@Sensual_Tortoise
@Sensual_Tortoise 2 года назад
Let's not forget the weapons that'll only attune to you based on youre alignment.
@captainkiwi77
@captainkiwi77 2 года назад
Yeah I totally used alignment as a guide, but as I got better it was more of a marker. Cause I was making characters that responded to and were changed by the events of the campaign, even someone’s strongest convictions can be ripped from them if you throw them down a waterfall hard enough. My pride and joy, James, a human monk, started out true neutral, no agenda, just a veteran working in a traveling like architecture job, just surviving, no agenda per day besides a vague alliance with the state. But over the course of the campaign, constantly being faces with his own governments corruption, and the meddling of the gods constantly screwing him and making him feel like a pawn, eventually he developed to chaotic neutral and had it kept going I think he could’ve ended up evil, as it stands his motivations before we stopped were to find a magic to bar the gods from influencing our world, and to overthrow the empire and lead folks to an anarchist utopia of free will (essentially his ark was around the illusion of control and freedom)
@chrisrudolf9839
@chrisrudolf9839 2 года назад
In our homegames, we always houseruled that detect good/evil and other spells that affected specifically good or evil creatures differently were limited to alien otherworldly entities like e.g. demons or undead (evil) or angels (good). We also interpreted that as less of a result of the individual creature's mindset and more a result of representing a force that tends in general to be hostile (evil) or beneficial (good) when dealing with mortal creatures of the material plane. So e.g. a vampire would always register as technically evil for being undead and living on stolen life-force, but as a free willed individual could regardless have their own moral preferences and goals and might in some cases be a decent person. (Or for the other side of the spectrum, an angelic being would register as good, but as an individual might be a petty vindictive zealot). Mere mortals would always be considered neutral, unless they were strongly tainted by an otherworldly influence.
@bobwish8851
@bobwish8851 2 года назад
one of my dm's explained alignment like this: good alignment like to help others while evil alignment like to help themselves, neutral is the mix of both, lawful is a personal code that can be extended from oneself while chaotic is personal choice above all all above is only guidelines to help the players find their character and have fun
@Xacris
@Xacris Год назад
I think that when applied to normal characters in a tabletop game, alignment tends to be more constricting than informing. The thing I've noticed in my... oh god, 20 years of playing... I have most often seen people use alignment to define what they are *not allowed to do*, when I would rather my players think about what is important to their characters. What is important to them, what makes them angry, who do they love? Do they have any beliefs they would die for?
@NinjaSkittlez
@NinjaSkittlez 2 года назад
I mostly use the allignment system to inform the character's previous choices before the campaign started. IE. a character may have a background that would place them in chaotic evil at the start of a campaign but that's just the collected summary of who they were before. I don't think i've ever really used it as much more than a guideline for creating and summarizing a character's past choices/behavior prior to a campaign's start.
@gabef9538
@gabef9538 Год назад
It's how omniscient(int and not wis) beings judge people, not how people actually are.
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