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Brianna McHorse & Chris Foster - Fusing AI with Game Design: Let the Chaos In 

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For decades, procedural systems have enabled countless games and gameplay that would otherwise be impossible or impractical. The current state of AI in games is chaotic and controversial, and yet it also has the potential to enable its own set of entirely new, otherwise impossible games. How do we explore this new frontier together?
In this talk, a game designer and AI programmer from Hidden Door will discuss how they blend generative AI with traditional game design and procedural systems to build something greater than the sum of its parts. We’ll outline challenges we’ve faced combining these two disciplines and illustrate examples to show how AI can be used thoughtfully to enrich aspects of game design.

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29 сен 2024

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