10:55 If you don't want your probe to path the wrong way because the outer mineral in the wall still exists, give your probe a movement command on the ground near the mineral wall and then shift click the 2nd mineral patch so that the pathing will be calcualted once the probe arrives and by that time the first mineral will be removed so the 2nd mineral is accessible without going around.
Here, I’ll do lambo’s side. “I had you but I chickened out cuz I didn’t know how many DTs you had. Then I wasted a bunch of money on swarm hosts, which caused me to waste a bunch more money nydus, letting harstem back into the game. Then I tried to get back a lead with the lurkers, but you tech switched to air and all of my supply was already stuck on lurkers and swarm hosts. And since I never had invested into melee, my lack of mobility against the carriers really cost me the game cuz I couldn’t build lings for the counter attack.”
Think Zerg needed to attempt a speeding Run by somehow, all of your bases were undefended for a really long time and one good hit on your eco would have buried you after the 3gates went down and he had enough ravagers to push you back
It's tough because his upgrades were slowed to begin with so he wasn't easily able to vs the static... also, that map is very difficult for Zerg because you can only run down the middle or right before the mineral walls / rocks are out... so easier for toss to move with blink and defend.
Challenge: beat a Zerg in a ZvZ with a spine walk. Build spines at home and walk them across, root them and win the game somwhow. itll be super hard, but, cant be harder to win a premier sc2 tournament and youve dont that before.
You know what would be cool, if we had a mishmash of both sc1 and sc2. For instance like regular gateways could build sc1 units like dragoons and reavers but if you warp gate you lose the ability to make them. Each race will have the ability to do something like that. That’d be cool
@@snowdrop9810 Phoenix are faster and and will easily kill them as Zerg lack in anti air, and most of the early and mid anti air is queens and defense.
Holy Hindu Cows Batman, Harstem kept pulling rabbits out of his hat! After watching him nearly die so much, I'm startimg to think reserection is a thing. We should call this the Orpheus build. Three gate proxy into, DTs into Carrier's and you nearly die so many times it felt like a trip to the Underwold! 😂
Tell me again how Lurkers ain't IMBA lol. Where's your Oracles to revelate? Your mass air, Tempests? Seems like you're just running your ground army into them over and over. Where have I seen that recently...