Crap, I forgot the intro lmao *AHEM* "This trainwreck was recorded in front of a live studio audience at twitch.tv/itzgfrommd " (I'll be streaming today too so like, come watch or whatever.)
God i wish there was an infinite or like a mode with waves of increasing enemies. Itd be so fun to test out the full capabilities of some of these batshit insane weapon builds without being stunted by the lack of difficulty. Even hackless cant truly compare.
20:07 FYI: Going vending machine here made no sense. Not only are the resets way more expensive, but the game will prioritize Priz and Sub/Special drops too, which impede your color chip options.
This vid inspired me to play side order again and when you said "this level is stupid easy with this weapon" I looked over and we were on the same level lol.
9:25 You killed a sniper, and if you kill a sniper the blocks it's sitting on will fly all over the place and explode. They all detonated on the portal, which cause it to pop. It is also likely that you hit it with a few stray shots thanks to piercing which made it easier for the sniper's death to pop it.
Honestly, Infinite Eight AKA "Cruel Sisyphean Eight" isn't really that bad, in my opinion, ONCE YOU ARE USED TO IT and know how it works. It's tedium, but what in this mode isn't tedious and overcomplicated?! Just know that the big worries are ad clear, and the Sprinkler-fuck enemies. They usually alternate, and go in route over the entirety of the 8. So if one splat zone is covered, expect that grouping of sprinklers to be on the way to the one that's still occupied. Ranged weapons and broken builds LIKE THIS ONE YOU HAVE ABOVE make it seem kinda easy. AT LEAST... In my opinion. Is the level still a bitch? If you're unprepared or have melee, yeah. But if you have decent range, you should be fine unless you're spreading your chip groupings even.