Improved objects destruction system and performances. Next step would be to add different materials. Written from scratch in C++, using SFML for rendering. Music freepd.com/music/Advertime.mp3
This is really awesome! I think you need to increase the mass of the brick material though because it acts more like styrofoam at the moment. Super floaty.
I keep imagining I'm a little 2d parkour dude (like N) starting on the bottom trying to escape to the right side and if a bullet or flying chunk crosses my eyeline I start over. haha call me a dork but its kinda fun
The walls seem to be very strong. I feel like a 0:17 the wall should bend over and collapse on its own. Shooting at the wall also seems to destroy/delete the tiles. Aside from this it is pretty cool.
i think something you may should to modify is/are (idk im not english) the shells of the gun, like make them a 2 or 3 pixel long thing that is destructible, to make the whole thing feel better ( may cause some lag issues but who caaaaares ) [ or they are already and i havn't noticed it ] { also it gives me more a noita vibe than a teardown vibe, but again, who cares ? }
would be great if you get structures to collapse when the weight is too much to to bear, not like it teardown where one little voxel can hold a building up
IMO big chunks are too light. It seems to me that half of the woll should have more inertia, so that it will not fly away from bullets, and will start falling more slowly. But it's still very impressive!
I have always loved destruction and this gives me hope that I will be able to destroy virtural objects over and over and with different results than just rectangles falling.
Nice ! Just wondering, is it like, particules connected together simulated independently or shapes created from the particules and simulated as a whole ?
Neat demo, how are you accomplishing this particle system? When the collision is detect between the brick and the bullet, does the brick "break" into smaller pieces? Or is the brick a composite of hundreds of smaller pieces waiting for collision detection?
How long have you been developing the engine for? as you have quite a few videos that go back awhile but I know that many hours go into pet projects before they ever see the light of day
I think The Coding Train has videos about 2d simulations of all sorts. He uses other programming languages but the concepts are the same. Might be a good place to start.
You make some really cool stuff, Why have you yet to add a personality to your videos? There are never enough youtube channels dedicated to actually programming.
please don't have an Indian accent when you start adding your voice to the videos XD... and please start making tutorials/breakdowns on how you do this stuff