to people saying the bot isnt easy on the eyes: I must say i find it highly interesting how the bot interacts with the engine to create the fastest movement possible. we have plenty of videos of human players. this was really interesting.
- I've high sense, so it's all ok for my eyes and head. =)) P.S. I was banned in QuakeLive for too high sense - system recognized my movements as "cheats", lol. And i do not have it too much high, some people has twice higher. Watching my demos in demo smoother - i'm not faster than Strenx.
tbh these runs are programmed by humans. its segmented and re-recorded as a whole. if machines could do this faster than the almighty enter we'd be doomed already (:
Assuming perfect inputs and infinite framerate, velocity is proportional to the square root of time elapsed. Hence velocity increases forever till infinity.
I would like to know how these bots are programmed. I am not looking for the code itself, but the process. Is it running the bot over and over again and adding bits of code everytime to see how it turns out? How is it done?
- В дефраге 125 макс - потому что с большим фпс прыжок становится чуть длиннее, а это читерство. Потому и демки проверяют на начитерино ли там с максфпс и таймскал. П.С. Видео спидранов и фрагмувики уже бывают и в 120 фпс. (разумеется не на ютубе...)
Srsly. In all nice Defrag movie i've never seen something like this. The run might be very awesome to watch but this camera switching all the time make it just not enjoyable. There is a bug right there. He could have just let the run happened without editing and it would be greater.
@@niceworldbtw probably not trolling, I was confused, too. I realised it was scripted (or a bot), but the jittering looked like an video editing trick to me. I guess the bot air-strafe-jumps and changes viewing directions so fast that the image gets blurred for a second or so? for example 2:38 That's insane :-O