THANK YOU SO MUCH this was such an simple and straightforward tutorial for what I wanted to do and I couldn't find anything else that explained this correctly.
You need a drawing or something bro because it's difficult to visualize what points have the name especially when what you're saying isn't happening on screen yet.
Thanks for such a really easy to follow tutorial! Exactly what I was looking for, so many others just don't work. Got it working nicely in my project now, thank you!
unreal is plagued with tutorials that are either very low quality, or simplified to the point where you cant actually use the systems. this wasnt one of those, thank you.
Dude you just saved my entire end of semester project for uni- None of the checkpoint/respawn systems I could find worked but THIS worked perfectly as a respawn and move from stage to stage system. Thank you, o wise random internet stranger
I did everything you did, twice, but it still reopens the map through the wrong player start. Can you please help me? I am stuck on my school project. Do you have a discord I can contact? Thank you.
wow awesome you are back in make videos, but i'm still hoping for a continuation for the life simulation video, like a serie to show how to make ai too and others stuffs, i really loved that other video and is really the only video i found so far for this type of game and i really trying to make a life simulation game and really looking for tuts to help with that. any chances for this to happens???
how would you do the thing where everytime you pass the door you land in the same level but something changes likke doors are opend new animations triggers etc?
Weird Issue where even with the correct formatting it remains to say that it is unable to locate a player start position, no idea why though, nvm figured it, accidentally overwrote the "find player start" and even though I didn't touch it, it screwed it up lol
@@TrojanLube69 for some reason it works for me when i play with 2 players. i can be in separate levels. im a noob idk if it only works bc its in the editor and not
my master spawn point is set as none on both things and i still spawn at a different point, help? edit: now it ONLY spawns at the main spawn point even though all i did was look at stuff FINAL EDIT: i didn't connect a condition to the branch in third person
Great video. I've got my portal on the main map working to 3 separate maps, but cannot get the portals on those 3 maps to return player to main map. Any idea on why that may be?
Hard to say without looking at your actual file but I would say make sure your tele tags and teleportation tags are matching. Could also be that you're not saving the name of the tag in the game instance since it's working at first but not when trying to go back to the main level. The game instance is what carries the data from level to level.
@@ElusivePandaGames Thanks for the quick reply. I missed the part where I needed a separate player spawn in my main map from each of the separate destinations (as well as matching the tags). Quality content!
I was able to implement this system flawlessly into a simulation game I’m making, but I wanted to not have the loading be automatic. The system I had in place before for pressing E to load into a level worked… but i couldn’t get it to load into a specific location like this. Is there a way I can get some support for this specific issue I’m having ?
If this will help anyone in the future, mine didnt work until I checked that in the 'World Settings", "Game Mode Override" matched my game mode title in each map, also "Default Pawn Class" set to my character.
You mean in game you moved the block in the level then went to a different level and came back to that original level and the block was reset? If so you need to save the blocks location. The way I save variables across levels is by using a game instance. If you don't save the data it will always reset.