The main components. Vesuvian duplimancy, high tide, talrand, monastery mentor and one, preferably all of the following. Show of confidence Leap, angelic intervention, or you come to a river. For board clear. Time wipe, single combat, and slash the ranks. For artifact/enchant removal and spot. Run path/swords, forsake the worldly or disenchant,m for arts ench, run away together to bounce your own commander AND another created. And. Don't forget to subscribe or whatever youtubers say
Obviously there are tutors you can run. But my pet favorite combat trick turned nuisance is take up the shield. (Indestructible and lifelink + a 1+1 counter)
Because I don't want to raise the power level of the deck to an absurd, unfair level, basically. I want the deck to be able to play vs precons. Its completely fine if you like that playstyle, i just find it makes people generally unhappy when i use them
@@jasonrustmann7535 no but with high tide. You can make lots of mana. And then you just set up recursion with that mana, bouncing creatures and then bringing that recursions etb back. I think that play pattern is lame and I don't want to dedicate like 8 slots to it tbh